コード例 #1
0
ファイル: main.py プロジェクト: inhumanundead/genesis
 def __init__(self, name):
     self.inv = Inventory()
     self.dim = Portal()
     self.ui = Interface()
     self.loader = BlockLoader()
     
     self.no_quest = Quest(desc="No quest.", name="None")
     self.you = Player(self.inv, name, self.no_quest)
     self.mob1 = Cow()
     self.mob2 = Gnu()
     self.mob3 = Zombie()
     self.mob4 = Grue()
     self.mob5 = Kitty()
     
     self.no_quest = Quest(desc="No quest.", name="None")
     self.hell_quest = Quest(desc="Conquer Hell!", name="Crusader")
     self.sky_quest = Quest(desc="Conquer the Sky Dimension!", name="Hostile Heavenly Takeover")
     self.magic_quest = Quest(desc="Magify something.", name="We Don't Have to Explain It")
     self.
     
     self.sk = SkyKing()
     self.satan = Lucifer()
コード例 #2
0
ファイル: main.py プロジェクト: inhumanundead/genesis
class Main:
    def __init__(self, name):
        self.inv = Inventory()
        self.dim = Portal()
        self.ui = Interface()
        self.loader = BlockLoader()
        
        self.no_quest = Quest(desc="No quest.", name="None")
        self.you = Player(self.inv, name, self.no_quest)
        self.mob1 = Cow()
        self.mob2 = Gnu()
        self.mob3 = Zombie()
        self.mob4 = Grue()
        self.mob5 = Kitty()
        
        self.no_quest = Quest(desc="No quest.", name="None")
        self.hell_quest = Quest(desc="Conquer Hell!", name="Crusader")
        self.sky_quest = Quest(desc="Conquer the Sky Dimension!", name="Hostile Heavenly Takeover")
        self.magic_quest = Quest(desc="Magify something.", name="We Don't Have to Explain It")
        self.
        
        self.sk = SkyKing()
        self.satan = Lucifer()
        
    def clear_screen(self):
        if sys.platform.startswith("win32") or sys.platform.startswith("os2"):
            system("cls")
        else:
            sys.stdout.write('\033[2J')
            sys.stdout.write('\033[H')
            sys.stdout.flush()
    
    def run(self):
        while True:
            self.you.day += 1
            sleep(1)
            self.clear_screen()
            
            if self.you.dimension == "Hell":
                self.run_hell()
            elif self.you.dimension == "Sky Dimension":
                self.run_sd()
            elif self.you.dimension == "Base":
                pass
            else:
                print "ERR"
            
            cowspawn = self.mob1.x == None and self.mob1.y == None and self.mob1.z == None
            zomspawn = self.mob3.x == None and self.mob3.y == None and self.mob3.z == None
            gruespawn = self.mob4.x == None and self.mob4.y == None and self.mob4.z == None
            kittyspawn = self.mob5.x == None and self.mob5.y == None and self.mob5.z == None
            if cowspawn and zomspawn and gruespawn and kittyspawn:
                self.ui.load_peaceful_graphics(self.you)
            elif cowspawn and not zomspawn and gruespawn and kittyspawn:
                self.ui.load_zombie_graphics(self.you, self.mob3)
            elif cowspawn and zomspawn and not gruespawn and kittyspawn:
                self.ui.load_grue_graphics(self.you, self.mob4)
            elif not cowspawn and zomspawn and gruespawn and kittyspawn:
                self.ui.load_cow_graphics(self.you, self.mob1)
            elif cowspawn and zomspawn and gruespawn and not kittyspawn:
                self.ui.load_kitty_graphics(self.you, self.mob5)
            else:
                pass
            
            if not zomspawn:
                zomcheck1 = abs(self.mob3.y) - abs(self.you.y) == 1 and abs(self.mob3.x) - abs(self.you.x) == 0
            else:
                zomcheck1 = False
            if not zomspawn:
                zomcheck2 = abs(self.mob3.x) - abs(self.you.x) == 1 and abs(self.mob3.y) - abs(self.you.y) == 0
            else:
                zomcheck2 = False
            if zomcheck1 or zomcheck2:
                self.you.attack(self.mob3, self.inv)
            else:
                pass
            if not gruespawn:
                gruecheck1 = abs(self.mob4.y) - abs(self.you.y) == 1 and abs(self.mob4.x) - abs(self.you.x) == 0
            else:
                gruecheck1 = False
            if not gruespawn:
                gruecheck2 = abs(self.mob4.x) - abs(self.you.x) == 1 and abs(self.mob4.y) - abs(self.you.y) == 0
            else:
                gruecheck2 = False
            if gruecheck1 or gruecheck2:
                self.you.attack(self.mob4, self.inv)
            else:
                pass
            if not cowspawn:
                cowcheck1 = abs(self.mob1.y) - abs(self.you.y) == 1 and abs(self.mob1.x) - abs(self.you.x) == 0
            else:
                cowcheck1 = False
            if not cowspawn:
                cowcheck2 = abs(self.mob1.x) - abs(self.you.x) == 1 and abs(self.mob1.y) - abs(self.you.y) == 0
            else:
                cowcheck2 = False
            if cowcheck1 or cowcheck2:
                self.you.attack(self.mob1, self.inv)
            else:
                pass
                
            if self.inv.hellporterpartone == 1 and self.inv.hellporterparttwo == 1 and self.inv.hellporterpartthree == 1:
                print "You have created the Hell Teleporter!"
                self.inv.hell_teleporter = 1
            else:
                pass
            
            if self.inv.skykeypartone == 1 and self.inv.skykeyparttwo == 1 and self.inv.skykeypartthree == 1:
                print "You have created the key to the Stairway to the Sky Dimension!"
                self.inv.sky_key = 1

            self.mob1.check_spawn(self.you, randint(10, 15))
            self.mob2.check_spawn(self.you, 35)
            self.mob3.check_spawn(self.you, randint(20, 40))
            self.mob4.check_spawn(self.you, randint(30, 45))
            self.mob5.check_spawn(self.you, randint(60,75))
            command = str(raw_input("> "))
            
            if command.startswith("dig "):
                self.you.move(command[4:].upper())
            elif command == "inventory":
                self.clear_screen()
                self.inv.list_inv()
                sleep(3)
                self.clear_screen()
            elif command == "inv":
                self.clear_screen()
                self.inv.list_inv()
                sleep(3)
            elif command == "craft bow":
                if self.inv.wood >= 3:
                    self.inv.bow = self.inv.UNMAGIC_HAD
                    self.you.equipped = "L1"
                else:
                    print "You don't have enough materials."
            elif command == "craft dagger":
                if self.inv.wood >= 3:
                    self.inv.dagger = self.inv.UNMAGIC_HAD
                    self.you.equipped = "L1"
                else:
                    print "You don't have enough materials."
            elif command == "craft sword":
                if self.inv.wood >= 1 and self.inv.iron >= 2:
                    self.inv.sword = self.inv.UNMAGIC_HAD
                    self.you.equipped = "L2"
                else:
                    print "You don't have enough materials."
            elif command == "craft crossbow":
                if self.inv.wood >= 2 and self.inv.iron >= 2:
                    self.inv.crossbow = self.inv.UNMAGIC_HAD
                    self.you.equipped = "L2"
                else:
                    print "You don't have enough materials."
            elif command == "craft magifier":
                if self.inv.iron >= 3 and self.inv.gold >= 4 and self.inv.unobtainium >= 2:
                    self.inv.magifier = self.inv.UNMAGIC_HAD
                    print "You created the Magifier! You can now magify weaponry with 3 involatilium and the magifier!"
                else:
                    print "You don't have enough materials."
            elif command.startswith("magify "):
                if self.inv.magifier == self.inv.UNMAGIC_HAD:
                    self.inv.magify(command[7:])
                else:
                    print "You don't have the Magifier."
            elif command.startswith("teleport "):
                if command[9:].lower() == "hell" and self.you.dimension != "Hell":
                    if self.inv.hell_teleporter == self.inv.UNMAGIC_HAD:
                        self.dim.teleport(self.you, "Hell")
                    else:
                        print "You can't teleport to Hell without the Teleporter!"
                elif command[9:].lower() == "sky" and self.you.dimension != "Sky":
                    if self.inv.skydim_key == self.inv.UNMAGIC_HAD:
                        self.dim.teleport(self.you, "Sky")
                    else:
                        print "You can't teleport to the Sky Dimension without the key to the stairway!"
                elif command[9:].lower() == "base" and self.you.dimension != "Base":
                    self.dim.teleport(self.you, "Sky")
                else:
                    print "Either that dimension doesn't exist or it has not been implemented yet."
            elif command == "exit":
                temp = raw_input("Do you really want to exit?\n>")
                if temp.lower() == "yes" or temp.lower() == "y":
                    exit("Goodbye, then.")
                else:
                    pass
            elif command == "quests":
                self.questboard.display_board()
            else:
                print "Unrecognized command."
                
    def run_hell(self):
        while True:
            sleep(1)
            self.clear_screen()
            
            if self.you.dimension == "Hell":
                pass
            elif self.you.dimension == "Sky Dimension":
                self.run_sd()
            elif self.you.dimension == "Base":
                self.run()
            else:
                print "ERR"
            
            self.ui.load_peaceful_graphics(self.you)
            
            command = str(raw_input("> "))
            if command.startswith("dig "):
                self.you.move_hell(command[4:].upper())
            elif command == "inventory":
                self.clear_screen()
                self.inv.list_inv()
                sleep(2)
                self.clear_screen()
            elif command == "inv":
                self.clear_screen()
                self.inv.list_inv()
                sleep(2)
            elif command == "fight boss" or command == "boss fight":
                self.satan.boss_fight(self.you, self.inv)
            elif command.startswith("craft "):
                print "You can't craft in Hell."
            elif command.startswith("magify "):
                if self.inv.magifier == self.inv.UNMAGIC_HAD:
                    self.inv.magify(command[7:])
                else:
                    print "You don't have the Magifier."
            elif command.startswith("teleport"):
                if command[9:].lower() == "base" and self.you.dimension != "Base":
                    self.dim.teleport(self.you, "Base")
                else:
                    print "You can't teleport anywhere other than back to the base dimension while in Hell."
            elif command == "exit":
                temp = raw_input("Do you really want to exit?\n>")
                if temp.lower() == "yes" or temp.lower() == "y":
                    exit("Goodbye, then.")
                else:
                    pass
            else:
                print "Unrecognized command."
                
    def run_sd(self):
        while True:
            sleep(1)
            self.clear_screen()
            
            if self.you.dimension == "Hell":
                self.run_hell()
            elif self.you.dimension == "Sky Dimension":
                pass
            elif self.you.dimension == "Base":
                self.run()
            else:
                print "ERR"
            
            if command.startswith("dig "):
                self.you.move_sd(command[4:].upper())
            elif command == "inventory":
                self.clear_screen()
                self.inv.list_inv()
                sleep(3)
                self.clear_screen()
            elif command == "inv":
                self.inv.list_inv()
            elif command == "boss fight":
                self.sk.boss_fight(self.you, self.inv)
            elif command.startswith("craft "):
                print "You can't craft in the Sky Dimension."
            elif command.startswith("magify "):
                if self.inv.magifier == self.inv.UNMAGIC_HAD:
                    self.inv.magify(command[7:])
                else:
                    print "You don't have the Magifier."
            elif command == "boss fight" or command == "fight boss":
                print "Are you /sure/ you want to fight the Sky King? (y|n)"
                tmp = raw_input("> ")
                if tmp.lower() == "y" or tmp.lower() == "yes":
                    sk.boss_fight(self.you, self.inv)
                else:
                    pass
            elif command.startswith("teleport"):
                if command[9:].lower() == "base" and self.you.dimension != "Base":
                    self.dim.teleport(self.you, "Base")
                else:
                    print "You can't teleport anywhere other than back to the base dimension while in the Sky Dimension."
            elif command == "exit":
                temp = raw_input("Do you really want to exit?\n>")
                if temp.lower() == "yes" or temp.lower() == "y":
                    exit("Goodbye, then.")
                else:
                    pass
            else:
                print "Unrecognized command."