コード例 #1
0
    def play(self):
        for i in range(self.G):
            self.initiate_game_manager()
            self.current_state = self.game_manager.initial_state()
            self.root = Node(self.current_state, None)
            self.simulator = GameSimulator(self.M, self.game_manager)
            self.starting_player = self.game_manager.current_player

            print(f"Starting player:\t P{self.game_manager.current_player}")
            if (self.verbose):
                print(self.game_manager.get_start_position_as_string())

            self.single_game()

        print("--------------------------------------------------------------")
        print(f"Total games:\t\t\t\t {self.G}")
        print(f"Games won by Player 1:\t\t\t {self.p1_winner_count}")
        print(
            f"Games where Player 1 had first move:\t {self.p1_starting_count}")
        print(f"Games won by Player 2:\t\t\t {self.p2_winner_count}")
        print(
            f"Games where Player 2 had first move:\t {self.p2_starting_count}")
        print(
            f"Percentage of games won by the player who had first move: {100*self.correct_winner_count/self.G} %"
        )
        print("--------------------------------------------------------------")
コード例 #2
0
    def clean(self):
        result = cherrypy.request.json

        nickname = cherrypy.request.headers['Nickname']
        game_simulator = self.games.get_game(nickname)
        game_simulator.clean()
        game_simulator = GameSimulator()

        return result
コード例 #3
0
    def nickname(self):

        nickname = cherrypy.request.json
        print('nickname')
        print(nickname)
        if self.games.exists(nickname):
            raise cherrypy.HTTPError(message='Invalid nickname')

        self.games.set_game(nickname, GameSimulator())

        return nickname
コード例 #4
0
def sim(depth, conf):
    print "Trying for depth " + str(depth) + "..."

    simulator = GameSimulator(Game)
    winner, conf_arr = simulator.simulate(conf, depth)

    if (winner == 0):
        print "Found winning strategy for FIRST player."
    elif (winner == 1):
        print "Found winning strategy for SECOND player."
    else:
        print "No winning strategy found"
        print ""
        print_strategy(conf_arr)
        return False

    print ""
    print_strategy(conf_arr)

    return True
コード例 #5
0
ファイル: Main.py プロジェクト: fA1sEr/ADRQN2
    for idx,var in enumerate(tfVars[0:total_vars//2]):
        op_holder.append(tfVars[idx+total_vars//2].assign((var.value()*tau) + ((1-tau)*tfVars[idx+total_vars//2].value())))
    return op_holder

def updateTarget(op_holder,sess):
    for op in op_holder:
        sess.run(op)

def saveScore(score):
    my_file = open(reward_savefile, 'a')  # Name and path of the reward text file
    my_file.write("%s\n" % score)
    my_file.close()

###########################################

game = GameSimulator()
game.initialize()

ACTION_COUNT = game.get_action_size()

gpu_options = tf.GPUOptions(per_process_gpu_memory_fraction=0.33)

SESSION = tf.Session(config=tf.ConfigProto(gpu_options=gpu_options))

if LOAD_MODEL:
    EPSILON_MAX = 0.25 # restart after 20+ epoch

agent = Agent(memory_cap = MEMORY_CAP, batch_size = BATCH_SIZE, resolution = RESOLUTION, action_count = ACTION_COUNT,
            session = SESSION, lr = LEARNING_RATE, gamma = GAMMA, epsilon_min = EPSILON_MIN, trace_length=TRACE_LENGTH,
            epsilon_decay_steps = EPSILON_DECAY_STEPS, epsilon_max=EPSILON_MAX, hidden_size=HIDDEN_SIZE)
コード例 #6
0
 def __init__(self):
     self.games = GameSession()
     self.game_simulator = GameSimulator()