コード例 #1
0
def make_window():
    global win_num
    win_num += 1
    win = TestWindow(size=(260, 200), title="Text fields %d" % (win_num))
    win.tf1 = TextField(position=(20, 20), width=200)
    #say("Field 1 Height =", win.tf1.height) ###
    win.tf2 = TextField(position=(20, win.tf1.bottom + 10),
                        width=200,
                        text="Spam\nGlorious Spam",
                        multiline=True,
                        lines=2)
    #say("Field 2 Height =", win.tf2.height) ###
    win.tf3 = TextField(position=(20, win.tf2.bottom + 10),
                        width=200,
                        font=fancy)
    show_but = Button("Show",
                      position=(20, win.tf3.bottom + 20),
                      action=(show_text, win))
    sel_but = Button("Select",
                     position=(show_but.right + 5, win.tf3.bottom + 20),
                     action=(select_text, win))
    new_but = Button("New",
                     position=(sel_but.right + 5, win.tf3.bottom + 20),
                     action=make_window)
    win.add(win.tf1)
    win.add(win.tf2)
    win.add(win.tf3)
    win.add(show_but)
    win.add(sel_but)
    win.add(new_but)
    win.height = show_but.bottom + 20
    win.tf1.become_target()
    win.show()
    return win
コード例 #2
0
   def __init__(self):
      """This method is the constructor for a new credentials dialog."""
      ModalDialog.__init__(self)

      #default the credentials information
      self._user = None
      self._password = None

      label = Label("Please enter your credentials.")
      self._ok_button = Button("OK", action = "ok", style = "default")
      self._cancel_button = Button("Cancel", style = "cancel", action = "cancel")
      self._user_box = TextField(width = 150)
      self._password_box = TextField(width = 150,
                                     password = "******",
                                     select_action = "password_click")
      self.place(label, left = 20, top = 20)
      self.place(self._user_box, top = label + 10, right = label.right)
      self.place(self._password_box,
                 top = self._user_box.bottom + 10,
                 right = label.right)
      self.place(self._ok_button,
                 top = self._password_box.bottom + 20,
                 right = label.right)
      self.place(self._cancel_button,
                 top = self._ok_button.top,
                 right = self._ok_button.left - 20)
      self.shrink_wrap(padding = (20, 20))

      self._message_label = None

      #the parent class will use this function to set the title
      self.set_title( "Google Credentials" )
      self._password_box.width = 150
      self._Set_Text()
      self._user_canceled = False
コード例 #3
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    def key_down(self, event):
        TextField.key_down(self, event)

        if not self.text:
            if self.emptyaction:
                self.emptyaction(*self.emptyactionargs)
        else:
            if self.action:
                self.action(*self.actionargs)
コード例 #4
0
ファイル: 14-place.py プロジェクト: mnabeelp/PyGUI
def main():
    global cb1, cb2, rg

    win = Window(title="Place Me By Your Side", width=720, height=500)

    view1 = TestDrawing(width=320, height=200)

    cb1 = CheckBox(title="Check Me!", action=checked_it)

    cb2 = CheckBox(title="Check Me Too!", action=checked_it)

    rbs = []
    for i in range(1, 4):
        rb = RadioButton(title="Hoopy Option %d" % i, value=i)
        rbs.append(rb)

    rg = RadioGroup(rbs, action=option_chosen)

    pb = Button(title="Push Me!", action=pushed_it)

    view2 = TestScrollableDrawing(width=300, height=300)

    label = Label(text="Flavour:")

    entry = TextField(width=200)

    win.place(view1, left=10, top=10, border=1)

    win.place_row([cb1, cb2], left=10, top=(view1, 20), spacing=20)

    win.place_column(rbs, left=view1 + 20, top=10)

    win.place(pb, right=-20, bottom=-10, anchor='rb')

    win.place(view2,
              left=rbs[0] + 20,
              top=10,
              right=-20,
              bottom=pb - 10,
              scrolling='hv',
              anchor='ltrb',
              border=1)

    win.place(label, left=10, top=(cb1, 20))

    win.place(
        entry,
        left=10,
        top=(label, 10),
        #border = 1
    )
    entry.become_target()

    win.show()

    import GUI
    GUI.run()
コード例 #5
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    def setupComponents(self, parent):
        separation = 5
        bottom = self.height - 50
        inventoryHeight = ((INVENTORYSLOTS - 1) / 8 + 1) * (30 + separation)
        descriptionHeight = 110
        #EquipmentTopLeft = (10, 10)
        #InventoryTopLeft = (10, bottom - inventoryHeight)
        #InvDescriptionTopLeft = (10, bottom - inventoryHeight - descriptionHeight)
        #EquipDescriptionTopLeft = (10, bottom - inventoryHeight - descriptionHeight * 2)

        InventoryTopLeft = (10, 10)
        InvDescriptionTopLeft = (10, 10 + inventoryHeight)
        EquipmentTopLeft = (10,
                            10 + inventoryHeight + 10 + descriptionHeight + 20)
        EquipDescriptionTopLeft = (10, 10 + inventoryHeight + 10 +
                                   descriptionHeight + 20 + 2 *
                                   (30 + separation))

        self.equipmentSlots = []
        for i in range(EQUIPMENTSLOTS):
            on = len(self.equipmentSlots)
            esl = InventorySlot(
                position=(EquipmentTopLeft[0] + (30 + separation) * (on % 7),
                          EquipmentTopLeft[1] + (30 + separation) * (on / 7)))
            self.equipmentSlots += [esl]
            esl.setupComponents(self, [EQUIPMENTSLOT, on])
            self.add(esl)

        self.inventorySlots = []
        for i in range(INVENTORYSLOTS):
            on = len(self.inventorySlots)
            isl = InventorySlot(
                position=(InventoryTopLeft[0] + (30 + separation) * (on % 8),
                          InventoryTopLeft[1] + (30 + separation) * (on / 8)))
            self.inventorySlots += [isl]
            isl.setupComponents(self, [INVENTORYSLOT, on])
            self.add(isl)

        self.inventoryDescriptionField = TextField(
            multiline=True,
            size=(self.width - InvDescriptionTopLeft[0] * 2, 100),
            position=InvDescriptionTopLeft,
            enabled=False)
        self.add(self.inventoryDescriptionField)

        self.equippedDescriptionField = TextField(
            multiline=True,
            size=(self.width - EquipDescriptionTopLeft[0] * 2, 100),
            position=EquipDescriptionTopLeft,
            enabled=False)
        self.add(self.equippedDescriptionField)

        ViewWithBackButton.setupComponents(self, parent)
コード例 #6
0
ファイル: 16-modal_dialog.py プロジェクト: mnabeelp/PyGUI
def modal_dialog():
    #global dlog ###
    dlog = ModalDialog(title="Spanish Inquisition", size=(200, 140))
    dlog.place(Label(text="Surprise!!!"), left=20, top=20)
    field = TextField()
    dlog.place(field, left=20, top=60, right=-20)
    field.become_target()
    dlog.default_button = DefaultButton()
    dlog.cancel_button = CancelButton()
    dlog.place(dlog.default_button, right=-20, bottom=-20)
    dlog.place(dlog.cancel_button, left=20, bottom=-20)
    dlog.center()
    result = dlog.present()
    say("Result =", result)
    dlog.destroy()
コード例 #7
0
def modal_dialog():
    #global dlog ###
    dlog = ModalDialog(title = "Spanish Inquisition", size = (200, 140))
    dlog.place(Label(text = "Surprise!!!"), left = 20, top = 20)
    field = TextField()
    dlog.place(field, left = 20, top = 60, right = -20)
    field.become_target()
    dlog.default_button = DefaultButton()
    dlog.cancel_button = CancelButton()
    dlog.place(dlog.default_button, right = -20, bottom = -20)
    dlog.place(dlog.cancel_button, left = 20, bottom = -20)
    dlog.center()
    result = dlog.present()
    say("Result =", result)
    dlog.destroy()
コード例 #8
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def main():
    f = None
    args = sys.argv[1:]
    if args:
        fontsize = int(args[0])
        sf = StdFonts.system_font
        f = Font(sf.family, fontsize, sf.style)
        #showfont("Using font", f)
    win = Window(title="Heights")
    if f:
        kwds = {'font': f}
    else:
        kwds = {}
    controls = [
        Label(text="Label", **kwds),
        TextField(text="Text", **kwds),
        CheckBox(title="Check", **kwds),
        RadioButton(title="Radio", **kwds),
        Slider(orient='h', width=50),
        #Button(title = "Button", **kwds),
    ]
    #for ctl in controls:
    #	say("Height of %r is %s" % (ctl, ctl.height))
    win.place_row(controls, left=10, top=10)
    win.shrink_wrap(padding=(10, 10))
    win.show()
    run()
コード例 #9
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    def __init__(self, action, **kwargs):
        title = 'Password'

        self._action = action

        lbl_text = action.get_pass_desc()

        ModalDialog.__init__(self, title=title)

        label = Label(lbl_text)
        self.txt_passwd = TextField(multiline=False, password=True)

        self.ok_button = Button("Connect",
                                action="ok",
                                enabled=True,
                                style='default')
        self.cancel_button = Button("Cancel",
                                    enabled=True,
                                    style='cancel',
                                    action='cancel')

        self.place(label, left=padding, top=padding)
        self.place(self.txt_passwd,
                   left=padding,
                   top=label + padding,
                   right=label.right if label.right > 260 else 260)

        self.place(self.cancel_button,
                   top=self.txt_passwd + padding,
                   right=self.txt_passwd.right)
        self.place(self.ok_button,
                   top=self.txt_passwd + padding,
                   right=self.cancel_button - padding)
        self.shrink_wrap(padding=(padding, padding))
コード例 #10
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ファイル: 25-password.py プロジェクト: mnabeelp/PyGUI
def make_window():
    win = Window(size=(240, 100), title="Password")
    tf = TextField(position=(20, 20), width=200, password=True)
    ok = Button("OK", position=(20, 60), action=(show, tf))
    win.add(tf)
    win.add(ok)
    win.show()
コード例 #11
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    def __init__(self, emptyaction=None, action=None, **kwargs):
        if isinstance(emptyaction, tuple):
            self.emptyaction = emptyaction[0]
            self.emptyactionargs = emptyaction[1:]
        else:
            self.emptyaction = emptyaction
            self.emptyactionargs = []

        if isinstance(action, tuple):
            self.action = action[0]
            self.actionargs = action[1:]
        else:
            self.action = action
            self.actionargs = []

        TextField.__init__(self, **kwargs)
コード例 #12
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   def _Create_Overall_Player_Frame( self ):
      """This method is used to create the overall player frame used when 
      displaying the players."""

      #retrieve the main frame from the GUI
      main_frame = self._main_gui.Get_Main_Frame()

      #create the overall player frame
      self._overall_player_frame = \
         Frame( container = main_frame,
                anchor = "ltrb",
                size = ( main_frame.width,
                         main_frame.height ) )

      #create the search button
      self._player_search_button = Button( "Player Search", 
                                           action = "Player_Search", 
                                           style = "default" )
      
      #put the button in the frame
      self._overall_player_frame.place( self._player_search_button,
                                        left = 0,
                                        top = 0 )
      
      #create the text box
      self._player_search_field = \
         TextField( width = number_constants.text_box_width )
         
      #put the field on the frame
      self._overall_player_frame.place( \
              self._player_search_field,
              left = self._player_search_button.right )
コード例 #13
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ファイル: 40-row.py プロジェクト: mnabeelp/PyGUI
def make_row(align):
    return Row([
        CheckBox("One"),
        Label("Two"),
        TextField(text="Three", size=(100, 50)),
        Button("Four"),
    ],
               expand=2,
               align=align)
コード例 #14
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ファイル: 23-shrink_wrap.py プロジェクト: mnabeelp/PyGUI
def test():
	def bing():
		say("Bing!")
		#fld._win_dump_flags()
	win = Window(title = "Shrink Wrap", resizable = 0)
	but = Button("Bing!", action = bing)
	cbx = CheckBox("Spam")
	fld = TextField(width = 100)
	win.place(but, left = 20, top = 20)
	win.place(cbx, left = but + 20, top = 20)
	win.place(fld, left = 20, top = but + 20)
	win.shrink_wrap()
	win.show()
	application().run()
コード例 #15
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    def setupComponents(self, parent):
        self.learnedAbilities = []
        separation = 5
        bottom = self.height - 50
        inventoryHeight = (
            (ABILITYDISPLAYSLOTS - 1) / 8 + 1) * (40 + separation)
        descriptionHeight = 110

        EquipmentTopLeft = (self.width / 2, 10)
        InventoryTopLeft = (10, 10 + (40 + separation) + descriptionHeight +
                            10 * 2)
        EquipDescriptionTopLeft = (10, 10 + (40 + separation) + 10 * 1)

        self.abilitySlots = []
        for i in range(ABILITYSLOTS):
            on = len(self.abilitySlots)
            abilSlot = AbilitySlot(
                position=(EquipmentTopLeft[0] + (40 + separation) * on -
                          (40 + separation) * ABILITYSLOTS / 2,
                          EquipmentTopLeft[1]))
            self.abilitySlots += [abilSlot]
            abilSlot.setupComponents(self, [EQUIPPEDSLOT, on])
            self.add(abilSlot)

        self.learnedSlots = []
        for i in range(ABILITYDISPLAYSLOTS):
            on = len(self.learnedSlots)
            isl = AbilitySlot(
                position=(InventoryTopLeft[0] + (40 + separation) * (on % 6),
                          InventoryTopLeft[1] + (40 + separation) * (on / 6)))
            self.learnedSlots += [isl]
            isl.setupComponents(self, [LEARNEDSLOT, on])
            self.add(isl)

        self.equippedDescriptionField = TextField(
            multiline=True,
            size=(self.width - EquipDescriptionTopLeft[0] * 2, 100),
            position=EquipDescriptionTopLeft,
            enabled=False)
        self.add(self.equippedDescriptionField)

        ViewWithBackButton.setupComponents(self, parent)
コード例 #16
0
ファイル: CreateUltimateTeams.py プロジェクト: mcspen/FIFA
def open_create_ultimate_teams_window(window_x, window_y, db_dict, win_previous, player_judge_list=None,
                                      team_judge_list=None, file_name=None, roster=None, input_formation=None):

    display_items = []

    # Get create ultimate team configuration values
    with open(config_filename, 'r') as f:
        settings = json.load(f)['ultimate_team_configs']
        f.close()

    # Set the attributes lists
    if player_judge_list is not None:
        settings['player_sort_attributes'] = player_judge_list

    if team_judge_list is not None:
        settings['team_sort_attributes'] = team_judge_list

    if roster is None:
        roster = {}
    settings['roster'] = roster

    # Assign input formation, or lack thereof, to settings
    settings['input_formation'] = input_formation

    # ========== Window ==========
    win_ultimate_teams = Window()
    win_ultimate_teams.title = create_ultimate_teams_win_title
    win_ultimate_teams.auto_position = False
    win_ultimate_teams.position = (window_x, window_y)
    win_ultimate_teams.size = (win_width, win_height)
    win_ultimate_teams.resizable = 0
    win_ultimate_teams.name = create_ultimate_teams_title + " Window"

    # ========== Window Image View ==========
    class CreateUltimateTeamsWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = CreateUltimateTeamsWindowImageView(size=win_ultimate_teams.size)

    # ========== Title ==========
    title = Label(text=create_ultimate_teams_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    display_items.append(title)

    # ========== Settings ==========
    # ========== Current player list and formation list ==========
    file_name_width = 125
    file_button_width = 200

    # Functions for picking files
    def player_list_current_btn_func():
        save_settings()
        settings['file_type'] = 'current_player_list'
        settings['file_changes'] = False
        settings['prev_window'] = 'team_creation'
        settings['prev_window_value'] = win_previous
        settings['create_team_name'] = team_list_name_tf.value
        PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings)
        win_ultimate_teams.hide()

    def player_db_current_btn_func():
        save_settings()
        settings['file_type'] = 'current_player_db'
        settings['file_changes'] = False
        settings['prev_window'] = 'team_creation'
        settings['prev_window_value'] = win_previous
        settings['create_team_name'] = team_list_name_tf.value
        PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings)
        win_ultimate_teams.hide()

    def formation_list_current_btn_func():
        save_settings()
        settings['file_type'] = 'current_formation_list'
        settings['file_changes'] = False
        settings['prev_window'] = 'team_creation'
        settings['prev_window_value'] = win_previous
        settings['create_team_name'] = team_list_name_tf.value
        PickFile.open_pick_file_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, settings)
        win_ultimate_teams.hide()

    player_list_label = Label(text="Player List:", font=std_tf_font_bold,
                              width=file_name_width, height=std_tf_height,
                              x=(win_width-file_name_width-file_button_width-5)/2, y=title.bottom + title_border*3,
                              color=title_color, just='right')
    display_items.append(player_list_label)

    player_list_button = Button(title=db_dict['player_list'][0], font=small_tf_font,
                                width=file_button_width, height=std_tf_height,
                                x=player_list_label.right + 5, y=player_list_label.top,
                                color=title_color, just='center',
                                action=player_list_current_btn_func)
    display_items.append(player_list_button)

    player_db_label = Label(text="Player DB:", font=std_tf_font_bold,
                            width=file_name_width, height=std_tf_height,
                            x=player_list_label.left, y=player_list_label.bottom + title_border,
                            color=title_color, just='right')
    display_items.append(player_db_label)

    player_db_button = Button(title=db_dict['player_db'][0], font=small_tf_font,
                              width=file_button_width, height=std_tf_height,
                              x=player_list_label.right + 5, y=player_db_label.top,
                              color=title_color, just='center',
                              action=player_db_current_btn_func)
    display_items.append(player_db_button)

    formation_list_label = Label(text="Formation List:", font=std_tf_font_bold,
                                 width=file_name_width, height=std_tf_height,
                                 x=player_list_label.left, y=player_db_label.bottom + title_border,
                                 color=title_color, just='right')
    display_items.append(formation_list_label)

    formation_list_button = Button(title=db_dict['formation_list'][0], font=small_tf_font,
                                   width=file_button_width, height=std_tf_height,
                                   x=formation_list_label.right + 5, y=formation_list_label.top,
                                   color=title_color, just='center',
                                   action=formation_list_current_btn_func)
    display_items.append(formation_list_button)
    if input_formation is not None and input_formation['name'] != 'Generic':
        formation_list_button.enabled = 0
        formation_list_button.title = input_formation['name']

    settings_indent = 3*win_width/7

    # ========== Team Name ==========
    tf_width = 235
    team_name_label_width = 130
    disabled_msg = "Disabled"

    team_list_name_label = Label(text="Team List Name: ", font=std_tf_font_bold,
                                 width=team_name_label_width, height=std_tf_height,
                                 x=settings_indent - team_name_label_width,
                                 y=formation_list_label.bottom + title_border*2,
                                 color=title_color, just='right')
    display_items.append(team_list_name_label)

    team_list_name_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height + 5,
                                  x=team_list_name_label.right + small_button_spacing, y=team_list_name_label.top)
    display_items.append(team_list_name_tf)

    if file_name is not None:
        team_list_name_tf.value = file_name

    radio_btn_width = 75
    radio_btn_space = 5

    # ========== Process Type Label ==========
    process_type_label = Label(text="Processing Type: ", font=std_tf_font_bold,
                               width=std_tf_width, height=std_tf_height,
                               x=settings_indent - std_tf_width,
                               y=team_list_name_label.bottom + title_border,
                               color=title_color, just='right')
    display_items.append(process_type_label)

    def get_process_type_rg():
        settings['process_type'] = process_type_radio_group.value
        win_ultimate_teams.become_target()

    process_type_radio_group = RadioGroup(action=get_process_type_rg)

    # Process Type Radio Buttons
    multi_process_radio_btn = RadioButton('Multi', width=radio_btn_width,
                                          x=process_type_label.right + radio_btn_space,
                                          y=process_type_label.top, group=process_type_radio_group, value='multi')
    display_items.append(multi_process_radio_btn)

    single_process_radio_btn = RadioButton('Single', width=radio_btn_width,
                                           x=multi_process_radio_btn.right + radio_btn_space,
                                           y=process_type_label.top, group=process_type_radio_group, value='single')
    display_items.append(single_process_radio_btn)

    process_type_radio_group.value = settings['process_type']

    # If building a team based on one formation, there is no benefit to using multiple processes.
    if input_formation is not None:
        if input_formation['name'] != 'Generic':
            process_type_radio_group.value = 'single'
            settings['process_type'] = 'single'
            multi_process_radio_btn.enabled = 0
            single_process_radio_btn.enabled = 0

    # ========== Chemistry Matters Label ==========
    chemistry_matters_label = Label(text="Chemistry Matters: ", font=std_tf_font_bold,
                                    width=std_tf_width, height=std_tf_height,
                                    x=settings_indent - std_tf_width,
                                    y=process_type_label.bottom + title_border,
                                    color=title_color, just='right')
    display_items.append(chemistry_matters_label)

    def get_chemistry_matters_rg():
        settings['chemistry_matters'] = chemistry_matters_radio_group.value
        win_ultimate_teams.become_target()

    chemistry_matters_radio_group = RadioGroup(action=get_chemistry_matters_rg)

    # Process Type Radio Buttons
    multi_process_radio_btn = RadioButton('Yes', width=radio_btn_width,
                                          x=chemistry_matters_label.right + radio_btn_space,
                                          y=chemistry_matters_label.top, group=chemistry_matters_radio_group, value=True)
    display_items.append(multi_process_radio_btn)

    single_process_radio_btn = RadioButton('No', width=radio_btn_width,
                                           x=multi_process_radio_btn.right + radio_btn_space,
                                           y=chemistry_matters_label.top, group=chemistry_matters_radio_group, value=False)
    display_items.append(single_process_radio_btn)

    chemistry_matters_radio_group.value = settings['chemistry_matters']

    # ========== Judging Teams Label ==========
    judging_teams_label = Label(text="How to Judge Teams: ", font=std_tf_font_bold,
                                       width=std_tf_width, height=std_tf_height,
                                       x=settings_indent - std_tf_width,
                                       y=chemistry_matters_label.bottom + title_border,
                                       color=title_color, just='right')
    display_items.append(judging_teams_label)

    judging_teams_attributes = Label(font=std_tf_font,
                                       width=std_tf_width, height=std_tf_height,
                                       x=judging_teams_label.right + radio_btn_space,
                                       y=judging_teams_label.top,
                                       color=title_color, just='left')
    judging_teams_attributes_text = ''
    for attr in settings['team_sort_attributes']:
        judging_teams_attributes_text += format_attr_name(attr) + ', '
    # Remove extra comma and space
    judging_teams_attributes_text = judging_teams_attributes_text[:-2]
    # Truncate if too long
    if len(judging_teams_attributes_text) > 26:
        judging_teams_attributes_text = judging_teams_attributes_text[:26] + '...'
    judging_teams_attributes.text = judging_teams_attributes_text
    display_items.append(judging_teams_attributes)

    # Judging Teams Edit Button
    def judging_teams_edit_btn_func():
        save_settings()
        attr_dict = {}
        attr_list = settings['team_sort_attributes']
        attr_type = 'team_sort'
        attribute_settings = {'window': 'ultimate_team_judging', 'file_name': team_list_name_tf.value,
                              'roster': roster, 'input_formation': input_formation, 'prev_window_value': win_previous}
        AddAttribute.open_attribute_window(
            win_ultimate_teams.x, win_ultimate_teams.y, db_dict, attr_dict, attr_list, attr_type, attribute_settings)

        win_ultimate_teams.hide()

    judging_edit_btn_width = 40
    judging_teams_edit_btn = Button("Edit",
                                    #x=teams_to_return_tf.right - judging_edit_btn_width,
                                    x=judging_teams_attributes.right,
                                    y=judging_teams_label.top,
                                    height=small_button_height-7, width=judging_edit_btn_width,
                                    font=small_button_font, action=judging_teams_edit_btn_func, style = 'default',
                                    color=button_color, just='right')
    display_items.append(judging_teams_edit_btn)

    # ========== Judging Players Label ==========
    judging_players_label = Label(text="How to Judge Players: ", font=std_tf_font_bold,
                                  width=std_tf_width, height=std_tf_height,
                                  x=settings_indent - std_tf_width,
                                  y=judging_teams_label.bottom + title_border,
                                  color=title_color, just='right')
    display_items.append(judging_players_label)

    judging_players_attributes = Label(font=std_tf_font,
                                       width=std_tf_width, height=std_tf_height,
                                       x=judging_players_label.right + radio_btn_space,
                                       y=judging_players_label.top,
                                       color=title_color, just='left')
    judging_players_attributes_text = ''
    for attr in settings['player_sort_attributes']:
        judging_players_attributes_text += format_attr_name(attr) + ', '
    # Remove extra comma and space
    judging_players_attributes_text = judging_players_attributes_text[:-2]
    # Truncate if too long
    if len(judging_players_attributes_text) > 26:
        judging_players_attributes_text = judging_players_attributes_text[:26] + '...'
    judging_players_attributes.text = judging_players_attributes_text
    display_items.append(judging_players_attributes)

    # Judging Teams Edit Button
    def judging_players_edit_btn_func():
        save_settings()
        attr_dict = {}
        attr_list = settings['player_sort_attributes']
        attr_type = 'player_sort'
        attribute_settings = {'window': 'ultimate_player_judging', 'file_name': team_list_name_tf.value,
                              'roster': roster, 'input_formation': input_formation, 'prev_window_value': win_previous}
        AddAttribute.open_attribute_window(win_ultimate_teams.x, win_ultimate_teams.y, db_dict, attr_dict,
                                           attr_list, attr_type, attribute_settings)

        win_ultimate_teams.hide()

    judging_edit_btn_width = 40
    judging_players_edit_btn = Button("Edit",
                                      #x=teams_to_return_tf.right - judging_edit_btn_width,
                                      x=judging_players_attributes.right,
                                      y=judging_players_label.top,
                                      height=small_button_height-7, width=judging_edit_btn_width,
                                      font=small_button_font, action=judging_players_edit_btn_func, style = 'default',
                                      color=button_color, just='right')
    display_items.append(judging_players_edit_btn)

    # ========== New Player Budget ==========
    budget_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def budget_btn_func():
        if not settings['budget'][0]:
            settings['budget'][0] = True
            budget_tf.value = str(settings['budget'][1])
            budget_tf.enabled = 1
            player_db_button.enabled = 1

        else:
            # Get value from text field and assign to settings
            if str.isdigit(budget_tf.value):
                settings['budget'][1] = int(budget_tf.value)

            settings['budget'][0] = False
            budget_tf.value = disabled_msg
            budget_tf.enabled = 0
            player_db_button.enabled = 0

        win_ultimate_teams.become_target()

    budget_btn = Button(title="New Player Budget", font=std_tf_font_bold,
                        width=std_tf_width, height=std_tf_height_plus,
                        x=settings_indent - std_tf_width,
                        y=judging_players_label.bottom + title_border*2,
                        action=budget_btn_func,
                        color=title_color, just='right')
    display_items.append(budget_btn)

    budget_tf.x = budget_btn.right + radio_btn_space
    budget_tf.y = budget_btn.top
    display_items.append(budget_tf)

    # Disable based on settings
    if not settings['budget'][0]:
        budget_tf.value = disabled_msg
        budget_tf.enabled = 0
        player_db_button.enabled = 0

    else:
        budget_tf.value = str(settings['budget'][1])

    # ========== Limits Label ==========
    limits_label = Label(text="Limitations", font=title_font_3,
                         width=std_tf_width, height=title_height-25,
                         x=(win_ultimate_teams.width - std_tf_width)/2,
                         y=budget_tf.bottom + title_border*2,
                         color=title_color, just='center')
    display_items.append(limits_label)

    # ========== Players per Position Label ==========
    players_per_pos_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def players_per_pos_btn_func():
        if not settings['players_per_position'][0]:
            settings['players_per_position'][0] = True
            players_per_pos_tf.value = str(settings['players_per_position'][1])
            players_per_pos_tf.enabled = 1

        else:
            # Get value from text field and assign to settings
            if str.isdigit(players_per_pos_tf.value):
                settings['players_per_position'][1] = int(players_per_pos_tf.value)

            settings['players_per_position'][0] = False
            players_per_pos_tf.value = disabled_msg
            players_per_pos_tf.enabled = 0

        win_ultimate_teams.become_target()

    players_per_pos_btn = Button(title="Players per Position", font=std_tf_font_bold,
                                 width=std_tf_width, height=std_tf_height_plus,
                                 x=settings_indent - std_tf_width,
                                 y=limits_label.bottom + 5,
                                 action=players_per_pos_btn_func,
                                 color=title_color, just='right')
    display_items.append(players_per_pos_btn)

    players_per_pos_tf.x = players_per_pos_btn.right + radio_btn_space
    players_per_pos_tf.y = players_per_pos_btn.top
    display_items.append(players_per_pos_tf)

    # Disable based on settings
    if not settings['players_per_position'][0]:
        players_per_pos_tf.value = disabled_msg
        players_per_pos_tf.enabled = 0
    else:
        players_per_pos_tf.value = str(settings['players_per_position'][1])

    # ========== Max Teams per Formation Label ==========
    teams_per_formation_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def teams_per_formation_btn_func():
        if not settings['teams_per_formation'][0]:
            settings['teams_per_formation'][0] = True
            teams_per_formation_tf.value = str(settings['teams_per_formation'][1])
            teams_per_formation_tf.enabled = 1

        else:
            # Get value from text field and assign to settings
            if str.isdigit(teams_per_formation_tf.value):
                settings['teams_per_formation'][1] = int(teams_per_formation_tf.value)

            settings['teams_per_formation'][0] = False
            teams_per_formation_tf.value = disabled_msg
            teams_per_formation_tf.enabled = 0

        win_ultimate_teams.become_target()

    teams_per_formation_btn = Button(title="Max Teams per Formation", font=std_tf_font_bold,
                                     width=std_tf_width, height=std_tf_height_plus,
                                     x=settings_indent - std_tf_width,
                                     y=players_per_pos_btn.bottom + 5,
                                     action=teams_per_formation_btn_func,
                                     color=title_color, just='right')
    display_items.append(teams_per_formation_btn)

    teams_per_formation_tf.x = teams_per_formation_btn.right + radio_btn_space
    teams_per_formation_tf.y = teams_per_formation_btn.top
    display_items.append(teams_per_formation_tf)

    # Disable based on settings
    if not settings['teams_per_formation'][0]:
        teams_per_formation_tf.value = disabled_msg
        teams_per_formation_tf.enabled = 0
    else:
        teams_per_formation_tf.value = str(settings['teams_per_formation'][1])

    # ========== Max Teams to Return Label ==========
    teams_to_return_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def teams_to_return_btn_func():
        if not settings['num_teams_returned'][0]:
            settings['num_teams_returned'][0] = True
            teams_to_return_tf.value = str(settings['num_teams_returned'][1])
            teams_to_return_tf.enabled = 1

        else:
            # Get value from text field and assign to settings
            if str.isdigit(teams_to_return_tf.value):
                settings['num_teams_returned'][1] = int(teams_to_return_tf.value)

            settings['num_teams_returned'][0] = False
            teams_to_return_tf.value = disabled_msg
            teams_to_return_tf.enabled = 0

        win_ultimate_teams.become_target()

    teams_to_return_btn = Button(title="Max Teams to Return", font=std_tf_font_bold,
                                 width=std_tf_width, height=std_tf_height_plus,
                                 x=settings_indent - std_tf_width,
                                 y=teams_per_formation_btn.bottom + 5,
                                 action=teams_to_return_btn_func,
                                 color=title_color, just='right')
    display_items.append(teams_to_return_btn)

    teams_to_return_tf.x = teams_to_return_btn.right + radio_btn_space
    teams_to_return_tf.y = teams_to_return_btn.top
    display_items.append(teams_to_return_tf)

    # Disable based on settings
    if not settings['num_teams_returned'][0]:
        teams_to_return_tf.value = disabled_msg
        teams_to_return_tf.enabled = 0
    else:
        teams_to_return_tf.value = str(settings['num_teams_returned'][1])

    # ========== Time Limit Label ==========
    time_limit_tf = TextField(font=std_tf_font, width=tf_width, height=std_tf_height_plus)

    def time_limit_btn_func():
        if not settings['time_limit'][0]:
            settings['time_limit'][0] = True

            time_limit_val = 0.0
            if settings['time_limit'][2] == 'days':
                time_limit_val = settings['time_limit'][1] / 86400.0
            elif settings['time_limit'][2] == 'hours':
                time_limit_val = settings['time_limit'][1] / 3600.0
            if settings['time_limit'][2] == 'minutes':
                time_limit_val = settings['time_limit'][1] / 60.0
            time_limit_tf.value = str(time_limit_val)

            time_limit_tf.enabled = 1
            days_time_limit_radio_btn.enabled = 1
            hours_time_limit_radio_btn.enabled = 1
            minutes_time_limit_radio_btn.enabled = 1
            time_limit_radio_group.enabled = 1

        else:
            # Get value from text field, convert to seconds, and assign to settings
            try:
                if settings['time_limit'][2] == 'days':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0)
                elif settings['time_limit'][2] == 'hours':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0)
                elif settings['time_limit'][2] == 'minutes':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0)
            except ValueError:
                print "Invalid time limit."

            settings['time_limit'][0] = False
            time_limit_tf.value = disabled_msg
            time_limit_tf.enabled = 0
            days_time_limit_radio_btn.enabled = 0
            hours_time_limit_radio_btn.enabled = 0
            minutes_time_limit_radio_btn.enabled = 0
            time_limit_radio_group.enabled = 0

        win_ultimate_teams.become_target()

    time_limit_btn = Button(title="Time Limit", font=std_tf_font_bold,
                            width=std_tf_width, height=std_tf_height_plus,
                            x=settings_indent - std_tf_width,
                            y=teams_to_return_btn.bottom + 5,
                            action=time_limit_btn_func,
                            color=title_color, just='right')
    display_items.append(time_limit_btn)

    def get_time_limit_rg():
        # Get value from text field, convert to seconds, and assign to settings
        if time_limit_tf.value == '':
            time_limit_tf.value = '0'
        else:
            try:
                if settings['time_limit'][2] == 'days':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0)
                elif settings['time_limit'][2] == 'hours':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0)
                elif settings['time_limit'][2] == 'minutes':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0)
            except ValueError:
                print "Invalid time limit."

        # Get new time limit units
        settings['time_limit'][2] = time_limit_radio_group.value

        time_limit_val = 0.0
        if settings['time_limit'][2] == 'days':
            time_limit_val = settings['time_limit'][1] / 86400.0
        elif settings['time_limit'][2] == 'hours':
            time_limit_val = settings['time_limit'][1] / 3600.0
        elif settings['time_limit'][2] == 'minutes':
            time_limit_val = settings['time_limit'][1] / 60.0
        time_limit_tf.value = str(time_limit_val)

        win_ultimate_teams.become_target()

    time_limit_radio_group = RadioGroup(action=get_time_limit_rg)

    # Time Limit Units Radio Buttons
    days_time_limit_radio_btn = RadioButton('Days', width=radio_btn_width,
                                            x=time_limit_btn.right + radio_btn_space,
                                            y=time_limit_btn.bottom + 5,
                                            group=time_limit_radio_group, value='days')
    display_items.append(days_time_limit_radio_btn)

    hours_time_limit_radio_btn = RadioButton('Hours', width=radio_btn_width,
                                             x=days_time_limit_radio_btn.right + radio_btn_space,
                                             y=days_time_limit_radio_btn.top,
                                             group=time_limit_radio_group, value='hours')
    display_items.append(hours_time_limit_radio_btn)

    minutes_time_limit_radio_btn = RadioButton('Minutes', width=radio_btn_width,
                                               x=hours_time_limit_radio_btn.right + radio_btn_space,
                                               y=days_time_limit_radio_btn.top,
                                               group=time_limit_radio_group, value='minutes')
    display_items.append(minutes_time_limit_radio_btn)

    time_limit_radio_group.value = settings['time_limit'][2]

    time_limit_tf.x = time_limit_btn.right + radio_btn_space
    time_limit_tf.y = time_limit_btn.top
    display_items.append(time_limit_tf)

    # Disable based on settings
    if not settings['time_limit'][0]:
        time_limit_tf.value = disabled_msg
        time_limit_tf.enabled = 0
        days_time_limit_radio_btn.enabled = 0
        hours_time_limit_radio_btn.enabled = 0
        minutes_time_limit_radio_btn.enabled = 0
        time_limit_radio_group.enabled = 0
    else:
        time_limit_value = 0.0
        if settings['time_limit'][2] == 'days':
            time_limit_value = settings['time_limit'][1] / 86400.0
        elif settings['time_limit'][2] == 'hours':
            time_limit_value = settings['time_limit'][1] / 3600.0
        elif settings['time_limit'][2] == 'minutes':
            time_limit_value = settings['time_limit'][1] / 60.0
        time_limit_tf.value = str(time_limit_value)

    # ========== Button Declarations ==========
    start_btn = Button("Start")
    menu_btn = Button("Main Menu")
    back_btn = Button("Back")

    # ========== Button Functions ==========
    def save_settings():
        """
        Save the ultimate team creation configuration settings
        """

        # Get the values from the text fields
        # New player budget
        if str.isdigit(budget_tf.value):
            settings['budget'][1] = int(budget_tf.value)
        # Players per position
        if str.isdigit(players_per_pos_tf.value):
                settings['players_per_position'][1] = int(players_per_pos_tf.value)
        # Teams per formation
        if str.isdigit(teams_per_formation_tf.value):
                settings['teams_per_formation'][1] = int(teams_per_formation_tf.value)
        # Number of teams returned
        if str.isdigit(teams_to_return_tf.value):
                settings['num_teams_returned'][1] = int(teams_to_return_tf.value)
        # Time limit
        if time_limit_tf.value != disabled_msg:
            try:
                if settings['time_limit'][2] == 'days':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 86400.0)
                elif settings['time_limit'][2] == 'hours':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 3600.0)
                elif settings['time_limit'][2] == 'minutes':
                    settings['time_limit'][1] = int(float(time_limit_tf.value) * 60.0)
            except ValueError:
                print "Invalid time limit."

        # Load configurations
        from Window.AppConfig import config_filename
        with open(config_filename, 'r') as config_file:
            configurations = json.load(config_file)
            config_file.close()

        # Edit configurations
        configurations['ultimate_team_configs'] = settings

        # Save the settings
        with open(config_filename, 'w') as config_file:
            json.dump(configurations, config_file)
            config_file.close()

    def start_btn_func():
        save_settings()

        # Assign formation(s) to use
        if input_formation is None or input_formation['name'] == "Generic":
            formations = db_dict['formation_list'][1]
        else:
            formations = FormationDB.FormationDB(input_formation)

        # If budget is not used, set player DB to an empty object.
        if budget_btn.enabled:
            player_db = db_dict['player_db'][1]
        else:
            player_db = PlayerDB.PlayerDB()

        # Open status page
        """StatusWindow.open_status_window(win_ultimate_teams.x, win_ultimate_teams.y,
                                        db_dict, file_name=team_list_name_tf.value, win_previous=win_ultimate_teams)
        win_ultimate_teams.hide()"""

        # Run team creation here
        team = Team.Team()
        teams = TeamDB.TeamDB(team.create_team_ultimate(db_dict['player_list'][1], player_db, formations))

        if len(teams.db) > 0:
            teams.save(team_list_name_tf.value)
        else:
            print 'Not saved because no teams created.'

        # Erase file name
        team_list_name_tf.value = ''
        win_ultimate_teams.become_target()

    def menu_btn_func():
        save_settings()
        StartMenu.open_start_menu(win_ultimate_teams.x, win_ultimate_teams.y, db_dict)
        win_ultimate_teams.hide()

    def back_btn_func():
        save_settings()
        win_previous.show()
        win_ultimate_teams.hide()

    # Save the attribute lists if they were changed
    if player_judge_list is not None:
        save_settings()

    if team_judge_list is not None:
        save_settings()

    # ========== Buttons ==========
    start_btn.x = (win_width - 3*button_width - 2*button_spacing) / 2
    start_btn.y = win_ultimate_teams.height - 100
    start_btn.height = button_height
    start_btn.width = button_width
    start_btn.font = button_font
    start_btn.action = start_btn_func
    start_btn.style = 'default'
    start_btn.color = button_color
    start_btn.just = 'right'
    display_items.append(start_btn)

    menu_btn.x = start_btn.right + button_spacing
    menu_btn.y = start_btn.top
    menu_btn.height = button_height
    menu_btn.width = button_width
    menu_btn.font = button_font
    menu_btn.action = menu_btn_func
    menu_btn.style = 'default'
    menu_btn.color = button_color
    menu_btn.just = 'right'
    display_items.append(menu_btn)

    back_btn.x = menu_btn.right + button_spacing
    back_btn.y = start_btn.top
    back_btn.height = button_height
    back_btn.width = button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'
    display_items.append(back_btn)

    # ========== Add components to view and add view to window ==========
    for item in display_items:
        view.add(item)

    win_ultimate_teams.add(view)
    view.become_target()
    win_ultimate_teams.show()
コード例 #17
0
class Credentials_Dialog(ModalDialog):

   def __init__(self):
      """This method is the constructor for a new credentials dialog."""
      ModalDialog.__init__(self)

      #default the credentials information
      self._user = None
      self._password = None

      label = Label("Please enter your credentials.")
      self._ok_button = Button("OK", action = "ok", style = "default")
      self._cancel_button = Button("Cancel", style = "cancel", action = "cancel")
      self._user_box = TextField(width = 150)
      self._password_box = TextField(width = 150,
                                     password = "******",
                                     select_action = "password_click")
      self.place(label, left = 20, top = 20)
      self.place(self._user_box, top = label + 10, right = label.right)
      self.place(self._password_box,
                 top = self._user_box.bottom + 10,
                 right = label.right)
      self.place(self._ok_button,
                 top = self._password_box.bottom + 20,
                 right = label.right)
      self.place(self._cancel_button,
                 top = self._ok_button.top,
                 right = self._ok_button.left - 20)
      self.shrink_wrap(padding = (20, 20))

      self._message_label = None

      #the parent class will use this function to set the title
      self.set_title( "Google Credentials" )
      self._password_box.width = 150
      self._Set_Text()
      self._user_canceled = False
   #end __init__

   def password_click(self):
      print "password click"
   #end password_click

   def ok(self):
      """This method will capture the event of the OK button being clicked."""
      self._user = self._user_box.get_text()
      self._password = self._password_box.get_text()
      self.dismiss(True)
      self.exit_modal_event_loop()

   def cancel(self):
      """This method will capture the event of the Cancel button being
      clicked."""
      self._user_canceled = True
      self.dismiss(True)

   def _Set_Text(self):
      """This method will set the default text in the text boxes."""
      self._user_box.set_text("Username")
      self._password_box.set_text("Password")

   def Get_User( self ):
      """This method will retrieve the user name provided."""
      return self._user
   #end Get_User

   def Get_Password( self ):
      """This method will retrieve the password provided."""
      return self._password
   #end Get_Password

   def Get_User_Canceled( self ):
      """This method will retrieve if the user asked to cancel the
      operation."""
      return self._user_canceled
   #end Get_User_Canceled

   def Set_Message( self, message ):
      """This method will set the message label to be shown to the user."""
      self._message_label.set_text( message )
コード例 #18
0
from GUI import Window, Frame
from GUI import Button, Label, ListButton, Slider, TextField, CheckBox
from GUI import application
from GriddedWindow import GriddedWindow

w = GriddedWindow(size=(401, 301), style='modal_dialog', title='DemoGui')

theme_list_button = ListButton(width=150, titles=['Standard', 'Dark'])
theme_list_button = ListButton(width=150, titles=['Standard', 'Dark'])
text_label_slider = Slider(orient='h', width=150)
volume_text_field = TextField(text='70', width=150)
fps_list_button = ListButton(width=150, titles=['29.97', '60.0'])
sound_checkbox = CheckBox(title='Sound')
save_button = Button('Save', width=80)
cancel_button = Button('Cancel', width=80)

w.set_inner_sep(10)
w.set_col_seps([80])
w.set_row_seps([10, 10, 10, 10, 30])
w.place_item(Label('Theme:'), 0, 0)
w.place_item(Label('TextLabel'), 1, 0)
w.place_item(Label('Volume:'), 2, 0)
w.place_item(Label('FPS:'), 3, 0)
w.place_item(theme_list_button, 0, 1)
w.place_item(text_label_slider, 1, 1)
w.place_item(volume_text_field, 2, 1)
w.place_item(fps_list_button, 3, 1)
w.place_item(sound_checkbox, 4, 1)
w.place_item(save_button, 5, 0)
w.place_item(cancel_button, 5, 1)
コード例 #19
0
ファイル: TextBox.py プロジェクト: mcspen/FIFA
def open_attribute_window(window_x, window_y, db_dict, attr_dict, attr_list, attr_type, settings):

    # ========== Window ==========
    win_attribute = Window()
    win_attribute.title = attribute_win_title
    win_attribute.auto_position = False
    win_attribute.position = (window_x, window_y)
    win_attribute.size = (win_width, 500)
    win_attribute.resizable = 0
    win_attribute.name = attribute_title + " Window"
    win_attribute.show()

    # ========== Window Image View ==========
    class StartWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = StartWindowImageView(size=win_attribute.size)

    attribute_display_list = []

    # ========== Title ==========
    title = Label(text=attribute_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'

    # ========== Button Declarations ==========
    enter_btn = Button("Enter")
    erase_btn = Button("Erase List")
    back_btn = Button("Back")

    # ========== Radio Button Action ==========
    def selection_made():
        enter_btn.enabled = 1
        win_attribute.become_target()

    def comp_selection_made():
        win_attribute.become_target()

    # ========== Attribute Radio Buttons ==========
    radio_group = RadioGroup(action=selection_made)
    radio_button_list = []

    with open(config_filename, 'r') as f:
            attributes_list = json.load(f)['player_attributes']['all']
            f.close()

    for idx, attribute in enumerate(attributes_list):
        button = RadioButton(attribute)

        if idx < 10:
            button.width = 45
            button.x = (idx / 10) * (button.width + 5) + 5
        elif idx < 30:
            button.width = 100
            button.x = (idx / 10) * (button.width + 5) - 50
        elif idx < 40:
            button.width = 110
            button.x = (idx / 10) * (button.width + 5) - 80
        else:
            button.width = 100
            button.x = (idx / 10) * (button.width + 5) - 40

        button.y = (idx % 10) * 25 + title.bottom + 5
        button.group = radio_group
        button.value = attribute
        button.title = format_attr_name(attribute)

        radio_button_list.append(button)

    # ========== Button Functions ==========
    def enter_btn_func():
        valid = False
        return_value = None

        if attr_type == 'sort':
            # Check for doubles
            if attr_list.count(radio_group.value) == 0:
                attr_list.append(radio_group.value)

            show_attributes(attribute_display_list)
            erase_btn.enabled = 1

        elif attr_type == 'search':
            # Value checks
            if radio_group.value in ["PAC", "SHO", "PAS", "DRI", "DEF", "PHY", "DIV", "HAN", "KIC", "REF", "SPD", "POS",
                                     "acceleration", "aggression", "agility", "balance", "ballcontrol", "crossing",
                                     "curve", "dribbling", "finishing", "freekickaccuracy", "gkdiving", "gkhandling",
                                     "gkkicking", "gkpositioning", "gkreflexes", "headingaccuracy", "interceptions",
                                     "jumping", "longpassing", "longshots", "marking", "penalties", "positioning",
                                     "potential", "rating", "reactions", "shortpassing", "shotpower", "skillMoves",
                                     "slidingtackle", "sprintspeed", "stamina", "standingtackle", "strength", "vision",
                                     "volleys", "weakFoot"]:
                # Value should be an integer between 0 and 100
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if 0 < return_value < 100:
                        valid = True

            elif radio_group.value in ["age", "baseId", "clubId", "height", "id", "leagueId", "nationId", "weight"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["atkWorkRate", "birthdate", "club", "color", "commonName", "defWorkRate",
                                       "firstName", "foot", "itemType", "lastName", "league", "modelName", "name",
                                       "name_custom", "nation", "playStyle", "playerType", "position", "positionFull",
                                       "quality"]:
                # Value should be a string
                if type(value_tf.value) is str:
                    return_value = value_tf.value
                    valid = True

            elif radio_group.value in ["isGK", "isSpecialType"]:
                # Value should be a string
                if value_tf.value.upper() in ['T', 'F', 'TRUE', 'FALSE', 'Y', 'N', 'YES', 'NO']:
                    if value_tf.value.upper()[0] in ['T', 'Y']:
                        return_value = True
                    else:
                        return_value = False
                    valid = True

            if valid:
                attr_dict[radio_group.value] = (return_value, compare_group.value)
                value_tf.value = ''
                show_attributes(attribute_display_list)
                erase_btn.enabled = 1
            else:
                print "Invalid attribute value."

        else:
            print 'Invalid attr_type for AddAttribute.'

    def erase_btn_func():
        if attr_type == 'sort':
            del attr_list[:]
        elif attr_type == 'search':
            attr_dict.clear()

        show_attributes(attribute_display_list)

        erase_btn.enabled = 0

    def back_btn_func():
        SearchMenu.open_search_menu(win_attribute.x, win_attribute.y,
                                    db_dict, attr_dict, attr_list, settings)
        win_attribute.hide()

    # ========== Buttons ==========
    erase_btn.x = (win_width - button_width) / 2
    erase_btn.y = win_attribute.height - 70
    erase_btn.height = button_height
    erase_btn.width = button_width
    erase_btn.font = button_font
    erase_btn.action = erase_btn_func
    erase_btn.style = 'default'
    erase_btn.color = button_color
    erase_btn.just = 'right'
    if (attr_type == 'sort' and len(attr_list) == 0) or \
        (attr_type == 'search' and len(attr_dict) == 0):
        erase_btn.enabled = 0

    enter_btn.x = erase_btn.left - button_spacing - button_width
    enter_btn.y = erase_btn.top
    enter_btn.height = button_height
    enter_btn.width = button_width
    enter_btn.font = button_font
    enter_btn.action = enter_btn_func
    enter_btn.style = 'default'
    enter_btn.color = button_color
    enter_btn.just = 'right'
    enter_btn.enabled = 0

    back_btn.x = erase_btn.right + button_spacing
    back_btn.y = erase_btn.top
    back_btn.height = button_height
    back_btn.width = button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'

    # ========== Value Textfield ==========
    value_tf = TextField()
    value_tf.width = 200
    value_tf.x = (win_width - value_tf.width) / 2
    value_tf.y = enter_btn.top - 35
    value_tf.height = 25
    value_tf.font = std_tf_font

    # ========== Compare Radio Buttons ==========
    compare_group = RadioGroup(action=comp_selection_made)
    comp_button_list = []

    comp_button_width = 55
    comp_button_x = (win_attribute.width - 4*comp_button_width)/2

    for value in ['higher', 'exact', 'lower', 'not']:
        button = RadioButton(attribute)
        button.width = comp_button_width
        button.x = comp_button_x
        button.y = value_tf.top - value_tf.height - title_border
        button.group = compare_group
        button.value = value
        button.title = value.capitalize()

        comp_button_x += comp_button_width + 5

        comp_button_list.append(button)

    compare_group.value = 'higher'

    def show_attributes(display_list):

        # Remove old attribute labels from screen
        for message in display_list:
            view.remove(message)

        del display_list[:]

        # Display new search attributes on screen
        message_x = 10
        message_y = win_attribute.height - 150

        if attr_type == 'search':
            display_list.append(Label(text=("Search Attributes:"), font=title_tf_font, width=std_tf_width,
                                   height=std_tf_height, x=message_x, y=message_y, color=title_color))
            message_y += std_tf_height

            index = 0

            for key, search_value in attr_dict.iteritems():
                if index == 6:
                    message_x = back_btn.right + 10
                    message_y = win_attribute.height - 150

                msg_text = format_attr_name(key) + ": "
                if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']:
                    msg_text += str(search_value[0])
                elif type(search_value[0]) is int:
                    msg_text += search_value[1].capitalize() + ' ' + str(search_value[0])
                elif search_value[1] == 'not':
                    msg_text += search_value[1].capitalize() + ' "' + str(search_value[0]) + '"'
                else:
                    msg_text += '"' + str(search_value[0]) + '"'

                attr_label = Label(text=msg_text, font=std_tf_font, width=std_tf_width,
                                   height=std_tf_height, x=message_x, y=message_y, color=title_color)
                message_y += std_tf_height
                display_list.append(attr_label)
                index += 1

        # Display new sort attributes on screen
        elif attr_type == 'sort':
            display_list.append(Label(text=("Sort Attributes:"), font=title_tf_font, width=std_tf_width,
                                       height=std_tf_height, x=message_x, y=message_y, color=title_color))
            message_y += std_tf_height

            for index, sort_value in enumerate(attr_list):
                if index == 6:
                    message_x = back_btn.right + 10
                    message_y = win_attribute.height - 150

                attr_label = Label(text=(format_attr_name(sort_value)), font=std_tf_font, width=std_tf_width,
                                   height=std_tf_height, x=message_x, y=message_y, color=title_color)
                message_y += std_tf_height
                display_list.append(attr_label)

        for attribute_label in display_list:
            view.add(attribute_label)

    show_attributes(attribute_display_list)

    # ========== Add buttons to window ==========
    view.add(title)
    view.add(enter_btn)
    view.add(erase_btn)
    view.add(back_btn)

    # Shows only for getting attribute for search, not sort
    if attr_type == 'search':
        view.add(value_tf)

        for button in comp_button_list:
            view.add(button)

    for button in radio_button_list:
        view.add(button)

    win_attribute.add(view)
    view.become_target()
    win_attribute.show()
コード例 #20
0
ファイル: EditMenu.py プロジェクト: mcspen/FIFA
def open_edit_menu(window_x, window_y, db_dict, attr_dict=None, attr_list=None, settings=None):

    list_players = PlayerDB.PlayerDB()
    list_formations = FormationDB.FormationDB()
    list_teams = TeamDB.TeamDB()

    if settings['edit_subject'] == 'players':
        list_players.load(settings['file_name'], 'list')
    elif settings['edit_subject'] == 'formations':
        list_formations.load(settings['file_name'], 'list')
    elif settings['edit_subject'] == 'teams':
        list_teams.load(settings['file_name'])

    if attr_dict is None:
        attr_dict = {}

    if attr_list is None:
        attr_list = []

    if settings is None:
        settings = {
            'window': 'edit',
            'edit_type': 'add',
            'edit_mode': 'simple',
            'edit_subject': 'players',
            'sort_order': True,
            'messages': {
                'search': [],
                'sort': [],
                'results': []
            }
        }
    else:
        if 'window' not in settings:
            settings['window'] = 'edit'
        if 'edit_type' not in settings:
            settings['edit_type'] = 'add'
        if 'edit_mode' not in settings:
            settings['edit_mode'] = 'simple'
        if 'edit_subject' not in settings:
            settings['edit_subject'] = 'players'
        if 'sort_order' not in settings:
            settings['sort_order'] = True
        if 'messages' not in settings:
            settings['messages'] = {'search': [], 'sort': [], 'results': []}

    num_results = 20
    general_display = []
    simple_display = []
    advanced_display = []

    # ========== Window ==========
    win_edit = Window()
    win_edit.title = edit_win_title
    win_edit.auto_position = False
    win_edit.position = (window_x, window_y)
    win_edit.size = (win_width, win_height)
    win_edit.resizable = 0
    win_edit.name = edit_title + " Window"

    # ========== Window Image View ==========
    class FormationsWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = FormationsWindowImageView(size=win_edit.size)

    # ========== Title ==========
    title = Label(text=edit_title + ' File: ' + settings['file_name'])
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    general_display.append(title)

    # ========== Action Button Declarations ==========
    start_btn = Button("Start")
    back_btn = Button("Back")

    # ========== Mode Button Declarations ==========
    simple_btn = Button("Simple")
    advanced_btn = Button("Advanced")

    # ========== Tool Button Declarations ==========
    attribute_btn = Button("Add Search Attribute")
    sort_btn = Button("Add Sort Attribute")
    reset_btn = Button("Reset Results")

    # ========== Simple Field Declarations ==========
    rating_label = Label("Rating: ")
    rating_tf = TextField()
    name_label = Label("Name: ")
    name_tf = TextField()

    # ========== Action Button Functions ==========
    def start_btn_func():
        # Search for players based on attributes
        if settings['edit_subject'] == 'players':

            # Get the attributes to search with based on what mode is in use
            if simple_btn.enabled == 0:
                if len(name_tf.value) > 0:
                    search_dict = {'name_custom': (name_tf.value, 'exact')}
                else:
                    search_dict = {}
                if rating_tf.value.isdigit():
                    search_dict['rating'] = (int(rating_tf.value), 'exact')
            else:
                search_dict = attr_dict

            # Get players from database to add and search
            if settings['edit_type'] == 'add':

                db_players = db_dict['player_db'][1]

                if len(search_dict) == 0:
                    search_results = db_players
                else:
                    search_results = db_players.search(search_dict)
                    search_results = PlayerDB.PlayerDB(search_results)

            # Get players from list to edit or delete and search
            else:
                if len(search_dict) == 0:
                    search_results = list_players
                else:
                    search_results = list_players.search(search_dict)
                    search_results = PlayerDB.PlayerDB(search_results)

            # Sort players - if no attribute selected, use rating
            if len(attr_list) == 0:
                search_results.sort(['rating'], sort_order_radio_group.value)
            else:
                search_results.sort(attr_list, sort_order_radio_group.value)

            # Get attributes list and avoid duplicates
            attributes_list = []

            for attr in attr_list:
                if attributes_list.count(attr) == 0:
                    attributes_list.append(attr)

            for attr_key in attr_dict.iterkeys():
                if attributes_list.count(attr_key) == 0:
                    attributes_list.append(attr_key)

            display_players(search_results, attributes_list, (0, num_results))

        # Start button corresponds to formations
        elif settings['edit_subject'] == 'formations':

            # Get the attributes to search with based on what mode is in use
            if simple_btn.enabled == 0:
                if len(name_tf.value) > 0:
                    search_dict = {'name': (name_tf.value, 'exact')}
                else:
                    search_dict = {}
            else:
                search_dict = attr_dict

            # Get formations from database to add and search
            if settings['edit_type'] == 'add':

                db_formations = db_dict['formation_db'][1]

                if len(search_dict) == 0:
                    search_results = db_formations
                else:
                    search_results = db_formations.search(search_dict)
                    search_results = FormationDB.FormationDB(search_results)

            # Get formations from list to edit or delete and search
            else:
                if len(search_dict) == 0:
                    search_results = list_formations
                else:
                    search_results = list_formations.search(search_dict)
                    search_results = FormationDB.FormationDB(search_results)

            # Sort formations - if no attribute selected, use name
            if len(attr_list) == 0:
                search_results.sort(['name'], sort_order_radio_group.value)
            else:
                search_results.sort(attr_list, sort_order_radio_group.value)

            # Get attributes list and avoid duplicates
            attributes_list = []

            for attr in attr_list:
                if attributes_list.count(attr) == 0:
                    attributes_list.append(attr)

            for attr_key in attr_dict.iterkeys():
                if attributes_list.count(attr_key) == 0:
                    attributes_list.append(attr_key)

            display_formations(search_results, attributes_list, (0, num_results))

        # Start button corresponds to teams
        elif settings['edit_subject'] == 'teams':
            stuff = 0

        win_edit.become_target()

    def back_btn_func():
        # Clean up
        reset_btn_func()

        win_edit.hide()
        PickFile.open_pick_file_window(win_edit.x, win_edit.y, db_dict, settings)

    # ========== Search Type Button Functions ==========
    def simple_btn_func():
        simple_btn.enabled = 0
        advanced_btn.enabled = 1
        settings['edit_mode'] = 'simple'

        for display_item in advanced_display:
            view.remove(display_item)

        clean_results()

        for display_item in simple_display:
            view.add(display_item)

        name_tf.become_target()

    def advanced_btn_func():
        advanced_btn.enabled = 0
        simple_btn.enabled = 1
        settings['edit_mode'] = 'advanced'

        for display_item in simple_display:
            view.remove(display_item)

        clean_results()
        display_attributes()

        for display_item in advanced_display:
            view.add(display_item)

        win_edit.become_target()

    # ========== Tool Button Functions ==========
    def attribute_btn_func():
        # Delete results
        del settings['messages']['results'][:]

        attr_type = ''
        if settings['edit_subject'] == 'players':
            attr_type = 'player_search'
        elif settings['edit_subject'] == 'formations':
            attr_type = 'formation_search'
        elif settings['team_subject'] == 'teams':
            attr_type = 'player_search'
        else:
            print "Invalid edit_subject settings."

        # Open new window and close current window
        win_edit.hide()
        AddAttribute.open_attribute_window(win_edit.x, win_edit.y,
                                           db_dict, attr_dict, attr_list, attr_type, settings)

    def sort_btn_func():
        # Delete results
        del settings['messages']['results'][:]

        attr_type = ''
        if settings['edit_subject'] == 'players':
            attr_type = 'player_sort'
        elif settings['edit_subject'] == 'formations':
            attr_type = 'formation_sort'
        elif settings['team_subject'] == 'teams':
            attr_type = 'player_sort'
        else:
            print "Invalid edit_subject settings."

        # Open new window and close current window
        win_edit.hide()
        AddAttribute.open_attribute_window(win_edit.x, win_edit.y, db_dict,
                                           attr_dict, attr_list, attr_type, settings)

    def display_attributes():
        for search_item in settings['messages']['search']:
            view.add(search_item)
        for sort_item in settings['messages']['sort']:
            view.add(sort_item)

    def clean_results():
        # Remove messages off page
        for message in settings['messages']['search']:
            view.remove(message)
        for message in settings['messages']['sort']:
            view.remove(message)
        for message in settings['messages']['results']:
            view.remove(message)

        del settings['messages']['results'][:]

        win_edit.become_target()

    def reset_btn_func():
        # Remove messages off page
        for message in settings['messages']['search']:
            view.remove(message)
        for message in settings['messages']['sort']:
            view.remove(message)
        for message in settings['messages']['results']:
            view.remove(message)

        # Delete the attribute parameters for search and sort
        attr_dict.clear()
        del attr_list[:]
        del settings['messages']['results'][:]

        win_edit.become_target()

    def player_bio_btn_func(player):
        win_edit.become_target()
        PlayerBio.open_player_bio_window(win_edit.x, win_edit.y, player, win_edit,
                                         file_name=settings['file_name'], current_list=list_players)
        win_edit.hide()

    def formation_bio_btn_func(formation):
        win_edit.become_target()
        FormationBio.open_formation_bio_window(
                win_edit.x, win_edit.y, formation, win_edit, settings['file_name'], list_formations)
        win_edit.hide()

    def add_btn_func(list_item, btn):
        if settings['edit_subject'] == 'players':
            # Check if player is already on selected players list
            # Remove player from list
            player_data = list_players.search({'id': (list_item['id'], 'exact')})
            if len(player_data) > 0:
                # Remove
                list_players.db.remove(player_data[0])
                # Save
                list_players.sort(['rating'])
                list_players.save(settings['file_name'], 'list', True)

                # Switch button title
                btn.title = "+"

            # Add player to the list
            else:
                # Add
                list_players.db.append(list_item)
                # Save
                list_players.sort(['rating'])
                list_players.save(settings['file_name'], 'list', True)

                # Switch button title
                btn.title = "-"

        elif settings['edit_subject'] == 'formations':
            # Check if formation is already on selected formations list
            # Remove formation from list
            if list_item in list_formations.db:
                # Remove
                list_formations.db.remove(list_item)
                # Save
                list_formations.sort(['name'])
                list_formations.save(settings['file_name'], 'list', True)

                # Switch button title
                btn.title = "+"

            # Add formation to the list
            else:
                # Add
                list_formations.db.append(list_item)
                # Save
                list_formations.sort(['name'])
                list_formations.save(settings['file_name'], 'list', True)

                # Switch button title
                btn.title = "-"

        win_edit.become_target()

    def pos_btn_func(player, btn):
        # Open window to get position
        win_edit.hide()
        PickPosition.open_pick_position_window(win_edit.x, win_edit.y, player, list_players, settings, btn, win_edit)
        win_edit.become_target()

    # ========== Action Buttons ==========
    start_btn.x = (win_width - 2*small_button_width - small_button_spacing) / 2
    start_btn.y = title.bottom + small_button_top_spacing
    start_btn.height = small_button_height
    start_btn.width = small_button_width
    start_btn.font = small_button_font
    start_btn.action = start_btn_func
    start_btn.style = 'default'
    start_btn.color = small_button_color
    start_btn.just = 'right'
    general_display.append(start_btn)

    back_btn.x = start_btn.right + small_button_spacing
    back_btn.y = start_btn.top
    back_btn.height = small_button_height
    back_btn.width = small_button_width
    back_btn.font = small_button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = small_button_color
    back_btn.just = 'right'
    general_display.append(back_btn)

    # ========== Edit Type Radio Buttons ==========
    def get_edit_type_rg():
        settings['edit_type'] = edit_type_radio_group.value
        win_edit.become_target()

    edit_type_radio_group = RadioGroup(action=get_edit_type_rg)

    radio_btn_width = 125
    radio_btn_space = 5

    # Edit Type
    type_add_radio_btn = RadioButton()
    if settings['edit_subject'] == 'players':
        type_add_radio_btn.title = 'Add Players'
    elif settings['edit_subject'] == 'formations':
        type_add_radio_btn.title = 'Add Formations'
    elif settings['edit_subject'] == 'teams':
        type_add_radio_btn.title = 'Add Teams'
    type_add_radio_btn.width = radio_btn_width
    type_add_radio_btn.x = (win_edit.width - 2*radio_btn_width - radio_btn_space) / 2
    type_add_radio_btn.y = start_btn.bottom + small_button_top_spacing
    type_add_radio_btn.group = edit_type_radio_group
    type_add_radio_btn.value = 'add'
    general_display.append(type_add_radio_btn)

    type_edit_radio_btn = RadioButton()
    if settings['edit_subject'] == 'players':
        type_edit_radio_btn.title = 'Edit/Delete Players'
    elif settings['edit_subject'] == 'formations':
        type_edit_radio_btn.title = 'Edit/Delete Forms'
    elif settings['edit_subject'] == 'teams':
        type_edit_radio_btn.title = 'Edit/Delete Teams'
    type_edit_radio_btn.width = radio_btn_width
    type_edit_radio_btn.x = type_add_radio_btn.right + radio_btn_space
    type_edit_radio_btn.y = type_add_radio_btn.top
    type_edit_radio_btn.group = edit_type_radio_group
    type_edit_radio_btn.value = 'edit'
    general_display.append(type_edit_radio_btn)

    edit_type_radio_group.value = settings['edit_type']

    # ========== Mode Buttons ==========
    simple_btn.x = (win_width - 2*small_button_width - small_button_spacing) / 2
    simple_btn.y = type_add_radio_btn.bottom + small_button_top_spacing
    simple_btn.height = small_button_height
    simple_btn.width = small_button_width
    simple_btn.font = small_button_font
    simple_btn.action = simple_btn_func
    simple_btn.style = 'default'
    simple_btn.color = small_button_color
    simple_btn.just = 'right'
    if settings['edit_mode'] == 'simple':
        simple_btn.enabled = 0
    general_display.append(simple_btn)

    advanced_btn.x = simple_btn.right + small_button_spacing
    advanced_btn.y = simple_btn.top
    advanced_btn.height = small_button_height
    advanced_btn.width = small_button_width
    advanced_btn.font = small_button_font
    advanced_btn.action = advanced_btn_func
    advanced_btn.style = 'default'
    advanced_btn.color = small_button_color
    advanced_btn.just = 'right'
    if settings['edit_mode'] == 'advanced':
        advanced_btn.enabled = 0
    general_display.append(advanced_btn)

    # ========== Sort Order Radio Buttons ==========
    def get_attribute_sort_order_rg():
        settings['sort_order'] = sort_order_radio_group.value
        win_edit.become_target()

    sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg)

    asc_desc_radio_btn_width = 75
    asc_msg_width = 80
    radio_btn_space = 5

    asc_desc_rg_msg = Label(text="Sort Order:", font=std_tf_font, width=asc_msg_width, height=std_tf_height,
                            color=title_color)
    asc_desc_rg_msg.x = (win_edit.width - 2*asc_desc_radio_btn_width - radio_btn_space - asc_msg_width) / 2
    asc_desc_rg_msg.y = simple_btn.bottom + radio_btn_space
    general_display.append(asc_desc_rg_msg)

    descend_radio_btn = RadioButton("Descending")
    descend_radio_btn.width = asc_desc_radio_btn_width
    descend_radio_btn.x = asc_desc_rg_msg.right
    descend_radio_btn.y = asc_desc_rg_msg.top
    descend_radio_btn.group = sort_order_radio_group
    descend_radio_btn.value = True
    general_display.append(descend_radio_btn)

    ascend_radio_btn = RadioButton("Ascending")
    ascend_radio_btn.width = asc_desc_radio_btn_width
    ascend_radio_btn.x = descend_radio_btn.right + radio_btn_space
    ascend_radio_btn.y = descend_radio_btn.top
    ascend_radio_btn.group = sort_order_radio_group
    ascend_radio_btn.value = False
    general_display.append(ascend_radio_btn)

    sort_order_radio_group.value = settings['sort_order']

    # ========== Tool Buttons ==========
    attribute_btn.x = (win_width - 3*small_button_width - 2*small_button_spacing) / 2
    attribute_btn.y = asc_desc_rg_msg.bottom + 5
    attribute_btn.height = small_button_height
    attribute_btn.width = small_button_width
    attribute_btn.font = small_button_font
    attribute_btn.action = attribute_btn_func
    attribute_btn.style = 'default'
    attribute_btn.color = small_button_color
    attribute_btn.just = 'right'
    advanced_display.append(attribute_btn)

    sort_btn.x = attribute_btn.right + small_button_spacing
    sort_btn.y = attribute_btn.top
    sort_btn.height = small_button_height
    sort_btn.width = small_button_width
    sort_btn.font = small_button_font
    sort_btn.action = sort_btn_func
    sort_btn.style = 'default'
    sort_btn.color = small_button_color
    sort_btn.just = 'right'
    advanced_display.append(sort_btn)

    reset_btn.x = sort_btn.right + small_button_spacing
    reset_btn.y = attribute_btn.top
    reset_btn.height = small_button_height
    reset_btn.width = small_button_width
    reset_btn.font = small_button_font
    reset_btn.action = reset_btn_func
    reset_btn.style = 'default'
    reset_btn.color = small_button_color
    reset_btn.just = 'right'
    advanced_display.append(reset_btn)

    # ========== Simple Fields ==========
    label_width = 50
    rating_tf_width = 30
    field_spacing = 20

    rating_label.font = std_tf_font
    rating_label.width = label_width
    rating_label.height = std_tf_height
    rating_label.x = (win_edit.width - 2*label_width - std_tf_width - rating_tf_width - field_spacing) / 2
    rating_label.y = asc_desc_rg_msg.bottom + 5
    rating_label.color = title_color
    if settings['edit_subject'] != 'formations':
        simple_display.append(rating_label)

    rating_tf.font = std_tf_font
    rating_tf.width = rating_tf_width
    rating_tf.height = 25
    rating_tf.x = rating_label.right
    rating_tf.y = rating_label.top
    if settings['edit_subject'] != 'formations':
        simple_display.append(rating_tf)

    name_label.font = std_tf_font
    name_label.width = label_width
    name_label.height = std_tf_height
    if settings['edit_subject'] != 'formations':
        name_label.x = rating_tf.right + field_spacing
    else:
        name_label.x = (win_edit.width - label_width - std_tf_width) / 2
    name_label.y = rating_label.top
    name_label.color = title_color
    simple_display.append(name_label)

    name_tf.font = std_tf_font
    name_tf.width = std_tf_width
    name_tf.height = 25
    name_tf.x = name_label.right
    name_tf.y = rating_label.top
    simple_display.append(name_tf)

    # ========== Messages ==========
    lowest_msg_l = start_btn.top
    lowest_msg_r = start_btn.top

    attr_msg_offset = 25

    # Attribute Messages
    del settings['messages']['search'][:]
    del settings['messages']['sort'][:]

    if len(attr_dict) > 0:
        settings['messages']['search'].append(Label(text="Search Attributes:", font=title_tf_font, width=std_tf_width,
                                                    height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l,
                                                    color=title_color))
        lowest_msg_l += std_tf_height

        for key, value in attr_dict.iteritems():
            msg_text = format_attr_name(key) + ": "
            if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']:
                msg_text += str(value[0])
            elif type(value[0]) is int:
                msg_text += value[1].capitalize() + ' ' + str(value[0])
            elif value[1] == 'not':
                msg_text += value[1].capitalize() + ' "' + str(value[0]) + '"'
            else:
                msg_text += '"' + str(value[0]) + '"'

            attr_label = Label(text=msg_text, font=std_tf_font, width=std_tf_width,
                               height=std_tf_height, x=attr_msg_offset, y=lowest_msg_l, color=title_color)
            lowest_msg_l += std_tf_height
            settings['messages']['search'].append(attr_label)

    if len(attr_list) > 0:
        settings['messages']['sort'].append(Label(text="Sort Attributes:", font=title_tf_font, width=std_tf_width,
                                                  height=std_tf_height, x=advanced_btn.right + 3*attr_msg_offset,
                                                  y=lowest_msg_r, color=title_color))
        lowest_msg_r += std_tf_height

        for value in attr_list:
            attr_label = Label(text=(format_attr_name(value)), font=std_tf_font, width=std_tf_width,
                               height=std_tf_height, x=advanced_btn.right + 3*attr_msg_offset, y=lowest_msg_r,
                               color=title_color)
            lowest_msg_r += std_tf_height
            settings['messages']['sort'].append(attr_label)

    # ========== Previous, Add to List, Next Buttons ==========
    previous_btn = Button("<<< Previous %d" % num_results)
    add_to_list_btn = Button()
    next_btn = Button("Next %d >>>" % num_results)
    total_num_results_label = Label()
    pages_label = Label()

    def add_to_list_btn_func(input_list, func_type):
        item_list = copy.deepcopy(input_list)

        if settings['edit_subject'] == 'players':
            if func_type == 'add all':
                added_players = []
                # Add current results to player list
                for player in item_list:
                    if list_players.db.count(player) == 0:
                        list_players.db.append(player)
                        added_players.append(player)

                # Sort
                list_players.sort(['rating'])
                # Save
                list_players.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Players"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select')

                # Keep track of just added players
                settings['messages']['players_changed'] = added_players

            elif func_type == 'remove all':
                removed_players = []
                # Remove current results from player list
                for player in item_list:
                    if list_players.db.count(player) > 0:
                        list_players.db.remove(player)
                        removed_players.append(player)

                # Sort
                list_players.sort(['rating'])
                # Save
                list_players.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Players"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select')

                # Keep track of just removed players
                settings['messages']['players_changed'] = removed_players

            elif func_type == 'add select':
                # Add select players back to player list
                for player in settings['messages']['players_changed']:
                    if list_players.db.count(player) == 0:
                        list_players.db.append(player)

                # Sort
                list_players.sort(['rating'])
                # Save
                list_players.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Players"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select')

            elif func_type == 'remove select':
                # Remove select players from player list
                for player in settings['messages']['players_changed']:
                    if list_players.db.count(player) > 0:
                        list_players.db.remove(player)

                # Sort
                list_players.sort(['rating'])
                # Save
                list_players.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Players"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select')

        elif settings['edit_subject'] == 'formations':
            if func_type == 'add all':
                added_formations = []
                # Add current results to formation list
                for formation in item_list:
                    if list_formations.db.count(formation) == 0:
                        list_formations.db.append(formation)
                        added_formations.append(formation)

                # Sort
                list_formations.sort(['name'])
                # Save
                list_formations.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Forms"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select')

                # Keep track of just added formations
                settings['messages']['formations_changed'] = added_formations

            elif func_type == 'remove all':
                removed_formations = []
                # Remove current results from formation list
                for formation in item_list:
                    if formation in list_formations.db:
                        list_formations.db.remove(formation)
                        removed_formations.append(formation)

                # Sort
                list_formations.sort(['name'])
                # Save
                list_formations.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Forms"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select')

                # Keep track of just removed formations
                settings['messages']['formations_changed'] = removed_formations

            elif func_type == 'add select':
                # Add select formations back to formation list
                for formation in settings['messages']['formations_changed']:
                    if list_formations.db.count(formation) == 0:
                        list_formations.db.append(formation)

                # Sort
                list_formations.sort(['name'])
                # Save
                list_formations.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Remove Added Forms"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'remove select')

            elif func_type == 'remove select':
                # Remove select formations from formation list
                for formation in settings['messages']['formations_changed']:
                    if list_formations.db.count(formation) > 0:
                        list_formations.db.remove(formation)

                # Sort
                list_formations.sort(['name'])
                # Save
                list_formations.save(settings['file_name'], 'list', True)

                # Change button title and action
                add_to_list_btn.title = "Add Removed Forms"
                add_to_list_btn.action = (add_to_list_btn_func, item_list, 'add select')

        del item_list
        win_edit.become_target()

    def previous_btn_func(display_db=None, attributes=None, index_range=None):
        if display_db is not None:
            # display previous results
            if settings['edit_subject'] == 'players':
                display_players(display_db, attributes, index_range)
            elif settings['edit_subject'] == 'formations':
                display_formations(display_db, attributes, index_range)
            #elif settings['edit_subject'] == 'teams':
                #display_teams(display_db, attributes, index_range)
        win_edit.become_target()

    def next_btn_func(display_db=None, attributes=None, index_range=None):
        if display_db is not None:
            # display next results
            if settings['edit_subject'] == 'players':
                display_players(display_db, attributes, index_range)
            elif settings['edit_subject'] == 'formations':
                display_formations(display_db, attributes, index_range)
            # elif settings['edit_subject'] == 'teams':
                # display_teams(display_db, attributes, index_range)
        win_edit.become_target()

    add_to_list_btn.x = attribute_btn.right + small_button_spacing
    add_to_list_btn.y = attribute_btn.bottom + 5
    add_to_list_btn.height = tiny_button_height
    add_to_list_btn.width = small_button_width
    add_to_list_btn.font = small_button_font
    add_to_list_btn.style = 'default'
    add_to_list_btn.color = small_button_color
    add_to_list_btn.just = 'right'

    previous_btn.height = tiny_button_height
    previous_btn.width = small_button_width
    previous_btn.x = add_to_list_btn.left - previous_btn.width - small_button_spacing
    previous_btn.y = add_to_list_btn.top
    previous_btn.font = small_button_font
    previous_btn.action = previous_btn_func
    previous_btn.style = 'default'
    previous_btn.color = small_button_color
    previous_btn.just = 'right'

    next_btn.height = tiny_button_height
    next_btn.width = small_button_width
    next_btn.x = add_to_list_btn.right + small_button_spacing
    next_btn.y = add_to_list_btn.top
    next_btn.font = small_button_font
    next_btn.action = next_btn_func
    next_btn.style = 'default'
    next_btn.color = small_button_color
    next_btn.just = 'right'

    total_num_results_label.font = std_tf_font
    total_num_results_label.width = 100
    total_num_results_label.height = std_tf_height
    total_num_results_label.x = previous_btn.left + - 100 - 10
    total_num_results_label.y = add_to_list_btn.top
    total_num_results_label.color = title_color
    total_num_results_label.just = 'right'

    pages_label.font = std_tf_font
    pages_label.width = 125
    pages_label.height = std_tf_height
    pages_label.x = next_btn.right + 10
    pages_label.y = add_to_list_btn.top
    pages_label.color = title_color
    pages_label.just = 'left'

    # ========== Display players from search ==========
    def display_players(display_db, attributes, index_range):
        # Remove old messages off page
        for message in settings['messages']['results']:
            view.remove(message)
        del settings['messages']['results'][:]

        # Add navigation buttons to page
        if settings['edit_type'] == 'add':
            add_to_list_btn.title = 'Add All Players'
            add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'add all')
        elif settings['edit_type'] == 'edit':
            add_to_list_btn.title = 'Remove All Players'
            add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'remove all')
        else:
            print "Invalid edit type."

        previous_range = (index_range[0]-num_results, index_range[0])
        previous_btn.action = (previous_btn_func, display_db, attributes, previous_range)

        next_range = (index_range[1], index_range[1]+num_results)
        next_btn.action = (next_btn_func, display_db, attributes, next_range)

        total_num_results_label.text = str(len(display_db.db)) + " Players"
        pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results),
                                              math.ceil(len(display_db.db) / float(num_results)))

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(display_db.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        settings['messages']['results'].append(add_to_list_btn)
        settings['messages']['results'].append(previous_btn)
        settings['messages']['results'].append(next_btn)
        settings['messages']['results'].append(total_num_results_label)
        settings['messages']['results'].append(pages_label)

        # Print out labels
        labels = player_info_labels(attributes)
        stat_index = 1
        spacing_list = [25, 125, 40, 40, 65, 115, 115, 115, 40]
        left_border = (win_width - sum(spacing_list[:-1]) - (len(labels) - len(spacing_list) + 2) * spacing_list[-1])/2
        msg_x = left_border + spacing_list[0]
        msg_y = add_to_list_btn.bottom + 5

        for info_label in labels:
            player_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5,
                                 height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
            settings['messages']['results'].append(player_label)
            msg_x += spacing_list[stat_index]

            if stat_index < len(spacing_list)-1:
                stat_index += 1

        msg_y += std_tf_height + 5

        # Print out players
        for idx, player in enumerate(display_db.db[index_range[0]:index_range[1]]):
            msg_x = left_border
            player_stats = player_info(player, attributes)
            stat_index = 0

            player_data = list_players.search({'id': (player['id'], 'exact')})
            if len(player_data) > 0:
                add_btn_text = '-'
                temp_player = player_data[0]
            else:
                add_btn_text = '+'
                temp_player = player
            add_btn = Button(title=add_btn_text, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y)
            add_btn.action = (add_btn_func, temp_player, add_btn)
            settings['messages']['results'].append(add_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            # Check for names that are too long
            name = player_stats[0]
            if len(name) > 20:
                name = player['lastName']

            bio_btn = Button(title=name, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y,
                             action=(player_bio_btn_func, temp_player))
            settings['messages']['results'].append(bio_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for player_stat in player_stats[1:]:
                player_label = Label(text=player_stat, font=small_button_font, width=spacing_list[stat_index]-5,
                                     height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
                settings['messages']['results'].append(player_label)

                # Save values for position edit button
                if stat_index == 3:
                    edit_x = msg_x
                    edit_y = msg_y

                msg_x += spacing_list[stat_index]
                if stat_index < len(spacing_list) - 1:
                    stat_index += 1

            if settings['edit_type'] == 'edit':
                pos_btn = Button(title=player_stats[2], width=28, height=15, x=edit_x, y=edit_y)
                pos_btn.action = (pos_btn_func, player, pos_btn)
                settings['messages']['results'].append(pos_btn)

            msg_y += std_tf_height

        for results_msg in settings['messages']['results']:
            view.add(results_msg)

    # ========== Display formations from search ==========
    def display_formations(display_db, attributes, index_range):
        # Remove old messages off page
        for message in settings['messages']['results']:
            view.remove(message)
        del settings['messages']['results'][:]

        # Add navigation buttons to page
        if settings['edit_type'] == 'add':
            add_to_list_btn.title = 'Add All Formations'
            add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'add all')
        elif settings['edit_type'] == 'edit':
            add_to_list_btn.title = 'Remove All Formations'
            add_to_list_btn.action = (add_to_list_btn_func, display_db.db, 'remove all')
        else:
            print "Invalid edit type."

        previous_range = (index_range[0]-num_results, index_range[0])
        previous_btn.action = (previous_btn_func, display_db, attributes, previous_range)

        next_range = (index_range[1], index_range[1]+num_results)
        next_btn.action = (next_btn_func, display_db, attributes, next_range)

        total_num_results_label.text = str(len(display_db.db)) + " Formations"
        pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results),
                                              math.ceil(len(display_db.db)/float(num_results)))

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(display_db.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        settings['messages']['results'].append(add_to_list_btn)
        settings['messages']['results'].append(previous_btn)
        settings['messages']['results'].append(next_btn)
        settings['messages']['results'].append(total_num_results_label)
        settings['messages']['results'].append(pages_label)

        # Print out labels
        labels = formation_info_labels()
        stat_index = 1
        spacing_list = [25, 100, 100, 55, 55, 55, 55, 140, 160]
        left_border = (win_edit.width - sum(spacing_list))/2
        msg_x = left_border + spacing_list[0]
        msg_y = add_to_list_btn.bottom + 5

        for info_label in labels:
            formation_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5,
                                    height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
            settings['messages']['results'].append(formation_label)
            msg_x += spacing_list[stat_index]

            if stat_index < len(spacing_list)-1:
                stat_index += 1

        msg_y += std_tf_height + 5

        # Print out formations
        for idx, formation in enumerate(display_db.db[index_range[0]:index_range[1]]):
            msg_x = left_border
            formation_stats = formation_info(formation)
            stat_index = 0

            if formation in list_formations.db:
                add_btn_text = '-'
            else:
                add_btn_text = '+'

            add_btn = Button(title=add_btn_text, width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y)
            add_btn.action = (add_btn_func, formation, add_btn)
            settings['messages']['results'].append(add_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            bio_btn = Button(title=formation['name'], width=spacing_list[stat_index]-5, height=15, x=msg_x, y=msg_y,
                             action=(formation_bio_btn_func, formation))
            settings['messages']['results'].append(bio_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for formation_stat in formation_stats[1:]:
                formation_label = Label(text=formation_stat, font=small_button_font, width=spacing_list[stat_index]-5,
                                        height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
                settings['messages']['results'].append(formation_label)

                msg_x += spacing_list[stat_index]
                if stat_index < len(spacing_list) - 1:
                    stat_index += 1

            msg_y += std_tf_height

        for results_msg in settings['messages']['results']:
            view.add(results_msg)

    # ========== Add components to view and add view to window ==========
    for item in general_display:
        view.add(item)

    if settings['edit_mode'] == 'simple':
        for item in simple_display:
            view.add(item)
    elif settings['edit_mode'] == 'advanced':
        for item in advanced_display:
            view.add(item)
        display_attributes()

    for msg in settings['messages']['results']:
        view.add(msg)

    win_edit.add(view)
    view.become_target()
    win_edit.show()
コード例 #21
0
ファイル: CreateList.py プロジェクト: mcspen/FIFA
def open_create_list_window(window_x, window_y, db_dict, settings):

    message_text = 'Select list type.'
    create_list_settings = dict()
    create_list_settings['results'] = []
    create_list_settings['process_step'] = 'list type'
    num_results = 5

    # ========== Window ==========
    win_create_list = Window()
    win_create_list.title = create_list_win_title
    win_create_list.auto_position = False
    win_create_list.position = (window_x+100, window_y+100)
    win_create_list.size = (win_width-100, win_height-200)
    win_create_list.resizable = 0
    win_create_list.name = create_list_title + " Window"
    win_create_list.show()

    # ========== Window Image View ==========
    class StartWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = StartWindowImageView(size=win_create_list.size)

    # ========== Title ==========
    title = Label(text=create_list_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_create_list.width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'

    # ========== Message Label ==========
    message = Label(font=title_font_3, width=win_create_list.width - 50, height=title_height,
                    x=25, y=title.bottom + top_border, color=title_color, just='center')
    message.text = message_text

    # ========== Button Declarations ==========
    enter_btn = Button("Enter")
    undo_btn = Button("Undo Add")
    back_btn = Button("Back")

    player_list_btn = Button("Player")
    formation_list_btn = Button("Formation")
    team_list_btn = Button("Team")

    # ========== Results Navigation Item Declarations ==========
    previous_btn = Button("<<< Previous %d" % num_results)
    next_btn = Button("Next %d >>>" % num_results)
    total_num_results_label = Label()
    pages_label = Label()

    # ========== Button Functions ==========
    def enter_btn_func():
        # Get file name and save
        if create_list_settings['process_step'] == 'file name':

            # Get file name and file prefix
            file_name = value_tf.value
            file_prefix = get_file_prefix('current_' + create_list_settings['list_type'] + '_list')

            if len(file_name) > 0:

                if not isfile('JSONs/' + file_prefix + file_name + '.json'):

                    # Create list object, set message, and set process step
                    if create_list_settings['list_type'] == 'player':
                        new_list = PlayerDB()
                        message.text = "Enter player rating/name or just name."
                        create_list_settings['process_step'] = 'get player'

                    elif create_list_settings['list_type'] == 'formation':
                        new_list = FormationDB()
                        message.text = "Enter part or full formation name, or nothing for full list."
                        create_list_settings['process_step'] = 'get formation'

                    elif create_list_settings['list_type'] == 'team':
                        new_list = TeamDB()
                        message.text = "Blank team list created. Add teams from Search menu."
                        create_list_settings['process_step'] = 'get team'
                        back_btn.title = "Done"
                        enter_btn.enabled = 0

                    else:
                        new_list = PlayerDB()
                        print "Invalid list type."

                    # Assign file name and file object
                    create_list_settings['list'] = new_list
                    create_list_settings['file_name'] = file_name

                    # Clear box content
                    value_tf.value = ''

                else:
                    message.text = "A file with that name already exists."

            else:
                message.text = "File name must be at least 1 character."

        # Get player to add to list
        elif create_list_settings['process_step'] == 'get player':
            # Get input
            player_input = value_tf.value

            # Remove result messages off page
            for result_message in create_list_settings['results']:
                view.remove(result_message)

            if len(player_input) > 0:
                search_dict = {}

                # Check for rating
                if player_input.split(' ')[0].isdigit():
                    # Check if there is a name and rating
                    if len(player_input.split(' ')) > 1:
                        search_dict['rating'] = (int(player_input.split(' ')[0]), 'exact')

                        # Get name
                        search_dict['name_custom'] = (player_input.split(' ', 1)[1], 'exact')

                    else:
                        message.text = "Invalid. Ex: '99 Superman'  or 'Superman'."

                # No rating, just name (or invalid)
                else:
                    search_dict['name_custom'] = (player_input, 'exact')

                # Valid input
                if len(search_dict) > 0:
                    # Search for players
                    results = PlayerDB(db_dict['player_db'][1].search(search_dict))
                    results.sort(['rating'])

                    # No matching players found
                    if len(results.db) == 0:
                        message.text = "Unable to find player. Try again."

                    # If only one player in results, add player.
                    elif len(results.db) == 1:
                        add_player_btn_func(results.db[0])

                    else:
                        message.text = "Multiple players found. Pick correct one."
                        display_players(results, [], (0, num_results))

            else:
                message.text = "Invalid. Ex: '99 Superman' or 'Superman'."

        # Get formation to add to list
        elif create_list_settings['process_step'] == 'get formation':
            # Get input
            formation_input = value_tf.value

            # Remove result messages off page
            for result_message in create_list_settings['results']:
                view.remove(result_message)

            search_dict = {'name': (formation_input, 'exact')}

            # Search for formations
            results = FormationDB(db_dict['formation_db'][1].search(search_dict))
            # Remove formations already on list
            for formation in create_list_settings['list'].db:
                if formation in results.db:
                    results.db.remove(formation)
            results.sort(['name'])

            # No matching formations found
            if len(results.db) == 0:
                message.text = "Unable to find formation. Try again."

            # If only one formation in results, add formation.
            elif len(results.db) == 1:
                add_formation_btn_func(results.db[0])

            else:
                message.text = "Multiple formations found. Pick correct one."
                display_formations(results, [], (0, num_results))

        # Get team to add to list
        elif create_list_settings['process_step'] == 'get team':
            stuff = 0

        # Invalid process step
        else:
            print "Create file process step is invalid."

        value_tf.become_target()

    def undo_btn_func():
        # Remove last player added and save
        if create_list_settings['process_step'] == 'get player':
            if len(create_list_settings['list'].db) > 0:
                player = create_list_settings['list'].db.pop(-1)
                create_list_settings['list'].save(create_list_settings['file_name'], 'list', True)

                common_name = ascii_text(player['commonName'])
                player_name = ascii_text(player['firstName']) + ' ' + ascii_text(player['lastName'])
                if len(common_name) > 0:
                    player_name = common_name + " (" + player_name + ")"

                message.text = "Removed %s!" % player_name

        # Remove last formation added and save
        elif create_list_settings['process_step'] == 'get formation':
            if len(create_list_settings['list'].db) > 0:
                formation = create_list_settings['list'].db.pop(-1)
                create_list_settings['list'].save(create_list_settings['file_name'], 'list', True)

                message.text = "Removed %s!" % formation['name']

        # Disable undo if no items left
        if len(create_list_settings['list'].db) == 0:
            undo_btn.enabled = 0

    def back_btn_func():
        # Sort and save player list before exiting
        if create_list_settings['process_step'] == 'get player':
            create_list_settings['list'].sort(['rating'])
            create_list_settings['list'].save(create_list_settings['file_name'], 'list', True)

        # Sort and save formation list before exiting
        elif create_list_settings['process_step'] == 'get formation':
            create_list_settings['list'].sort(['name'])
            create_list_settings['list'].save(create_list_settings['file_name'], 'list', True)

        elif create_list_settings['process_step'] == 'get team':
            create_list_settings['list'].sort(['rating'])
            create_list_settings['list'].save(create_list_settings['file_name'], True)

        FilesMenu.open_files_menu(window_x, window_y, db_dict, settings)
        win_create_list.hide()

    def list_type_func(list_type):
        # Remove list type buttons
        view.remove(player_list_btn)
        view.remove(formation_list_btn)
        view.remove(team_list_btn)

        # Add textfield, enabled enter button, and change message
        view.add(value_tf)
        enter_btn.enabled = 1
        message.text = "Enter file name."
        create_list_settings['list_type'] = list_type

        # Set list type
        create_list_settings['process_step'] = 'file name'
        value_tf.become_target()

    # ========== Action Buttons ==========
    enter_btn.x = (win_create_list.width - 3*button_width - 2*button_spacing) / 2
    enter_btn.y = win_create_list.height - button_height - 40
    enter_btn.height = button_height
    enter_btn.width = button_width
    enter_btn.font = button_font
    enter_btn.action = enter_btn_func
    enter_btn.style = 'default'
    enter_btn.color = button_color
    enter_btn.just = 'right'
    enter_btn.enabled = 0

    undo_btn.x = enter_btn.right + button_spacing
    undo_btn.y = enter_btn.top
    undo_btn.height = button_height
    undo_btn.width = button_width
    undo_btn.font = button_font
    undo_btn.action = undo_btn_func
    undo_btn.style = 'default'
    undo_btn.color = button_color
    undo_btn.just = 'right'
    undo_btn.enabled = 0

    back_btn.x = undo_btn.right + button_spacing
    back_btn.y = enter_btn.top
    back_btn.height = button_height
    back_btn.width = button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'

    # ========== List Type Buttons ==========
    player_list_btn.x = (win_create_list.width - 3*button_width - 2*button_spacing) / 2
    player_list_btn.y = message.bottom + top_border
    player_list_btn.height = button_height
    player_list_btn.width = button_width
    player_list_btn.font = button_font
    player_list_btn.action = (list_type_func, 'player')
    player_list_btn.style = 'default'
    player_list_btn.color = button_color
    player_list_btn.just = 'right'

    formation_list_btn.x = player_list_btn.right + button_spacing
    formation_list_btn.y = player_list_btn.top
    formation_list_btn.height = button_height
    formation_list_btn.width = button_width
    formation_list_btn.font = button_font
    formation_list_btn.action = (list_type_func, 'formation')
    formation_list_btn.style = 'default'
    formation_list_btn.color = button_color
    formation_list_btn.just = 'right'

    team_list_btn.x = formation_list_btn.right + button_spacing
    team_list_btn.y = player_list_btn.top
    team_list_btn.height = button_height
    team_list_btn.width = button_width
    team_list_btn.font = button_font
    team_list_btn.action = (list_type_func, 'team')
    team_list_btn.style = 'default'
    team_list_btn.color = button_color
    team_list_btn.just = 'right'

    # ========== Value Textfield ==========
    value_tf = TextField()
    value_tf.width = 200
    value_tf.x = (win_create_list.width - value_tf.width) / 2
    value_tf.y = message.bottom + top_border
    value_tf.height = 25
    value_tf.font = std_tf_font

    # ========== Players navigation functions ==========
    def previous_btn_func(display_db=None, attributes=None, index_range=None):
        if display_db is not None:
            # display previous results
            if create_list_settings['process_step'] == 'get player':
                display_players(display_db, attributes, index_range)
            elif create_list_settings['process_step'] == 'get formation':
                display_formations(display_db, attributes, index_range)
        win_create_list.become_target()

    def next_btn_func(display_db=None, attributes=None, index_range=None):
        if display_db is not None:
            # display next results
            if create_list_settings['process_step'] == 'get player':
                display_players(display_db, attributes, index_range)
            elif create_list_settings['process_step'] == 'get formation':
                display_formations(display_db, attributes, index_range)
        win_create_list.become_target()

    def add_player_btn_func(player):
        # Check for duplicates
        if create_list_settings['list'].db.count(player) == 0:
            # Add player and save
            create_list_settings['list'].db.append(player)
            create_list_settings['list'].save(create_list_settings['file_name'], 'list', True)

            # Remove result messages off page
            for result_message in create_list_settings['results']:
                view.remove(result_message)

            common_name = ascii_text(player['commonName'])
            player_name = ascii_text(player['firstName']) + ' ' + ascii_text(player['lastName'])
            if len(common_name) > 0:
                player_name = common_name + " (" + player_name + ")"

            # Reset page
            value_tf.value = ''
            message.text = "Added %s!" % player_name
            back_btn.title = "Done"
            undo_btn.enabled = 1
            value_tf.become_target()

        # Duplicate player, don't add
        else:
            message.text = "Player already on list."
            win_create_list.become_target()

    def add_formation_btn_func(formation):
        # Check for duplicates
        if create_list_settings['list'].db.count(formation) == 0:
            # Add formation and save
            create_list_settings['list'].db.append(formation)
            create_list_settings['list'].save(create_list_settings['file_name'], 'list', True)

            # Remove result messages off page
            for result_message in create_list_settings['results']:
                view.remove(result_message)

            # Reset page
            value_tf.value = ''
            message.text = "Added %s!" % formation['name']
            back_btn.title = "Done"
            undo_btn.enabled = 1
            value_tf.become_target()

        # Duplicate formation, don't add
        else:
            message.text = "Formation already on list."
            win_create_list.become_target()

    # ========== Display Players Buttons ==========
    previous_btn.height = tiny_button_height
    previous_btn.width = small_button_width
    previous_btn.x = (win_create_list.width - 2*small_button_width - small_button_spacing) / 2
    previous_btn.y = value_tf.bottom + top_border
    previous_btn.font = small_button_font
    previous_btn.action = previous_btn_func
    previous_btn.style = 'default'
    previous_btn.color = small_button_color
    previous_btn.just = 'right'

    next_btn.height = tiny_button_height
    next_btn.width = small_button_width
    next_btn.x = previous_btn.right + small_button_spacing
    next_btn.y = previous_btn.top
    next_btn.font = small_button_font
    next_btn.action = next_btn_func
    next_btn.style = 'default'
    next_btn.color = small_button_color
    next_btn.just = 'right'

    total_num_results_label.font = std_tf_font
    total_num_results_label.width = 100
    total_num_results_label.height = std_tf_height
    total_num_results_label.x = previous_btn.left + - 100 - 10
    total_num_results_label.y = previous_btn.top
    total_num_results_label.color = title_color
    total_num_results_label.just = 'right'

    pages_label.font = std_tf_font
    pages_label.width = 125
    pages_label.height = std_tf_height
    pages_label.x = next_btn.right + 10
    pages_label.y = previous_btn.top
    pages_label.color = title_color
    pages_label.just = 'left'

    # ========== Display info from search ==========
    def display_players(results_list, attributes, index_range):
        # Remove old messages off page
        for result_message in create_list_settings['results']:
            view.remove(result_message)
        del create_list_settings['results'][:]

        # Add navigation buttons to page
        previous_range = (index_range[0]-num_results, index_range[0])
        previous_btn.action = (previous_btn_func, results_list, attributes, previous_range)

        next_range = (index_range[1], index_range[1]+num_results)
        next_btn.action = (next_btn_func, results_list, attributes, next_range)

        total_num_results_label.text = str(len(results_list.db)) + " Players"
        pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results),
                                              math.ceil(len(results_list.db)/float(num_results)))

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(results_list.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        create_list_settings['results'].append(previous_btn)
        create_list_settings['results'].append(next_btn)
        create_list_settings['results'].append(total_num_results_label)
        create_list_settings['results'].append(pages_label)

        # Print out labels
        labels = [''] + player_info_labels(attributes)
        stat_index = 0
        add_btn_width = 30
        add_btn_space = add_btn_width + 10
        spacing_list = [add_btn_space, 125, 40, 40, 65, 115, 115, 115]
        left_border = (win_create_list.width - sum(spacing_list)) / 2
        msg_x = left_border
        msg_y = previous_btn.bottom + 5

        for info_label in labels:
            player_label = Label(text=info_label, font=std_tf_font_bold, width=spacing_list[stat_index]-5,
                                 height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
            create_list_settings['results'].append(player_label)
            msg_x += spacing_list[stat_index]
            stat_index += 1

        msg_y += std_tf_height + 5

        # Print out players
        for idx, player in enumerate(results_list.db[index_range[0]:index_range[1]]):
            msg_x = left_border
            player_stats = player_info(player, attributes)
            stat_index = 0

            add_btn = Button("Add", width=add_btn_width, height=15, x=msg_x, y=msg_y,
                             action=(add_player_btn_func, player))
            create_list_settings['results'].append(add_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for player_stat in player_stats:
                player_label = Label(text=player_stat, font=small_button_font, width=win_width-(2*left_border),
                                     height=std_tf_height, x=msg_x, y=msg_y, color=title_color)

                create_list_settings['results'].append(player_label)
                msg_x += spacing_list[stat_index]
                stat_index += 1

            msg_y += std_tf_height

        for results_msg in create_list_settings['results']:
            view.add(results_msg)

    def display_formations(results_list, attributes, index_range):
        # Remove old messages off page
        for result_message in create_list_settings['results']:
            view.remove(result_message)
        del create_list_settings['results'][:]

        # Add navigation buttons to page
        previous_range = (index_range[0]-num_results, index_range[0])
        previous_btn.action = (previous_btn_func, results_list, attributes, previous_range)

        next_range = (index_range[1], index_range[1]+num_results)
        next_btn.action = (next_btn_func, results_list, attributes, next_range)

        total_num_results_label.text = str(len(results_list.db)) + " Formations"
        pages_label.text = "Page %d of %d" % (int(index_range[1]/num_results),
                                              math.ceil(len(results_list.db)/float(num_results)))

        if index_range[0] > 0:
            previous_btn.enabled = 1
        else:
            previous_btn.enabled = 0
        if index_range[1] <= len(results_list.db) - 1:
            next_btn.enabled = 1
        else:
            next_btn.enabled = 0

        create_list_settings['results'].append(previous_btn)
        create_list_settings['results'].append(next_btn)
        create_list_settings['results'].append(total_num_results_label)
        create_list_settings['results'].append(pages_label)

        # Print out labels
        labels = [''] + formation_info_labels()[:-2]
        stat_index = 0
        add_btn_width = 30
        add_btn_space = add_btn_width + 10
        spacing_list = [add_btn_space, 100, 100, 55, 55, 55, 55]
        left_border = (win_create_list.width - sum(spacing_list)) / 2
        msg_x = left_border
        msg_y = previous_btn.bottom + 5

        for info_label in labels:
            player_label = Label(text=info_label, font=std_tf_font_bold, width=win_width-(2*left_border),
                                 height=std_tf_height, x=msg_x, y=msg_y, color=title_color)
            create_list_settings['results'].append(player_label)
            msg_x += spacing_list[stat_index]
            stat_index += 1

        msg_y += std_tf_height + 5

        # Print out formations
        for idx, formation in enumerate(results_list.db[index_range[0]:index_range[1]]):
            msg_x = left_border
            formation_stats = formation_info(formation)[:-2]
            stat_index = 0

            add_btn = Button("Add", width=add_btn_width, height=15, x=msg_x, y=msg_y,
                             action=(add_formation_btn_func, formation))
            create_list_settings['results'].append(add_btn)
            msg_x += spacing_list[stat_index]
            stat_index += 1

            for formation_stat in formation_stats:
                formation_label = Label(text=formation_stat, font=small_button_font, width=win_width-(2*left_border),
                                        height=std_tf_height, x=msg_x, y=msg_y, color=title_color)

                create_list_settings['results'].append(formation_label)
                msg_x += spacing_list[stat_index]
                stat_index += 1

            msg_y += std_tf_height

        for results_msg in create_list_settings['results']:
            view.add(results_msg)

    # ========== Add items to window ==========
    view.add(title)
    view.add(message)
    view.add(enter_btn)
    view.add(undo_btn)
    view.add(back_btn)
    view.add(player_list_btn)
    view.add(formation_list_btn)
    view.add(team_list_btn)

    win_create_list.add(view)
    view.become_target()
    win_create_list.show()
コード例 #22
0
 def _get_default_editor(self):
     editor = self._default_editor
     if not editor:
         editor = TextField()
         self._default_editor = editor
     return editor
コード例 #23
0
 def __init__(self, number, *args, **kwds):
     TextField.__init__(self, *args, **kwds)
     self.number = number
コード例 #24
0
class Obscure_Reference_Main( main_application.Main_Application ):

   def __init__( self ):

      #call the parent constructor
      main_application.Main_Application.__init__( self )

      self._close = False

      #default our database parser
      self._parser = None

      #default the list of players
      self._player_list = {}

      #default the manager
      self._current_manager = None

      self._manager_list = {}

      self._overall_team_frame = None
      
      self._dropdown_string_table = []

   #end __init__

   def _Determine_Team_Information( self ):
      """This method will retrieve the information from the database that's
      pertinent to the individual team that's running."""
      
      #retrieve the manager table
      self._manager_table = \
         self._parser.Get_Table(string_definitions.managers_table_name)
         
      #retrieve the teams feed
      self._manager_feed = \
         self._parser.Get_Feed(self._manager_table)
         
      #because we could log in with any variation of periods in the 
      #username field, we need to strip them out to make sure we get a 
      #good comparison
      filtered_user_name = self._username.replace( ".", "" )

      #create manager objects based on the information in the table
      for raw_manager in self._manager_feed.entry:
      
         #create the object
         current_manager = manager.Manager( raw_manager )
      
         #save the manager in the manager list based on the username
         self._manager_list[current_manager.Get_Username( )] = current_manager

         current_manager_name = \
            current_manager.Get_Username( ).replace( ".", "" )
         

         #check for a match with the provided username
         if filtered_user_name == current_manager_name:
            self._current_manager = current_manager
         #end if we have a match with the login username
      
      #end loop through manager
      
   #end _Determine_Team_Information

   def _Determine_Session_Information( self ):
      """This method will retrieve the information from the database that's
      pertinent to the session that is currently running."""
      
      #Get the table the contains the information
      self._session_table = \
         self._parser.Get_Table( string_definitions.session_table_name )
      
      #pull out the year field
      self._current_year = \
         self._parser.Get_Current_Year( self._session_table )
      
   #end _Determine_Session_Information

   def Get_Current_Year( self ):
      """This method will return the current season year."""

      return self._current_year

   #end Get_Current_Year

   def Get_Current_Team( self ):
      """This method will retrieve the team associated with the currently-
      logged in manager."""
      
      return self._current_team

   #end Get_Current_Team

   def Get_Current_Manager( self ):
      """This method will retrieve the manager associated with the currently-
      logged-in user."""
      return self._current_manager
   #end Get_Current_Manager

   def _Perform_Login( self ):
      """This method will attempt to log in to Google database."""

      _credentials =  credentials_dialog.Credentials_Dialog( )

      #show the dialog
      _credentials.present( )

      #loop until we get a successful login or the user has canceled
      while self._parser is None and not _credentials.Get_User_Canceled():

         try:
            #try to log in to the parser using the received credentials
            self._parser = database_parser.Database_Parser( \
                              _credentials.Get_User( ),
                              _credentials.Get_Password( ),
                              string_definitions.default_database_name )
         #end try to log in
         except (gdata.service.BadAuthentication, 
                 gdata.service.CaptchaRequired):
            #let the user know that there was a problem
            _credentials.Set_Message( "Login failed. Try again" )
         #end BadAuthentication

      #end loop until successful login/user canceled

      if self._parser <> None:
         #save the username 
         self._username = _credentials.Get_User( )

         if self._username.count("@") > 0:
         
            char_index = self._username.index( "@" ) 
         
            #the user name needs to be everything before the at
            self._username = self._username[0:char_index]
         
         #end if we have the at symbol
      
      #end if valid login

   #end _Perform_Login

   def Load_Player_Data( self ):
      """This method will load the latest player data to be used."""

      #check to make sure that we have a valid parser
      if self._parser <> None:
         #call in to the database to reload the players
         self._parser.Reload_Players( )

         #retrieve the list of players
         raw_player_list = self._parser.Get_Player_List( )

         #if we had a previous list
         if 0 <> len( self._player_list ):

            #delete the previous list
            del( self._player_list )

         #end if we have a previous player list

         self._player_list = {}

         #get the list of keys available for the player table
         self._player_keys = raw_player_list[0].custom.keys()

         #the statically-defined
         self._player_header_keys = ["Action", 
                                     "Name", 
                                     "Manager", 
                                     "Cap Hit" ]

         year_list = []
         
         #loop through the keys looking for salary information
         for key in self._player_keys:
            
            #if we've found a salary
            if key.count( string_definitions.salary_field_prefix ):
   
               #add this year to the year list
               year_list.append( \
                  key.replace( string_definitions.salary_field_prefix, 
                               "" ) )
   
            #end if we've found a salary
   
         #end loop through keys
   
         #put the year list in inverse order
         year_list.sort( reverse=True )
   
         #add the year list to the header keys
         self._player_header_keys += year_list 


         #loop through the player list creating the objects
         for current_player in raw_player_list:
            
            #pull out the player name to make this code not quite as ugly
            player_name = \
               current_player.custom[string_definitions.player_name_field].text

            this_player = \
               player.Player( raw_data = current_player,
                              receiver = self,
                              add_player_function = "Add_Player",
                              drop_player_function = "Drop_Player",
                              trade_player_function = "Trade_Player" )

            #add the new player to our list
            self._player_list[player_name] = this_player

            #retrieve the manager name
            manager_name = this_player.Get_Manager_Name()

            #determine if this player is on a team
            if manager_name <> None and manager_name <> "":

               #get the manager
               current_manager = self._manager_list[manager_name]
   
               #add this player to the manager's team
               current_manager.Add_Player( this_player )
               
            #end if player is on a team
         
         #end loop through players
      #end if valid parser

   #end Load_Player_Data

   #this method doesn't conform to naming standard because it is 
   #automatically called by the GUI framework
   def open_app(self):
      
      #perform the login
      self._Perform_Login( )

      #if we have a successful login, create the main GUI
      if self._parser <> None:

         #determine the team information
         self._Determine_Team_Information( )

         #figure out the important bits about our current session
         self._Determine_Session_Information( )

      #end if valid parser
      else:
         
         #note to self: we're closing
         self._close = True
         
         #exit out of the application
         self.Exit( ) 
      #couldn't log in

      #make sure that we didn't cancel out
      if self._close <> True:

         #create the main GUI
         self._main_gui = \
            obscure_main_gui.Obscure_Main_Gui( controller = self,
                                               logo_file = _logo_file )
         
         #display the main GUI
         self._main_gui.show( )

         #while we're here, let's grab the player data
         self.Load_Player_Data( )

      #end if user didn't cancel out

   #end open_app

   def _Create_Overall_Player_Frame( self ):
      """This method is used to create the overall player frame used when 
      displaying the players."""

      #retrieve the main frame from the GUI
      main_frame = self._main_gui.Get_Main_Frame()

      #create the overall player frame
      self._overall_player_frame = \
         Frame( container = main_frame,
                anchor = "ltrb",
                size = ( main_frame.width,
                         main_frame.height ) )

      #create the search button
      self._player_search_button = Button( "Player Search", 
                                           action = "Player_Search", 
                                           style = "default" )
      
      #put the button in the frame
      self._overall_player_frame.place( self._player_search_button,
                                        left = 0,
                                        top = 0 )
      
      #create the text box
      self._player_search_field = \
         TextField( width = number_constants.text_box_width )
         
      #put the field on the frame
      self._overall_player_frame.place( \
              self._player_search_field,
              left = self._player_search_button.right )

   #end _Create_Overall_Player_Frame

   def Players_Matching_String( self,
                                search_string ):
      """This method will look through the player list for any matching the 
      provided search string."""
      
      #shift the search string to lower case
      search_string = search_string.lower()
      
      player_list = {}
      
      #loop through the player list
      for current_player in self._player_list:
         
         #shift the player name to lower case
         lower_current_player = current_player.lower( )
         
         #if we have a match with the player
         if 0 < lower_current_player.count( search_string ):
            #add this player to the list
            player_list[current_player] = self._player_list[current_player]
         #end if we have a match
      #end loop through player list
      
      return player_list
      
   #end Players_Matching_String

   def Player_Search( self ):
      """This method will be invoked when the user clicks the player search
      button."""

      #retrieve the search string
      search_string = self._player_search_field.get_text( )

      #get the players matching the search string
      player_list = self.Players_Matching_String( search_string )
      
      #clear the existing player frame
      self._overall_player_frame.remove( self._player_frame )

      main_frame = self._main_gui.Get_Main_Frame( )
      
      #create a new player frame with the new list
      self._player_frame = \
         player_frame.Player_Frame( player_list = player_list,
                                    player_keys = self._player_header_keys,
                                    container = self._overall_player_frame,
                                    anchor = "ltrb",
                                    scrolling = "",
                                    size = (main_frame.width - 40, #TODO: Magic numbers need tweaked and defined
                                            (self._overall_player_frame.height - 
                                             self._player_search_button.height -
                                             number_constants.basic_pad - 
                                             number_constants.half_pad)))

      #put the overall player frame on the GUI
      self._overall_player_frame.place( \
              self._player_frame,
              sticky = "nsew", 
              top = (self._player_search_button.bottom + \
                     number_constants.half_pad))

      self._main_gui.Receive_New_Frame(self._overall_player_frame)

   #end Player_Search

   def Show_Players( self ):
      """This method will cause the list of players to be displayed."""


      self._Create_Overall_Player_Frame( )

      #retrieve the main frame from the GUI
      main_frame = self._main_gui.Get_Main_Frame()

      #create the player frame
      self._player_frame = \
         player_frame.Player_Frame( player_list = self._player_list,
                                    player_keys = self._player_header_keys,
                                    container = self._overall_player_frame,
                                    anchor = "ltrb",
                                    scrolling = "",
                                    size = (main_frame.width - 40, #TODO: Magic numbers need tweaked and defined
                                            (self._overall_player_frame.height - 
                                             self._player_search_button.height -
                                             number_constants.basic_pad - 
                                             number_constants.half_pad)))

      #put the overall player frame on the GUI
      self._overall_player_frame.place( \
              self._player_frame,
              sticky = "nsew", 
              top = (self._player_search_button.bottom + \
                     number_constants.half_pad))

      #give the new frame to the main GUI
      self._main_gui.Receive_New_Frame( self._overall_player_frame )

   #end Show_Players

   def Show_Transactions( self ):
      """This method will cause the list of pending transactions to be
      displayed."""
      
      None
      
   #end Show_Transactions

   def _Ask_User( self,
                  question ):
      """This method will ask the user if they're sure that they
      want to do what they've said they do. Basically, we're protecting
      them from themselves."""

      
      #create the confirm dialog
      confirm_dialog = ModalDialog( title = "Please Confirm" )
      
      confirm_dialog.place( Label(text = question ), 
                            left = 20, 
                            top = 20 )

      #create the buttons for OK/Cancel
      confirm_dialog.default_button = DefaultButton()
      confirm_dialog.cancel_button = CancelButton()

      #put the buttons on the GUI
      confirm_dialog.place( confirm_dialog.default_button, 
                            right = -20, 
                            bottom = -20 )
      confirm_dialog.place( confirm_dialog.cancel_button, 
                            left = 20, 
                            bottom = -20 )

      #center the dialog
      confirm_dialog.center( )
      
      #ask for confirmation to make sure that the user really wants to do
      #this
      confirm = confirm_dialog.present( )      
      
      return confirm
      
   #end _Ask_User

   def Add_Player( self,
                   player_to_add ):
      """This function will add the player to the current team."""
      
      if self._current_manager <> None:
         
         if self._Ask_User( "Are you sure that you want to\n add " + \
                            player_to_add.Get_Name( ) + \
                            "?" ):
         
            # Change the local data
            self._current_manager.Add_Player( player_to_add )
         
            #tell the player their new manager
            player_to_add.Set_Manager_Name( \
               self._current_manager.Get_Email( ) )
            try:
               #update the database
               self._parser.Set_Player_Line(player_to_add.Get_Raw_Data())

               #change the player information with the username
               #string instead of the whole email address
               player_to_add.Set_Manager_Name( \
                  string_definitions.Extract_Username( \
                     self._current_manager.Get_Email( ) ) )
            
               #update the GUI
               self.Show_Team( self._current_manager.Get_Username( ) )
            #end try
            except gdata.service.RequestError:
               #create a modal dialog to show
               error_dialog = ModalDialog(title = "Couldn't Add Player", 
                                          size = (400, 70))
               
               #create an information label
               error_dialog.place(Label(text = "Player has already " + \
                                               "been added by someone else"), 
                                  left = 20, 
                                  top = 20)
                                  
               #create the button
               error_dialog.default_button = DefaultButton()
               
               error_dialog.place(error_dialog.default_button, 
                                  right = -20, 
                                  bottom = -20)
   
               #start the reload of the players
               self.Load_Player_Data( )
   
               #show the dialog
               error_dialog.present()
               
               #re-show the player data
               self.Show_Players()
   
            #end except

         #end if user confirmed
            
      #end if
   #end Add_Player

   def Drop_Player( self,
                    player ):
      """This function will add the player to the current team."""

      confirm = self._Ask_User( "Are you sure that you want to \ndrop " + \
                                player.Get_Name( ) + \
                                "?" )
      #if the user was sure
      if confirm:

            
            # Change the local data
            self._current_manager.Drop_Player( player )
         
            #tell the player they no longer have a mananger
            player.Set_Manager_Name( "" )
            try:
               #update the database
               self._parser.Set_Player_Line(player.Get_Raw_Data())

               #update the GUI
               self.Show_Team( self._current_manager.Get_Username( ) )
            #end try
            except gdata.service.RequestError:
               #create a modal dialog to show
               error_dialog = ModalDialog(title = "Couldn't Drop Player", 
                                          size = (400, 70))
               
               #create an information label
               error_dialog.place(Label(text = "Error when trying to drop " + \
                                        "player." ), 
                                  left = 20, 
                                  top = 20)
                                  
               #create the button
               error_dialog.default_button = DefaultButton()
               
               error_dialog.place(error_dialog.default_button, 
                                  right = -20, 
                                  bottom = -20)
   
               #start the reload of the players
               self.Load_Player_Data( )
   
               #show the dialog
               error_dialog.present()
               
               #re-show the player data
               self.Show_Players()
   
            #end except
      
      #end if user wants to continue
         
   #end Drop_Player

   def Trade_Player( self,
                     player ):
      """This function will add the player to the current team."""
      None
   #end Trade_Player

   def Get_Current_Manager_Name( self ):
      """This method will retrieve the name of this instance's manager."""
      
      return self._current_manager.Get_Username( )
   
   #end Get_Current_Manager_Name

   def _Create_Overall_Team_Frame( self ):
      """This method will create the frame that contains the team frame."""
      
      #create the frame 
      self._overall_team_frame = \
         Frame( container = self._main_gui.Get_Main_Frame( ),
                anchor = "ltrb",
                size = ((self._main_gui.Get_Main_Frame_Width() - \
                         number_constants.basic_pad),
                        (self._main_gui.Get_Main_Frame_Height() - \
                         number_constants.basic_pad)))



      #create the drop-down
      self._team_dropdown = \
         team_dropdown.Team_Dropdown( manager_list = self._manager_list,
                                      receiver = self,
                                      receiver_function = "Show_Team",
                                      position = ( 0, 0 ),
                                      width = self._overall_team_frame.width )
      
      #add the drop down to the overall frame
      self._overall_team_frame.add( self._team_dropdown )
      
   #end _Create_Overall_Team_Frame

   def Show_Team( self,
                  manager_name,
                  internal_switch = False ):
      """This method will show the team based on the name of the team's 
      manager."""

      if None == self._overall_team_frame:
         self._Create_Overall_Team_Frame( )
      #end if team frame didn't exist before
      else:
         #remove the existing team frame from the overall team frame
         self._overall_team_frame.remove( self._team_frame )
      #end if the team frame did exist before

      display_manager = self._manager_list[manager_name]

      #if this is a switch triggered by the program
      #if internal_switch:
      #   self._team_dropdown.Set_Value(  )
      #end if internal switch

      #create this team's frame      
      self._team_frame = \
         team_frame.Team_Frame( display_team = display_manager.Get_Team(),
                                player_keys = self._player_header_keys,
                                container = self._overall_team_frame,
                                anchor = "ltrb",
                                size = (self._overall_team_frame.width,
                                        (self._overall_team_frame.height - \
                                         self._team_dropdown.height - \
                                         number_constants.basic_pad) ) ) 

      #add the team frame to the overall team frame
      self._overall_team_frame.place( self._team_frame,
                                      sticky = "nsew", 
                                      left = 0,
                                      top = (self._team_dropdown.height + \
                                             number_constants.basic_pad) )

      #give the new frame to the main GUI
      self._main_gui.Receive_New_Frame(self._overall_team_frame)
コード例 #25
0
ファイル: AddAttribute.py プロジェクト: mcspen/FIFA
def open_attribute_window(window_x, window_y, db_dict, attr_dict, attr_list, attr_type, settings):

    # ========== Window ==========
    win_attribute = Window()
    win_attribute.title = attribute_win_title
    win_attribute.auto_position = False
    win_attribute.position = (window_x, window_y)
    win_attribute.size = (win_width, 500)
    win_attribute.resizable = 0
    win_attribute.name = attribute_title + " Window"
    win_attribute.show()

    # ========== Window Image View ==========
    class AddAttributeWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = AddAttributeWindowImageView(size=win_attribute.size)

    attribute_display_list = []

    # ========== Title ==========
    title = Label(text=attribute_title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    view.add(title)

    # ========== Button Declarations ==========
    enter_btn = Button("Enter")
    erase_btn = Button("Erase List")
    back_btn = Button("Back")

    # ========== Radio Button Action ==========
    def selection_made():
        enter_btn.enabled = 1
        win_attribute.become_target()

    def comp_selection_made():
        win_attribute.become_target()

    def attribute_button_func(attr_value):
        # Check for doubles
        if attr_list.count(attr_value) == 0:
            attr_list.append(attr_value)

        show_attributes(attribute_display_list)
        erase_btn.enabled = 1
        win_attribute.become_target()

    # ========== Attribute Radio Buttons ==========
    radio_group = RadioGroup(action=selection_made)
    radio_button_list = []
    buttons_per_column = 11

    config_file = '_attributes'
    if attr_type[:4] == 'play':
        config_file = 'player' + config_file
    elif attr_type[:4] == 'form':
        config_file = 'formation' + config_file
    elif attr_type[:4] == 'team':
        config_file = 'team' + config_file
    else:
        print "Invalid attribute type."

    with open(config_filename, 'r') as f:
            attributes_list = json.load(f)[config_file]['all']
            f.close()

    for idx, attribute in enumerate(attributes_list):
        if attr_type[-6:] == 'search':
            button = RadioButton(attribute)
            button.group = radio_group
            button.value = attribute
            button.title = format_attr_name(attribute)
        elif attr_type[-4:] == 'sort':
            button = Button()
            button.action = (attribute_button_func, attribute)
            button.title = format_attr_name(attribute)
        else:
            print "Invalid attribute type."

        if attr_type[:4] == 'play':
            if idx < buttons_per_column:
                button.width = 45
                button.x = (idx / buttons_per_column) * (button.width + 5) + 5
            elif idx < 3*buttons_per_column:
                button.width = 100
                button.x = (idx / buttons_per_column) * (button.width + 5) - 50
            elif idx < 4*buttons_per_column:
                button.width = 110
                button.x = (idx / buttons_per_column) * (button.width + 5) - 80
            else:
                button.width = 100
                button.x = (idx / buttons_per_column) * (button.width + 5) - 40

            button.y = (idx % buttons_per_column) * 25 + title.bottom - 5

            # Added for 81st item
            """if idx == 80:
                button.x = 7 * (button.width + 5) - 40
                button.y = 10 * 25 + title.bottom + 5"""

        elif attr_type[:4] == 'form':
            button.width = 150
            button.x = (win_attribute.width - button.width) / 2
            button.y = idx * 25 + title.bottom + 5

        elif attr_type[:4] == 'team':
            if idx < buttons_per_column:
                button.width = 150
                button.x = win_attribute.width / 2 - (button.width + 5)
            else:
                button.width = 150
                button.x = win_attribute.width / 2 + 5

            button.y = (idx % buttons_per_column) * 25 + title.bottom - 5

        else:
            print "Invalid attribute type."

        radio_button_list.append(button)

    # ========== Button Functions ==========
    def enter_btn_func():
        valid = False
        return_value = None

        # Player
        if attr_type == 'player_search':
            # Value checks
            if radio_group.value in ["PAC", "SHO", "PAS", "DRI", "DEF", "PHY", "DIV", "HAN", "KIC", "REF", "SPD", "POS",
                                     "acceleration", "aggression", "agility", "balance", "ballcontrol", "crossing",
                                     "curve", "dribbling", "finishing", "freekickaccuracy", "gkdiving", "gkhandling",
                                     "gkkicking", "gkpositioning", "gkreflexes", "headingaccuracy", "interceptions",
                                     "jumping", "longpassing", "longshots", "marking", "penalties", "positioning",
                                     "potential", "rating", "reactions", "shortpassing", "shotpower", "skillMoves",
                                     "slidingtackle", "sprintspeed", "stamina", "standingtackle", "strength", "vision",
                                     "volleys", "weakFoot"]:
                # Value should be an integer between 0 and 100
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if 0 < return_value < 100:
                        valid = True

            elif radio_group.value in ["age", "baseId", "clubId", "id", "leagueId", "nationId", "price"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["height"]:
                # Check if value is a decimal
                decimal_value = 0.0
                if '.' in value_tf.value:
                    try:
                        decimal_value = float(value_tf.value)
                        # If value is less than 10, assume unit is feet. Else, assume unit is centimeters.
                        if decimal_value < 10:
                            return_value = int(decimal_value * 30.48)
                        else:
                            return_value = decimal_value
                        valid = True

                    except Exception:
                        print "Invalid attribute value."
                        value_tf.value = "Invalid attribute value."

                elif value_tf.value.isdigit():
                    # If value is less than 10, assume unit is feet. Else, assume unit is centimeters.
                    if int(value_tf.value) < 10:
                        return_value = int(int(value_tf.value) * 30.48)
                    else:
                        return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["weight"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    # If value is greater than 110, assume unit is pounds. Else, assume unit is kilograms.
                    if int(value_tf.value) > 110:
                        return_value = int(int(value_tf.value) * 0.453592)
                    else:
                        return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["atkWorkRate", "birthdate", "club", "color", "commonName", "defWorkRate",
                                       "firstName", "foot", "itemType", "lastName", "league", "modelName", "name",
                                       "name_custom", "nation", "playStyle", "playerType", "position", "positionFull",
                                       "quality", "specialities", "traits"]:
                # Value should be a string
                if type(value_tf.value) is str:
                    return_value = value_tf.value
                    valid = True

            elif radio_group.value in ["isGK", "isSpecialType"]:
                # Value should be a string
                if value_tf.value.upper() in ['T', 'F', 'TRUE', 'FALSE', 'Y', 'N', 'YES', 'NO']:
                    if value_tf.value.upper()[0] in ['T', 'Y']:
                        return_value = True
                    else:
                        return_value = False
                    valid = True

            if valid:
                attr_dict[radio_group.value] = (return_value, compare_group.value)
                value_tf.value = ''
                show_attributes(attribute_display_list)
                erase_btn.enabled = 1
            else:
                print "Invalid attribute value."
                value_tf.value = "Invalid attribute value."

        # Formation
        elif attr_type == 'formation_search':
            # Value checks
            if radio_group.value in ["num_attackers", "num_midfielders", "num_defenders"]:
                # Value should be an integer between 0 and 10
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if 0 < return_value < 10:
                        valid = True

            elif radio_group.value in ["num_links"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["name", "style", "description", "position_all"]:
                # Value should be a string
                if type(value_tf.value) is str:
                    return_value = value_tf.value
                    valid = True

            if valid:
                attr_dict[radio_group.value] = (return_value, compare_group.value)
                value_tf.value = ''
                show_attributes(attribute_display_list)
                erase_btn.enabled = 1
            else:
                print "Invalid attribute value."
                value_tf.value = "Invalid attribute value."

        # Team
        elif attr_type == 'team_search':
            # Value checks
            if radio_group.value in ["rating", "chemistry", "total_ic"]:
                # Value should be an integer between -1 and 111
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if -1 < return_value < 111:
                        valid = True

            elif radio_group.value in ["total_skillMoves"]:
                # Value should be an integer between 10 and 56
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    if 10 < return_value < 56:
                        valid = True

            elif radio_group.value in ["strength", "total_price", "total_PAC", "total_SHO", "total_PAS", "total_DRI",
                                       "total_DEF", "total_PHY"]:
                # Value should be an integer
                if value_tf.value.isdigit():
                    return_value = int(value_tf.value)
                    valid = True

            elif radio_group.value in ["player", "formation", "manager_league", "manager_nation", "style"]:
                # Value should be a string
                if type(value_tf.value) is str:
                    return_value = value_tf.value
                    valid = True

            if valid:
                attr_dict[radio_group.value] = (return_value, compare_group.value)
                value_tf.value = ''
                show_attributes(attribute_display_list)
                erase_btn.enabled = 1
            else:
                print "Invalid attribute value."
                value_tf.value = "Invalid attribute value."

        else:
            print 'Invalid attr_type for AddAttribute.'

        win_attribute.become_target()

    def erase_btn_func():
        if attr_type[-4:] == 'sort':
            del attr_list[:]
        elif attr_type[-6:] == 'search':
            attr_dict.clear()

        show_attributes(attribute_display_list)

        win_attribute.become_target()
        erase_btn.enabled = 0

    def back_btn_func():
        if settings['window'] == 'search':
            SearchMenu.open_search_menu(win_attribute.x, win_attribute.y, db_dict, attr_dict, attr_list, settings)
        elif settings['window'] == 'edit':
            EditMenu.open_edit_menu(win_attribute.x, win_attribute.y, db_dict, attr_dict, attr_list, settings)
        elif settings['window'] == 'ultimate_player_judging':
            CreateUltimateTeams.open_create_ultimate_teams_window(
                win_attribute.x, win_attribute.y, db_dict, settings['prev_window_value'], player_judge_list=attr_list,
                file_name=settings['file_name'], roster=settings['roster'], input_formation=settings['input_formation'])
        elif settings['window'] == 'ultimate_team_judging':
            CreateUltimateTeams.open_create_ultimate_teams_window(
                win_attribute.x, win_attribute.y, db_dict, settings['prev_window_value'], team_judge_list=attr_list,
                file_name=settings['file_name'], roster=settings['roster'], input_formation=settings['input_formation'])
        elif settings['window'] == 'pick_player':
            PickPlayer.open_pick_player_window(win_attribute.x, win_attribute.y, db_dict,
                                               settings['input_formation'], settings['win_previous'],
                                               settings['roster'], settings['pos_symbol'],
                                               settings['pick_formations_page'], attr_dict, attr_list, settings)
        else:
            print "Invalid window setting."

        win_attribute.become_target()
        win_attribute.hide()

    def attr_btn_func(attr_to_remove):
        # Remove from attribute dict
        if attr_type[-6:] == 'search':
            attr_dict.pop(attr_to_remove, None)
            show_attributes(attribute_display_list)

            if len(attr_dict) < 1:
                erase_btn.enabled = 0

        # Remove from attribute list
        elif attr_type[-4:] == 'sort':
            if attr_to_remove in attr_list:
                attr_list.remove(attr_to_remove)
                show_attributes(attribute_display_list)

            if len(attr_list) < 1:
                erase_btn.enabled = 0

        win_attribute.become_target()

    # ========== Buttons ==========
    custom_button_width = 100

    erase_btn.x = (win_width - custom_button_width) / 2
    erase_btn.y = win_attribute.height - 70
    erase_btn.height = button_height
    erase_btn.width = custom_button_width
    erase_btn.font = button_font
    erase_btn.action = erase_btn_func
    erase_btn.style = 'default'
    erase_btn.color = button_color
    erase_btn.just = 'right'
    if (attr_type[-4:] == 'sort' and len(attr_list) == 0) or \
       (attr_type[-6:] == 'search' and len(attr_dict) == 0):
        erase_btn.enabled = 0
    if attr_type[-4:] == 'sort':
        erase_btn.x = (win_width - 2*custom_button_width - button_spacing) / 2
    view.add(erase_btn)

    enter_btn.x = erase_btn.left - button_spacing - custom_button_width
    enter_btn.y = erase_btn.top
    enter_btn.height = button_height
    enter_btn.width = custom_button_width
    enter_btn.font = button_font
    enter_btn.action = enter_btn_func
    enter_btn.style = 'default'
    enter_btn.color = button_color
    enter_btn.just = 'right'
    enter_btn.enabled = 0
    if attr_type[-6:] == 'search':
        view.add(enter_btn)

    back_btn.x = erase_btn.right + button_spacing
    back_btn.y = erase_btn.top
    back_btn.height = button_height
    back_btn.width = custom_button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'
    view.add(back_btn)

    # ========== Value Textfield ==========
    value_tf = TextField()
    value_tf.width = 200
    value_tf.x = (win_width - value_tf.width) / 2
    value_tf.y = erase_btn.top - 35
    value_tf.height = 25
    value_tf.font = std_tf_font

    # ========== Compare Radio Buttons ==========
    compare_group = RadioGroup(action=comp_selection_made)
    comp_button_list = []

    comp_button_width = 55
    comp_button_x = (win_attribute.width - 4*comp_button_width)/2

    for value in ['higher', 'exact', 'lower', 'not']:
        button = RadioButton()
        button.width = comp_button_width
        button.x = comp_button_x
        button.y = value_tf.top - value_tf.height - title_border
        button.group = compare_group
        button.value = value
        button.title = value.capitalize()

        comp_button_x += comp_button_width + 5

        comp_button_list.append(button)

    compare_group.value = 'higher'

    def show_attributes(display_list):

        # Remove old attribute buttons from screen
        for message in display_list:
            view.remove(message)

        del display_list[:]

        # Display new search attributes on screen
        message_x = 10
        message_y = win_attribute.height - 150

        if attr_type[-6:] == 'search':
            display_list.append(Label(text="Search Attributes:", font=title_tf_font, width=std_tf_width,
                                      height=std_tf_height, x=message_x, y=message_y, color=title_color))
            message_y += std_tf_height

            index = 0

            for key, search_value in attr_dict.iteritems():
                if index == 6:
                    message_x = win_attribute.width - std_tf_width - 10
                    message_y = win_attribute.height - 150 + std_tf_height

                msg_text = format_attr_name(key) + ": "
                if key in ['id', 'baseId', 'nationId', 'leagueId', 'clubId']:
                    msg_text += str(search_value[0])
                elif type(search_value[0]) is int:
                    msg_text += search_value[1].capitalize() + ' ' + str(search_value[0])
                elif search_value[1] == 'not':
                    msg_text += search_value[1].capitalize() + ' "' + str(search_value[0]) + '"'
                else:
                    msg_text += '"' + str(search_value[0]) + '"'

                attr_btn = Button(title=msg_text, font=std_tf_font, width=std_tf_width,
                                  height=std_tf_height, x=message_x, y=message_y, color=title_color,
                                  action=(attr_btn_func, key))
                message_y += std_tf_height + 1
                display_list.append(attr_btn)
                index += 1

        # Display new sort attributes on screen
        elif attr_type[-4:] == 'sort':
            display_list.append(Label(text="Sort Attributes:", font=title_tf_font, width=std_tf_width,
                                      height=std_tf_height, x=message_x, y=message_y, color=title_color))
            message_y += std_tf_height

            for index, sort_value in enumerate(attr_list):
                if index == 6:
                    message_x = win_attribute.width - std_tf_width - 10
                    message_y = win_attribute.height - 150 + std_tf_height

                attr_btn = Button(title=(format_attr_name(sort_value)), font=std_tf_font, width=std_tf_width,
                                  height=std_tf_height, x=message_x, y=message_y, color=title_color,
                                  action=(attr_btn_func, sort_value))
                message_y += std_tf_height + 1
                display_list.append(attr_btn)

        for attribute_label in display_list:
            view.add(attribute_label)

    show_attributes(attribute_display_list)

    # ========== Add buttons to window ==========
    # Shows only for getting attribute for search, not sort
    if attr_type[-6:] == 'search':
        view.add(value_tf)

        for button in comp_button_list:
            view.add(button)

    for button in radio_button_list:
        view.add(button)

    win_attribute.add(view)
    view.become_target()
    win_attribute.show()
コード例 #26
0
from GUI import Window, CheckBox, Label, TextField, Grid, application
from testing import say

items = [
    [Label("Name"), TextField(width=100)],
    [Label("Age"), TextField(width=50)],
    [Label("Language"), CheckBox("Python")],
]

grid = Grid(items)

win = Window(title="Grid")
grid.position = (10, 10)
win.add(grid)
win.shrink_wrap()
win.show()

instructions = """
There should be six components laid out in a grid of three rows
and two columns. Each component should be centre-left aligned
within its cell.
"""

say(instructions)
application().run()
コード例 #27
0
ファイル: EnterText.py プロジェクト: mcspen/FIFA
def open_enter_text_window(window_x, window_y, db_dict, settings, box_type, fill_text='', file_prefix=''):

    general_display = []

    if box_type == 'rename':
        title = 'Rename File'
        old_file_name = fill_text
        message_text = 'Enter new file name.'
    elif box_type == 'duplicate':
        title = 'Duplicate File'
        old_file_name = fill_text
        message_text = 'Enter new file name.'
    elif box_type == 'download':
        title = 'Download Player Database'
        message_text = 'Enter player database name.'
        download_settings = {'overwrite_counter': 0, 'last_entered_text': ''}
    else:
        title = 'Enter Text'
        message_text = 'Enter text.'

    # ========== Window ==========
    win_enter_text = Window()
    win_enter_text.title = title
    win_enter_text.auto_position = False
    win_enter_text.position = (window_x+100, window_y+100)
    win_enter_text.size = (win_width-200, win_height-400)
    win_enter_text.resizable = 0
    win_enter_text.name = enter_text_title + " Window"
    win_enter_text.show()

    # ========== Window Image View ==========
    class StartWindowImageView(View):
        def draw(self, c, r):
            c.backcolor = view_backcolor
            c.erase_rect(r)

    view = StartWindowImageView(size=win_enter_text.size)

    # ========== Title ==========
    title = Label(text=title)
    title.font = title_font
    title.width = title_width
    title.height = title_height
    title.x = (win_enter_text.width - title_width) / 2
    title.y = top_border
    title.color = title_color
    title.just = 'center'
    general_display.append(title)

    # ========== Message Label ==========
    message = Label(font=title_font_2, width=win_enter_text.width - 50, height=title_height,
                    x=25, y=title.bottom + top_border, color=title_color, just='center')
    message.text = message_text
    general_display.append(message)

    # ========== Button Declarations ==========
    enter_btn = Button("Enter")
    back_btn = Button("Back")

    # ========== Button Functions ==========
    def enter_btn_func():
        # Rename file
        if box_type == 'rename':

            # Get new name
            new_file_name = value_tf.value

            if len(new_file_name) > 0:

                if not isfile('JSONs/' + file_prefix + new_file_name + '.json'):
                    # Rename file
                    rename('JSONs/' + file_prefix + old_file_name + '.json',
                           'JSONs/' + file_prefix + new_file_name + '.json')

                    # Disable pick file back button in case the selected file has changed
                    settings['file_changes'] = True

                    PickFile.open_pick_file_window(window_x, window_y, db_dict, settings)
                    win_enter_text.hide()

                else:
                    message.text = "A file with that name already exists."

            else:
                message.text = "File name must be at least 1 character."

        # Duplicate file
        elif box_type == 'duplicate':

            # Get new name
            duplicate_file_name = value_tf.value

            if len(duplicate_file_name) > 0:

                if not isfile('JSONs/' + file_prefix + duplicate_file_name + '.json'):
                    # Create duplicate file
                    copyfile('JSONs/' + file_prefix + old_file_name + '.json',
                             'JSONs/' + file_prefix + duplicate_file_name + '.json')

                    PickFile.open_pick_file_window(window_x, window_y, db_dict, settings)
                    win_enter_text.hide()

                else:
                    message.text = "A file with that name already exists."

            else:
                message.text = "File name must be at least 1 character."

        elif box_type == 'download':
            valid_name = False

            # Get new player database name
            new_player_db_name = value_tf.value

            if new_player_db_name != download_settings['last_entered_text']:
                download_settings['overwrite_counter'] = 0
                message.text = message_text

            if len(new_player_db_name) > 0:

                if not isfile('JSONs/play_db_' + new_player_db_name + '.json'):
                    valid_name = True

                else:
                    download_settings['last_entered_text'] = new_player_db_name

                    if download_settings['overwrite_counter'] == 0:
                        download_settings['overwrite_counter'] += 1
                        message.text = "File already exists. Overwrite?"
                    elif download_settings['overwrite_counter'] == 1:
                        download_settings['overwrite_counter'] += 1
                        message.text = "Are you sure you want to overwrite?"
                    elif download_settings['overwrite_counter'] == 2:
                        download_settings['overwrite_counter'] += 1
                        message.text = "Really, really, really sure?"
                    elif download_settings['overwrite_counter'] >= 3:
                        valid_name = True

                if valid_name:
                    # Open status window to start download of players
                    StatusWindow.open_status_window(win_enter_text.x, win_enter_text.y, db_dict,
                                                    get_prices=sort_order_radio_group.value,
                                                    file_name=new_player_db_name, settings=settings,
                                                    win_previous=win_enter_text, win_next='FilesMenu')
                    win_enter_text.hide()

            else:
                message.text = "File name must be at least 1 character."

    def back_btn_func():
        if box_type == 'download':
            FilesMenu.open_files_menu(window_x, window_y, db_dict, settings)
        else:
            PickFile.open_pick_file_window(window_x, window_y, db_dict, settings)
        win_enter_text.hide()

    # ========== Buttons ==========
    enter_btn.x = (win_enter_text.width - 2*button_width - button_spacing) / 2
    enter_btn.y = win_enter_text.height - 70
    enter_btn.height = button_height
    enter_btn.width = button_width
    enter_btn.font = button_font
    enter_btn.action = enter_btn_func
    enter_btn.style = 'default'
    enter_btn.color = button_color
    enter_btn.just = 'right'
    general_display.append(enter_btn)

    back_btn.x = enter_btn.right + button_spacing
    back_btn.y = enter_btn.top
    back_btn.height = button_height
    back_btn.width = button_width
    back_btn.font = button_font
    back_btn.action = back_btn_func
    back_btn.style = 'default'
    back_btn.color = button_color
    back_btn.just = 'right'
    general_display.append(back_btn)

    # ========== Value Textfield ==========
    value_tf = TextField()
    value_tf.width = 200
    value_tf.x = (win_enter_text.width - value_tf.width) / 2
    value_tf.y = enter_btn.top - 65
    value_tf.height = 25
    value_tf.font = std_tf_font
    value_tf.value = fill_text
    general_display.append(value_tf)

    def get_attribute_sort_order_rg():
        settings['order_rg'] = sort_order_radio_group.value
        win_enter_text.become_target()

    sort_order_radio_group = RadioGroup(action=get_attribute_sort_order_rg)

    prices_label_width = 85
    prices_button_width = 50
    prices_label = Label(text="Get Prices?:", font=std_tf_font, width=prices_label_width, height=std_tf_height,
                         color=title_color)
    prices_label.x = (win_enter_text.width - 2*prices_button_width - 10 - prices_label_width) / 2
    prices_label.y = enter_btn.top - 38
    prices_label.just = 'center'

    prices_yes = RadioButton("Yes")
    prices_yes.width = prices_button_width
    prices_yes.x = prices_label.right + 5
    prices_yes.y = prices_label.top
    prices_yes.group = sort_order_radio_group
    prices_yes.value = True

    prices_no = RadioButton("No")
    prices_no.width = prices_button_width
    prices_no.x = prices_yes.right + 5
    prices_no.y = prices_label.top
    prices_no.group = sort_order_radio_group
    prices_no.value = False

    sort_order_radio_group.value = True

    if box_type == 'download':
        value_tf.y = enter_btn.top - 75

        general_display.append(prices_label)
        general_display.append(prices_yes)
        general_display.append(prices_no)

    # ========== Add buttons to window ==========
    for item in general_display:
        view.add(item)

    win_enter_text.add(view)
    view.become_target()
    win_enter_text.show()
コード例 #28
0
    def __init__(self, session, transport, **kwargs):
        title = 'Login'

        self._session = session
        self._transport = transport

        if 'title' in kwargs:
            title = kwargs['title']

        ModalDialog.__init__(self, title=title)

        label = Label('Key File:')
        btn_rsa = RadioButton(title='RSA', value='RSA')
        btn_dss = RadioButton(title='DSS', value='DSS')
        self.key_file_group = key_file_group = RadioGroup(
            items=[btn_rsa, btn_dss])
        key_file_group.value = 'RSA'
        self.txt_key_file = txt_key_file = TextField(multiline=False,
                                                     password=False)
        btn_browse_file = Button('Browse',
                                 action='choose_key_file',
                                 enabled=True)

        lbl_login = Label('Login')
        self.txt_login = TextField(multiline=False, password=False)

        if 'username' in kwargs:
            self.txt_login.text = kwargs['username']

        lbl_passwd = Label('Password')
        self.txt_passwd = TextField(multiline=False, password=True)

        self.ok_button = Button("Connect",
                                action="ok",
                                enabled=True,
                                style='default')
        self.cancel_button = Button("Cancel",
                                    enabled=True,
                                    style='cancel',
                                    action='cancel')

        self.place(label, left=padding, top=padding)
        self.place(btn_rsa, left=label + padding, top=padding)
        self.place(btn_dss, left=btn_rsa + padding, top=padding)
        self.place(txt_key_file,
                   left=padding,
                   top=btn_rsa + padding,
                   right=240)
        self.place(btn_browse_file, left=txt_key_file, top=txt_key_file.top)

        self.place(lbl_login, left=padding, top=txt_key_file + padding)
        self.place(self.txt_login,
                   left=padding,
                   top=lbl_login + padding,
                   right=btn_browse_file.right)

        self.place(lbl_passwd, left=padding, top=self.txt_login + padding)
        self.place(self.txt_passwd,
                   left=padding,
                   top=lbl_passwd + padding,
                   right=btn_browse_file.right)

        self.place(self.cancel_button,
                   top=self.txt_passwd + padding,
                   right=btn_browse_file.right)
        self.place(self.ok_button,
                   top=self.txt_passwd + padding,
                   right=self.cancel_button - padding)
        self.shrink_wrap(padding=(padding, padding))