def __init__(self, m, n, mode): # init all events EventManager.initEvents() EventManager.subscribe("GameFinished", self.onGameFinished) EventManager.subscribe("GameStarted", self.onGameStarted) # save size and mode self.size = [m,n] self.mode = mode # just to init the value self._currentPlayer = 1 # instantiate model and view self.HexBoard = HexBoard(self.size[0], self.size[1]) self.HexBoard.setReferenceToGame(self) if self.UIRequired(): self.HexGUI = HexGUI(self.size[0], self.size[1], self) else: self.MachineGUI = MachineGUI(self.size[0], self.size[1], self) # set the game to entry point self.start(self._currentPlayer) if self.UIRequired(): # main loop starts for event receiving self.HexGUI.mainloop() if self.UIRequired() == False: self.MachineGUI.gameLoop()
def __init__(self, m, n, mode): # init all events EventManager.initEvents() EventManager.subscribe("GameFinished", self.onGameFinished) EventManager.subscribe("GameStarted", self.onGameStarted) # save size and mode self.size = [m, n] self.mode = mode # just to init the value self._currentPlayer = 1 # instantiate model and view self.HexBoard = HexBoard(self.size[0], self.size[1]) self.HexBoard.setReferenceToGame(self) if self.UIRequired(): self.HexGUI = HexGUI(self.size[0], self.size[1], self) else: self.MachineGUI = MachineGUI(self.size[0], self.size[1], self) # set the game to entry point self.start(self._currentPlayer) if self.UIRequired(): # main loop starts for event receiving self.HexGUI.mainloop() if self.UIRequired() == False: self.MachineGUI.gameLoop()
def __init__(self, m, n, game): self.size = [m, n] self.Game = game EventManager.subscribe("GameFinished", self.onGameFinished) self._finished = False self.targetIterations = 100 self.q = 0 print("MachineGUI loaded")
def __init__(self, m, n, game): self.size = [m,n] self.Game = game EventManager.subscribe("GameFinished", self.onGameFinished) self._finished = False self.targetIterations = 100 self.q = 0 print("MachineGUI loaded")
def __init__(self, m, n, Game): self.size = [m, n] self.Game = Game self.screenSize = [800, 600] EventManager.subscribe("MoveFinished", self.onMoveFinished) # init Tkinter self.tkInstance = Tk() self._GUISplashScreen = SplashScreenView(self.tkInstance, self) self._GUIMenu = MenuView(self.tkInstance, self) self._GUIGameBoard = GameView(self.tkInstance, self, Game) self._GUIMenu.show()
def __init__(self, m, n, Game): self.size = [m,n] self.Game = Game self.screenSize = [800, 600] EventManager.subscribe("MoveFinished", self.onMoveFinished) # init Tkinter self.tkInstance = Tk() self._GUISplashScreen = SplashScreenView(self.tkInstance, self) self._GUIMenu = MenuView(self.tkInstance, self) self._GUIGameBoard = GameView(self.tkInstance, self, Game) self._GUIMenu.show()
def __init__(self, m, n, Game): self.size = [m,n] self.Game = Game self.screenSize = [800, 600] EventManager.subscribe("MoveFinished", self.onMoveFinished) # init Tkinter self.tkInstance = Tk() self.tkInstance.title("HexGame by Daniel, Jannis and Mats") self.tkInstance.after(1000, self.onUITick) self._GUIMenu = MenuView(self.tkInstance, self) self._GUIGameBoard = GameView(self.tkInstance, self, Game) self._GUIMenu.show()
def __init__(self, m, n): self.size = [m, n] # subscribe to certain events EventManager.subscribe("GameFinished", self.onGameFinished) # keep track, increment on each added vertex self._groupCounter = 2 # bool to determine machine state self._finished = False # dictionary for all vertices self.Vertices = {} for i in range(m): for j in range(n): # add Hexagon instance to the dict # with key => i;j self.Vertices[str(i) + "," + str(j)] = Hexagon(i, j)
def __init__(self, m, n, mode): self._pause = False # save size and mode self.size = [m, n] self.mode = mode # just to init the value self._currentPlayer = 1 self._currentPlayerType = "human" if mode == "copy": return # init all events EventManager.initEvents() EventManager.subscribe("GameFinished", self.onGameFinished) EventManager.subscribe("GameStarted", self.onGameStarted) EventManager.subscribe("MoveFinished", self.onMoveFinished) EventManager.subscribe("GameUILoaded", self.onGameUILoaded) EventManager.subscribe("ToggleVictoryPath", self.onToggleVictoryPath) # instantiate model and view self.HexBoard = HexBoard(self.size[0], self.size[1]) self.HexBoard.setReferenceToGame(self) self.GameState = 0 self.moveCounter = 0 if self.UIRequired(): self.HexGUI = HexGUI(self.size[0], self.size[1], self) else: self.MachineGUI = MachineGUI(self.size[0], self.size[1], self) if self.mode == "ki": self.KI = HexKI(self.size[0], self.size[1]) if self.mode == "inter" or self.mode == "machine": self.KI = [] self.KI.append(HexKI(self.size[0], self.size[1])) self.KI.append(HexKI(self.size[0], self.size[1])) self._currentPlayerType = "ki" # set the game to entry point #self.start(self._currentPlayer) if self.UIRequired(): EventManager.subscribe("UITick", self.onUITick) # main loop starts for event receiving self.HexGUI.mainloop() if self.UIRequired() == False: self.GameState = 1 self.MachineGUI.gameLoop()