コード例 #1
0
ファイル: capp.py プロジェクト: cerebrohq/integration
def save_file(log, fname=None):
    if fname is None: fname = "temp"
    file_path = fname

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        standalone.message_function("save_file", [file_path])
    elif HOST == MAYA or HOST == MAYA2:
        mc.file(rename=file_path)
        file_path = mc.file(save=True, type="mayaAscii")
    elif HOST == NUKE:
        nuke.scriptSaveAs(file_path, overwrite=1)
    elif HOST == HOUDINI:
        hou.hipFile.setName(file_path)
        hou.hipFile.save()
    elif HOST == MAX:
        MaxPlus.FileManager.Save(file_path)
    elif HOST == C4D:
        doc = c4d.documents.GetActiveDocument()
        if doc is not None:
            c4d.documents.SaveDocument(doc, str(file_path),
                                       c4d.SAVEDOCUMENTFLAGS_0,
                                       c4d.FORMAT_C4DEXPORT)
    elif HOST == BLENDER:
        bpy.ops.wm.save_mainfile(filepath=file_path)
    elif HOST == KATANA:
        KatanaFile.Save(file_path)

    return file_path
コード例 #2
0
    def execute(self, operation, file_path, **kwargs):
        """
        Main hook entry point
        
        :operation: String
                    Scene operation to perform
        
        :file_path: String
                    File path to use if the operation
                    requires it (e.g. open)
                    
        :returns:   Depends on operation:
                    'current_path' - Return the current scene
                                     file path as a String
                    all others     - None
        """

        if operation == "current_path":
            # return the current scene path
            return FarmAPI.GetKatanaFileName()
        elif operation == "open":
            # do new scene as Maya doesn't like opening
            # the scene it currently has open!
            KatanaFile.Load(file_path)
        elif operation == "save":
            current_file = FarmAPI.GetKatanaFileName()
            # save the current scene:
            KatanaFile.Save(current_file)
コード例 #3
0
ファイル: publish_session.py プロジェクト: cuckon/tk-katana
def _save_session(path):
    """
    Save the current session to the supplied path.
    """

    # Ensure that the folder is created when saving
    KatanaFile.Save( path )
コード例 #4
0
ファイル: capp.py プロジェクト: cerebrohq/integration
def save_query(log):
    cancel = False

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        cancel = standalone.message_function("save_query")[0]
    elif HOST == MAYA or HOST == MAYA2:
        file_name = mc.file(query=True, sceneName=True)
        need_save = mc.file(query=True, modified=True)
        if len(file_name) > 0 and need_save:
            ret = mc.confirmDialog(title='Closing file',
                                   message='Save current file?',
                                   messageAlign='center',
                                   button=['Yes', 'No', 'Cancel'],
                                   defaultButton='Yes',
                                   cancelButton='Cancel',
                                   dismissString='Cancel')
            if ret == "Yes":
                mc.file(save=True, type="mayaAscii")
            elif ret == "Cancel":
                cancel = True
    elif HOST == NUKE:
        cancel = not nuke.scriptClose()
    elif HOST == HOUDINI:
        need_save = hou.hipFile.hasUnsavedChanges()
        if need_save:
            hou.hipFile.clear()
            cancel = hou.hipFile.hasUnsavedChanges()
    elif HOST == MAX:
        cancel = not MaxPlus.FileManager.CheckForSave()
    elif HOST == C4D:
        doc = c4d.documents.GetActiveDocument()
        if doc is not None and doc.GetChanged():
            cancel = not c4d.documents.SaveDocument(
                doc,
                doc.GetDocumentPath() + "/" + doc.GetDocumentName(),
                c4d.SAVEDOCUMENTFLAGS_DIALOGSALLOWED, c4d.FORMAT_C4DEXPORT)
    elif HOST == BLENDER:
        if bpy.data.is_dirty:
            bpy.ops.wm.save_mainfile(check_existing=True)
            cancel = bpy.data.is_dirty
    elif HOST == KATANA:
        if KatanaFile.IsFileDirty():
            mb = UI4.App.Application.QtGui.QMessageBox(app_window())
            mb.setText("Closing file")
            mb.setInformativeText("Save current file?")
            mb.setStandardButtons(
                UI4.App.Application.QtGui.QMessageBox.Yes
                | UI4.App.Application.QtGui.QMessageBox.No
                | UI4.App.Application.QtGui.QMessageBox.Cancel)
            ret = mb.exec_()
            if ret == UI4.App.Application.QtGui.QMessageBox.Yes:
                KatanaFile.Save(
                    NodegraphAPI.NodegraphGlobals.GetProjectAssetID())
            cancel = ret == UI4.App.Application.QtGui.QMessageBox.Cancel

    return not cancel
コード例 #5
0
ファイル: katanaSelectFile.py プロジェクト: dpdulac/pyScript
 def displaySaveDialog(self):
     fname = str(
         QFileDialog.getSaveFileName(self, 'Save file',
                                     '/s/prodanim/asterix2',
                                     "Katana files (*.katana)"))
     if fname == '':
         print 'No file has been saved'
     else:
         KatanaFile.Save(fname)
         print 'Saving : ' + fname
コード例 #6
0
def add_new_cp_uv():
    node=cku.get_lgt_shot_maker_node()
    if cku.get_node_children_by_name(node,'CopyUv_\d*$') or \
        cku.get_node_children_by_name(node,'CopyUV_\d*$'):
        return

    old_cp=cku.get_node_children_by_name(node,'CopyUv_Ani_Srf_\d*',operation=lambda x:x.setBypassed(True))
    if old_cp:
        new_cp_op=cku.replace_me_with(old_cp[0], new_node='CopyUV_Lc', bypass_old_node=True)
        if new_cp_op:
            print '\n\nAdd new copy uv op node to fix srf v000 transfering uv bug.\n\n'
            new_cp_op.setName('CopyUV_')
            KatanaFile.Save(FarmAPI.GetKatanaFileName())
コード例 #7
0
    def execute(self, work_template, primary_task, secondary_tasks, progress_cb, **kwargs):
        """
        Main hook entry point
        
        :param work_template:   template
                                This is the template defined in the config that
                                represents the current work file

        :param primary_task:    The primary task that was published by the primary publish hook.  Passed
                                in here for reference.

        :param secondary_tasks: The list of secondary tasks that were published by the secondary 
                                publish hook.  Passed in here for reference.
                        
        :param progress_cb:     Function
                                A progress callback to log progress during pre-publish.  Call:
                        
                                    progress_cb(percentage, msg)
                             
                                to report progress to the UI

        :returns:               None
        :raises:                Raise a TankError to notify the user of a problem
        """
        # get the engine name from the parent object (app/engine/etc.)
        engine_name = self.parent.engine.name
        
        progress_cb(0, "Versioning up the scene file")
        
        # get the current scene path:
        scene_path = os.path.abspath(FarmAPI.GetKatanaFileName())
        
        # increment version and construct new file name:
        progress_cb(25, "Finding next version number")
        fields = work_template.get_fields(scene_path)
        next_version = self._get_next_work_file_version(work_template, fields)
        fields["version"] = next_version 
        new_scene_path = work_template.apply_fields(fields)
        
        # log info
        self.parent.log_debug("Version up work file %s --> %s..." % (scene_path, new_scene_path))
        
        # rename and save the file
        progress_cb(50, "Saving the scene file")
        KatanaFile.Save(new_scene_path)
        
        progress_cb(100)
コード例 #8
0
ファイル: scene.py プロジェクト: rchals/subins_tutorials
def save_katana_scene(katana_scene, force=False):
    '''
    :description to save the current scene, force true is to overwrite the scene, if scene exists
    :param katana_scene <str>
    :param force <bool> 
    :example
        from core import scene
        scene.save_katana_scene()      
    '''
    if os.path.isfile(katana_scene) and not force:
        print '#warnings: already found katana scene'
        return
    if not os.path.isdir(os.path.dirname(katana_scene)):
        os.makedirs(os.path.dirname(katana_scene))
    KatanaFile.Save(katana_scene, extraOptionsDict=None)
    print '#info: save katana scene', katana_scene
    return True
コード例 #9
0
ファイル: capp.py プロジェクト: cerebrohq/integration
def create_file(log, filepath, origin_path=None):
    dir = os.path.dirname(filepath)
    if not os.path.exists(dir):
        raise Exception('{0} does not exist'.format(dir))

    if origin_path is None: origin_path = filepath

    if HOST == STANDALONE:
        from tentaculo.api import standalone
        standalone.message_function("create_file", [filepath])
    elif HOST == MAYA or HOST == MAYA2:
        check_workspace_maya(log, origin_path)
        mc.file(new=True, force=True)
        mc.file(rename=filepath)
        mc.file(save=True, type="mayaAscii")
    elif HOST == NUKE:
        nuke.scriptClear()
        nuke.scriptSaveAs(filepath, overwrite=1)
    elif HOST == HOUDINI:
        hou.hipFile.clear(suppress_save_prompt=True)
        hou.hipFile.save(filepath)
    elif HOST == MAX:
        MaxPlus.FileManager.Reset(noPrompt=True)
        MaxPlus.FileManager.Save(filepath)
    elif HOST == C4D:
        c4d.documents.CloseAllDocuments()
        newDoc = c4d.documents.BaseDocument()
        c4d.documents.InsertBaseDocument(newDoc)
        c4d.documents.SaveDocument(newDoc, str(filepath),
                                   c4d.SAVEDOCUMENTFLAGS_0,
                                   c4d.FORMAT_C4DEXPORT)
        c4d.documents.LoadFile(str(filepath))
    elif HOST == BLENDER:
        bpy.ops.wm.read_homefile()
        bpy.ops.wm.save_mainfile(filepath=filepath, check_existing=False)
    elif HOST == KATANA:
        KatanaFile.New()
        KatanaFile.Save(filepath)

    return filepath
コード例 #10
0
    def execute(self, operation, file_path, context, parent_action,
                file_version, read_only, **kwargs):
        """Main hook entry point.

        Args:
            operation (str):
                Scene operation to perform

            file_path (str):
                File path to use if the operation
                requires it (e.g. open)

            context (sgtk.Context):
                The context the file operation is being
                performed in.

            parent_action (str):
                Action that this scene operation is being executed for.
                This can be one of:

                - "open_file"
                - "new_file"
                - "save_file_as"
                - "version_up"

            file_version:
                The version/revision of the file to be opened.
                If this is ``None`` then the latest version should be opened.

            read_only (bool):
                Specifies if the file should be opened read-only or not

        Returns:
            object: Depending on ``operation``:

                - 'current_path': Current scene file path as a ``str``
                - 'reset': ``True`` if scene was reset to an empty state,
                   otherwise ``False``
                - all others: ``None``
        """
        if operation == "current_path":
            # return the current scene path
            return file_path

        elif operation == "open":
            KatanaFile.Load(file_path)

        elif operation == "save":
            if not os.path.exists(os.path.dirname(file_path)):
                os.makedirs(os.path.dirname(file_path))
            KatanaFile.Save(file_path)

        elif operation == "save_as":
            if not os.path.exists(os.path.dirname(file_path)):
                os.makedirs(os.path.dirname(file_path))
            KatanaFile.Save(file_path)

        elif operation == "reset":
            while KatanaFile.IsFileDirty():
                # Changes have been made to the scene
                res = QtGui.QMessageBox.question(
                    None, "Save your scene?",
                    "Your scene has unsaved changes. Save before proceeding?",
                    QtGui.QMessageBox.Yes | QtGui.QMessageBox.No
                    | QtGui.QMessageBox.Cancel)

                if res == QtGui.QMessageBox.Cancel:
                    return False

                elif res == QtGui.QMessageBox.No:
                    break

                else:
                    if not os.path.exists(os.path.dirname(file_path)):
                        os.makedirs(os.path.dirname(file_path))
                KatanaFile.Save(
                    file_path)  # TODO: warning: this may not work...

            return True
コード例 #11
0
ファイル: publish_session.py プロジェクト: cuckon/tk-katana
def _save_as():
    scene_path = FarmAPI.GetKatanaFileName()
    KatanaFile.Save( scene_path )
コード例 #12
0
    def execute(self, task, work_template, comment, thumbnail_path, sg_task,
                progress_cb, **kwargs):
        """
        Main hook entry point
        :param task:            Primary task to be published.  This is a
                                dictionary containing the following keys:
                                {   
                                    item:   Dictionary
                                            This is the item returned by the scan hook 
                                            {   
                                                name:           String
                                                description:    String
                                                type:           String
                                                other_params:   Dictionary
                                            }
                                           
                                    output: Dictionary
                                            This is the output as defined in the configuration - the 
                                            primary output will always be named 'primary' 
                                            {
                                                name:             String
                                                publish_template: template
                                                tank_type:        String
                                            }
                                }
                        
        :param work_template:   template
                                This is the template defined in the config that
                                represents the current work file
               
        :param comment:         String
                                The comment provided for the publish
                        
        :param thumbnail:       Path string
                                The default thumbnail provided for the publish
                        
        :param sg_task:         Dictionary (shotgun entity description)
                                The shotgun task to use for the publish    
                        
        :param progress_cb:     Function
                                A progress callback to log progress during pre-publish.  Call:
                                
                                    progress_cb(percentage, msg)
                                     
                                to report progress to the UI
        
        :returns:               Path String
                                Hook should return the path of the primary publish so that it
                                can be passed as a dependency to all secondary publishes
                
        :raises:                Hook should raise a TankError if publish of the 
                                primary task fails
        """
        # TODO: This may not be the best choice of function, as it returns an Asset ID.
        #       When using the default Asset manager (file path) it'll work, though.
        scene_path = FarmAPI.GetKatanaFileName()

        # Find dependendies (TODO)
        dependencies = []  # This should be a list of file paths, I think

        # use templates to convert to publish path:
        output = task["output"]
        fields = work_template.get_fields(scene_path)
        fields["TankType"] = output["tank_type"]
        publish_template = output["publish_template"]
        publish_path = publish_template.apply_fields(fields)

        if os.path.exists(publish_path):
            raise TankError("The published file named '%s' already exists!" %
                            publish_path)

        # save the scene:
        progress_cb(10.0, "Saving the scene")
        self.parent.log_debug("Saving the scene...")
        KatanaFile.Save(scene_path)

        # copy the file:
        progress_cb(50.0, "Copying the file")
        try:
            publish_folder = os.path.dirname(publish_path)
            self.parent.ensure_folder_exists(publish_folder)
            self.parent.log_debug("Copying %s --> %s..." %
                                  (scene_path, publish_path))
            self.parent.copy_file(scene_path, publish_path, task)
        except Exception, e:
            raise TankError("Failed to copy file from %s to %s - %s" %
                            (scene_path, publish_path, e))
コード例 #13
0
def recoverScript(katanaFile=None, logsFile=None, jsonFile):
    from Katana import KatanaFile, NodegraphAPI
    if katanaFile is not None:
        KatanaFile.Load(katanaFile)
    katana_file = katanaFile
    logs_file = logsFile
    file_name = NodegraphAPI.GetRootNode().getParameter(
        'katanaSceneName').getValue(0)
    katana_file = os.path.join(getVersoonUpKatanaDir(katana_file), file_name)
    #~ version up
    katana_file = katana_path[:-3] + "{:03}".format(int(katana_path[-3:]) + 1)
    infile = open(jsonFile, 'r')
    json_data = json.load(infile)
    infile.close()

    #~ loops all nodes
    for node_name in json_data:
        node = NodegraphAPI.GetNode(node_name)
        node_data = json_data[node_name]
        mx_shader_name = node_data[0]
        mx_shader_data = node_data[1]
        #~ loops all parameters
        for para_data in mx_shader_data:
            #~ read data from json data
            enable = para_data[0]
            name = para_data[1]
            connected = para_data[2]
            value = para_data[3]

            #~ translate data
            translate_shader = SHADERMAPPING[mx_shader_name][0]
            translate_para_list = SHADERMAPPING[mx_shader_name][1]
            translate_name = translate_para_list[name]

            #~ set new shader type
            node.checkDynamicParameters()
            if translate_shader != mx_shader_name:
                node.getParameter('nodeType').setValue(translate_shader, 0)
                node.checkDynamicParameters()
                if translate_shader != mx_shader_name:
                    from Katana import CacheManager
                    CacheManager.flush(isNodeGraphLoading=False)

            #~ if node connected to other
            if connected:
                if not mx_shader_name in SHADERMAPPING:
                    continue
                connected_node = NodegraphAPI.GetNode(value)
                out_port = connected_node.getOutputPorts()[0]

                in_port = node.getInputPort(translate_name)
                node.getInputPort(translate_name).connect(out_port)
            #~ recover parameter value
            else:
                if not enable:
                    continue
                node.checkDynamicParameters()
                para_enable = node.getParameter('parameters.%s.enable' %
                                                translate_name)
                para_enable.setValue(1, 0)
                para_value = node.getParameter('parameters.%s.value' %
                                               translate_name)
                node.checkDynamicParameters()
                if para_value.getType() == "numberArray":
                    children = para_value.getChildren()
                    for i in range(0, len(value)):
                        children[i].setValue(value[i], 0)
                elif para_value.getType() == "number":
                    para_value.setValue(float(value[0]), 0)
                else:
                    para_value.setValue(str(value[0]), 0)

    KatanaFile.Save(katana_path)
    if logsFile is not None:
        JobRecord(logs_file, katana_file)
コード例 #14
0
    def execute(self, operation, file_path, context, parent_action,
                file_version, read_only, **kwargs):
        """
        Main hook entry point

        :param operation:       String
                                Scene operation to perform

        :param file_path:       String
                                File path to use if the operation
                                requires it (e.g. open)

        :param context:         Context
                                The context the file operation is being
                                performed in.

        :param parent_action:   This is the action that this scene operation is
                                being executed for.  This can be one of:
                                - open_file
                                - new_file
                                - save_file_as
                                - version_up

        :param file_version:    The version/revision of the file to be opened.  If this is 'None'
                                then the latest version should be opened.

        :param read_only:       Specifies if the file should be opened read-only or not

        :returns:               Depends on operation:
                                'current_path' - Return the current scene
                                                 file path as a String
                                'reset'        - True if scene was reset to an empty
                                                 state, otherwise False
                                all others     - None
        """

        if operation == "current_path":
            # return the current scene path
            return file_path
        elif operation == "open":
            KatanaFile.Load(file_path)
        elif operation == "save":
            if not os.path.exists(os.path.dirname(file_path)):
                os.makedirs(os.path.dirname(file_path))
            KatanaFile.Save(file_path)
        elif operation == "save_as":
            if not os.path.exists(os.path.dirname(file_path)):
                os.makedirs(os.path.dirname(file_path))
            KatanaFile.Save(file_path)

        elif operation == "reset":

            while KatanaFile.IsFileDirty():
                # Changes have been made to the scene
                res = QtGui.QMessageBox.question(
                    None, "Save your scene?",
                    "Your scene has unsaved changes. Save before proceeding?",
                    QtGui.QMessageBox.Yes | QtGui.QMessageBox.No
                    | QtGui.QMessageBox.Cancel)

                if res == QtGui.QMessageBox.Cancel:
                    return False
                elif res == QtGui.QMessageBox.No:
                    break
                else:
                    if not os.path.exists(os.path.dirname(file_path)):
                        os.makedirs(os.path.dirname(file_path))
                KatanaFile.Save(
                    file_path)  # TODO: warning: this may not work...
            return True
コード例 #15
0
    def execute(self, operation, file_path, context, parent_action,
                file_version, read_only, **kwargs):
        """
        Main hook entry point
        
        :param operation:       String
                                Scene operation to perform
        
        :param file_path:       String
                                File path to use if the operation
                                requires it (e.g. open)
                    
        :param context:         Context
                                The context the file operation is being
                                performed in.
                    
        :param parent_action:   This is the action that this scene operation is
                                being executed for.  This can be one of:
                                - open_file
                                - new_file
                                - save_file_as 
                                - version_up
                        
        :param file_version:    The version/revision of the file to be opened.  If this is 'None'
                                then the latest version should be opened.
        
        :param read_only:       Specifies if the file should be opened read-only or not
                            
        :returns:               Depends on operation:
                                'current_path' - Return the current scene
                                                 file path as a String
                                'reset'        - True if scene was reset to an empty 
                                                 state, otherwise False
                                all others     - None
        """

        if file_path:
            file_path = file_path.replace("/", os.path.sep)

        if operation == "current_path":
            # return the current script path
            return "/path/here".replace("/", os.path.sep)  # TODO!!

        elif operation == "open":
            # open the specified script
            KatanaFile.Load(file_path)

        elif operation == "save":
            # save the current script:
            if not os.path.exists(os.path.dirname(file_path)):
                os.makedirs(os.path.dirname(file_path))
            KatanaFile.Save(file_path)  # TODO: warning: this may not work...

        elif operation == "save_as":
            if not os.path.exists(os.path.dirname(file_path)):
                os.makedirs(os.path.dirname(file_path))
            KatanaFile.Save(file_path)

        elif operation == "reset":
            """
            Reset the scene to an empty state
            """
            while KatanaFile.IsFileDirty():
                # Changes have been made to the scene
                res = QtGui.QMessageBox.question(
                    None, "Save your scene?",
                    "Your scene has unsaved changes. Save before proceeding?",
                    QtGui.QMessageBox.Yes | QtGui.QMessageBox.No
                    | QtGui.QMessageBox.Cancel)

                if res == QtGui.QMessageBox.Cancel:
                    return False
                elif res == QtGui.QMessageBox.No:
                    break
                else:
                    if not os.path.exists(os.path.dirname(file_path)):
                        os.makedirs(os.path.dirname(file_path))
                    KatanaFile.Save(
                        file_path)  # TODO: warning: this may not work...
            return True

        # Create a new engine instance from the existing one, with the new context
        # Specify "shot_step" environment if the current context specifies a step
        if context.step:
            env = context.tank.pipeline_configuration.get_environment(
                "shot_step", context=context)
        # Otherwise, just get a "project" level context
        else:
            env = context.tank.pipeline_configuration.get_environment(
                "project", context=context)

        name = "tk-katana"  # TODO: Get this properly?
        new_katana_engine = engine.KatanaEngine(context.tank, context, name,
                                                env)
        new_katana_engine.add_katana_menu()
コード例 #16
0
def initExport(option):
    dependencyList = FarmAPI.GetSortedDependencyList()[0]
    filepath = FarmAPI.GetKatanaFileName()

    # TODO - validity check
    saved = FarmAPI.IsSceneValid(FarmAPI.NODES_ALL)
    if not saved:
        # errormsg = FarmAPI.GetErrorMessages()
        result = UI4.Widgets.MessageBox.Warning('Unsaved Changes',
                                                'Save your file',
                                                acceptText='Save',
                                                cancelText='Cancel')
        if result == 0:  # Save
            KatanaFile.Save(filepath)
        else:  # cancel
            return

    # TODO - Get Katana version
    katanaVersion = "2.54"
    rendererVersion = "21.4"

    # get renderservice
    renderer = dependencyList['service']

    requ_lics = ''
    if renderer == 'arnold':
        rendererVersion = RenderingAPI.RendererInfo.GetPlugin(
            'ArnoldRendererInfo').getRegisteredRendererVersion()
        extension = '.ass'
        requ_lics += 'Arnold;'
    elif renderer == 'prman':
        rendererVersion = RenderingAPI.RendererInfo.GetPlugin(
            'PRManRendererInfo').getRegisteredRendererVersion()
        renderer = 'RenderMan'
        extension = '.rib'
        requ_lics += 'RenderMan;'
    else:
        UI4.Widgets.MessageBox.Warning('Unsupported Renderer',
                                       'Unknown Renderer')
        return

    use_yeti = dependencyList['useYetiLic']
    if use_yeti:
        requ_lics += "Yeti"

    software = 'Katana'
    software = 'Katana'
    if option == 'local':
        software = renderer

    #  print 'dependency list ', dependencyList
    fileDir = dependencyList['outputFolder']
    #  print 'FILEDDIR ', fileDir
    fileName = dependencyList['fileName']
    if fileName == '':
        UI4.Widgets.MessageBox.Warning('Warning', 'Add a name parameter')
        return

    # tmp name for xml and katana farm file
    xmlFileName = getNewTempFileName(fileDir, fileName)
    tmpFile = open(xmlFileName, 'w')
    dst = tmpFile.name[:-4] + '.katana'
    comment_file = tmpFile.name[:-4] + '_comment.txt'

    comment = ''
    use_comment = dependencyList['useComment']
    if use_comment:
        comment = dependencyList['comment']
        with open(comment_file, 'w') as f:
            f.write(comment)

    if (option == 'local'):
        # check file/dir
        if not os.path.isdir(fileDir):
            if UI4.Widgets.MessageBox.Warning('Warning',
                                              'Directory does not exist.\n' +
                                              fileDir + '\n\nCreate it?',
                                              acceptText='Yes',
                                              cancelText='No'):
                return
            else:
                os.mkdir(fileDir)
        sceneName = os.path.join(fileDir, fileName) + '_<FN4>' + extension
    else:
        sceneName = dst
        #  sceneName = FarmAPI.GetKatanaFileName()

    # check framerange
    framerange = dependencyList['range']
    if framerange is None:
        UI4.Widgets.MessageBox.Warning('Warning', 'Add a valid framerange')
        return
    startframe = int(framerange[0])
    endframe = int(framerange[1])
    if endframe <= startframe:
        UI4.Widgets.MessageBox.Warning('Warning', 'Add a valid framerange')
        return

    # distribution check
    threadCount = int(dependencyList['useThreads'])
    if threadCount <= 0:
        UI4.Widgets.MessageBox.Warning('Warning',
                                       'You must use at least one thread')
        return
    availableThreads = multiprocessing.cpu_count()
    if (threadCount > availableThreads) and (option == 'local'):
        UI4.Widgets.MessageBox.Warning(
            'Warning',
            'Your machine is restricted to max.' + str(availableThreads))
        return
    packageSize = int(dependencyList['packageSize'])
    if packageSize <= 0:
        UI4.Widgets.MessageBox.Warning('Warning', 'Add a valid packageSize')
        return

    # denoiser post script flags
    if int(dependencyList['useRendermanDenoiserPostScript']) == 1:
        filter = dependencyList['denoiseFilter']
        filter_cmd = 'denoise -v variance -f {}'.format(filter)
        if dependencyList['useFilterOverride']:
            filter_override = dependencyList['denoiseFilterOverride']
            for override in filter_override:
                filter_cmd += '+{}'.format(override)

    # create job
    newJob = rrJob()

    if (option == 'local'):
        newJob.version = rendererVersion
    else:
        newJob.version = katanaVersion
    newJob.rendererVersionName = renderer
    newJob.rendererVersion = rendererVersion
    newJob.software = software
    newJob.renderer = renderer
    newJob.RequiredLicenses = requ_lics  #"Yeti"  # TODO
    newJob.sceneName = sceneName
    newJob.sceneDatabaseDir = ""
    newJob.seqStart = startframe
    newJob.seqEnd = endframe
    newJob.seqStep = dependencyList['stepSize']  # TODO - get dynamic
    newJob.seqFileOffset = 0
    newJob.seqFrameSet = ""
    newJob.imageWidth = 99  # TODO - get dynamic
    newJob.imageHeight = 99
    newJob.imageDir = fileDir
    newJob.imageFileName = fileName + '_####_variance.exr'
    newJob.imageFramePadding = 4  # TODO - get dynamic
    newJob.imageExtension = ""  # ".exr"  # TODO get dynamic
    newJob.imagePreNumberLetter = ""
    newJob.imageSingleOutput = False
    newJob.imageStereoR = ""
    newJob.imageStereoL = ""
    newJob.sceneOS = getOSString()  # TODO - get dynamic
    newJob.camera = ""
    newJob.layer = dependencyList['name']
    newJob.channel = ""
    newJob.maxChannels = 0
    newJob.channelFileName = []
    newJob.channelExtension = []
    newJob.isActive = False
    newJob.sendAppBit = ""
    newJob.preID = ""
    newJob.waitForPreID = ""
    if dependencyList['useRendermanDenoiserPostScript']:
        newJob.CustomA = filter_cmd
    else:
        newJob.CustomA = ""
    newJob.CustomB = "comment: {}".format(comment)
    newJob.CustomC = ""
    newJob.LocalTexturesFile = ""
    newJob.rrSubmitVersion = "%rrVersion%"
    newJob.packageSize = packageSize
    newJob.threadCount = threadCount
    newJob.renderNode = dependencyList['name']

    # write xml file
    root = newJob.writeToXMLstart(None)
    job = newJob.writeToXMLJob(root)
    newJob.writeToXMLEnd(tmpFile, root)

    # copy katanna recipie
    shutil.copy(filepath, dst)

    # submit job
    if option == 'local':
        # start control session for local conversion
        scriptDir = os.path.dirname(os.path.realpath(__file__))
        sessionScript = os.path.join(scriptDir, 'session/ControlSessions.py')
        subp = subprocess.Popen(['python', sessionScript, tmpFile.name, dst],
                                close_fds=True,
                                stdout=subprocess.PIPE,
                                stderr=subprocess.PIPE)

    elif option == 'farm':
        os.system(getRRSubmitterPath() + "  \"" + xmlFileName + "\"")
コード例 #17
0
 def passedLgtShotSimplifyNode(self):
     lgtsimplifynode=NodegraphAPI.GetNode('LgtShotSimplify_')
     if lgtsimplifynode:
         lgtsimplifynode.setBypassed(True)
         KatanaFile.Save(FarmAPI.GetKatanaFileName())
         print "setBypassed ok"