コード例 #1
0
ファイル: views.py プロジェクト: imadon39/PreferenceMarket
def participate_market(request, rs_id,market_id):
    player = Player.objects.get(id=request.user.player.id)
    market = get_object_or_404(Market, pk=market_id)
    new_market_number = random.randint(1,market.product.market_number)
    new_market = Market.objects.get(product = market.product,market_number = new_market_number)
    securities = Security.objects.filter(market = new_market)
    rs = RetailStore.objects.get(id = rs_id)
    try:
        pr = PlayerResult.objects.get(player =player,market = market,estimate = True,checked=False)
        pr.checked = True
        pr.save()
        try:
            PlayerResult.objects.get(player =player,market__product = market.product,estimate = False,checked=False)
        except PlayerResult.DoesNotExist:
            new_pr = PlayerResult(player =player,market = new_market,estimate_time = timezone.now())
            new_pr.save()
    except PlayerResult.DoesNotExist:
        try:
            PlayerResult.objects.get(player =player,market__product = market.product,estimate = False,checked=False)
        except PlayerResult.DoesNotExist:
            new_pr = PlayerResult(player =player,market = new_market,estimate_time = timezone.now())
            new_pr.save()

    try:
        participation = Participation.objects.get(market = market, player = player)
        participation.reward_checked = True
        participation.market = new_market
        participation.save()
    except Participation.DoesNotExist:
        participation = Participation(market = new_market, player = player)
        participation.save()

    for security in securities:
        try:
            PlayerSecurity.objects.get(player = player,security = security)
        except PlayerSecurity.DoesNotExist:
            ps = PlayerSecurity(player = player,security = security,amount = 0)
            ps.save()

    designers = Designer.objects.filter(player = player,newIdea__accept = True,newIdea__product = market.product,checked = False)
    if designers.count()>0:        
        point = 10000 * designers.count()
        designers.update(checked=True)
        return render_to_response('Market/accept_idea.html', {'market': new_market,'rs':rs,'designers':designers,'point':point},
            context_instance=RequestContext(request))
    else:
        return render_to_response('Market/participate_market.html', {'market': new_market,'rs':rs},context_instance=RequestContext(request))
コード例 #2
0
ファイル: views.py プロジェクト: imadon39/PreferenceMarket
def results(request, market_id):
    m = get_object_or_404(Market, pk=market_id)
    lmsr = get_object_or_404(LMSR, product = m.product)
    player = Player.objects.get(id=request.user.player.id)
    security = SecurityPrice.objects.get(market = m)
    try:
        pr = PlayerResult.objects.get(player = player, market = m,estimate = False)
    except MultipleObjectsReturned:
        pr_list = PlayerResult.objects.filter(player = player, market = m,estimate = False)
        pr_list.delete()
        pr = PlayerResult(player = player, market = m,estimate = False,estimate_time = timezone.now())
        pr.save()
    except PlayerResult.DoesNotExist:
        pr = PlayerResult.objects.get(player = player, market = m,estimate = False)
        pr.save()

    pt = PlayerTransaction.objects.get(player=player)
    trade_security = Security.objects.filter(market = m).get(number = pt.security_number)
    trade_security_price = SecurityPrice.objects.get(market = m)
   
    try:
        ps = PlayerSecurity.objects.get(player = player,security = trade_security)
    except PlayerSecurity.DoesNotExist:
        ps = PlayerSecurity(player = player,security = trade_security,amount = 0)

    if pt.action == "buy":
        if player.point - pt.cost >= 0 :
            ps.amount += pt.amount
            player.point -= pt.cost
            pr.investment += pt.cost
            trade_security_price.amount[pt.security_number] += pt.amount
        else:
            return render_to_response('Market/buy_transaction.html', {
                'market': m,'price':security.price,'share':security.sale_rate,'P0':lmsr.P0,'error_message': "You don't have enough price",
            }, context_instance=RequestContext(request))
    elif pt.action == "sell":
        if ps.amount >= pt.amount:
            ps.amount -= pt.amount
            player.point -=  pt.cost
            pr.returned -= pt.cost
            trade_security_price.amount[pt.security_number] -= pt.amount
        else :
            return render_to_response('Market/sell_transaction.html', {
                'market': m,'price':security.price,'share':security.sale_rate,'P0':lmsr.P0,'error_message': "You don't have enough products",
            }, context_instance=RequestContext(request))

    security = m.security_set.all()
    cost_sum = sum([math.exp(s/lmsr.b) for s in trade_security_price.amount])
    trade_security_price.price = [round(lmsr.P0*math.exp(s/lmsr.b)/cost_sum,2) for s in trade_security_price.amount]
    trade_security_price.sale_rate = [round(s/lmsr.P0*0.5+0.5,2) for s in trade_security_price.price]

    trade_security_price.save()

    if m.trade_amount > 10:
        trade_security.VWAP_amount += int(pt.amount)
        trade_security.VWAP_price += abs(pt.cost) - trade_security.gross_margin * pt.amount
        trade_security.save()

    m.trade_amount += 1
    pt.transaction = False
    m.save()
    ps.save()
    pt.save()
    pr.save()
    player.save()
    
    return render_to_response('Market/results.html', {'market': m,'player':player,'sale_rate':trade_security_price.sale_rate},
                               context_instance=RequestContext(request))
コード例 #3
0
def participate_market(request, rs_id, market_id):
    player = Player.objects.get(id=request.user.player.id)
    market = get_object_or_404(Market, pk=market_id)
    new_market_number = random.randint(1, market.product.market_number)
    new_market = Market.objects.get(product=market.product,
                                    market_number=new_market_number)
    securities = Security.objects.filter(market=new_market)
    rs = RetailStore.objects.get(id=rs_id)
    try:
        pr = PlayerResult.objects.get(player=player,
                                      market=market,
                                      estimate=True,
                                      checked=False)
        pr.checked = True
        pr.save()
        try:
            PlayerResult.objects.get(player=player,
                                     market__product=market.product,
                                     estimate=False,
                                     checked=False)
        except PlayerResult.DoesNotExist:
            new_pr = PlayerResult(player=player,
                                  market=new_market,
                                  estimate_time=timezone.now())
            new_pr.save()
    except PlayerResult.DoesNotExist:
        try:
            PlayerResult.objects.get(player=player,
                                     market__product=market.product,
                                     estimate=False,
                                     checked=False)
        except PlayerResult.DoesNotExist:
            new_pr = PlayerResult(player=player,
                                  market=new_market,
                                  estimate_time=timezone.now())
            new_pr.save()

    try:
        participation = Participation.objects.get(market=market, player=player)
        participation.reward_checked = True
        participation.market = new_market
        participation.save()
    except Participation.DoesNotExist:
        participation = Participation(market=new_market, player=player)
        participation.save()

    for security in securities:
        try:
            PlayerSecurity.objects.get(player=player, security=security)
        except PlayerSecurity.DoesNotExist:
            ps = PlayerSecurity(player=player, security=security, amount=0)
            ps.save()

    designers = Designer.objects.filter(player=player,
                                        newIdea__accept=True,
                                        newIdea__product=market.product,
                                        checked=False)
    if designers.count() > 0:
        point = 10000 * designers.count()
        designers.update(checked=True)
        return render_to_response('Market/accept_idea.html', {
            'market': new_market,
            'rs': rs,
            'designers': designers,
            'point': point
        },
                                  context_instance=RequestContext(request))
    else:
        return render_to_response('Market/participate_market.html', {
            'market': new_market,
            'rs': rs
        },
                                  context_instance=RequestContext(request))
コード例 #4
0
def results(request, market_id):
    m = get_object_or_404(Market, pk=market_id)
    lmsr = get_object_or_404(LMSR, product=m.product)
    player = Player.objects.get(id=request.user.player.id)
    security = SecurityPrice.objects.get(market=m)
    try:
        pr = PlayerResult.objects.get(player=player, market=m, estimate=False)
    except MultipleObjectsReturned:
        pr_list = PlayerResult.objects.filter(player=player,
                                              market=m,
                                              estimate=False)
        pr_list.delete()
        pr = PlayerResult(player=player,
                          market=m,
                          estimate=False,
                          estimate_time=timezone.now())
        pr.save()
    except PlayerResult.DoesNotExist:
        pr = PlayerResult.objects.get(player=player, market=m, estimate=False)
        pr.save()

    pt = PlayerTransaction.objects.get(player=player)
    trade_security = Security.objects.filter(market=m).get(
        number=pt.security_number)
    trade_security_price = SecurityPrice.objects.get(market=m)

    try:
        ps = PlayerSecurity.objects.get(player=player, security=trade_security)
    except PlayerSecurity.DoesNotExist:
        ps = PlayerSecurity(player=player, security=trade_security, amount=0)

    if pt.action == "buy":
        if player.point - pt.cost >= 0:
            ps.amount += pt.amount
            player.point -= pt.cost
            pr.investment += pt.cost
            trade_security_price.amount[pt.security_number] += pt.amount
        else:
            return render_to_response(
                'Market/buy_transaction.html', {
                    'market': m,
                    'price': security.price,
                    'share': security.sale_rate,
                    'P0': lmsr.P0,
                    'error_message': "You don't have enough price",
                },
                context_instance=RequestContext(request))
    elif pt.action == "sell":
        if ps.amount >= pt.amount:
            ps.amount -= pt.amount
            player.point -= pt.cost
            pr.returned -= pt.cost
            trade_security_price.amount[pt.security_number] -= pt.amount
        else:
            return render_to_response(
                'Market/sell_transaction.html', {
                    'market': m,
                    'price': security.price,
                    'share': security.sale_rate,
                    'P0': lmsr.P0,
                    'error_message': "You don't have enough products",
                },
                context_instance=RequestContext(request))

    security = m.security_set.all()
    cost_sum = sum([math.exp(s / lmsr.b) for s in trade_security_price.amount])
    trade_security_price.price = [
        round(lmsr.P0 * math.exp(s / lmsr.b) / cost_sum, 2)
        for s in trade_security_price.amount
    ]
    trade_security_price.sale_rate = [
        round(s / lmsr.P0 * 0.5 + 0.5, 2) for s in trade_security_price.price
    ]

    trade_security_price.save()

    if m.trade_amount > 10:
        trade_security.VWAP_amount += int(pt.amount)
        trade_security.VWAP_price += abs(
            pt.cost) - trade_security.gross_margin * pt.amount
        trade_security.save()

    m.trade_amount += 1
    pt.transaction = False
    m.save()
    ps.save()
    pt.save()
    pr.save()
    player.save()

    return render_to_response('Market/results.html', {
        'market': m,
        'player': player,
        'sale_rate': trade_security_price.sale_rate
    },
                              context_instance=RequestContext(request))