コード例 #1
0
 def __init__(self):
     super(BattleRoyaleConsumablesPanel, self).__init__()
     self.__quantityMap = [None] * self._PANEL_MAX_LENGTH
     self.__equipmentRange = range(self._EQUIPMENT_START_IDX,
                                   self._EQUIPMENT_END_IDX + 1)
     self.__es = EventsSubscriber()
     return
コード例 #2
0
 def __init__(self):
     super(MinefieldPlayerMessenger, self).__init__()
     self.__eventsSubscriber = EventsSubscriber()
     self.__eventsSubscriber.subscribeToEvent(
         self.__sessionProvider.shared.feedback.onPlayerFeedbackReceived,
         self._onPlayerFeedbackReceived)
     self.__equipmentCtrl = self.__sessionProvider.shared.equipments
     self.__eventsSubscriber.subscribeToEvent(
         self.__equipmentCtrl.onCombatEquipmentUsed,
         self.__onCombatEquipmentUsed)
コード例 #3
0
 def __init__(self, *args):
     super(VehicleShotPassionComponent, self).__init__()
     self.__es = EventsSubscriber()
     self.__onUpdated()
     self.__es.subscribeToEvent(
         self.entity.guiSessionProvider.onUpdateObservedVehicleData,
         self.__onUpdateObservedVehicleData)
     player = BigWorld.player()
     if player is not None and player.inputHandler is not None:
         self.__es.subscribeToEvent(player.inputHandler.onCameraChanged,
                                    self.__onCameraChanged)
     return
コード例 #4
0
 def __init__(self, components=None):
     if components is None:
         components = _BATTLE_ROYALE_CFG
     self.__selectSpawnToggling = set()
     self.__brSoundControl = None
     self.__isFullStatsShown = False
     self.__panelsIsVisible = False
     self.__es = EventsSubscriber()
     self.__isAllowToogleGuiVisible = False
     super(BattleRoyalePage,
           self).__init__(components,
                          external=(crosshair.CrosshairPanelContainer,
                                    BattleRoyaleMarkersManager))
     return
コード例 #5
0
class VehicleShotPassionComponent(BigWorld.DynamicScriptComponent):
    EQUIPMENT_NAME = BattleRoyaleEquipments.SHOT_PASSION

    def __init__(self, *args):
        super(VehicleShotPassionComponent, self).__init__()
        self.__es = EventsSubscriber()
        self.__onUpdated()
        self.__es.subscribeToEvent(
            self.entity.guiSessionProvider.onUpdateObservedVehicleData,
            self.__onUpdateObservedVehicleData)
        player = BigWorld.player()
        if player is not None and player.inputHandler is not None:
            self.__es.subscribeToEvent(player.inputHandler.onCameraChanged,
                                       self.__onCameraChanged)
        return

    def getInfo(self):
        return ShotPassionInfo(self.endTime, self.stage)

    def set_endTime(self, prev):
        self.__onUpdated()

    def set_stage(self, prev):
        self.__onUpdated()

    def onDestroy(self):
        self.__destroy()

    def onLeaveWorld(self, *args):
        self.__destroy()

    def __destroy(self):
        self.__onUpdated(ShotPassionInfo(0.0, 0))
        self.__es.unsubscribeFromAllEvents()
        self.__es = None
        return

    def __onUpdateObservedVehicleData(self, *args, **kwargs):
        self.__onUpdated()

    def __onUpdated(self, info=None):
        self.entity.guiSessionProvider.shared.vehicleState.onEquipmentComponentUpdated(
            self.EQUIPMENT_NAME, self.entity.id, info or self.getInfo())

    def __onCameraChanged(self, cameraName, currentVehicleId=None):
        if cameraName == 'video':
            self.__elapsedTime = max(self.endTime - BigWorld.serverTime(), 0.0)
            self.__updateMarker(self.__elapsedTime)

    def __updateMarker(self, elapsedTime):
        feedback = self.entity.guiSessionProvider.shared.feedback
        data = {
            'isShown': bool(elapsedTime),
            'isSourceVehicle': False,
            'duration': elapsedTime,
            'animated': True,
            'markerID': BATTLE_MARKER_STATES.SHOT_PASSION_STATE
        }
        feedback.onVehicleFeedbackReceived(
            FEEDBACK_EVENT_ID.VEHICLE_CUSTOM_MARKER, self.entity.id, data)
コード例 #6
0
class MinefieldPlayerMessenger(IProgressionListener,
                               IViewComponentsCtrlListener):
    MINEFIELD_INSTALLED_ID = 'MINEFIELD_INSTALLED'
    MINEFIELD_DESTROYED_ID = 'MINEFIELD_DESTROYED'
    __sessionProvider = dependency.descriptor(IBattleSessionProvider)

    def __init__(self):
        super(MinefieldPlayerMessenger, self).__init__()
        self.__eventsSubscriber = EventsSubscriber()
        self.__eventsSubscriber.subscribeToEvent(
            self.__sessionProvider.shared.feedback.onPlayerFeedbackReceived,
            self._onPlayerFeedbackReceived)
        self.__equipmentCtrl = self.__sessionProvider.shared.equipments
        self.__eventsSubscriber.subscribeToEvent(
            self.__equipmentCtrl.onCombatEquipmentUsed,
            self.__onCombatEquipmentUsed)

    def detachedFromCtrl(self, ctrlID):
        super(MinefieldPlayerMessenger, self).detachedFromCtrl(ctrlID)
        self.__eventsSubscriber.unsubscribeFromAllEvents()
        self.__equipmentCtrl = None
        return

    def __onCombatEquipmentUsed(self, shooterID, eqID):
        equipment = vehicles.g_cache.equipments().get(eqID)
        if equipment is None:
            return
        else:
            playerVehID = self.__sessionProvider.getArenaDP(
            ).getPlayerVehicleID(True)
            if playerVehID == shooterID and equipment.name == BattleRoyaleEquipments.MINE_FIELD:
                self.__sessionProvider.shared.messages.onShowPlayerMessageByKey(
                    self.MINEFIELD_INSTALLED_ID)
            return

    def _onPlayerFeedbackReceived(self, events):
        for e in events:
            if e.getType() == FEEDBACK_EVENT_ID.EQUIPMENT_TIMER_EXPIRED:
                itemName = self.__equipmentCtrl.getEquipmentNameByID(
                    e.getTargetID())
                if itemName == BattleRoyaleEquipments.MINE_FIELD:
                    self.__sessionProvider.shared.messages.onShowPlayerMessageByKey(
                        self.MINEFIELD_DESTROYED_ID)
                    break
コード例 #7
0
 def __init__(self):
     super(ObserverPlayersPanel, self).__init__()
     self.__isSyncPlayerList = False
     self.__observedVehID = None
     self.__es = EventsSubscriber()
     return
コード例 #8
0
class ObserverPlayersPanel(IBattleFieldListener, IArenaVehiclesController,
                           BattleRoyalePlayersPanelMeta):
    __sessionProvider = dependency.descriptor(IBattleSessionProvider)

    def __init__(self):
        super(ObserverPlayersPanel, self).__init__()
        self.__isSyncPlayerList = False
        self.__observedVehID = None
        self.__es = EventsSubscriber()
        return

    def switchToPlayer(self, vehicleID):
        handler = avatar_getter.getInputHandler()
        modeName = handler.ctrlModeName if handler is not None else ''
        arenaDP = self.__sessionProvider.getArenaDP()
        vehInfo = arenaDP.getVehicleInfo(vehicleID)
        if vehInfo.isAlive() and modeName != CTRL_MODE_NAME.VIDEO:
            if handler.isControlModeChangeAllowed():
                self.__sessionProvider.shared.viewPoints.selectVehicle(
                    vehicleID)
        return

    def updateVehiclesStats(self, updatedItems, arenaDP):
        updated = False
        for _, vStatsVO in updatedItems:
            updated |= self.__updateStats(vStatsVO)

        if updated:
            self.__panelUpdate()

    def invalidateVehicleStatus(self, flags, vInfoVO, arenaDP):
        if self.__updateInfo(vInfoVO):
            self.__panelUpdate()

    def updateVehiclesInfo(self, updatedItems, arenaDP):
        updated = False
        for _, vInfoVO in updatedItems:
            updated |= self.__updateInfo(vInfoVO)

        if updated:
            self.__panelUpdate()

    def _populate(self):
        super(ObserverPlayersPanel, self)._populate()
        self.__isSyncPlayerList = BigWorld.player().observerSeesAll()
        if self.__isSyncPlayerList:
            self.__init()
            self.__sessionProvider.addArenaCtrl(self)
            self.__es.subscribeToEvent(
                BigWorld.player().onObserverVehicleChanged,
                self.__onObserverVehicleChanged)
            componentSystem = self.__sessionProvider.arenaVisitor.getComponentSystem(
            )
            self.__es.subscribeToEvent(
                componentSystem.battleRoyaleComponent.
                onBattleRoyaleDefeatedTeamsUpdate, self.__onTeamDeath)

    def _dispose(self):
        if self.__isSyncPlayerList:
            self.__sessionProvider.removeArenaCtrl(self)
            self.__es.unsubscribeFromAllEvents()
        self.__playerList = {}
        super(ObserverPlayersPanel, self)._dispose()

    def __onTeamDeath(self, defeatedTeams):
        self.__updateRanks(defeatedTeams)
        self.__panelUpdate()

    def __onObserverVehicleChanged(self):
        attached = BigWorld.player().getVehicleAttached()
        if attached:
            if self.__observedVehID is not None:
                self.__clearObservedVehicle(self.__observedVehID)
            self.__observedVehID = attached.id
            self.__setObservedVehicle(self.__observedVehID)
            self.__panelUpdate()
        return

    def __clearObservedVehicle(self, vehID):
        data = self.__getPlayerData(vehID)
        if data:
            data['isObserved'] = False

    def __setObservedVehicle(self, vehID):
        data = self.__getPlayerData(vehID)
        if data:
            data['isObserved'] = True

    def __init(self):
        self.__playerList = self.__getInitialPlayersList()
        self.__updateRanks(
            BigWorld.player().avatarBattleRoyaleComponent.defeatedTeams)
        if len(self.__playerList) != len(
            {player['teamIndex']
             for player in self.__playerList.itervalues()}):
            self.as_setSeparatorVisibilityS(True)
        self.__panelUpdate()

    def __convertToUIVo(self, inData):
        requiredFields = [
            'isAlive', 'playerName', 'vehicleID', 'teamIndex', 'vehicleLevel',
            'nationIcon', 'vehicleName', 'fragsCount', 'isObserved'
        ]
        return {
            key: value
            for key, value in inData.items() if key in requiredFields
        }

    def __getPlayerData(self, vehicleID):
        return self.__playerList.get(vehicleID)

    def __updateLevel(self, vInfo):
        data = self.__getPlayerData(vInfo)
        if data is not None:
            data['vehicleLevel'] = int2roman(self._getVehicleLevel(vInfo))
        self.__panelUpdate()
        return

    def __updateStats(self, vStats):
        data = self.__getPlayerData(vStats.vehicleID)
        return False if not data else _comapareAndSet(data, 'fragsCount',
                                                      self.__getFrags(vStats))

    def __updateInfo(self, vInfo):
        data = self.__getPlayerData(vInfo.vehicleID)
        if not data:
            return False
        updated = _comapareAndSet(data, 'isAlive', vInfo.isAlive())
        if _comapareAndSet(data, 'strCompactDescr',
                           vInfo.vehicleType.strCompactDescr):
            data['vehicleLevel'] = int2roman(self._getVehicleLevel(vInfo))
            updated = True
        return updated

    def __panelUpdate(self):
        outList = [((p['rank'], p['teamIndex'], not p['isCommander'],
                     p['playerName']), self.__convertToUIVo(p))
                   for p in self.__playerList.itervalues()]
        outList.sort()
        deadsIdx = next(
            (idx for idx, item in enumerate(outList) if item[0][0] > 0), -1)
        self.as_setPlayersDataS([item[1] for item in outList], deadsIdx)

    def __updateRanks(self, defeatedTeams):
        ranks = {team: rank + 1 for rank, team in enumerate(defeatedTeams)}
        for player in self.__playerList.itervalues():
            player['rank'] = ranks.get(player['teamIndex'], 0)

    def __getInitialPlayersList(self):
        arenaDP = self.__sessionProvider.getArenaDP()
        comanders = BigWorld.player().arenaExtraData.get('commanders', [])
        commandersVehID = {
            arenaDP.getVehIDByAccDBID(comanderDBID)
            for comanderDBID in comanders
        }
        isCommander = lambda vID: vID in commandersVehID
        playersList = {}
        for vInfo, vStats in arenaDP.getActiveVehiclesGenerator():
            playersList[vInfo.vehicleID] = self.__makeVOData(
                vInfo, vStats, isCommander(vInfo.vehicleID))

        return playersList

    def __getFrags(self, vStats):
        if not vStats:
            return ''
        return str(vStats.frags) if vStats.frags != 0 else ''

    def __makeVOData(self, vInfo, vStats, isCommander):
        return {
            'isAlive': vInfo.isAlive(),
            'playerName': vInfo.player.name,
            'vehicleID': vInfo.vehicleID,
            'teamIndex': vInfo.team,
            'vehicleLevel': int2roman(self._getVehicleLevel(vInfo)),
            'nationIcon':
            self.__getNationIcon(NAMES[vInfo.vehicleType.nationID]),
            'vehicleName': vInfo.vehicleType.name,
            'fragsCount': self.__getFrags(vStats),
            'rank': 0,
            'isCommander': isCommander,
            'isObserved ': False,
            'strCompactDescr': vInfo.vehicleType.strCompactDescr
        }

    def __getNationIcon(self, nationName):
        nationEmblems = R.images.gui.maps.icons.battleRoyale.emblems
        nationEmblemImage = None
        if hasattr(nationEmblems, nationName):
            nationEmblem = getattr(nationEmblems, nationName)
            nationEmblemImage = backport.image(nationEmblem())
        return nationEmblemImage

    def _getVehicleLevel(self, vInfoVO):
        descriptor = VehicleDescr(
            compactDescr=vInfoVO.vehicleType.strCompactDescr)
        return max(descriptor.chassis.level, descriptor.turret.level,
                   descriptor.gun.level, descriptor.radio.level,
                   descriptor.engine.level)
コード例 #9
0
class BattleRoyaleConsumablesPanel(ConsumablesPanel):
    __slots__ = ('__quantityMap', )
    _PANEL_MAX_LENGTH = 10
    _AMMO_START_IDX = 0
    _AMMO_END_IDX = 1
    _EQUIPMENT_START_IDX = 2
    _EQUIPMENT_END_IDX = 9
    _EQUIPMENT_ICON_PATH = '../maps/icons/battleRoyale/artefact/%s.png'

    def __init__(self):
        super(BattleRoyaleConsumablesPanel, self).__init__()
        self.__quantityMap = [None] * self._PANEL_MAX_LENGTH
        self.__equipmentRange = range(self._EQUIPMENT_START_IDX,
                                      self._EQUIPMENT_END_IDX + 1)
        self.__es = EventsSubscriber()
        return

    def _populate(self):
        super(BattleRoyaleConsumablesPanel, self)._populate()
        vehStateCtrl = self.sessionProvider.shared.vehicleState
        self.__es.subscribeToEvent(vehStateCtrl.onVehicleStateUpdated,
                                   self.__onVehicleLootAction)
        self.__es.subscribeToEvent(BigWorld.player().onObserverVehicleChanged,
                                   self.__onEquipmentReset)

    def _dispose(self):
        self.__es.unsubscribeFromAllEvents()
        super(BattleRoyaleConsumablesPanel, self)._dispose()

    def _getPanelSettings(self):
        return CONSUMABLES_PANEL_SETTINGS.BATTLE_ROYALE_SETTINGS_ID

    def _onShellsAdded(self, intCD, descriptor, quantity, _, gunSettings):
        if intCD in self._cds:
            return
        else:
            slotIdx = self.__getNewSlotIdx(self._AMMO_START_IDX,
                                           self._AMMO_END_IDX)
            if slotIdx is None:
                return
            self._addShellSlot(slotIdx, intCD, descriptor, quantity,
                               gunSettings)
            self._mask |= 1 << slotIdx
            return

    def _onShellsUpdated(self, intCD, quantity, *args):
        if intCD not in self._cds:
            return
        super(BattleRoyaleConsumablesPanel,
              self)._onShellsUpdated(intCD, quantity, *args)

    def _onNextShellChanged(self, intCD):
        if intCD not in self._cds:
            return
        super(BattleRoyaleConsumablesPanel, self)._onNextShellChanged(intCD)

    def _onCurrentShellChanged(self, intCD):
        if intCD not in self._cds:
            return
        super(BattleRoyaleConsumablesPanel, self)._onCurrentShellChanged(intCD)

    def _onGunSettingsSet(self, _):
        self.__resetShellSlots()
        self._resetDelayedReload()

    def _onGunReloadTimeSet(self, currShellCD, state, skipAutoLoader):
        if currShellCD not in self._cds:
            return
        super(BattleRoyaleConsumablesPanel,
              self)._onGunReloadTimeSet(currShellCD, state, skipAutoLoader)

    def _onEquipmentAdded(self, intCD, item):
        if item is None or intCD in self._cds:
            return
        else:
            slotIdx = self.__getNewSlotIdx(self._EQUIPMENT_START_IDX,
                                           self._EQUIPMENT_END_IDX)
            if slotIdx is None:
                return
            self._addEquipmentSlot(slotIdx, intCD, item)
            self._mask |= 1 << slotIdx
            return

    def _isAvatarEquipment(self, item):
        return False

    def _resetOptDevices(self):
        pass

    def _addOptionalDeviceSlot(self, idx, intCD):
        pass

    def _updateShellSlot(self, idx, quantity):
        super(BattleRoyaleConsumablesPanel,
              self)._updateShellSlot(idx, quantity)
        prevQuantity = self.__quantityMap[idx]
        self.__quantityMap[idx] = quantity
        if prevQuantity is not None and quantity > prevQuantity:
            self.as_setGlowS(idx, CONSUMABLES_PANEL_SETTINGS.GLOW_ID_GREEN)
        return

    def _updateEquipmentSlot(self, idx, item):
        super(BattleRoyaleConsumablesPanel,
              self)._updateEquipmentSlot(idx, item)
        prevQuantity = self.__quantityMap[idx]
        quantity = self.__quantityMap[idx] = item.getQuantity()
        if prevQuantity is not None and quantity > prevQuantity:
            self.as_setGlowS(idx, CONSUMABLES_PANEL_SETTINGS.GLOW_ID_GREEN)
            return
        else:
            currStage = item.getStage()
            prevStage = item.getPrevStage()
            if currStage == EQUIPMENT_STAGES.READY and prevStage == EQUIPMENT_STAGES.COOLDOWN:
                self.as_setGlowS(
                    idx, CONSUMABLES_PANEL_SETTINGS.GLOW_ID_GREEN_SPECIAL)
            elif currStage == EQUIPMENT_STAGES.COOLDOWN and prevStage in (
                    EQUIPMENT_STAGES.READY, EQUIPMENT_STAGES.PREPARING,
                    EQUIPMENT_STAGES.ACTIVE):
                self.as_setGlowS(idx,
                                 CONSUMABLES_PANEL_SETTINGS.GLOW_ID_ORANGE)
            elif currStage == EQUIPMENT_STAGES.READY and prevStage == EQUIPMENT_STAGES.PREPARING:
                self.as_setEquipmentActivatedS(idx, False)
            return

    def _updateOptionalDeviceSlot(self, idx, isOn):
        pass

    def _showEquipmentGlow(self,
                           equipmentIndex,
                           glowType=CONSUMABLES_PANEL_SETTINGS.GLOW_ID_ORANGE):
        pass

    def _onPostMortemSwitched(self, noRespawnPossible, respawnAvailable):
        self._reset()

    def __onEquipmentReset(self):
        self.__resetEquipmentSlots()
        self.as_resetS(list())

    def __getNewSlotIdx(self, startIdx=0, endIdx=_PANEL_MAX_LENGTH - 1):
        resultIdx = None
        for idx in range(startIdx, endIdx + 1):
            if self._mask & 1 << idx == 0:
                resultIdx = idx
                break

        return resultIdx

    def __resetShellSlots(self):
        for idx in range(self._AMMO_START_IDX, self._AMMO_END_IDX + 1):
            self._mask &= ~(1 << idx)
            self._cds[idx] = None

        return

    def __resetEquipmentSlots(self):
        for idx in self.__equipmentRange:
            self._mask &= ~(1 << idx)
            self._cds[idx] = None

        return

    def __onVehicleLootAction(self, state, _):
        if state != VEHICLE_VIEW_STATE.LOOT:
            return
        else:
            self.__quantityMap = [(numItems if numItems is not None else 0)
                                  for numItems in self.__quantityMap]
            vehStateCtrl = self.sessionProvider.shared.vehicleState
            if vehStateCtrl is not None:
                vehStateCtrl.onVehicleStateUpdated -= self.__onVehicleLootAction
            return
コード例 #10
0
 def visualizeShotPassion(self, shotPassionComponent, go):
     if self.__eventSubscriber is None:
         self.__eventSubscriber = EventsSubscriber()
         self.__eventSubscriber.subscribeToContextEvent(self.__guiSessionProvider.shared.vehicleState.onEquipmentComponentUpdated, self.__onEquipmentComponentUpdated, VehicleShotPassionComponent.EQUIPMENT_NAME)
     self.__launch(shotPassionComponent)
     return
コード例 #11
0
class ShotPassionManager(CGF.ComponentManager):
    __guiSessionProvider = dependency.descriptor(IBattleSessionProvider)

    def __init__(self):
        super(ShotPassionManager, self).__init__()
        self.__eventSubscriber = None
        return

    def deactivate(self):
        if self.__eventSubscriber is not None:
            self.__eventSubscriber.unsubscribeFromAllEvents()
            self.__eventSubscriber = None
        return

    @onAddedQuery(VehicleShotPassionComponent, CGF.GameObject)
    def visualizeShotPassion(self, shotPassionComponent, go):
        if self.__eventSubscriber is None:
            self.__eventSubscriber = EventsSubscriber()
            self.__eventSubscriber.subscribeToContextEvent(self.__guiSessionProvider.shared.vehicleState.onEquipmentComponentUpdated, self.__onEquipmentComponentUpdated, VehicleShotPassionComponent.EQUIPMENT_NAME)
        self.__launch(shotPassionComponent)
        return

    def endShotPassion(self, vehicle):

        def postloadSetup(go):
            go.createComponent(GenericComponents.RedirectorComponent, vehicle.appearance.gameObject)

        if vehicle is not None and vehicle.isAlive() and vehicle.appearance:
            equipmentID = vehicles.g_cache.equipmentIDs().get(VehicleShotPassionComponent.EQUIPMENT_NAME)
            equipment = vehicles.g_cache.equipments()[equipmentID]
            CGF.loadGameObjectIntoHierarchy(equipment.posteffectPrefab, vehicle.appearance.partsGameObjects.getPartGameObject(TankNodeNames.GUN_INCLINATION, vehicle.appearance.gameObject.spaceID, vehicle.appearance.gameObject), Math.Vector3(0, 0, 0), postloadSetup)
        return

    def __launch(self, vehicleShotPassionComponent):

        def postloadSetup(go):
            shotPassionComponent = go.findComponentByType(ShotPassionComponent)
            stage = vehicleShotPassionComponent.getInfo().stage
            self.__setupVFX(shotPassionComponent.gunNode, stage)
            self.__setupVFX(shotPassionComponent.turretNode, stage)
            go.createComponent(GenericComponents.RemoveGoDelayedComponent, vehicleShotPassionComponent.endTime - BigWorld.serverTime())

        appearance = vehicleShotPassionComponent.entity.appearance
        equipmentID = vehicles.g_cache.equipmentIDs().get(VehicleShotPassionComponent.EQUIPMENT_NAME)
        equipment = vehicles.g_cache.equipments()[equipmentID]
        loadAppearancePrefab(equipment.usagePrefab, appearance, postloadSetup)

    def __setupVFX(self, nodeGO, stage):
        nodeComponent = nodeGO.findComponentByType(ShotPassionNodeComponent)
        effectTemplate = nodeComponent.effectTemplate
        nodeGO.removeComponentByType(GenericComponents.AnimatorComponent)
        nodeGO.createComponent(GenericComponents.AnimatorComponent, effectTemplate.format(math_utils.clamp(0, nodeComponent.maxAnimationStage, stage)), 0, 1, -1, True, '')
        nodeGO.deactivate()
        nodeGO.activate()

    def __onEquipmentComponentUpdated(self, _, vehicleID, equipmentInfo):
        vehicle = BigWorld.entity(vehicleID)
        if equipmentInfo.endTime - BigWorld.serverTime() > 0:
            effectGO = self.getEffectGO(vehicle.entityGameObject)
            if not effectGO.isValid():
                return
            shotPassionComponent = effectGO.findComponentByType(ShotPassionComponent)
            self.__setupVFX(shotPassionComponent.turretNode, equipmentInfo.stage)
            self.__setupVFX(shotPassionComponent.gunNode, equipmentInfo.stage)
        else:
            self.endShotPassion(vehicle)

    def getEffectGO(self, partGO):
        return CGF.HierarchyManager(partGO.spaceID).findFirstNode(partGO, BattleRoyaleEquipments.SHOT_PASSION)

    @onRemovedQuery(VehicleShotPassionComponent, CGF.GameObject, UpgradeInProgressComponent)
    def inBattleUpgradeCompleted(self, shotPassionComponent, gameObject, _):
        self.__launch(shotPassionComponent)
コード例 #12
0
class BattleRoyalePage(BattleRoyalePageMeta, ISpawnListener):
    __PANELS_FOR_SHOW_HIDE = [
        BATTLE_VIEW_ALIASES.CONSUMABLES_PANEL,
        BATTLE_VIEW_ALIASES.BATTLE_LEVEL_PANEL
    ]

    def __init__(self, components=None):
        if components is None:
            components = _BATTLE_ROYALE_CFG
        self.__selectSpawnToggling = set()
        self.__brSoundControl = None
        self.__isFullStatsShown = False
        self.__panelsIsVisible = False
        self.__es = EventsSubscriber()
        self.__isAllowToogleGuiVisible = False
        super(BattleRoyalePage,
              self).__init__(components,
                             external=(crosshair.CrosshairPanelContainer,
                                       BattleRoyaleMarkersManager))
        return

    def showSpawnPoints(self):
        visibleComponents = [BATTLE_VIEW_ALIASES.BR_SELECT_RESPAWN]
        if ARENA_BONUS_TYPE_CAPS.checkAny(BigWorld.player().arena.bonusType,
                                          ARENA_BONUS_TYPE_CAPS.SQUADS):
            visibleComponents.extend([
                BATTLE_VIEW_ALIASES.BATTLE_TEAM_PANEL,
                BATTLE_VIEW_ALIASES.BATTLE_MESSENGER
            ])
        if not self.__selectSpawnToggling:
            self.__selectSpawnToggling.update(
                set(self.as_getComponentsVisibilityS()) -
                set(visibleComponents))
        self._setComponentsVisibility(visible=visibleComponents,
                                      hidden=self.__selectSpawnToggling)
        self.app.enterGuiControlMode(BATTLE_VIEW_ALIASES.BR_SELECT_RESPAWN)

    def closeSpawnPoints(self):
        self.__isAllowToogleGuiVisible = True
        if self.__selectSpawnToggling:
            self._setComponentsVisibility(
                visible=self.__selectSpawnToggling,
                hidden=[BATTLE_VIEW_ALIASES.BR_SELECT_RESPAWN])
            self.__selectSpawnToggling.clear()
            self.app.leaveGuiControlMode(BATTLE_VIEW_ALIASES.BR_SELECT_RESPAWN)

    def isFullStatsShown(self):
        return self.__isFullStatsShown

    def _canShowPostmortemTips(self):
        if avatar_getter.isObserverSeesAll():
            return False
        else:
            arenaDP = self.sessionProvider.getArenaDP()
            enemiesTeamCount = len({
                vInfo.team
                for vInfo, _ in arenaDP.getActiveVehiclesGenerator()
                if vInfo.isAlive()
            })
            bonusType = BigWorld.player().arenaBonusType
            isTournament = bonusType in (
                ARENA_BONUS_TYPE.BATTLE_ROYALE_TRN_SOLO,
                ARENA_BONUS_TYPE.BATTLE_ROYALE_TRN_SQUAD)
            if enemiesTeamCount <= 1 or isTournament:
                postmortemPanel = self.getComponent(
                    BATTLE_VIEW_ALIASES.POSTMORTEM_PANEL)
                if postmortemPanel is not None:
                    postmortemPanel.as_setSpectatorPanelVisibleS(False)
                    super(BattleRoyalePage,
                          self).as_setPostmortemTipsVisibleS(True)
                    return False
            return not self.__isFullStatsShown and super(
                BattleRoyalePage, self)._canShowPostmortemTips(
                ) and BigWorld.player().isFollowWinner()

    def _toggleFullStats(self, isShown, permanent=None, tabIndex=None):
        manager = self.app.containerManager
        if manager.isModalViewsIsExists():
            return
        else:
            self.__isFullStatsShown = isShown
            if permanent is None:
                permanent = set()
            permanent.add('minimap')
            if isShown:
                progressionWindow = self.__getProgressionWindowCtrl()
                if progressionWindow:
                    progressionWindow.closeWindow()
            if self.__selectSpawnToggling:
                return
            super(BattleRoyalePage,
                  self)._toggleFullStats(isShown, permanent, tabIndex)
            return

    def _populate(self):
        super(BattleRoyalePage, self)._populate()
        progressionWindowCtrl = self.__getProgressionWindowCtrl()
        if progressionWindowCtrl:
            self.__es.subscribeToEvent(progressionWindowCtrl.onTriggered,
                                       self.__onConfWindowTriggered)
        spawnCtrl = self.sessionProvider.dynamic.spawn
        if spawnCtrl:
            spawnCtrl.addRuntimeView(self)
        self.sessionProvider.getCtx().setPlayerFullNameFormatter(
            BattleRoyalePlayerFullNameFormatter())
        if avatar_getter.isObserverSeesAll():
            self.__es.subscribeToEvent(
                avatar_getter.getInputHandler().onCameraChanged,
                self.__onCameraChanged)
        self.__brSoundControl = BRBattleSoundController()
        self.__brSoundControl.init()
        deathScreenCtrl = self.sessionProvider.dynamic.deathScreen
        if deathScreenCtrl:
            deathScreenCtrl.onShowDeathScreen += self.__onShowDeathScreen

    def _startBattleSession(self):
        super(BattleRoyalePage, self)._startBattleSession()
        vehStateCtrl = self.sessionProvider.shared.vehicleState
        if vehStateCtrl is not None:
            vehStateCtrl.onVehicleStateUpdated += self.__onVehicleStateUpdated
        ammoCtrl = self.sessionProvider.shared.ammo
        if ammoCtrl is not None:
            ammoCtrl.onGunSettingsSet += self.__onGunSettingsSet
        return

    def _stopBattleSession(self):
        super(BattleRoyalePage, self)._stopBattleSession()
        vehStateCtrl = self.sessionProvider.shared.vehicleState
        if vehStateCtrl is not None:
            vehStateCtrl.onVehicleStateUpdated -= self.__onVehicleStateUpdated
        ammoCtrl = self.sessionProvider.shared.ammo
        if ammoCtrl is not None:
            ammoCtrl.onGunSettingsSet -= self.__onGunSettingsSet
        return

    def _onRegisterFlashComponent(self, viewPy, alias):
        super(BattleRoyalePage, self)._onRegisterFlashComponent(viewPy, alias)
        if alias == BATTLE_VIEW_ALIASES.BR_SELECT_RESPAWN:
            self._setComponentsVisibility(hidden=[alias])
            return
        if avatar_getter.isObserverSeesAll():
            if alias == BATTLE_VIEW_ALIASES.BATTLE_MESSENGER:
                self._setComponentsVisibility(hidden=[alias])
        elif alias == BATTLE_VIEW_ALIASES.PLAYERS_PANEL:
            self._setComponentsVisibility(hidden=[alias])

    def _toggleGuiVisible(self):
        componentsVisibility = self.as_getComponentsVisibilityS()
        if BATTLE_VIEW_ALIASES.BR_SELECT_RESPAWN in componentsVisibility:
            return
        if not self.__isAllowToogleGuiVisible:
            return
        super(BattleRoyalePage, self)._toggleGuiVisible()

    def _dispose(self):
        deathScreenCtrl = self.sessionProvider.dynamic.deathScreen
        if deathScreenCtrl:
            deathScreenCtrl.onShowDeathScreen -= self.__onShowDeathScreen
        spawnCtrl = self.sessionProvider.dynamic.spawn
        if spawnCtrl:
            spawnCtrl.removeRuntimeView(self)
        if self.__brSoundControl is not None:
            self.__brSoundControl.destroy()
            self.__brSoundControl = None
        self.__selectSpawnToggling.clear()
        self.__es.unsubscribeFromAllEvents()
        super(BattleRoyalePage, self)._dispose()
        return

    def _switchToPostmortem(self):
        BigWorld.player().setIsObserver()

    def __onCameraChanged(self, ctrlMode, _=None):
        teamPanelAliases = (CTRL_MODE_NAME.POSTMORTEM, CTRL_MODE_NAME.VIDEO)
        if ctrlMode in teamPanelAliases:
            args = {
                'hidden': {BATTLE_VIEW_ALIASES.BATTLE_TEAM_PANEL},
                'visible': {BATTLE_VIEW_ALIASES.PLAYERS_PANEL}
            }
        else:
            args = {
                'hidden': {BATTLE_VIEW_ALIASES.PLAYERS_PANEL},
                'visible': {BATTLE_VIEW_ALIASES.BATTLE_TEAM_PANEL}
            }
        args['hidden' if ctrlMode == CTRL_MODE_NAME.VIDEO else 'visible'].add(
            BATTLE_VIEW_ALIASES.BATTLE_LEVEL_PANEL)
        self._setComponentsVisibility(**args)

    def __onConfWindowTriggered(self, isOpened):
        if isOpened:
            if not self.as_isComponentVisibleS(self._fullStatsAlias):
                self._fsToggling = set(self.as_getComponentsVisibilityS())
            self._setComponentsVisibility(visible=[], hidden=self._fsToggling)
        elif self._fsToggling:
            self._setComponentsVisibility(visible=self._fsToggling, hidden=[])

    def __getProgressionWindowCtrl(self):
        progression = self.sessionProvider.dynamic.progression
        return progression.getWindowCtrl() if progression else None

    def __onVehicleStateUpdated(self, state, value):
        if state == VEHICLE_VIEW_STATE.DEATHZONE_TIMER and value.level is None:
            vehicle = self.sessionProvider.shared.vehicleState.getControllingVehicle(
            )
            isAlive = vehicle is not None and vehicle.isAlive()
            self.as_updateDamageScreenS(value.isCausingDamage and isAlive)
        elif state in (VEHICLE_VIEW_STATE.SWITCHING,
                       VEHICLE_VIEW_STATE.DESTROYED,
                       VEHICLE_VIEW_STATE.CREW_DEACTIVATED):
            self.as_updateDamageScreenS(False)
        vehicle = BigWorld.player().getVehicleAttached()
        if vehicle is None or not vehicle.isAlive() and BigWorld.player(
        ).isObserver():
            if self.__panelsIsVisible:
                self._setComponentsVisibility(
                    hidden=self.__PANELS_FOR_SHOW_HIDE)
                self.__panelsIsVisible = False
        elif not self.__panelsIsVisible:
            self._setComponentsVisibility(visible=self.__PANELS_FOR_SHOW_HIDE)
            self.__panelsIsVisible = True
        if vehicle and not vehicle.isAlive():
            if avatar_getter.isBecomeObserverAfterDeath():
                self._setComponentsVisibility(visible=[
                    BATTLE_VIEW_ALIASES.PLAYERS_PANEL,
                    BATTLE_VIEW_ALIASES.CONSUMABLES_PANEL
                ])
                BigWorld.player().setIsObserver()
        return

    def __onGunSettingsSet(self, _):
        progressionWindowCtrl = self.__getProgressionWindowCtrl()
        if progressionWindowCtrl and progressionWindowCtrl.isWindowOpened():
            isDualGunVehicle = self.sessionProvider.getArenaDP(
            ).getVehicleInfo().vehicleType.isDualGunVehicle
            dualGunAlias = BATTLE_VIEW_ALIASES.DUAL_GUN_PANEL
            if not isDualGunVehicle:
                if dualGunAlias in self._fsToggling:
                    self._fsToggling.remove(dualGunAlias)

    def __onShowDeathScreen(self):
        if self.as_isComponentVisibleS(self._fullStatsAlias):
            self._setComponentsVisibility(
                visible={self._fullStatsAlias},
                hidden=[BATTLE_VIEW_ALIASES.BR_PLAYER_STATS_IN_BATTLE])
            self._fsToggling.add(BATTLE_VIEW_ALIASES.BR_PLAYER_STATS_IN_BATTLE)