os.environ['SDL_VIDEO_CENTERED'] = '1' pygame.init() pygame.font.init() pygame.display.set_caption("Menu Test") screen = pygame.display.set_mode(SCREEN_RES) eventManager = EventManager() dungeon = Dungeon(4) camera = Camera(dungeon) camera.reticle.setPos( (SCREEN_RES[0]//2,SCREEN_RES[1]//2) ) eventManager.addGameObject(camera.reticle) for room in dungeon.rooms: for wall in room.walls.sprites(): eventManager.addGameObject(wall) while running: dt = clock.tick(60) / 1000 running = eventManager.process_input(dt) events = pygame.event.get() for event in events: if event.type == pygame.QUIT: running = False camera.setCameraPosition(camera.reticle.rect.center) screen.fill(pygame.color.THECOLORS['black']) camera.draw(screen) pygame.display.update()
tiles.add(Tile(tileSurf, bottomRect)) if i == 0 or i == int(SCREEN_RES[0] / 32) - 1: for j in range(1, int(SCREEN_RES[0] / 32) - 2): tiles.add(Tile(tileSurf, pygame.Rect(x, j * 32, 32, 32))) screen_rect = window.get_rect() clock = pygame.time.Clock() running = True projectiles = [] while running: dt = clock.tick(60) / 1000 # Get Player Input and Apply Physics running = manager.process_input(dt, True, projectiles) # END COLLISION HANDLING events = pygame.event.get() for event in events: if event.type == pygame.QUIT: running = False elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: p = Projectile("test", 20, 10, (SCREEN_RES[0] >> 1, SCREEN_RES[1] >> 1), pygame.mouse.get_pos()) projectiles.append(p) for p in projectiles: