コード例 #1
0
ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def dragCB(view, data):
    vi = view.drag_data
    #print 'dragCB',data,vi
    offset = (view.mouseDx * view.toolRX + view.mouseDy * view.toolRY)
    move_vertex(view, vi, offset[:2], delta=True)
    State.push('move vertex')
    QApp.app.updateMenus()
コード例 #2
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ファイル: Runtime.py プロジェクト: davidsoncolin/IMS
    def buildOps(self, filename, win):
        # Check if the state contains a recipe as we can't continue without it since the order (graph) is unknown
        if not State.hasKey('/recipe'): return

        # Get the recipe and available ops
        recipe = State.getKey('/recipe')
        registeredOps = Registry.getRegisteredOps()

        # Go through the recipe in order
        for op in recipe:
            opName, opType = op

            # Look up the corresponding State data and check if the type corresponds to a registered Op
            opTypeKey = opName + '/type'
            if not State.hasKey(opName) or not State.hasKey(opTypeKey): return
            opType_state = State.getKey(opTypeKey)[1:]
            if opType_state not in registeredOps: continue

            # Get the Op from the registration factory and create the op (without duplicating the State entry)
            self._addOp(registeredOps[opType_state],
                        win,
                        initialiseState=False,
                        name=opName)

        self.interface.reset()
        self.cookOps(win, self.getFrame(), forceRecook=True)

        if win:
            win.updateGL()
            win.updateLayers()
コード例 #3
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def images_shapes_not_all_labels_unmarked():
    images = State.getKey('/images')
    shapes = State.getKey('/shapes')
    labels = State.getKey('/labels')
    which = np.where(np.sum(np.int32(labels) == 0, axis=1) == 0)[0]
    return [JPEG.decompress(images[x]) for x in which
            ], [shapes[x] for x in which], [labels[x] for x in which]
コード例 #4
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def train():
    images, shapes, labels = images_shapes_not_all_labels_unmarked()
    flip = State.getKey('/flip', None)
    Face.double_data(images, shapes, flip_order=flip)
    predictor = Face.train_shape_predictor(images, shapes)
    State.setKey('/predictor', predictor)
    State.push('train predictor')
コード例 #5
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def boot_face():
    fi = frame_number()
    img = get_frame_image(fi)
    predictor = get_predictor()
    shp = Face.detect_face(img, predictor)
    if shp is not None:
        set_frame_markup(fi, shp)
        State.push('boot face markup')
コード例 #6
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ファイル: QApp.py プロジェクト: davidsoncolin/IMS
	def saveAs(self, filename = None):
		if self.saveCB: self.saveCB(filename)

		if filename is None or filename == '':
			filename, filtr = QtGui.QFileDialog.getSaveFileName(self, 'Choose a file name to save as', '.', 'SCN (*.scn)')
		if filename == '': return # did not save
		State.save(filename)
		self.setFilename(filename)
コード例 #7
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ファイル: QApp.py プロジェクト: davidsoncolin/IMS
	def updateFieldKey(self, key):
		#print 'updateFieldKey',key 
		if not State.hasKey(key): return # TODO maybe need to remove something from UI
		sel = State.getSel()
		if sel is None: return self.qfields.setKeyValue(key, State.getKey(key))
		s = '/%s/attrs/'%sel.strip('/')
		#print 'updateFieldKey',s,key
		if key.startswith(s): self.qfields.setKeyValue(key[len(s):], State.getKey(key))
コード例 #8
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def import_image():
    image_fn, _ = QApp.app.loadFilename(
        'Choose an image to open', cwd(),
        'Image Files (*.jpg *.jpeg *.png *.bmp *.tif)')
    if image_fn == '': return  # cancel
    img = Face.load_image(image_fn)
    images, shapes = [], []
    add_image(img)
    State.push('Import image')
コード例 #9
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def set_frame_cb(fi):
    view = QApp.view()  # TODO should be part of the callback?
    if fi != frame_number():
        State.setKey('/frame_number', fi)
        State.push('change frame')
    img = get_frame_image(fi)
    update_gui_image(view, img)
    update_markup_mesh(view)
    QApp.app.updateMenus()  # trigger a full refesh here (TODO not needed?)
コード例 #10
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def train_aam():
    images, shapes, labels = images_shapes_not_all_labels_unmarked()
    flip = State.getKey('/flip', None)
    aam_model = Face.train_aam_model(images,
                                     shapes,
                                     flip_order=flip,
                                     texture_rank=20)
    State.setKey('/aam', aam_model)
    State.push('train aam')
コード例 #11
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ファイル: QApp.py プロジェクト: davidsoncolin/IMS
	def load(self, filename=None):
		if not self.sure(): return
		if filename is None:
			filename, filtr = QtGui.QFileDialog.getOpenFileName(self, 'Choose a file to open', '.', 'SCN (*.scn)')
		if filename == '': return # did not load
		if self.preLoadCB: self.preLoadCB(filename, self)
		State.load(filename)
		self.setFilename(filename)

		if self.loadCB: self.loadCB(filename, self)
コード例 #12
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def update_flip_order_last2():
    '''A hacky method that makes the last two added points be each others flip.'''
    flip = State.getKey('/flip', [16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,\
     26,25,24,23,22,21,20,19,18,17,27,28,29,30,35,34,33,32,31,45,44,43,42,47,46,\
     39,38,37,36,41,40,54,53,52,51,50,49,48,59,58,57,56,55,64,63,62,61,60,67,66,65])
    flip = list(flip)
    flip.extend([len(flip) + 1, len(flip)])
    print flip
    flip = np.int32(flip)
    State.setKey('/flip', flip)
    State.push('update flip last 2')
コード例 #13
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    def setAttrs(self, attrs, location=None):
        if location is None: location = self.name

        # if State.hasKey(location):
        # 	locationAttrs = State.getKey(location)
        # 	for k, v in attrs.iteritems():
        # 		locationAttrs[k] = v
        # else:
        # 	locationAttrs = attrs

        State.setKey(location, {'type': location, 'attrs': attrs})
コード例 #14
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ファイル: QApp.py プロジェクト: davidsoncolin/IMS
	def new(self):
		del self.view().primitives[:]
		del self.view().primitives2D[:]
		self.view().points = None
		grid = GLGrid()
		self.view().primitives.append(grid)
		self.view().setLayer('grid', grid)
		self.view().camera.reset2D()
		self.view().camera.reset3D()
		self.qtimeline.setRange(1, 100)
		State.new()
		self.updateMenus()
コード例 #15
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def toggle_unreal():
	global g_TIS_server
	streaming_TIS = State.getKey('/root/ui/attrs/streaming_TIS')
	if streaming_TIS:
		g_TIS_server.Stop()
		State._setKey('/root/ui/attrs/streaming_TIS', False)
		print "Stopping Server"
	else:
		print 'Trying to start Server'
		if g_TIS_server.Start('',6500):
			State._setKey('/root/ui/attrs/streaming_TIS', True)
		else:
			print 'ARGH!!! Failed to start server'
コード例 #16
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    def getAttrs(self, location=None, onlyDirty=False):
        if location is None: location = self.name
        op = State.getKey(location)

        if onlyDirty:
            op = State.getKey(location)
            attrs = {
                name: value
                for name, value in op['attrs'].iteritems()
                if self.isDirty(name)
            }
            return attrs

        return op['attrs']
コード例 #17
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    def getAttr(self,
                attrName,
                defaultValue=None,
                location=None,
                onlyDirty=False):
        if location is None: location = self.name
        if not State.hasKey(location): return defaultValue
        op = State.getKey(location)
        if not op or 'attrs' not in op: return defaultValue

        attrs = op['attrs']
        if not attrName in attrs: return defaultValue
        if onlyDirty and not self.isDirty(attrName, location):
            return defaultValue

        return attrs[attrName]
コード例 #18
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ファイル: QApp.py プロジェクト: davidsoncolin/IMS
	def updateMenus(self):
		'''Keeps the GUI menus and the attribute editor in sync with the actual state.'''
		undoCmd = State.getUndoCmd()
		self.undoItem.setText('&Undo' if undoCmd is None else '&Undo [%s]' % undoCmd)
		redoCmd = State.getRedoCmd()
		self.redoItem.setText('Re&do' if redoCmd is None else 'Re&do [%s]' % redoCmd)
		#print undoCmd, redoCmd
		if self.attributeEditor is not None:
			sel = State.getSel()
			if sel is None: self.qfields.setFields('',[],{})
			else:
				st = State.getKey(sel+'/type',None)
				sa = State.getKey(sel+'/attrs',{})
				global fields
				self.qfields.setFields(sel, fields.get(st,[]), sa)
			self.attributeEditor.setWidget(self.qfields)
		self.updateGL()
コード例 #19
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def dirty_cb(dirty):
	if '/root/ui/attrs/movie_filename' in dirty:
		fn = State.getKey('/root/ui/attrs/movie_filename')
		global g_md
		g_md = MovieReader.open_file(fn)
		QApp.app.qtimeline.setRange(0,g_md['vmaxframe'])
	for dk in dirty:
		if dk.startswith('/root/ui/attrs/'):
			QApp.app.refresh()
	global g_mode, g_frame, g_rbfn
	if g_mode == 1 and not '/root/sliders/attrs' in dirty: # RBFN view; changing frame sets all the sliders; we avoid that case
		for key in dirty:
			if key.startswith('/root/sliders/attrs'):
				si = g_rbfn['slider_names'].index(key[len('/root/sliders/attrs/'):])
				group,gn,pn,slider_indices,slider_names,pose_splits = rbfn_info_from_frame(g_frame[g_mode])
				print 'rbfn slider value changed:',key,si,'from',group['slider_data'][pn][si],'to',State.getKey(key)
				group['slider_data'][pn][si] = State.getKey(key)
				rbfn_view_cb(g_frame[g_mode]) # TODO, force an update of the geo
コード例 #20
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def pickedCB(view, data, clearSelection=True):
    #print 'pickedCB',view,data,clearSelection
    if data is None:
        QApp.app.select(None)  # TODO achievable through the view?
    else:
        primitive_type, pn, pi, distance = data
        if primitive_type is '3d':
            p = view.primitives[pn]
            if isinstance(p, GLPoints3D):
                if pi == -1:  # edge
                    print 'picked edge'
                    return
                #name = p.names[pi]
                print "Picked:", pi
                if p is view.getLayer('ref_mesh'):
                    move_vertex(view, pi, p.vertices[pi, :2])
                select_vertex(view, pi)
                State.push('select vertex')
                QApp.app.updateMenus()
コード例 #21
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ファイル: QStateTreeView.py プロジェクト: davidsoncolin/IMS
	def sync(self):
		'''synchronize the selection with the State selection'''
		index = self.selectionModel().currentIndex()
		key = State.getSel()
		if key is None: return
		if index.isValid():
			item = self.index_to_item(index)
			if item.data() == key: return
		item = self.generate_path_to(key)
		self.selectionModel().setCurrentIndex(self.item_to_index(item), QtGui.QItemSelectionModel.ClearAndSelect)
コード例 #22
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ファイル: QApp.py プロジェクト: davidsoncolin/IMS
	def setFieldValueCommand(self, field, value):
		'''Be careful, this is usually called from a qt callback, so we mustn't rebuild qt objects here.'''
		if self.value_is_adjusting: return
		#print 'setFieldValueCommand', repr(field), repr(value)
		#print '/%s/attrs/%s' % (State.getSel(),field)
		State.setKey('/%s/attrs/%s' % (State.getSel(),field),value)
		self.edit_signal.emit(State.getSel(),field,value) # DH
		self.clean_state() # if changing the field has side effects, these should happen before the push (I think)
		State.push('Set %s' % str(field))
		undoCmd = State.getUndoCmd()
		self.undoItem.setText('&Undo' if undoCmd is None else '&Undo [%s]' % undoCmd)
		redoCmd = State.getRedoCmd()
		self.redoItem.setText('Re&do' if redoCmd is None else 'Re&do [%s]' % redoCmd)
コード例 #23
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	def createChild(self, name, type, atLocation=None, attrs=None):
		if atLocation is None: atLocation = self.path
		if atLocation not in self.scenegraph:
			self.scenegraph[atLocation] = {
				'type': 'group'
			}

		if not name:
			location = atLocation
		else:
			location = '/'.join([atLocation, name])

		if location not in self._cookedLocations: self._cookedLocations.append(location)
		self.registerCook(atLocation)

		if attrs is None: self.scenegraph[location] = {}
		else: self.scenegraph[location] = attrs
		self.scenegraph[location]['type'] = type
		State.setKey('/interface' + location, {'dirty': True})
		return self.scenegraph[location]
コード例 #24
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ファイル: QStateTreeView.py プロジェクト: davidsoncolin/IMS
	def generate_item_children(self, parent):
		root = self.root if parent is self.model() else str(parent.data())
		parent.setRowCount(0) # remove any pre-existing stubs or rows
		elements = State.subkeys(root)
		if elements and isinstance(elements[0], str):
			for text in sorted(elements): # TODO order should match sort mode
				key = '%s/%s'%(root,text)
				sk = State.subkeys(key)
				item = QtGui.QStandardItem(self.tr(text))
				item.setData(key)
				if isinstance(sk, list):
					#item.appendRow(QtGui.QStandardItem(self.tr(''))) # make a stub for subkeys
					self.generate_item_children(item) # TODO the whole point is to evaluate this lazily; 
					# but it causes crashes of course when synchronizing the treeview to match the
					# state selection (which changed by the user clicking on a geo).
					parent.appendRow(item)
				else:
					v = State.g_state[key]
					v = v[0] if v[0] in '<{[(' else str(State.thaw(v))
					item2 = QtGui.QStandardItem(self.tr(v))
					parent.appendRow([item,item2])
コード例 #25
0
ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def dirtyCB(dirty):
    # triggered by a state change, this allows the app to synch with the state
    # TODO this is the correct place to deal with changes due to eg menu items or hot keys
    # should be able to remove eg updateGL from everywhere else, really
    #print 'dirty',dirty
    if dirty:
        outliner = QApp.app.qoutliner
        outliner.set_root(outliner.root)  # TODO this causes a total rebuild

    global g_predictor, g_aam_model
    if '/predictor' in dirty: g_predictor = None
    if '/aam' in dirty: g_aam_model = None
    if '/vnames' in dirty:
        #print 'setting names',State.getKey('/vnames')
        QApp.view().getLayer('markup_mesh').names = State.getKey('/vnames', [])
    if '/markup_mesh_sel' in dirty:
        QApp.view().getLayer('markup_mesh').selectedIndex = State.getKey(
            '/markup_mesh_sel', -1)
    if '/edges' in dirty:
        QApp.view().getLayer('markup_mesh').edges = State.getKey(
            '/edges', None)
        QApp.view().getLayer('ref_mesh').edges = State.getKey('/edges', None)
コード例 #26
0
ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def get_frame_image(fi):
    img = State.getKey('/images/%d' % fi, None)
    if isinstance(img, np.ndarray):
        print 'compressing image', fi
        set_frame_image(fi, img)
    img = JPEG.decompress(img)
    if img is not None and (len(img.shape) != 3 or img.shape[2] != 3
                            or img.dtype != np.uint8):
        print 'repairing img', fi, img.shape, img.dtype
        ret = np.zeros((img.shape[0], img.shape[1], 3), dtype=np.uint8)
        ret[:, :, :3] = img.reshape(img.shape[0], img.shape[1], -1)[:, :, :3]
        img = ret
        print 'repaired img', fi, img.shape, img.dtype
        set_frame_image(fi, img)
    return img
コード例 #27
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def rbfn_view_cb(fi, attrs):
	# g_mode = 1
	global g_rbfn
	group,gn,pn,slider_indices,slider_names,pose_splits = rbfn_info_from_frame(fi)

	QApp.view().displayText = [(10, 100, gn), (10,125, pn)]
	img = group['images'][pn]
	img = JPEG.decompress(img)
	h,wm = img.shape[0]*0.5,img.shape[1]*0.5

	out_shape = extract_x2ds(group, pn, g_rbfn['marker_names'])
	
	svs = group['slider_data'][pn][slider_indices]
	State._setKey('/root/sliders/attrs', dict(zip(slider_names, svs))) # NO UNDO

	# compensate for roll, translation and scale
	norm_shape, head_pan, head_tilt, A = stabilize_shape(out_shape)

	# extract angles from the measured values
	mirror_scale = -1 if attrs['mirroring'] else 1
	new_pose = np.degrees(np.arctan2([head_pan*mirror_scale, head_tilt, -mirror_scale*A[1][0]],[2,2,A[1][1]]))
	
	head_roll = -np.arctan2(A[1][0],A[1][1])
	head_pan = np.arctan2(head_pan, 2.0)
	head_tilt = np.arctan2(head_tilt, 2.0)
	#print head_roll, head_pan, head_tilt

	slider_names, slider_values = applyRetarget(g_rbfn, norm_shape)
	svs[np.where(svs < 1e-4)] = 0
	slider_values[np.where(slider_values < 1e-4)] = 0
	#print zip(slider_values,svs)
	slider_names.extend(['NeckRoll','NeckPan','NeckTilt'])
	svs = np.clip(svs,0,1)
	slider_values = np.float32(list(svs)+list(np.degrees([head_roll,head_pan,head_tilt])))

	return new_pose,out_shape,norm_shape,img,slider_names,slider_values,A
コード例 #28
0
ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def import_movie_frames():
    movie_fn, _ = QApp.app.loadFilename(
        'Choose a movie to open', cwd(),
        'Movie Files (*.mp4 *.mov *.avi *.flv *.mpg)')
    if movie_fn == '': return  # cancel
    set_cwd(movie_fn)
    txt_fn, _ = QApp.app.loadFilename(
        'Choose a text file of frame indices to open', cwd(),
        'Text Files (*.txt)')
    md = MovieReader.open_file(movie_fn, audio=False)
    images, shapes = [], []
    if txt_fn == '':
        frames = range(0, md['vmaxframe'], 100)
        #if txt_fn == '': frames = range(30000, 38300, 100)
    else:
        frames = [int(l.split(':')[1]) for l in open(txt_fn, 'r').readlines()]
    for fi in frames:
        print fi, '/', frames[-1]
        MovieReader.readFrame(md, fi)
        add_image(
            np.frombuffer(md['vbuffer'],
                          dtype=np.uint8).reshape(md['vheight'], md['vwidth'],
                                                  3).copy())
    State.push('Import movie frames')
コード例 #29
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ファイル: Runtime.py プロジェクト: davidsoncolin/IMS
    def initialiseOpState(self, op):
        attrs = op.getStateAttrs()
        opName = State.addKey(op.getName(), {
            'type': self.findRegisteredOpName(op),
            'attrs': attrs
        })

        # print self.id, '| Initialise Op State: Op name =', opName
        op.setName(opName)

        self.collect[opName] = []
        self.collectFrames[opName] = []

        if 'locations' in attrs:
            locations = op.resolveLocations(attrs['locations'])
            if opName not in self.cookRelationships:
                self.cookRelationships[opName] = []
            self.cookRelationships[opName].extend(locations)
コード例 #30
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ファイル: FaceMark.py プロジェクト: davidsoncolin/IMS
def retriangulate():
    shp = get_predictor()['ref_shape']
    edges = []
    tris = Face.triangulate_2D(shp)
    for p0, p1, p2 in tris:
        edges.append((p0, p1))
        edges.append((p1, p2))
        edges.append((p2, p0))
    edges = np.int32(edges)
    tris = np.int32(tris)
    State.setKey('/edges', edges)
    State.setKey('/tris', tris)
    State.push('triangulate')