コード例 #1
0
 def check_collisions(self):
     for x in self.words:
         if x.end_point > self.box.xsize:
             clear_screen()
             self.music_object.play_sound("game_lost.ogg")
             print(self.language.game[3].word)
             self.exit_state = 1
             print(self.language.game[4].word)
             time.sleep(2)
             getch()
コード例 #2
0
ファイル: touchtyping.py プロジェクト: rahife/touchtyping
def execute_exercise(words, typos, begin_time):
    first_char = True
    escape_pressed_twice_interval = 1
    escape_pressed = 0
    j = 0
    while j < len(words):
        word = words[j]
        char = ""
        i = 0
        while (i < len(word)):
            char = getch()
            if first_char:
                begin_time = time()
                first_char = False
            if char == '\x1b' and time(
            ) - escape_pressed > escape_pressed_twice_interval:
                print("\nRetry (press ESC twice to quit)\n{}".format(
                    ''.join(words)))
                typos = 0
                first_char = True
                escape_pressed = time()
                j = -1
                break
            if char == '\x1b' and time(
            ) - escape_pressed < escape_pressed_twice_interval:
                print("\nExiting (user pressed ESC twice)")
                exit()
            if char == word[i]:
                print(char, end='', flush=True)
                i += 1
            else:
                typos += 1
        j += 1
    return typos, begin_time
コード例 #3
0
ファイル: shell.py プロジェクト: donfanning/pyTerm
	def listener(self):

		may_i_continue = True
		string_query = ''
		print self.pyTermUI.preText(),

		while may_i_continue:
			char_data = getch()
			pressedKey = ord(char_data)

			#print str(pressedKey)

			if pressedKey == 12:
				os.system('clear')
				print self.pyTermUI.preText() + "%s" % string_query + " ",
			elif pressedKey == 127:
				string_query = string_query[:-1]
				print self.pyTermUI.preText() + "%s" % string_query + " ",
				print self.pyTermUI.preText() + "%s" % string_query,
			elif not pressedKey == 3:
				string_query += char_data
				print self.pyTermUI.preText() + "%s" % string_query,
			elif pressedKey == 3:
				return "{{BREAKAPPLICATION}}"

			commands = string_query.split()

			self.pyTermUI.check(commands)

			may_i_continue = False if pressedKey == 13 or pressedKey == 3 else True

	 	return string_query
コード例 #4
0
ファイル: Engine.py プロジェクト: zadjii/vtinvaders
 def process_inputs(self, delta):
     # pass
     # if sys.stdin.read():
     try:
         # input = sys.stdin.read(1)
         input = getch()
         if input == 'w':
             self.player.dy = -5.0
         elif input == 'a':
             self.player.dx = -5.0
         elif input == 's':
             self.player.dy =  5.0
         elif input == 'd':
             self.player.dx =  5.0
     except:
         pass
コード例 #5
0
 def process_inputs(self, delta):
     # pass
     # if sys.stdin.read():
     try:
         # input = sys.stdin.read(1)
         input = getch()
         if input == 'w':
             self.player.dy = -5.0
         elif input == 'a':
             self.player.dx = -5.0
         elif input == 's':
             self.player.dy = 5.0
         elif input == 'd':
             self.player.dx = 5.0
     except:
         pass
コード例 #6
0
    def run(self):
        self.can_be_continued = True
        if self.cycles == 0:
            self.clock_start = time.time()
            self.start_time = time.clock()
            self.print_map()
            self.end_time = time.clock()

        if self.continued:
            self.clock_start = time.time() - self.time_backup
            self.start_time = time.clock()
            self.end_time = time.clock()
            self.continued = False

        getch_start_time = time.time()
        temp = getch(0.20)
        self.end_time += time.time() - getch_start_time
        getch_start_time = 0

        self.char_handling(temp)

        if self.end_time - self.start_time > self.timeout:
            # that for is not elegant
            for x in range(
                    0,
                    int(round(
                        (self.end_time - self.start_time) / self.timeout))):

                self.words_move()
                self.check_collisions()
                self.print_map()

            self.start_time = self.end_time
            self.end_time = time.clock()
        self.add_word()
        self.cycles += 1
コード例 #7
0
ファイル: Run.py プロジェクト: d0ku/Sword_Word
        self.game = Game(self.box,self.language)
        self.game.choose_generator(self.dictionary)
        self.music=Music()
        self.game.connect_music(self.music)

    def connect_music(self,music):
        self.music=music
        self.game.connect_music(self.music)


#music = Music()
#music.play_music(self.connected_object.music.music_location+"menu_music.ogg")
game_itself=GameObjects()
#game_itself.connect_music(music)
game_itself.music.play_music("menu_music.ogg")

menu = MainMenu()
menu.add_position(game_itself.language.menu[0])
menu.add_position(game_itself.language.menu[1])
menu.add_position(game_itself.language.menu[13]) #to_be_added
menu.add_position(game_itself.language.menu[2])
menu.add_position(game_itself.language.menu[3])
menu.add_position(game_itself.language.menu[4])
menu.add_position(game_itself.language.menu[5])
menu.connect_game_object(game_itself)
menu.print_menu()
temp="l" #27 Esc
while True:
    temp = getch()
    menu.interact(temp)
コード例 #8
0
from Getch import getch

command = "u"
while command != "p":
    command = getch()
    print(command)
    
コード例 #9
0
ファイル: TerminalSerial.py プロジェクト: pedropaulovc/UFSC
 def run(self):
     while True:
         ch = getch()
         sys.stdout.write(ch)
         self.conexao.write(ch)
コード例 #10
0
ファイル: Menu.py プロジェクト: d0ku/Sword_Word
    def open_entry(self, entry_name):

        if entry_name.word == self.connected_object.language.menu[7].word:
            dictionary_location = os.getcwd()+"/dictionaries"
            dictionary_list = return_all_dictionaries(dictionary_location)
            dictionaries_menu = ChooseMenu("/dictionaries/")
            dictionaries_menu.connect_game_object(self.connected_object)
            dictionaries_menu.entries_names = []
            for x in dictionary_list:
                dictionaries_menu.add_position(x)
            dictionaries_menu.add_position(self.connected_object.language.menu[11])

            clear_screen()
            dictionaries_menu.print_menu()
            while str(dictionaries_menu.pressed_entry) != str(self.connected_object.language.menu[11]):
                temp = getch()
                dictionaries_menu.interact(temp)
            dictionaries_menu = None
            # dictionary_list=os.listdir(os.getcwd()+"/dictionaries")
        if entry_name.word == self.connected_object.language.menu[8].word:
            language_location = os.getcwd()+"/languages"
            language_list = os.listdir(language_location)
            languages_menu = ChooseMenu("/languages/")
            languages_menu.connect_game_object(self.connected_object)
            languages_menu.entries_names = []
            for x in language_list:
                languages_menu.add_position(x)
            languages_menu.add_position(self.connected_object.language.menu[11])

            clear_screen()
            languages_menu.print_menu()
            while str(languages_menu.pressed_entry) != str(self.connected_object.language.menu[11]):
                temp = getch()
                languages_menu.interact(temp)
            languages_menu = None

        if entry_name.word == self.connected_object.language.menu[13].word:
            game_menu = ChooseMenu("game_options")
            game_menu.connect_game_object(self.connected_object)
            game_menu.entries_names = []
            entries_names.append()
            game_menu.add_position(self.connected_object.language.menu[11])

            clear_screen()
            game_menu.print_menu()
            while str(game_menu.pressed_entry) != str(self.connected_object.game.menu[11]):
                temp = getch()
                game_menu.interact(temp)
            game_menu = None

        if entry_name.word == self.connected_object.language.menu[14].word:
            music_location = os.getcwd()+"/music"
            music_list = os.listdir(music_location)
            music_menu = ChooseMenu("/music/")
            music_menu.connect_game_object(self.connected_object)
            music_menu.entries_names = []
            for x in music_list:
                music_menu.add_position(x)
            music_menu.add_position(self.connected_object.language.menu[11])

            clear_screen()
            music_menu.print_menu()
            while str(music_menu.pressed_entry) != str(self.connected_object.language.menu[11]):
                temp = getch()
                music_menu.interact(temp)
            music_menu = None
            # dictionary_list=os.listdir(os.getcwd()+"/dictionaries")
        if entry_name.word == self.connected_object.language.menu[9].word:
            self.connected_object.music.switch_sound()
        if entry_name.word == self.connected_object.language.menu[10].word:
            self.connected_object.music.switch_music()

        if entry_name.word ==self.connected_object.language.menu[16].word:
            #temp = self.get_position_index(self.connected_object.language.menu[16].word)
            self.connected_object.language.menu[16].restore()
            self.connected_object.game.max_length_change()
            self.connected_object.language.menu[16].change(self.connected_object.language.menu[16].word + str(self.connected_object.game.max_length))
            #self.change_position_index(self.connected_object.language.menu[16].word + str(self.connected_object.game.max_length),temp)
        if entry_name.word==self.connected_object.language.menu[17].word:
            self.connected_object.language.menu[17].restore()
            self.connected_object.box.change_x()
            self.connected_object.language.menu[17].change(self.connected_object.language.menu[17].word + str(self.connected_object.box.xsize))
            self.connected_object.game.can_be_continued=False
        if entry_name.word==self.connected_object.language.menu[18].word:
            self.connected_object.language.menu[18].restore()
            self.connected_object.box.change_y()
            self.connected_object.language.menu[18].change(self.connected_object.language.menu[18].word + str(self.connected_object.box.ysize))
            self.connected_object.game.can_be_continued=False

        if str(entry_name) == str(self.connected_object.language.menu[11]):
            pass

        self.print_menu()
コード例 #11
0
ファイル: Menu.py プロジェクト: d0ku/Sword_Word
    def open_entry(self, entry_name):

        if str(entry_name) == str(self.connected_object.language.menu[5]):
            clear_screen()

            print(self.connected_object.language.menu[15])

            time.sleep(2)

            sys.exit()
        elif str(entry_name) == str(self.connected_object.language.menu[0]):
            self.connected_object.music.stop_remember("Menu")
            self.connected_object.music.play_music("game_music.ogg")

            self.connected_object.game.reset()

            while self.connected_object.game.exit_state != 1:
                self.connected_object.game.run()
            self.connected_object.game.exit_state = 0
            self.connected_object.music.stop_remember("Game")
            self.connected_object.music.play_remember("Menu")
            # Start the game
        elif entry_name.word == self.connected_object.language.menu[1].word:
            
            if self.connected_object.game.can_be_continued == True:
                self.connected_object.music.stop_remember("Menu")
                self.connected_object.music.play_remember("Game")
                self.connected_object.game.continued=True
                while self.connected_object.game.exit_state != 1:
                    self.connected_object.game.run()
                self.connected_object.game.exit_state = 0
                self.connected_object.music.stop_remember("Game")
                self.connected_object.music.play_remember("Menu")
                # Load the game
            else:
                clear_screen()
                print(self.connected_object.language.menu[6].word)
                time.sleep(2)

        elif entry_name.word == self.connected_object.language.menu[2].word:
            options_menu = OptionsMenu()
            options_menu.connect_game_object(self.connected_object)
            options_menu.entries_names = []
            options_menu.add_position(self.connected_object.language.menu[7])
            options_menu.add_position(self.connected_object.language.menu[8])
            options_menu.add_position(self.connected_object.language.menu[14])
            options_menu.add_position(self.connected_object.language.menu[9])
            options_menu.add_position(self.connected_object.language.menu[10])
            options_menu.add_position(self.connected_object.language.menu[11])
            clear_screen()
            options_menu.print_menu()
            while str(options_menu.pressed_entry) != str(self.connected_object.language.menu[11]):
                temp = getch()
                options_menu.interact(temp)
            options_menu = None

        elif entry_name.word == self.connected_object.language.menu[3].word:
            with open(self.connected_object.language.location+"/help.txt", "r") as help:
                clear_screen()
                for x in help:
                    print(x)

                keyboard = Colors.GREEN + "`" + Colors.ENDCOLOR + Colors.YELLOW + "1" + Colors.ENDCOLOR + Colors.YELLOW + "2" + Colors.ENDCOLOR + Colors.YELLOW + "3" + Colors.ENDCOLOR + Colors.RED + "4" + Colors.ENDCOLOR + Colors.BLUE + "5" + Colors.ENDCOLOR + Colors.BLUE + "6" + Colors.ENDCOLOR + Colors.BLUE + "7" + Colors.ENDCOLOR + Colors.RED + "8" + Colors.ENDCOLOR + Colors.YELLOW + "9" + Colors.ENDCOLOR + Colors.YELLOW + "0" + Colors.ENDCOLOR + Colors.YELLOW + "-" + Colors.ENDCOLOR + Colors.GREEN + "=" + Colors.ENDCOLOR + "\n" + Colors.GREEN + "TAB" + Colors.ENDCOLOR + Colors.YELLOW + "q" + Colors.ENDCOLOR + Colors.YELLOW + "w" + Colors.ENDCOLOR + Colors.RED + "e" + Colors.ENDCOLOR + Colors.BLUE + "r" + Colors.ENDCOLOR + Colors.BLUE + "t" + Colors.ENDCOLOR + Colors.BLUE + "y" + Colors.ENDCOLOR + Colors.BLUE + "u" + Colors.ENDCOLOR + Colors.RED + "i" + Colors.ENDCOLOR + Colors.YELLOW + "o" + Colors.ENDCOLOR + Colors.YELLOW + "p" + Colors.ENDCOLOR + Colors.YELLOW + \
                    "[" + Colors.ENDCOLOR + Colors.YELLOW + "]" + Colors.ENDCOLOR + Colors.GREEN + "\\" + Colors.ENDCOLOR + "\n" + Colors.GREEN + "CAPS" + Colors.ENDCOLOR + Colors.YELLOW + "a" + Colors.ENDCOLOR + Colors.YELLOW + "s" + Colors.ENDCOLOR + Colors.RED + "d" + Colors.ENDCOLOR + Colors.BLUE + "f" + Colors.ENDCOLOR + Colors.BLUE + "g" + Colors.ENDCOLOR + Colors.BLUE + "h" + Colors.ENDCOLOR + Colors.BLUE + "j" + Colors.ENDCOLOR + Colors.RED + "k" + Colors.ENDCOLOR + Colors.YELLOW + "l" + Colors.ENDCOLOR + Colors.YELLOW + ";" + Colors.ENDCOLOR + Colors.YELLOW + "'" + Colors.ENDCOLOR + \
                    Colors.GREEN + "ENTER" + Colors.ENDCOLOR + "\n" + Colors.GREEN + "SHIFT" + Colors.ENDCOLOR + Colors.YELLOW + "z" + Colors.ENDCOLOR + Colors.YELLOW + "x" + Colors.ENDCOLOR + Colors.RED + "c" + Colors.ENDCOLOR + Colors.BLUE + "v" + Colors.ENDCOLOR + Colors.BLUE + "b" + Colors.ENDCOLOR + \
                    Colors.BLUE + "n" + Colors.ENDCOLOR + Colors.BLUE + Colors.RED + "m" + Colors.ENDCOLOR + Colors.YELLOW + "," + Colors.ENDCOLOR + Colors.YELLOW + \
                    "." + Colors.ENDCOLOR + Colors.YELLOW + "/" + Colors.ENDCOLOR + \
                    Colors.GREEN + "SHIFT" + Colors.ENDCOLOR + "\n" + "                SPACE"
                print(keyboard)
                print(self.connected_object.language.menu[11].word)
                getch()

        elif entry_name.word == self.connected_object.language.menu[4].word:
            with open(self.connected_object.language.location+ "/my_credits.txt", "r") as credits:
                clear_screen()
                for x in credits:
                    print(x)
                    time.sleep(1)
                print(self.connected_object.language.credits[0].word)
                getch()
            # open credits
            #
        
        elif entry_name.word == self.connected_object.language.menu[13].word:
            game_options=OptionsMenu()
            game_options.connect_game_object(self.connected_object)
            game_options.entries_names = []
            self.connected_object.language.menu[16].restore()
            self.connected_object.language.menu[16].change(self.connected_object.language.menu[16].word + str(self.connected_object.game.max_length))
            game_options.add_position(self.connected_object.language.menu[16])
            self.connected_object.language.menu[17].restore()
            self.connected_object.language.menu[17].change(self.connected_object.language.menu[17].word + str(self.connected_object.box.xsize))
            game_options.add_position(self.connected_object.language.menu[17])
            self.connected_object.language.menu[18].restore()
            self.connected_object.language.menu[18].change(self.connected_object.language.menu[18].word + str(self.connected_object.box.ysize))
            game_options.add_position(self.connected_object.language.menu[18])
            game_options.add_position(self.connected_object.language.menu[11])

            clear_screen()
            game_options.print_menu()
            while str(game_options.pressed_entry) != str(self.connected_object.language.menu[11]):
                temp = getch()
                game_options.interact(temp)
            game_options = None
        self.print_menu()