コード例 #1
0
    def test_popTriangle(self):

        triangle1 = Triangle(Vertex(Point(-1, 0)), Vertex(Point(1, 0)),
                             Vertex(Point(0, 1)))
        triangle2 = Triangle(Vertex(Point(-1, 0)), Vertex(Point(1, 0)),
                             Vertex(Point(0, -1)))

        Tr = Triangulation()

        Tr.addTriangle(triangle1)
        Tr.addTriangle(triangle2)

        # quitar triangulo con la misma direccion
        self.assertEqual(len(Tr.getTriangles()) == 2, True)
        self.assertEqual(Tr.popTriangle(triangle2), True)
        self.assertEqual(Tr.popTriangle(triangle2), False)
        self.assertEqual(len(Tr.getTriangles()) == 1, True)

        # quitar triangulo con distinta direccion pero mismos vertices
        self.assertEqual(
            Tr.popTriangle(
                Triangle(Vertex(Point(-1, 0)), Vertex(Point(1, 0)),
                         Vertex(Point(0, 1)))), True)
        self.assertEqual(len(Tr.getTriangles()) == 0, True)

        return
コード例 #2
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    def test_deleteTriangleThatContains(self):

        v1 = Vertex(Point(1, 2))
        v2 = Vertex(Point(2, 2))
        v3 = Vertex(Point(3, 1))
        v4 = Vertex(Point(5, 5))

        t1 = Triangle(v1, v2, v3)
        t2 = Triangle(v2, v3, v4)

        T = Triangulation()

        T.addTriangle(t1)
        T.addTriangle(t2)

        self.assertEqual(
            T.getTriangles() == [t1, t2] or T.getTriangles() == [t2, t1], True,
            "No entrega los triangulos que se le agregaron.")

        T.deleteTrianglesThatContain(v4)

        self.assertEqual(T.getTriangles() == [t1], True,
                         "No elimina triangulo que contiene el vertice v4.")

        T.deleteTrianglesThatContain(v4)

        self.assertEqual(
            T.getTriangles() == [t1], True,
            "Elimina triangulos aun cuando ningun triangulo contiene el vertice."
        )

        T.deleteTrianglesThatContain(v2)

        self.assertEqual(T.getTriangles() == [], True,
                         "No esta eliminando los triangulos.")

        return
コード例 #3
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    def test_getTriangleThatContain(self):

        T = Triangulation()

        v1 = Vertex(Point(-1, 0))
        v2 = Vertex(Point(1, 0))
        v3 = Vertex(Point(0, 1))

        v4 = Vertex(Point(0, 0.5))
        v5 = Vertex(Point(2, 2))

        v6 = Vertex(Point(-1, 0))
        v7 = Vertex(Point(1, 0))
        v8 = Vertex(Point(0, -1))

        v9 = Vertex(Point(0, 0))

        triangle = Triangle(v1, v2, v3)
        triangle2 = Triangle(v6, v8, v7)

        triangle.setTriangle3(triangle2)
        triangle2.setTriangle2(triangle)

        T.addTriangle(triangle)
        T.addTriangle(triangle2)

        self.assertEqual(T.getTriangleThatContain(v4)[0], triangle)
        self.assertEqual(T.getTriangleThatContain(v5), [])

        self.assertEqual(
            T.getTriangleThatContain(v9)[0] == triangle
            or T.getTriangleThatContain(v9)[1] == triangle, True)
        self.assertEqual(
            T.getTriangleThatContain(v9)[0] == triangle2
            or T.getTriangleThatContain(v9)[1] == triangle2, True)

        return
コード例 #4
0
from Logic.Triangle import Triangle

anguloMinimo = 30

T2 = Triangulation()

# Añadimos puntos al azar
t1 = Triangle(Vertex(Point(0, 0)), Vertex(Point(1000, 0)),
              Vertex(Point(1000, 100)), None, None, None)
t2 = Triangle(Vertex(Point(0, 0)), Vertex(Point(1000, 100)),
              Vertex(Point(0, 100)), None, None, None)

t1.setTriangle2(t2)
t2.setTriangle3(t1)

T2.addTriangle(t1)
T2.addTriangle(t2)

# mostramos la configuracion inicial
T2.draw2D(lineWidth=0.5)

# Mejoramos triangulacion mientras existan trianglos malos
T2.mejorarTriangulos(angle=anguloMinimo,
                     saveAnimation=True,
                     whileTrue=True,
                     dirImages="./img/",
                     mostrar=False,
                     verbose=True)

#Mostramos la salida
T2.draw2D()