コード例 #1
0
ファイル: JoinGameDialog.py プロジェクト: amulet-tw/LotR-LCG
    def connectToServer(self):
        if not self.validateNickname():
            return

        def validateAddress(address):
            try:
                (ip, port) = address.split(":")
                bytes = ip.split(".")
                if len(bytes) != 4:
                    return False
                for number in bytes:
                    if not number.isdigit():
                        return False
                    if not (0 <= int(number, 10) <= 255):
                        return False
                if not port.isdigit():
                    return False
            except:
                return False
            return True

        address = str(self.addressLineEdit.text()).strip()
        if not validateAddress(address):
            QMessageBox.critical(
                self,
                self.tr("Address?"),
                QString("%1<br>%2 <b>140.116.39.240:57258</b>")
                .arg(self.tr("Invalid address!"))
                .arg(self.tr("Example address:")),
            )
            self.addressLineEdit.setFocus()
            return

        nickname = str(self.nickLineEdit.text())
        (host, port) = address.split(":")
        self.client = Client(nickname, host, port, self)

        self.joinButton.setText(self.tr("Connecting to server..."))
        self.joinButton.setEnabled(False)

        QTimer.singleShot(JoinGameDialog.TIMEOUT, self.checkIfConnectedToServer)
コード例 #2
0
ファイル: JoinGameDialog.py プロジェクト: amulet-tw/LotR-LCG
class JoinGameDialog(xxxxGameDialog):
    # Join game as a TCP client

    TIMEOUT = 5000  # milliseconds timeout before considered connecting failed

    def __init__(self, parent=None):
        super(JoinGameDialog, self).__init__(parent)
        self.createUI()

    def connectToServer(self):
        if not self.validateNickname():
            return

        def validateAddress(address):
            try:
                (ip, port) = address.split(":")
                bytes = ip.split(".")
                if len(bytes) != 4:
                    return False
                for number in bytes:
                    if not number.isdigit():
                        return False
                    if not (0 <= int(number, 10) <= 255):
                        return False
                if not port.isdigit():
                    return False
            except:
                return False
            return True

        address = str(self.addressLineEdit.text()).strip()
        if not validateAddress(address):
            QMessageBox.critical(
                self,
                self.tr("Address?"),
                QString("%1<br>%2 <b>140.116.39.240:57258</b>")
                .arg(self.tr("Invalid address!"))
                .arg(self.tr("Example address:")),
            )
            self.addressLineEdit.setFocus()
            return

        nickname = str(self.nickLineEdit.text())
        (host, port) = address.split(":")
        self.client = Client(nickname, host, port, self)

        self.joinButton.setText(self.tr("Connecting to server..."))
        self.joinButton.setEnabled(False)

        QTimer.singleShot(JoinGameDialog.TIMEOUT, self.checkIfConnectedToServer)

    def checkIfConnectedToServer(self):
        if self.client.state() != QAbstractSocket.ConnectedState:
            self.client.abort()
            QMessageBox.critical(
                self,
                self.tr("Connection Timeout"),
                QString("%1<br>%2").arg(self.tr("Cannot connect to server!")).arg(self.tr("(Wrong address maybe?)")),
            )
            self.joinButton.setText(self.tr("&Join Game!"))
            self.joinButton.setEnabled(True)

    def clientSocketConnected(self):
        self.topWidget.setEnabled(False)
        self.joinButton.setText(self.tr("Connected to server!"))
        self.chatter.setEnabled(True)
        self.chatter.setSocket(self.client)
        self.chatter.setFocus()
        self.waitingLabel.setText(self.tr("Waiting for server to start game..."))

    def createUI(self):
        nickLabel = QLabel(self.tr("Your &nickname:"))
        nickLabel.setBuddy(self.nickLineEdit)

        addressLabel = QLabel(self.tr("Server address (IP:port):"))
        self.addressLineEdit = QLineEdit()
        self.addressLineEdit.selectAll()
        self.addressLineEdit.returnPressed.connect(self.connectToServer)

        self.joinButton = QPushButton(self.tr("&Join Game!"))
        self.joinButton.clicked.connect(self.connectToServer)

        self.chatter.setEnabled(False)
        self.waitingLabel = QLabel()

        topLayout = QGridLayout()
        topLayout.addWidget(nickLabel, 0, 0, 1, 1)
        topLayout.addWidget(self.nickLineEdit, 0, 1, 1, 1)
        topLayout.addWidget(addressLabel, 1, 0, 1, 1)
        topLayout.addWidget(self.addressLineEdit, 1, 1, 1, 1)
        topLayout.addWidget(self.joinButton, 2, 0, 1, 2)
        self.topWidget = QWidget()
        self.topWidget.setLayout(topLayout)

        layout = QVBoxLayout()
        layout.addWidget(self.topWidget)
        layout.addWidget(self.chatter)
        layout.addWidget(self.waitingLabel)

        self.setLayout(layout)
        self.setWindowTitle(self.tr("Join Multiplayer Game"))
        self.addressLineEdit.setFocus()
        self.joinButton.setDefault(True)
        self.restoreGeometry()