コード例 #1
0
class GesturePad():
    def __init__(self, synth):
        self.hover = Hover(address=0x42, ts=4, reset=17)
        self.device = synth

    def close(self):
        self.hover.end()

    def check(self):
        if self.hover.getStatus() == 0:
            event = self.hover.getEvent()
            if event is not None:
                self.device.pitch_bend(0, 0 + 4096)
                sleep(1)
                self.device.pitch_bend(0, 4096 - 4096)
            self.hover.setRelease()
コード例 #2
0
import time
import subprocess
from Hover_library import Hover

hover = Hover(address=0x42, ts=23, reset=24)

try:
    while True:

        # Check if hover is ready to send gesture or touch events
        if (hover.getStatus() == 0):

            # Read i2c data and print the type of gesture or touch event
            event = hover.getEvent()

            if event is not None:
                print event,
                # This line can be commented out if you don't want to see the
                # event in text format
                try:
                    direction = hover.getEventString(event)
                except:
                    print "Invalid input recieved from hover, ignoring."
                    direction = ''

                print direction

                if direction == 'swipe_left':
                    print 'left'
                    subprocess.Popen(['bash', '-c', 'xdotool key --window "$(xdotool search --class --onlyvisible Chromium | head -n 1)" Up'])
                elif direction == 'swipe_right':
コード例 #3
0
#  
#  INSTALLATION
#  Place the Hover_library.py file and the /gpio folder in the same directory as the Hover_example.py file.
#  Then run Hover_example.py by typing:  python Hover_example.py
#
#  SUPPORT
#  For questions and comments, email us at [email protected]
#
#  ============================================================================================================


import time
import logging as log
from Hover_library import Hover

hover = Hover(address=0x42, ts="gpio2", reset="gpio4")

try: 
  while True:

    # Check if hover is ready to send gesture or touch events
    if (hover.getStatus() == 0):

      # Read i2c data and print the type of gesture or touch event
      event = hover.getEvent() 
	  
      if event is not None:
        print event,
        print "= " + hover.getEventString(event)  #This line can be commented out if you don't want to see the event in text format

      # Release the ts pin until Hover is ready to send the next event
コード例 #4
0
 def __init__(self, synth):
     self.hover = Hover(address=0x42, ts=4, reset=17)
     self.device = synth
コード例 #5
0
#the Calebrator's sound card is alsa's default output
#device
fs.start(driver='alsa')

#NOTE: These print statements won't be seen unless a display
#is hooked up to the Calebrator via the HDMI port
print("Started FluidSynth")

#Loading a soundfont for fluidsynth to use
sfid = fs.sfload("guitar.sf2")
#Select the program with the desired soundfont
fs.program_select(0, sfid, 0, 0)

print("Loaded soundfont")

hover = Hover(address=0x42, ts=4, reset=17)

########################################################################
######################### All of the commands ##########################
########################################################################


#Plays an instance of the C note
def playButton1():
    global switch1
    global switch2
    global switch3
    if (switch1 == 1):
        fs.noteon(0, 48, 100)
        print("Button 1 (C4): On")
コード例 #6
0
#
#  HISTORY
#  v1.0  -  Initial Release
#
#  INSTALLATION
#  Place the Hover_library.py file in the same folder as the Hover_example.py file.
#  Then run Hover_example.py by typing: sudo python Hover_example.py
#
#  SUPPORT
#  For questions and comments, email us at [email protected]

import pygame
import time
from Hover_library import Hover

hover = Hover(address=0x42, ts=23, reset=24)

pygame.mixer.init()

kick = pygame.mixer.Sound('samples/kick.wav')
clap = pygame.mixer.Sound('samples/clap.wav')
cymbal = pygame.mixer.Sound('samples/cymbal.wav')
snare = pygame.mixer.Sound('samples/snare.wav')
champion = pygame.mixer.Sound('samples/champion.wav')
closed = pygame.mixer.Sound('samples/closed.wav')
ahems = pygame.mixer.Sound('samples/ahem.wav')
doit = pygame.mixer.Sound('samples/doit.wav')
force = pygame.mixer.Sound('samples/force.wav')

try:
    while True:
コード例 #7
0
#  HISTORY
#  v1.0  -  Initial Release
#
#  INSTALLATION
#  Place the Hover_library.py file in the same folder as the Hover_example.py file.
#  Then run Hover_example.py by typing: sudo python Hover_example.py
#
#  SUPPORT
#  For questions and comments, email us at [email protected]
#
#  ============================================================================================================

import time
from Hover_library import Hover

hover = Hover(address=0x42, ts=23, reset=24)

try:
    while True:

        # Check if hover is ready to send gesture or touch events
        if (hover.getStatus() == 0):

            # Read i2c data and print the type of gesture or touch event
            event = hover.getEvent()

            if event is not None:
                print event,
                print "= " + hover.getEventString(
                    event
                )  #This line can be commented out if you don't want to see the event in text format
コード例 #8
0
#  HISTORY
#  v1.0  -  Initial Release
#  
#  INSTALLATION
#  Place the Hover_library.py file in the same folder as the Hover_example.py file.
#  Then run Hover_example.py by typing: sudo python Hover_example.py
#
#  SUPPORT
#  For questions and comments, email us at [email protected]


import pygame
import time
from Hover_library import Hover

hover = Hover(address=0x42, ts=23, reset=24)

pygame.mixer.init()

kick = pygame.mixer.Sound('samples/kick.wav')
clap = pygame.mixer.Sound('samples/clap.wav')
cymbal = pygame.mixer.Sound('samples/cymbal.wav')
snare = pygame.mixer.Sound('samples/snare.wav')
champion = pygame.mixer.Sound('samples/champion.wav')
closed = pygame.mixer.Sound('samples/closed.wav')
ahems = pygame.mixer.Sound('samples/ahem.wav')
doit = pygame.mixer.Sound('samples/doit.wav')
force = pygame.mixer.Sound('samples/force.wav')

try: 
  while True: