コード例 #1
0
ファイル: logicgame.py プロジェクト: BlackWalker01/DarkLogic
def _popAction(game, action):
    if DarkLogic.hasAlreadyPlayed():
        DarkLogic.unapply()
        print("Current theorem is")
        DarkLogic.printTheorem()
        return True
    else:
        print("Cannot pop action")
        return False
コード例 #2
0
def humanIdentity():
    DarkLogic.init(0)
    print("Identity Demonstration")
    DarkLogic.makeTheorem("identity", "a<=>a")
    DarkLogic.printTheorem()
    print("__________________________________________________")

    apply("arr,[0]")
    apply("arr,[0]")
    apply("arr,[1]")
    apply("arr_True,[]")
    assert DarkLogic.isDemonstrated(), "identity theorem was not demonstrated"
コード例 #3
0
def humanDoubleNot():
    DarkLogic.init(0)
    print("DoubleNot Demonstration")
    DarkLogic.makeTheorem("doubleNot", "a<=>!!a")
    DarkLogic.printTheorem()
    print("__________________________________________________")

    apply("FE,[1]")
    apply("arr,[0]")
    apply("arr,[0]")
    apply("arr_True")
    assert DarkLogic.isDemonstrated(), "DoubleNot theorem was not demonstrated"
コード例 #4
0
 def demonstration(self, name, content, nbThreads):
     print("Test AI on " + name + " theorem with " + str(nbThreads) +
           " cores")
     DarkLogic.init(nbThreads)
     ai = AI(nbThreads, 60)
     assert DarkLogic.makeTheorem(
         name, content), "cannot make " + name + " theorem"
     DarkLogic.printTheorem()
     start = time.perf_counter()
     while not DarkLogic.isOver():
         action = ai.play()
         DarkLogic.getActions()
         print(ai.name() + " plays action with id " + str(action.id()))
         DarkLogic.apply(action.id())
         DarkLogic.printTheorem()
         print(
             "____________________________________________________________________________"
         )
     end = time.perf_counter()
     if DarkLogic.hasAlreadyPlayed():
         if DarkLogic.isDemonstrated():
             print(ai.name() + " won! " + ai.name() +
                   " finished the demonstration!")
         elif DarkLogic.isAlreadyPlayed():
             print(ai.name() + " lost! Repetition of theorem!")
         elif DarkLogic.isEvaluated():
             print(
                 ai.name() +
                 " lost! Cannot (\"back-\")demonstrate that a theorem is false with implications"
             )
         elif not DarkLogic.canBeDemonstrated():
             print(
                 ai.name() +
                 " lost! This theorem cannot be demonstrated! " +
                 "It can be true or false according to the values of its variables"
             )
     else:
         if DarkLogic.isDemonstrated():
             print("Game Over! the demonstration is already finished!")
             self._elapsed_seconds = end - start
         elif not DarkLogic.canBeDemonstrated():
             print(
                 "Game Over! This theorem cannot be demonstrated! " +
                 "It can be true or false according to the values of its variables"
             )
     self.pushEvent(Event.EventEnum.STOP)
コード例 #5
0
def humanExcludedMiddle():
    DarkLogic.init(0)
    print("ExcludedMiddle Demonstration")
    DarkLogic.makeTheorem("ExcludedMiddle", "p||!p")
    DarkLogic.printTheorem()
    print("__________________________________________________")

    apply("arr")
    apply("FI!")
    apply("||Ig_Annexe_0")
    apply("FE")
    apply("FI!_Annexe_7")
    apply("||Ig")
    apply("ax_Annexe_1")

    assert DarkLogic.isDemonstrated(
    ), "ExcludedMiddle theorem was not demonstrated"
コード例 #6
0
ファイル: logicgame.py プロジェクト: BlackWalker01/DarkLogic
 def _pushActionStr(self, action):
     id = int(action)
     actions = DarkLogic.getHumanActions()
     foundAction = False
     ruleName = ""
     for action in actions:
         if id == action.id():
             foundAction = True
             ruleName = action.ruleName()
             break
     if foundAction:
         DarkLogic.apply(id)
         print(self._player.name() + " uses " + ruleName)
         print("Current theorem is")
         DarkLogic.printTheorem()
     else:
         print(action + " is not a valid action")
     return foundAction
コード例 #7
0
ファイル: logicgame.py プロジェクト: BlackWalker01/DarkLogic
 def _pushAction(self, action):
     DarkLogic.getActions()
     print(self._player.name() + " played action with id " +
           str(action.id()))
     DarkLogic.apply(action.id())
     DarkLogic.printTheorem()
コード例 #8
0
def apply(actionStr):
    print("Apply {" + actionStr + "}")
    assert DarkLogic.applyStr(actionStr), "cannot apply  {" + actionStr + "}"
    DarkLogic.printTheorem()
    print("__________________________________________________")