コード例 #1
0
class Withdram(Us_Center_action):
    # 用户资金密码
    pwd = config_ini('config.ini', 'default', 'amount_pwd1')
    # 初始化资金密码
    pwd2 = config_ini('config.ini', 'default', 'amount_pwd2')

    def withdram1(self):
        if self.check_element_displayed(SecurityCenterLocator.withdrawalpwd):
            Security_Center(self.driver).new_amount_pwd(self.pwd2)
        if self.check_element_displayed(BankCardLocator.new_btn):
            Bank_Card(self.driver).new_bank_card()

    def withdram(self, data):
        logging.info('【INFO】进入提款页面,开始执行提款操作:{}'.format(
            sys._getframe().f_code.co_name))
        logging.info('【INFO】开始提款:提款金额:{}...资金密码:{}'.format(data, self.pwd))
        self.send_value(WithdrawLocator.w_amount, data)
        self.send_value(WithdrawLocator.password, self.pwd)
        text = self.find_element(WithdrawLocator.balance).text
        logging.info('【INFO】可提款金额:{}...本次提款金额:{}'.format(text, data))
        self.click_element(WithdrawLocator.btn)
        if self.check_element_displayed(WithdrawLocator.tk_button):
            self.click_element(WithdrawLocator.tk_button)
        flag = self.check_msg_txt(UserCenterPage.prompt_texts, "已提交")
        return flag
コード例 #2
0
class TradiGameTestCase(unittest.TestCase):
    tradition_path = get_project_path() + '\\Data\\game\\traditiongame.yaml'
    browesr_name = config_ini('config.ini', 'default', 'browesr_name')
    env_type = config_ini('config.ini', 'default', 'env_type')
    skin = config_ini('config.ini', 'default', 'skin')
    data_path = get_project_path() + '\\Data\\game\\hc_game.xls'
    datas = ExcelUtil(data_path,1).read_excel_addlist()

    @classmethod
    def setUpClass(cls):
        WebDriver.start_browser(cls.browesr_name)
        cls.driver = WebDriver().get_driver()
        Login(cls.driver).login_page(cls.env_type,cls.skin,'前端')

    @classmethod
    def tearDownClass(cls):
        WebDriver().driver_quit()

    @file_data(tradition_path)
    @unittest.skipIf(excel_test_case(1,'test1_traditiongame'), 'test1_traditiongame case is skip')
    def test1_traditiongame(self, data):
        '''
        传统随机/配置游戏文件
        :param data:
        :return:
        '''
        logging.info('开始执行用例: {}'.format(self._testMethodName))
        logging.info("【功能检查】传统游戏下注")
        t = Thread(target=BetGameTime(self.driver).get_hc_game_time)
        t.start()
        Us_Center_action(self.driver).to_traditiongame_page(data)
        TradiGame(self.driver).random_play()

    @data(*datas)
    @unittest.skipIf(excel_test_case(1, 'test2_excel_traditiongame'), 'test2_excel_traditiongame case is skip')
    def test2_excel_traditiongame(self,datas):
        '''
        信用玩法excel文件配置下注
        :return:
        '''
        logging.info('开始执行用例: {}'.format(self._testMethodName))
        logging.info("【功能检查】传统游戏下注")
        t = Thread(target=BetGameTime(self.driver).get_hc_game_time)
        t.start()
        TradiGame(self.driver).excel_tradi_gameing(datas)
コード例 #3
0
class AgActivTestCase(unittest.TestCase):
    # 环境/用户信息
    browesr_name = config_ini('config.ini', 'default', 'browesr_name')
    env_type = config_ini('config.ini', 'default', 'env_type')
    skin = config_ini('config.ini', 'default', 'skin')
    # 获取一二级菜单
    first = config_ini('agmod.ini', 'menu', 'first_activ')
    second = config_ini('agmod.ini', 'menu', 'second_activset')
    # 获取测试数据
    data_path = get_project_path() + '\\Data\\activ\\activ_data.xls'
    datas = ExcelUtil(data_path).read_excel_value_type_getdata()

    @classmethod
    def setUpClass(cls):
        WebDriver.start_browser(cls.browesr_name)
        cls.driver = WebDriver().get_driver()
        Login(cls.driver).login_page(cls.env_type, cls.skin, '后台')
        AgHome(cls.driver).close_ag_pop()

    @classmethod
    def tearDownClass(cls):
        WebDriver().driver_quit()

    @data(*datas)
    @unittest.skipIf(excel_test_case(3, 'test1_add_activ'),
                     'test1_add_activ is skip')
    def test1_add_activ(self, datas):
        '''
        配置文件添加活动
        :return:
        '''
        logging.info('【INFO】【开始执行用例】{}'.format(self._testMethodName))
        # 调用切换菜单进入活动设置页面
        AgHome(self.driver).swith_mod(self.first, self.second)
        logging.info('【INFO】【切换模块】【{}】【{}】'.format(self.first, self.second))
        # 调用切换table栏目菜单进入活动设置页面里
        AgHome(self.driver).swith_table(self.second)
        flag = AgActiv(self.driver).test_activ(datas)
        self.assertTrue(flag, '活动添加失败,请检查')
コード例 #4
0
# -*-conding:utf-8-*-
import sys
#python find()方法语法:学习
# 检查字符串是否包含该字符串
# str -- 指定检索的字符串
# beg -- 开始索引,默认为0。
# end -- 结束索引,默认为字符串的长度。 检测到自己想要的字符则返回索引,没检测到则返回-1
from Libs.cnfg_util import config_ini

pmtpa = config_ini('financial.ini', 'web', 'pmtp')
str = '微信转账,支付宝转账'
# print(str.find(','))
print(pmtpa)
print(pmtpa.find('0', 0, 50))  # 参数直接输入数字就好,输入关键字则回报错
# -1  因为该字符串里面没有0这个字符,返回-1
print(pmtpa.find('通'))  # 一般都是默认参数
# 38 返回索引值

# 一般用法  : 用来确认字符串里面是否包含自己想要的字符串
if pmtpa.find(',') != -1:
    print('判断为真,字符串里面包含检查字符')

# list = [1,"qwasd",'微信']
# print(list.find('微信')) # 列表没有这个方法属性
print(str.find('8'))
コード例 #5
0
class AgOfflineTestCase(unittest.TestCase):
    browesr_name = config_ini('config.ini', 'default', 'browesr_name')
    env_type = config_ini('config.ini', 'default', 'env_type')
    skin = config_ini('config.ini', 'default', 'skin')
    loginfo = login_info(env_type, skin, '前端')
    first_financial = config_ini('agmod.ini', 'menu', 'first_financial')
    second_offline = config_ini('agmod.ini', 'menu', 'second_offline')

    def setUp(self):
        logging.info('启动测试脚本文件: {}.py'.format(self.__module__))
        WebDriver.start_browser(self.browesr_name)
        self.driver = WebDriver().get_driver()
        # 前台造数据
        logging.info("【INFO】登录前台环境准备公司入款数据......")
        Login(self.driver).login_page(self.env_type, self.skin, '前端')
        Us_Center_action(self.driver).to_top_page()
        TopUp(self.driver).random_offline_top()

        # 后台登录
        Login(self.driver).login_page(self.env_type, self.skin, '后台')
        AgHome(self.driver).close_ag_pop()
        # 点击财务管理-公司入款栏目
        AgHome(self.driver).swith_mod(self.first_financial,
                                      self.second_offline)
        # 点击进入公司入款栏目
        AgHome(self.driver).swith_table(self.second_offline)
        # 下面一行用于测试
        #AgOffline(cls.driver).check_is_page()
        # 调用公司入款对象-输入用户名-拿到订单号-唯一标识
        self.order_number = AgOffline(self.driver).get_order_number(
            self.loginfo['user'])

    def tearDown(self):
        WebDriver().driver_quit()

    @unittest.skipIf(excel_test_case(2, 'test1_offline_confirm'),
                     'test1_offline_confirm case is skip')
    def test1_offline_confirm(self):
        '''
        公司入款审核确认
        :return:
        '''

        logging.info('【INFO】执行case【公司入款审核】【{}】'.format(self._testMethodName))
        flag = AgOffline(self.driver).offline_confirm(self.order_number)
        self.assertTrue(flag, 'case执行失败,公司入款审核异常,请检查')

    @unittest.skipIf(excel_test_case(2, 'test2_offline_lock'),
                     'test2_offline_lock case is skip')
    def test2_offline_lock(self):
        '''
        公司入款锁定
        :return:
        '''

        logging.info('【INFO】执行case【公司入款锁定】【{}】'.format(self._testMethodName))
        flag = AgOffline(self.driver).offline_lock(self.order_number)
        self.assertTrue(flag, 'case执行失败,公司入款锁定异常')

    @unittest.skipIf(excel_test_case(2, 'test3_offline_cel'),
                     'test3_offline_cel case is skip')
    def test3_offline_cel(self):
        '''
        公司入款取消
        :return:
        '''
        logging.info('【INFO】执行case【公司入款取消】【{}】'.format(self._testMethodName))
        flag = AgOffline(self.driver).offline_cel(self.order_number)
        self.assertTrue(flag, 'case执行失败,公司入款取消异常')
コード例 #6
0
class WebTopUpTestCase(unittest.TestCase):
    # 类属性(环境信息:浏览器,环境,皮肤)
    file_path = get_project_path() + "\\Data\\financial\\touup_online.yaml"
    browesr_name = config_ini('config.ini', 'default', 'browesr_name')
    env_type = config_ini('config.ini', 'default', 'env_type')
    skin = config_ini('config.ini', 'default', 'skin')
    online_top = config_ini('financial.ini', 'web', 'pmtp')  # 配置文件支付方式
    withdram_file_path = get_project_path(
    ) + "\\Data\\financial\\withdram.yaml"
    # 根据环境信息获取登录信息(url,user,password)
    @classmethod
    def setUpClass(cls):
        logging.info('启动测试脚本文件: {}.py'.format(cls.__module__))
        WebDriver.start_browser(cls.browesr_name)
        cls.driver = WebDriver().get_driver()
        Login(cls.driver).login_page(cls.env_type, cls.skin, '前端')

    @classmethod
    def tearDownClass(cls):
        WebDriver().driver_quit()

    @file_data(file_path)
    @unittest.skipIf(excel_test_case(2, 'test1_file_top'),
                     'test1_file_top case is skip')
    def test1_file_top(self, data):
        '''
        配置文件yaml支付方式
        :param data:
        :return:
        '''
        flag = False
        logging.info('【INFO】[开始执行用例]{}'.format(self._testMethodName))
        datas = data.split(',')
        logging.info('【INFO】支付平台:' + datas[0] + '---' + "充值金额:" + datas[1])
        try:
            Us_Center_action(self.driver).to_top_page()
            print('进入充值页面成功')
            flag = TopUp(self.driver).check_pay(data)
        except Exception as err:
            logging.error(err)
        self.assertTrue(flag, "案例执行失败")

    @unittest.skipIf(excel_test_case(2, 'test2_ini_top'),
                     'test2_ini_top case is skip')
    def test2_ini_top(self):
        '''
        配置文件ini线上支付方式
        :return:
        '''
        logging.info('【INFO】[开始执行用例]{}'.format(self._testMethodName))

        Us_Center_action(self.driver).to_top_page()
        flag = TopUp(self.driver).random_online_top()
        self.assertTrue(flag, '案例执行失败')

    @unittest.skipIf(excel_test_case(2, 'test3_ini_offline'),
                     'test3_ini_offline case is skip')
    def test3_ini_offline(self):
        '''
        配置文件线下转账
        :return:
        '''
        logging.info('【INFO】[开始执行用例]{}'.format(self._testMethodName))
        Us_Center_action(self.driver).to_top_page()
        flga = TopUp(self.driver).random_offline_top()
        if flga == True:
            print('anlichenggong')
        else:
            print('2')
        self.assertTrue(flga, '案例执行失败')

    @file_data(withdram_file_path)
    @unittest.skipIf(excel_test_case(2, 'test4_file_withdraw'),
                     'test4_file_withdraw case is skip')
    def test4_file_withdraw(self, data):
        '''
        配置文件yaml格式提款
        :return:
        '''
        logging.info('【INFO】[开始执行用例]{}'.format(self._testMethodName))
        Us_Center_action(self.driver).to_withdraw_page()
        Withdram(self.driver).withdram1()
        Us_Center_action(self.driver).to_withdraw_page()
        flag = Withdram(self.driver).withdram(data)
        self.assertTrue(flag, '案例执行失败')
コード例 #7
0
class GameTestCase(unittest.TestCase):
    # 配置项循环数/num
    num = config_ini('game.ini', 'game', 'number')
    offical_path = get_project_path() + '\\Data\\game\\officialgame.yaml'
    browesr_name = config_ini('config.ini', 'default', 'browesr_name')
    env_type = config_ini('config.ini', 'default', 'env_type')
    skin = config_ini('config.ini', 'default', 'skin')
    loginfo = login_info(env_type, skin, '前端')
    game_path = get_project_path() + '\\'
    data_path = get_project_path() + '\\Data\\game\\hc_game.xls'
    datas = ExcelUtil(data_path).read_excel_addlist()

    @classmethod
    def setUpClass(cls):
        logging.info('启动测试脚本文件: {}.py'.format(cls.__module__))
        WebDriver.start_browser(cls.browesr_name)
        cls.driver = WebDriver().get_driver()
        Login(cls.driver).login_page(cls.env_type, cls.skin, '前端')

    @classmethod
    def tearDownClass(cls):
        WebDriver().driver_quit()

    @file_data(offical_path)
    @unittest.skipIf(excel_test_case(1, 'test1_officialgame'),
                     'test1_officialgame case is skip')
    def test1_officialgame(self, data):
        '''
        官方随机/配置游戏文件
        :param data:
        :return:
        '''

        logging.info('开始执行用例: {}'.format(self._testMethodName))
        logging.info("【功能检查】官方游戏下注")
        Us_Center_action(self.driver).to_officialgame_page(data)

        Gameing(self.driver).official_gameing()

    # @file_data(tradition_path)
    # @unittest.skipIf(excel_test_case(1, 'test2_traditiongame'), 'test2_traditiongame case is skip')
    # def test2_traditiongame(self,data):
    #     '''
    #     传统随机/配置游戏文件
    #     :param data:
    #     :return:
    #     '''
    #     logging.info('开始执行用例: {}'.format(self._testMethodName))
    #     logging.info("【功能检查】传统游戏下注")
    #     Us_Center_action(self.driver).to_traditiongame_page(data)

    @data(*datas)
    @unittest.skipIf(excel_test_case(1, 'test3_game_playtype'),
                     'test3_game_playtype case is skip')
    def test3_game_playtype(self, datas):
        '''
        配置项玩法投注
        :return:
        '''

        logging.info('开始执行用例: {}'.format(self._testMethodName))
        logging.info("【功能检查】玩法配置项投注")
        Gameing(self.driver).official_excel_gamging(datas)
コード例 #8
0
ファイル: game_action.py プロジェクト: yeziqing233/LX_AT_TEST
class Gameing(Us_Center_action):
    yamlbs_num = config_ini('game.ini', 'game', 'yamlbs_num')
    yamlsj_num = config_ini('game.ini', 'game', 'yamlsj_num')

    def official_gameing(self):
        '''
        官方游戏随机下注
        :return:
        '''

        self.random_play_list(GamePageLocator.play_type)

    def random_play_list(self, locator):
        el = self.find_elements(locator)
        for i in range(len(el)):
            el[i].click()
            if self.check_element_displayed(GamePageLocator.random_btn):
                # 倍数
                element = self.find_element(GamePageLocator.pow_num)
                element.clear()
                element.send_keys(self.yamlbs_num)
                #self.send_value(GamePageLocator.random_num,5) 随机注数
                temp = self.find_element(GamePageLocator.random_num)
                temp.clear()
                temp.send_keys(self.yamlsj_num)
                # 随机
                self.click_element(GamePageLocator.random_btn)
                time.sleep(0.5)
                self.click_element(GamePageLocator.confirm_btn)
                if self.check_msg_txt(UserCenterPage.prompt_text, '投注成功'):
                    logging.info('【功能检查】游戏下注成功')
                else:
                    logging.info('【功能检查】游戏下注失败,请检查')

    def official_excel_gamging(self, data):
        # 根据游戏类型判断调用方法
        if data['types'] in '11选5,PK拾,分分彩,时时彩':
            self.official_lottery_min(data)
        else:
            logging.error('【INFO】【游戏类型有误,请检查】【{}】'.format(data['types']))

    def official_lottery_min(self, data):
        '''
        官方游戏
        :param data:
        :return:
        '''
        # 根据游戏ID进入游戏
        self.swith_game_page(data['lottery'], data['lottery_id'])
        # 获取玩法点击
        self.get_playtypr_loc_click(data['play1'])
        if self.check_element_displayed(GamePageLocator.play_num_list):
            # 循环投注项投注玩法
            item = data['item'].split('|')
            for i in range(len(item)):
                j = 1
                j += i
                temp = item[i].split(',')
                for t in range(len(temp)):
                    self.click_element(GamePageLocator.get_game_loc(
                        j, temp[t]))
            # 获取游戏倍数
            ele = self.find_element(GamePageLocator.pow_num)
            ele.clear()
            ele.send_keys(data['multip'])
            # 立即下注按钮
            self.click_element(GamePageLocator.fast_btn)
            if self.check_msg_txt(UserCenterPage.prompt_text, '投注成功'):
                logging.info('【功能检查】游戏下注成功')
            else:
                logging.info('【功能检查】游戏下注失败,请检查')
        else:
            logging.info('【INFO】游戏玩法没有点击投注选项,请确认')

    def swith_game_page(self, data1, data2):
        '''
        根据ID进入游戏页面
        :return:
        '''
        if data1 not in self.driver.title:
            '''
            根据游戏名判断页面
            '''
            self.get_url(UserCenterPage.get_officialgame_url(data2))
            time.sleep(3)
            if self.title_in(data1):
                logging.info('【INFO】【{}】进入页面成功'.format(data1))
            else:
                logging.error('【INFO】【{}】进入页面失败,请检查文件数据'.format(data1))
        else:
            logging.info('【INFO】【{}】处于当前游戏页面'.format(data1))
        time.sleep(2)

    def get_playtypr_loc_click(self, data):
        '''
        获取玩法locator并点击操作
        :param data:
        :return:
        '''

        self.click_element(GamePageLocator.get_playtype_loc(data))
コード例 #9
0
class AgYueBaoTestCase(unittest.TestCase):
    browesr_name = config_ini('config.ini', 'default', 'browesr_name')
    env_type = config_ini('config.ini', 'default', 'env_type')
    skin = config_ini('config.ini', 'default', 'skin')
    datas_path = get_project_path() + '\\Data\\activ\\activ_data.xls'
    first = config_ini('agmod.ini', 'menu', 'first_activ')
    second = config_ini('agmod.ini', 'menu', 'second_zdyhd')
    datas = ExcelUtil(datas_path, 1).read_excel_value_type_getdata()
    loninfo = login_info(env_type, skin, '前端')

    @classmethod
    def setUpClass(self):
        WebDriver.start_browser(self.browesr_name)
        self.driver = WebDriver().get_driver()
        # 后台添加余额宝数据
        ah = AgHome(self.driver)
        Login(self.driver).login_page(self.env_type, self.skin, '后台')
        ah.close_ag_pop()
        ah.swith_mod(self.first, self.second)
        ah.swith_table(self.second)
        self.ac_name = AgYueBao(self.driver).add_yuebao_activ(self.datas[0])

        # 前台
        Login(self.driver).login_page(self.env_type, self.skin, '前端')

    @classmethod
    def tearDownClass(cls):
        WebDriver().driver_quit()

    @unittest.skipIf(excel_test_case(3, 'test1_min_amount'),
                     'test1_min_amount is skip')
    def test1_min_amount(self):
        '''
        小于最低限额test
        :return:
        data = [['产品名称', '单笔限额', '计算周期(小时)', '利率', '利息上限', '续存次数', '剩余数量', '利息稽核倍数', '操作'], ['2', '2-23', '2小时', '2%', '2', '2', '1', '2倍', '立即购买'], ['3', '23-456', '4小时', '4%', '4', '4', '4', '4倍', '立即购买']]
        '''
        logging.info('开始执行case:{}'.format(self._testMethodName))
        logging.info('【功能检查】【余额宝购买金额小于最低限额】')
        self.data = WebYueBao(self.driver).get_web_yuebao_testdata(
            self.ac_name, self.loninfo)
        flag = WebYueBao(self.driver).min_amount_test(self.data)
        self.assertTrue(flag, '小于最低金额执行失败,请检查!')

    @unittest.skipIf(excel_test_case(3, 'test2_max_amount'),
                     'test2_max_amount is skip')
    def test2_max_amount(self):
        '''
        超过最大限额test
        :return:
        '''
        logging.info('开始执行case:{}'.format(self._testMethodName))
        logging.info('【功能检查】【余额宝购买金额超过最大限额】')
        self.data = WebYueBao(self.driver).get_web_yuebao_testdata(
            self.ac_name, self.loninfo)
        flag = WebYueBao(self.driver).max_amount_test(self.data)
        self.assertTrue(flag, '超过最大限额执行失败,请检查!')

    @unittest.skipIf(excel_test_case(3, 'test3_yuebao_success'),
                     'ttest3_yuebao_success is skip')
    def test3_yuebao_success(self):
        '''
        正确金额购买test
        :return:
        '''
        logging.info('开始执行case:{}'.format(self._testMethodName))
        logging.info('【功能检查】【正确金额购买】')
        self.data = WebYueBao(self.driver).get_web_yuebao_testdata(
            self.ac_name, self.loninfo)
        flag = WebYueBao(self.driver).amount_success(self.data)
        self.assertTrue(flag, '正确金额购买执行失败,请检查!')
コード例 #10
0
class TopUp(Us_Center_action):
    r = RandomUtil()
    name = r.random_name()
    # 初始化资金密码
    pwd = config_ini('config.ini', 'default', 'amount_pwd2')
    num = get_random_int(1000, 2000)
    code = config_ini('config.ini', 'default', 'code')
    pmt = config_ini('financial.ini', 'web', 'pmtp')
    on_top = config_ini('financial.ini', 'web', 'on_top')

    # 判断是否有充值通道
    def check_pay(self, data):
        '''
        支付通道检查
        :return:
        '''
        flag = False
        if self.check_element_displayed(TopUpLocator.no_pay):
            text = self.find_element(TopUpLocator.no_pay).text
            logging.error(text)
            logging.info('【INFO】没有充值通道:请检查【{}】'.format(
                sys._getframe().f_code.co_name))
        else:
            flag = self.data_split(data)
        return flag
# 切割支付方式和金额数据

    def data_split(self, datas):
        flag = False
        if datas.find(",") != -1:
            data = datas.split(',')
            flag = self.swith_pay_type(data[0], data[1])
        else:
            logging.info("【INFO】支付通道或充值金额填写错误,请检查!")
        return flag

    # 切换支付平台
    def swith_pay_type(self, pay_type, num):
        '''
        获取支付渠道/切换支付方式
        :param pay_type:配置文件获取的支付渠道
        :param num: 金额
        :return:
        '''
        flag = False
        onlne_top = ['支付宝', '在线支付', 'QQ钱包', '财付通', '京东', '百度', '企业支付宝', '微信']
        offline_top = ['QQ钱包转账', '云闪付转账', '微信转账', '支付宝转账']
        if self.check_element_displayed(TopUpLocator.pmt_platform(pay_type)):
            locator = TopUpLocator.pmt_platform(pay_type)
            self.click_element(locator)
            if pay_type == "银行卡转账":
                flag = self.bank_top1(num)
            elif pay_type in onlne_top:
                flag = self.on_top2(pay_type, num)
            elif pay_type in offline_top:
                flag = self.offline_top3(pay_type, num)
        else:
            logging.error("【INFO】支付通道不存在当前页面,请检查文件数据!")
        return flag

    def bank_top1(self, num):
        '''
        银行卡转账
        :return:
        '''
        flag = False
        # 判断是否有资金密码
        if self.check_element_displayed(SecurityCenterLocator.withdrawalpwd):
            Security_Center(self.driver).new_amount_pwd(self.pwd)
        # 判断银行卡更换卡弹窗并关闭
        self.check_msg_txt(UserCenterPage.prompt_texts, "入款卡已更换")
        # 判断充值指引弹窗并关闭
        self.close_tup_gui()
        # 随机选择银行并点击
        self.random_click_el(TopUpLocator.bank_list)
        # 输入
        self.bank_util_input(num)
        # 判断存款优惠方案
        self.preference()
        # 判断是否存在选择支付方式有则随机点击
        if self.check_element_displayed(TopUpLocator.pay_type):
            self.random_pay_type(TopUpLocator.pay_type)
            # 点击提交按钮
            self.click_element(TopUpLocator.submit_button)
            # 判断提示框文字是否为“提交成功”并关闭
            time.sleep(1)
            flag = self.check_msg_txt(UserCenterPage.bank_tc_text, "成功")
        else:
            # 点击提交按钮
            self.click_element(TopUpLocator.submit_button)
            # 判断提示框文字是否为“提交成功”并关闭
            time.sleep(1)
            flag = self.check_msg_txt(UserCenterPage.prompt_text, "成功")
        return flag

    def on_top2(self, pay_type, num):
        '''
        线上支付
        :param num:
        :return:
        '''
        # 判断是否有资金密码
        if self.check_element_displayed(SecurityCenterLocator.withdrawalpwd):
            Security_Center(self.driver).new_amount_pwd(self.pwd)
            self.click_element(TopUpLocator.pmt_platform(pay_type))
            self.close_tup_gui()
        else:
            self.close_tup_gui()
        # 随机选择支付渠道
        self.random_click_el(TopUpLocator.online_pay)
        # 通用支付输入方法
        self.onpay_util_input(num)
        #  提交
        self.click_element(TopUpLocator.rbank_btn)
        self.click_element(TopUpLocator.rbank_btn)
        # 判断优惠方案
        self.preference()
        # 关闭支付多出页面
        self.close_other_page()
        # 判断文本
        flag = self.check_msg_txt(UserCenterPage.prompt_text, "提交成功")
        return flag

    def offline_top3(self, pay_type, num):
        '''
        线下转账(微信转账,支付宝转账。。。)
        :param num:
        :return:
        '''

        # 判断是否有资金密码
        if self.check_element_displayed(SecurityCenterLocator.withdrawalpwd):
            Security_Center(self.driver).new_amount_pwd(self.pwd)
            self.click_element(TopUpLocator.pmt_platform(pay_type))
        # 随机选择支付渠道
        self.random_click_el(TopUpLocator.online_pay)
        # 输入
        self.send_value(TopUpLocator.amount3, num)
        self.send_value(TopUpLocator.dep_person3, self.name)
        # 提交
        self.click_element(TopUpLocator.rbank_btn)
        # 优惠方案
        time.sleep(1)
        self.preference()
        time.sleep(2)

        # 判断文本
        flag = self.check_msg_txt(UserCenterPage.prompt_text, '成功')
        return flag

    def random_offline_top(self):
        '''
        随机一种线下转账:金额随机
        :return:
        '''
        flag = False
        if self.pmt.find(',') != -1:
            data = self.pmt.split(',')
            for i in range(len(data) - 1):
                flag = self.swith_pay_type(data[i], self.num)
                break
        else:
            logging.error("【INFO】配置文件数据写入有误,请检查")

        return flag

    def random_online_top(self):
        '''
        随机一种线上支付:金额随机
        :return:
        '''
        flag = False
        if self.on_top.find(',') != -1:
            data = self.on_top.split(',')
            for i in range(len(data) - 1):
                flag = self.swith_pay_type(data[i], self.num)
                break
        else:
            logging.error("【INFO】配置文件数据写入有误,请检查")
        return flag

    def random_click_el(self, locator):
        '''
        获取一组元素随机点击一个
        :param locator:
        :return:
        '''
        el = self.find_elements(locator)
        for i in range(len(el)):
            i = get_random_int(i, len(el) - 1)
            logging.info('【INFO】【{}】'.format(el[i].text))
            el[i].click()
            break

    def random_pay_type(self, locator):
        '''
        转账类型随机选择并判断
        :param locator:
        :return:
        '''
        el = self.find_elements(locator)
        for i in range(len(el)):
            i = get_random_int(i, len(el) - 1)
            el[i].click()
            text = el[i].text
            print(text)
            if "银行柜台" in text:
                self.send_value(TopUpLocator.bank_counter, self.name)
            elif "微信" in text:
                self.check_msg_txt(UserCenterPage.prompt_text, "微信")
            break

    def top_gui_close(self):
        '''
        检查充值指引提示框并关闭
        :return:
        '''
        if self.check_element_displayed(TopUpLocator.top_gui):
            self.click_element(TopUpLocator.top_gui)

    def preference(self):
        '''
        存款优惠方案弹窗处理
        :return:
        '''
        if self.check_element_displayed(UserCenterPage.msg_prompt):
            self.random_click_el(TopUpLocator.get_Preference)
            self.click_element(UserCenterPage.msg_prompt_sbmit)

    def close_tup_gui(self):
        '''
        判断是否存在充值指引弹窗并关闭
        :return:
        '''
        if self.check_element_displayed(TopUpLocator.top_gui):
            self.click_element(TopUpLocator.top_gui)
        else:
            logging.info("【INFO】该支付渠道没有充值指引!跳过此操作步骤")

    def onpay_util_input(self, num):
        '''
        线上支付通用操作
        :param num:
        :return:
        '''
        if self.check_element_displayed(TopUpLocator.pay_for_code):
            self.send_value(TopUpLocator.pay_for_code, self.code)
        if self.check_element_displayed(TopUpLocator.online_amount):
            self.send_value(TopUpLocator.online_amount, num)
        if self.check_element_displayed(TopUpLocator.get_amount_val):
            self.random_click_el(TopUpLocator.get_amount_val)

    def bank_util_input(self, num):
        '''
        银行卡转账通用输入操作
        :return:
        '''
        self.send_value(TopUpLocator.amount1, num)
        self.send_value(TopUpLocator.dep_person1, self.name)

    def close_other_page(self):
        all_page = self.driver.window_handles
        for page in all_page:
            self.driver.switch_to.window(page)
            if "用户中心" not in self.driver.title:
                self.driver.close()
        self.switch_window("用户中心")
コード例 #11
0
class TradiGame(Us_Center_action):
    bet_longhu = config_ini('game.ini','game','bet_longhu')

    def random_play(self):
        '''
        信用游戏随机下注
        :return:
        '''
        # 快捷按钮点击
        self.click_element(TradiGameLocator.fast_btn)
        # 获取玩法项list
        el = self.find_elements(TradiGameLocator.tradi_play_list)
        for i in range(len(el)):
            self.get_game_time()
            el[i].click()
            # 获取投注项list
            try:
                element = self.find_elements(TradiGameLocator.play_bet_list)
                for i in range(len(element)):
                    self.get_game_time()
                    if i%4 == 0:
                        element[i].click()
                # 输入金额
                self.get_game_time()
                self.send_value(TradiGameLocator.amount,10)
                # 点击确定按钮
                self.get_game_time()
                self.scroll_element(TradiGameLocator.commit_btn)
                # 投注二次确认
                time.sleep(1)
                if self.check_element_displayed(TradiGameLocator.second_btn):
                    self.click_element(TradiGameLocator.second_btn)
                #
                time.sleep(1)
                self.bet_text_exit()
            except Exception as eer:
                logging.debug(eer)

    def excel_tradi_gameing(self,data):
        '''
        excel配置玩法项下注
        :return:
        '''

        try:
            # 根据ID判断游戏页面
            self.to_swith_game_page(data['lottery'], data['lottery_id'])
            # 获取玩法locator点击
            self.get_game_time()
            self.click_element(TradiGameLocator.get_tradigame_play_loc(data['play1']))
            print(data['play1'])
            print(data['play2'])
            # 玩法判断并输入金额
            if data['play1'] == '龙虎斗':
                self.play1_bet_longhu(data['play2'],data['item'],data['amount'])
            else:
                self.play2_bet(data['play2'],data['item'],data['amount'])
            # 点击确定按钮
            self.get_game_time()
            self.scroll_element(TradiGameLocator.commit_btn)
            # 投注二次确认
            time.sleep(0.5)
            if self.check_element_displayed(TradiGameLocator.second_btn):
                self.get_game_time()
                self.find_element(TradiGameLocator.second_btn).click()
            else:
                self.click_element(TradiGameLocator.bet_sceeuse_btn)
            # 投注三次确认
            if self.check_element_displayed(TradiGameLocator.three_text):
                self.find_element(TradiGameLocator.bet_sceeuse_btn).click()
            # 下注文本检测
            time.sleep(0.5)
            self.bet_text_exit()
        except Exception as error:
            logging.error(error)
        finally:
            try:
                self.click_element(TradiGameLocator.bet_sceeuse_btn)
            except Exception as t:
                pass


    def to_swith_game_page(self, data1,data2):
        '''
        根据游戏名判断页面
        :return:
        '''
        if data1 not in self.driver.title:
            self.get_url(UserCenterPage.get_traditiongame_url(data2))
            time.sleep(3)
            if data1 in self.driver.title:
                logging.info('【INFO】【{}】进入页面成功'.format(data1))
            else:
                logging.info('【INFO】【{}】进入页面失败,请检查文件数据'.format(data1))
        else:
            logging.info('【INFO】【{}】处于当前游戏页面'.format(data1))
            time.sleep(2)




    def get_game_time(self):
        '''
        获取期数和时间状态
        :return:
        '''
        # 判断和获取到的期数和时间的键值是否一致
        #  获取当前url正则
        dict_key = re_sub('#[0-9].*', '', self.driver.current_url)
        if BetGameTime.period_tip.values() in ['未开盘']:
            logging.info('【游戏未开盘,请检查】')
        for i in range(4):
            # 确定在同一游戏页面
            if dict_key in BetGameTime.period_tip.keys() and dict_key in BetGameTime.game_time.keys():

                # 判断当前期数状态
                if BetGameTime.period_tip[dict_key] == '剩余投注时间' and BetGameTime.game_time[dict_key] > 1:
                    break
            else:
                try:
                    time.sleep(1)
                    print('3')
                    self.click_element(TradiGameLocator.btn)
                except Exception as e:
                    logging.debug(e)


    def bet_text_exit(self):
        if self.check_element_displayed(TradiGameLocator.text):
            text = self.find_element(TradiGameLocator.text).text
            if '成功' in text:
                logging.info('【功能检查】信用游戏下注成功')
                self.get_game_time()
                self.find_element(TradiGameLocator.bet_sceeuse_btn).click()
            else:
                self.click_element(TradiGameLocator.bet_sceeuse_btn)
        else:
            self.find_element(TradiGameLocator.bet_sceeuse_btn).click()

    def play2_bet(self,play2,item,amount):

        '''
        玩法2判断
        :return:
        '''
        if play2 == '':
            items = item.split(',')
            for i in range(len(items)):
                el = self.find_element(TradiGameLocator.get_play2_3(items[i]))
                self.get_game_time()
                el.send_keys(amount)
        else:
            items = item.split(',')
            for i in range(len(items)):
                el = self.find_element(TradiGameLocator.get_play2_1(play2, items[i]))
                self.get_game_time()
                el.send_keys(amount)

    def play1_bet_longhu(self,play2,item,amount):
        '''
        龙虎斗玩法特殊处理
        :return:
        '''
        if play2 in self.bet_longhu:
            items = item.split(',')
            for i in range(len(items)):
                el = self.find_element(TradiGameLocator.get_play2_2(play2, items[i]))
                self.get_game_time()
                el.send_keys(amount)