def createRandomPlayerShip(): debug(__name__ + ", createRandomPlayerShip") races = FleetList.keys() n = 0 if races: n = App.g_kSystemWrapper.GetRandomNumber(len(races)) player_race = FleetList[races[n]] m = 0 if player_race: m = App.g_kSystemWrapper.GetRandomNumber(len(player_race)) return (races[n], player_race[m])