def createGame(self,gameName,players): if (gameName == "ChessGame"): game = ChessGame(str(self.getNextGameId()),players) self.db.createGame(game.getId(),game.json(),players[0] + "," + players[1],game.getWhoseTurn()) for player in players: self.db.addGameIdToUser(game.getId(),player) return game else: print("Error, game: " + gameName + " Does not exist") return None
def getGamesForUser(self,userName): """Returns a list of games for a user""" gameIdsCsv = self.db.getGamesForUser(userName) if (gameIdsCsv == [(None,)] or gameIdsCsv == [] or gameIdsCsv == [("",)]): return [] else: gameIds = intifyList(gameIdsCsv[0][0].split(",")) games = [] for game_id in gameIds: game = self.db.getByGameId(game_id)[0] game_data = game[1] players = game[2] if ("chessGame" in game_data): theGame = ChessGame(str(game_id),players) theGame.decode(game_data.get("chessGame")) games.append(theGame) return games
def getGamesForUser(self, userName): """Returns a list of games for a user""" gameIdsCsv = self.db.getGamesForUser(userName) if (gameIdsCsv == [(None, )] or gameIdsCsv == [] or gameIdsCsv == [("", )]): return [] else: gameIds = intifyList(gameIdsCsv[0][0].split(",")) games = [] for game_id in gameIds: game = self.db.getByGameId(game_id)[0] game_data = game[1] players = game[2] if ("chessGame" in game_data): theGame = ChessGame(str(game_id), players) theGame.decode(game_data.get("chessGame")) games.append(theGame) return games
def createGame(self, gameName, players): if (gameName == "ChessGame"): game = ChessGame(str(self.getNextGameId()), players) self.db.createGame(game.getId(), game.json(), players[0] + "," + players[1], game.getWhoseTurn()) for player in players: self.db.addGameIdToUser(game.getId(), player) return game else: print("Error, game: " + gameName + " Does not exist") return None
def createGame(self,gameName,players): """ Input: gameName: String, players: List[String] Output: Success[Game] or Failure """ gameId = self.getNextGameId() if (not self.playersExist(players)): return Failure("User does not exist") elif (gameName == "ChessGame"): game = ChessGame(str(gameId),players) playerOneIds = self.database.getGameIdsForUser(players[0]).get()[0][0] newPlayerOneIds = listToCsvString(playerOneIds.split(",").append(gameId)) playerTwoIds = self.database.getGameIdsForUser(players[1]).get()[0][0] newPlayerTwoIds = listToCsvString(playerTwoIds.split(",").append(gameId)) updateOne = self.database.updateGameIdsForUser(newPlayerOneIds,players[0]) updateTwo = self.database.updateGameIdsForUser(newPlayerTwoIds,players[1]) if (updateOne.isSuccess() and updateTwo.isSuccess()): return Success(game) else: Failure("Failed to update game ids for a user") else: return Failure("Generic Failure")