class PlayerGui(Gui): buzzed = pyqtSignal() """ ***REIMPLEMENTED METHODS FROM BASECLASS*** These work similarly to the ones in AdminGui. For more information, check those. """ def __init__(self, parent=None): super(PlayerGui, self).__init__(parent) self.player = None self.loginDialog = LoginDialog(self) self.loginDialog.show() def setupGui(self, buttonText, width, height): Gui.setupGui(self, buttonText, width, height) self.setLabelText(self.player.name) def startGame(self): self.player = self.loginDialog.player self.loginDialog.close() self.setupGui('Buzz', self.player.game.getWidth(), self.player.game.getHeight()) for i in self.player.game.getUsedQuestions(): self.getGridButton(i).setEnabled(False) self.show() self.gameStarted.emit() self.player.game.gameStarted() def setupTable(self): table = PlayerTable(['Nickname', 'Score'], '') for player in self.player.game.getPlayers(): table.addPlayer(player) return table def setupSignals(self): self.gameStarted.connect(self.player.setupGuiSignals) self.getDisplayButton().clicked.connect(self.player.buzz) def displayQuestion(self, i): Gui.displayQuestion(self, i) if self.player.game.getStatus(self.player.name) != 'Muted': self.getDisplayButton().setEnabled(True) def getRound(self): return self.player.game.getRound() def getQuestion(self): return self.player.game.getQuestion() def getTemplate(self): return self.player.template def getTempPath(self): return self.player.tempPath def getScores(self): return self.player.game.getScores() """ The player's status is displayed above the PlayerTable. {Waiting,Selecting, Answering} -> [:-3] """ def updateStatus(self, status): self.log('Updating ' + self.player.name + ' status to ' + status) self.player.status = status if status == 'Muted': self.setLabelText('Muted') else: self.setLabelText(status[:-3]) def disableBuzz(self): self.getDisplayButton().setEnabled(False)
class PlayerGui(Gui): buzzed = pyqtSignal() """ ***REIMPLEMENTED METHODS FROM BASECLASS*** These work similarly to the ones in AdminGui. For more information, check those. """ def __init__(self, parent = None): super(PlayerGui, self).__init__(parent) self.player = None self.loginDialog = LoginDialog(self) self.loginDialog.show() def setupGui(self, buttonText, width, height): Gui.setupGui(self, buttonText, width, height) self.setLabelText(self.player.name) def startGame(self): self.player = self.loginDialog.player self.loginDialog.close() self.setupGui('Buzz', self.player.game.getWidth(), self.player.game.getHeight()) for i in self.player.game.getUsedQuestions(): self.getGridButton(i).setEnabled(False) self.show() self.gameStarted.emit() self.player.game.gameStarted() def setupTable(self): table = PlayerTable(['Nickname', 'Score'], '') for player in self.player.game.getPlayers(): table.addPlayer(player) return table def setupSignals(self): self.gameStarted.connect(self.player.setupGuiSignals) self.getDisplayButton().clicked.connect(self.player.buzz) def displayQuestion(self, i): Gui.displayQuestion(self, i) if self.player.game.getStatus(self.player.name) != 'Muted': self.getDisplayButton().setEnabled(True) def getRound(self): return self.player.game.getRound() def getQuestion(self): return self.player.game.getQuestion() def getTemplate(self): return self.player.template def getTempPath(self): return self.player.tempPath def getScores(self): return self.player.game.getScores() """ The player's status is displayed above the PlayerTable. {Waiting,Selecting, Answering} -> [:-3] """ def updateStatus(self, status): self.log('Updating ' + self.player.name + ' status to ' + status) self.player.status = status if status == 'Muted': self.setLabelText('Muted') else: self.setLabelText(status[:-3]) def disableBuzz(self): self.getDisplayButton().setEnabled(False)