def main(): pos = (5, 5) posHistory = [pos] for i in range(10): pos = GeneticTrainer.randomAdjacentPosition(pos) posHistory.append(pos) from Models.Board import Board board = Board() for pos in posHistory: board.place('X', pos) print() posSet = set(posHistory) print(f"Same length? {len(posHistory) == len(posSet)}") if not len(posHistory) == len(posSet): print("History:") print(posHistory) print("\nSet:") print(posSet) # Ensure that crossover works properly. # There should be a mix of 1's, 2's, and potentially a random number or more. dict1 = {'weights': torch.Tensor([[1, 1, 1], [1, 1, 1], [1, 1, 1]])} dict2 = {'weights': torch.Tensor([[2, 2, 2], [2, 2, 2], [2, 2, 2]])} crossover = GeneticTrainer.crossover(dict1, dict2, mutation_rate=0.4) print(crossover.get('weights')) # Randomize the weights print(dict1.get('weights')) GeneticTrainer.randomize(dict1, mutation_rate=0.5) print(dict1.get('weights'))
def main(): word = RandomWord(choice(JsonWords().get_words())) while "-" in word.random_word or " " in word.random_word: # avoids words like "water-based" or entries with spaces word = RandomWord(choice(JsonWords().get_words())) board = Board(player, word) view = View() controller = Controller(board, view) controller.hint() while True: controller.take_guess() controller.handle_guess() controller.result() controller.check_winner() if controller.winner is not None: if play_again(): main() else: controller.close() quit()
def __init__(self, board: Board = None, snakes: List[Snake] = None): self.board = board if board is not None else Board() self.snakeDict: Dict[str, Snake] = {} self.point = None if snakes is not None: for snake in snakes: self.addSnake(snake) self.generatePoint()
def new_game(cls, board_size, rule_set): assert isinstance(board_size, int) board_size = (board_size, board_size) board = Board(*board_size) return State(board, rule_set, Color.black, None, None, rule_set.komi)
def init_board(self): columns = input("Nombre de colonnes : ") rows = input("Nombre de lignes : ") self.board_instance = Board(columns, rows) self.board_instance.add_building() self.init_player()