class TestReproduction(unittest.TestCase): def setUp(self): self.game = GameOfLife(10) self.game.add_living_cell(1, 1) self.game.add_living_cell(2, 1) self.game.add_living_cell(3, 1) self.game.add_living_cell(1, 2) self.game.add_living_cell(3, 2) self.game.add_living_cell(1, 3) self.game.add_living_cell(2, 3) self.game.add_living_cell(3, 3) self.game.add_living_cell(4, 4) def test_that_dead_cell_3_neighbours_becomes_alive(self): self.assertEqual(self.game.is_alive(4, 2), False) self.assertEqual(self.game.neighbours_count(4, 2), 3) self.game.evolve() self.assertEqual(self.game.is_alive(4, 2), True) def test_that_dead_cell_without_3_neighbours_stays_dead(self): self.game.add_living_cell(4, 3) self.assertEqual(self.game.is_alive(4, 2), False) self.assertEqual(self.game.neighbours_count(4, 2), 4) self.game.evolve() self.assertEqual(self.game.is_alive(4, 2), False)
class TestLiveCellThatLivesForNextGeneration(unittest.TestCase): def setUp(self): self.game = GameOfLife(10) self.game.add_living_cell(1, 1) self.game.add_living_cell(2, 1) self.game.add_living_cell(3, 1) self.game.add_living_cell(1, 2) self.game.add_living_cell(3, 2) self.game.add_living_cell(1, 3) self.game.add_living_cell(2, 3) self.game.add_living_cell(3, 3) self.game.add_living_cell(4, 4) def test_that_live_cell_with_two_neighbour_dosent_die(self): self.game.add_living_cell(4, 5) self.assertEqual(self.game.neighbours_count(4, 4), 2) self.assertEqual(self.game.is_alive(4, 4), True) self.game.evolve() self.assertEqual(self.game.is_alive(4, 4), True) def test_that_live_cell_with_3_neighbour_dosent_die(self): self.game.add_living_cell(4, 5) self.game.add_living_cell(4, 3) self.assertEqual(self.game.neighbours_count(4, 4), 3) self.assertEqual(self.game.is_alive(4, 4), True) self.game.evolve() self.assertEqual(self.game.is_alive(4, 4), True)
class TestUnderPopulation(unittest.TestCase): def setUp(self): self.game = GameOfLife(10) self.game.add_living_cell(1, 1) self.game.add_living_cell(2, 1) self.game.add_living_cell(3, 1) self.game.add_living_cell(1, 2) self.game.add_living_cell(3, 2) self.game.add_living_cell(1, 3) self.game.add_living_cell(2, 3) self.game.add_living_cell(3, 3) self.game.add_living_cell(4, 4) def test_that_live_cell_with_no_neighbour_dies(self): self.game.add_living_cell(9, 9) self.assertEqual(self.game.is_alive(9, 9), True) self.assertEqual(self.game.neighbours_count(9, 9), 0) self.game.evolve() self.assertEqual(self.game.is_alive(9, 9), False) def test_that_live_cell_with_one_neighbour_dies(self): self.assertEqual(self.game.is_alive(4, 4), True) self.assertEqual(self.game.neighbours_count(4, 4), 1) self.game.evolve() self.assertEqual(self.game.is_alive(4, 4), False)
def testAWorldCanEvolveTwice(self): coordinates = [ [1, 1], [2, 2], [3, 3] ]; gameOfLife = GameOfLife(coordinates) gameOfLife.evolve() new_cells = gameOfLife.evolve() self.assertEquals(0, len(new_cells))
def testAWorldCanEvolve3Times(self): coordinates = [ [1, 1], [1, 2], [1, 3], [2, 2], [2, 3] ]; gameOfLife = GameOfLife(coordinates) new_cells = gameOfLife.evolve() new_cells = gameOfLife.evolve() new_cells = gameOfLife.evolve() self.assertEquals(2, len(new_cells)) self.assertEquals([0, 2], new_cells[0]) self.assertEquals([1, 2], new_cells[1])
class TestOverCrowding(unittest.TestCase): def setUp(self): self.game = GameOfLife(10) self.game.add_living_cell(1, 1) self.game.add_living_cell(2, 1) self.game.add_living_cell(3, 1) self.game.add_living_cell(1, 2) self.game.add_living_cell(3, 2) self.game.add_living_cell(1, 3) self.game.add_living_cell(2, 3) self.game.add_living_cell(3, 3) self.game.add_living_cell(4, 4) def test_that_live_cell_more_then_3_neighbours_dies(self): self.game.add_living_cell(2, 2) self.assertEqual(self.game.is_alive(2, 2), True) self.assertEqual(self.game.neighbours_count(2, 2), 8) self.game.evolve() self.assertEqual(self.game.is_alive(2, 2), False)
def runAliveCellsTest(self, coordinates, aliveCellsNumber): gameOfLife = GameOfLife(coordinates) new_cells = gameOfLife.evolve() self.assertEquals(aliveCellsNumber, len(new_cells)) return new_cells