def publish(mod_id, mod_name): mod = Mod.query.filter(Mod.id == mod_id).first() if not mod: abort(404) game = Game.query.filter(Game.id == mod.game_id).first() session['game'] = game.id session['gamename'] = game.name session['gameshort'] = game.short session['gameid'] = game.id if not mod or not game: ga = Game.query.filter(Game.short == 'kerbal-space-program').order_by( desc(Game.id)).first() session['game'] = ga.id session['gamename'] = ga.name session['gameshort'] = ga.short session['gameid'] = ga.id abort(404) else: session['game'] = game.id session['gamename'] = game.name session['gameshort'] = game.short session['gameid'] = game.id if current_user.id != mod.user_id: abort(401) if mod.description == default_description: return redirect( url_for("mods.mod", id=mod.id, mod_name=mod.name, stupid_user=True)) mod.published = True mod.updated = datetime.now() send_to_ckan(mod) return redirect(url_for("mods.mod", id=mod.id, mod_name=mod.name, ga=game))
def publish(mod_id, mod_name): mod = Mod.query.filter(Mod.id == mod_id).first() if not mod: abort(404) game = Game.query.filter(Game.id == mod.game_id).first() session['game'] = game.id; session['gamename'] = game.name; session['gameshort'] = game.short; session['gameid'] = game.id; if not mod or not game: ga = Game.query.filter(Game.short == 'kerbal-space-program').order_by(desc(Game.id)).first() session['game'] = ga.id; session['gamename'] = ga.name; session['gameshort'] = ga.short; session['gameid'] = ga.id; abort(404) else: session['game'] = game.id; session['gamename'] = game.name; session['gameshort'] = game.short; session['gameid'] = game.id; if current_user.id != mod.user_id: abort(401) if mod.description == default_description: return redirect(url_for("mods.mod", id=mod.id, mod_name=mod.name, stupid_user=True)) mod.published = True mod.updated = datetime.now() send_to_ckan(mod) return redirect(url_for("mods.mod", id=mod.id, mod_name=mod.name))
def edit_mod(id, mod_name): mod = Mod.query.filter(Mod.id == id).first() if not mod: abort(404) game = Game.query.filter(Game.id == mod.game_id).first() if not mod or not game: abort(404) editable = False if current_user.admin: editable = True if current_user.id == mod.user_id: editable = True if any([u.accepted and u.user == current_user for u in mod.shared_authors]): editable = True if not editable: abort(401) if request.method == 'GET': return render_template("edit_mod.html", mod=mod, original=mod.user == current_user) else: short_description = request.form.get('short-description') license = request.form.get('license') donation_link = request.form.get('donation-link') external_link = request.form.get('external-link') source_link = request.form.get('source-link') description = request.form.get('description') ckan = request.form.get('ckan') background = request.form.get('background') bgOffsetY = request.form.get('bg-offset-y') if not license or license == '': return render_template("edit_mod.html", mod=mod, error="All mods must have a license.") if ckan == None: ckan = False else: ckan = (ckan.lower() == "true" or ckan.lower() == "yes" or ckan.lower() == "on") mod.short_description = short_description mod.license = license mod.donation_link = donation_link mod.external_link = external_link mod.source_link = source_link mod.description = description if not mod.ckan and ckan: mod.ckan = ckan if mod.published: send_to_ckan(mod) if background and background != '': mod.background = background try: mod.bgOffsetY = int(bgOffsetY) except: pass return redirect( url_for("mods.mod", id=mod.id, mod_name=mod.name, ga=game))
def publish(mod_id, mod_name): mod = Mod.query.filter(Mod.id == mod_id).first() if not mod: abort(404) if current_user.id != mod.user_id: abort(401) if mod.description == default_description: return redirect(url_for("mods.mod", id=mod.id, mod_name=mod.name, stupid_user=True)) mod.published = True mod.updated = datetime.now() send_to_ckan(mod) return redirect(url_for("mods.mod", id=mod.id, mod_name=mod.name))
def edit_mod(id, mod_name): mod = Mod.query.filter(Mod.id == id).first() if not mod: abort(404) game = Game.query.filter(Game.id == mod.game_id).first() if not mod or not game: abort(404) editable = False if current_user.admin: editable = True if current_user.id == mod.user_id: editable = True if any([u.accepted and u.user == current_user for u in mod.shared_authors]): editable = True if not editable: abort(401) if request.method == 'GET': return render_template("edit_mod.html", mod=mod, original=mod.user == current_user) else: short_description = request.form.get('short-description') license = request.form.get('license') donation_link = request.form.get('donation-link') external_link = request.form.get('external-link') source_link = request.form.get('source-link') description = request.form.get('description') ckan = request.form.get('ckan') background = request.form.get('background') bgOffsetY = request.form.get('bg-offset-y') if not license or license == '': return render_template("edit_mod.html", mod=mod, error="All mods must have a license.") if ckan == None: ckan = False else: ckan = (ckan.lower() == "true" or ckan.lower() == "yes" or ckan.lower() == "on") mod.short_description = short_description mod.license = license mod.donation_link = donation_link mod.external_link = external_link mod.source_link = source_link mod.description = description if not mod.ckan and ckan: mod.ckan = ckan if mod.published: send_to_ckan(mod) if background and background != '': mod.background = background try: mod.bgOffsetY = int(bgOffsetY) except: pass return redirect(url_for("mods.mod", id=mod.id, mod_name=mod.name,ga=game))
def publish(mod_id, mod_name): mod = Mod.query.filter(Mod.id == mod_id).first() if not mod: abort(404) if current_user.id != mod.user_id: abort(401) if mod.description == default_description: return redirect( url_for("mods.mod", id=mod.id, mod_name=mod.name, stupid_user=True)) mod.published = True mod.updated = datetime.now() send_to_ckan(mod) return redirect(url_for("mods.mod", id=mod.id, mod_name=mod.name))