コード例 #1
0
 def __init__(self,game):
     self.game = game
     self.insertBtn = toggleBtn(self.game)
     self.undoBtn = toggleBtn(self.game)
     self.redoBtn = toggleBtn(self.game)
     self.FLAG = 0
     self.undo = []
     self.redo = []
コード例 #2
0
    def __init__(self, game):
        self.game = game
        self.drumButton = toggleBtn(self.game)
        self.synthButton = toggleBtn(self.game)
        self.allButton = toggleBtn(self.game)
        self.drummain = DrumsMain(self.game)
        self.synthMain = SynthMain(self.game)
        self.goBackToMenu = toggleBtn(self.game)
        self.playboth = PlayDrumsAndSynth(self.game)
        self.mainMenuFlag = 1

        self.Status = "None"
コード例 #3
0
    def __init__(self, game):
        self.game = game

        self.rootButton = toggleBtn(self.game)
        self.rootNote = "C"

        self.rootDict = None
コード例 #4
0
    def __init__(self, game):
        self.game = game
        self.scales = ["Major", "Minor", "Blues", "Penatonic"]

        self.scaleButton = [0] * len(self.scales)
        for i in range(len(self.scales)):
            self.scaleButton[i] = toggleBtn(self.game)

        self.activeScale = -1
コード例 #5
0
    def __init__(self, game):
        self.game = game
        octavenum = 9
        self.octavebutton = [0] * octavenum
        for i in range(octavenum):
            self.octavebutton[i] = toggleBtn(self.game, 1)

        self.octavebutton[4].toggleState = 1

        self.activeOctave = 4
コード例 #6
0
    def __init__(self, game):
        self.game = game
        self.playandpause = PlayAll(self.game, "Play",
                                    self.game.displayW * .05,
                                    self.game.displayH * .05, 10, 10,
                                    self.game.white, self.game.green)

        self.stopbtn = Stop(self.game, "Stop",
                            self.game.displayW * .05 * 2 + 10,
                            self.game.displayH * .05, 10, 10, self.game.white,
                            self.game.green)

        self.question = toggleBtn(self.game)

        self.EpilepsyQuestion = 0

        self.EpilepticFlag = 0

        self.yesBtn = toggleBtn(self.game)
        self.noBtn = toggleBtn(self.game)
コード例 #7
0
    def __init__(self, game):
        self.game = game
        self.restList, self.restDList, self.noteList, self.noteDList = parseFileNames(
            getFileNames('SynthPage/Sprits'), "SynthPage/Sprits/")

        self.dottedBtn = toggleBtn(self.game)
        self.noteBtn = toggleBtn(self.game)

        self.width = self.game.displayW * .6
        self.height = self.game.displayH * .3
        self.x = int((self.game.displayW - self.width) / 2 + self.width * .1)
        self.y = self.game.displayH - self.height

        self.buttonSize = 80
        self.restSprits = self.getSprits(self.restList)
        self.restDSprits = self.getSprits(self.restDList)
        self.noteSprits = self.getSprits(self.noteList)
        self.noteDSprits = self.getSprits(self.noteDList)

        self.restgrid = [0] * len(self.restList)
        self.restDgrid = [0] * len(self.restList)
        self.notegrid = [0] * len(self.restList)
        self.noteDgrid = [0] * len(self.restList)

        for i in range(len(self.restList)):
            self.restgrid[i] = toggleBtn(self.game)
            self.restDgrid[i] = toggleBtn(self.game)
            self.notegrid[i] = toggleBtn(self.game)
            self.noteDgrid[i] = toggleBtn(self.game)

        self.printstr = ""
コード例 #8
0
    def __init__(self, game):
        self.game = game
        self.notes = [
            'C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'
        ]

        self.notesButtons = [0] * len(self.notes)
        for i in range(len(self.notes)):
            self.notesButtons[i] = toggleBtn(self.game, 1)

        self.notesButtons[0].toggleState = 1

        self.activeNote = "C"
コード例 #9
0
 def __init__(self, game):
     self.game = game
     self.play = toggleBtn(game)