コード例 #1
0
def handle_events(frame_time):
    global arrow
    global YESstate, NOstate
    events = get_events()
    for event in events:
        if event.type == SDL_QUIT:
            game_framework.quit()
        else:
            if (event.type, event.key) == (SDL_KEYDOWN, SDLK_LEFT):
                arrow -= 1
                if arrow < YESstate: arrow = NOstate
                pass
            elif (event.type, event.key) == (SDL_KEYDOWN, SDLK_RIGHT):
                arrow += 1
                if arrow > NOstate: arrow = YESstate
                pass
            elif (event.type, event.key) == (SDL_KEYDOWN,13):
                if (arrow == YESstate):
                    game_framework.push_state(clear_state)
                    pass
                elif (arrow == NOstate):
                    game_framework.pop_state()
                    pass
                pass

    change_font_color()
コード例 #2
0
def handle_events(frame_time):
    global running
    global arrow
    events = get_events()
    for event in events:
        if event.type == SDL_QUIT:
            game_framework.quit()
        else:
            if (event.type, event.key) == (SDL_KEYDOWN, SDLK_UP):
                arrow -= 1
                if arrow < GAME_START: arrow = GAME_QUIT
                pass
            elif (event.type, event.key) == (SDL_KEYDOWN, SDLK_DOWN):
                arrow += 1
                if arrow > GAME_QUIT: arrow = GAME_START
                pass
            elif (event.type, event.key) == (SDL_KEYDOWN, 13):
                if (arrow == GAME_START):
                    game_framework.change_state(main_state)
                    pass
                elif (arrow == GAME_HOW):

                    game_framework.push_state(howto_state)
                    pass
                elif (arrow == GAME_QUIT):
                    running = False
                    pass
                pass

    change_font_color()
コード例 #3
0
ファイル: main_state.py プロジェクト: gkstnqls114/2DGFproject
def handle_events(frame_time):
    events = get_events()

    for event in events:
        if event.type == SDL_QUIT:
            game_framework.quit()
        elif event.type == SDL_KEYDOWN and event.key == SDLK_ESCAPE:
            game_framework.push_state(pause_state)
        else:
            game.handle_events(event)
            pass
    pass
コード例 #4
0
 def ask_game_clear(self):
     game_framework.push_state(askpause_state)