def __init__(self,World, render,base,loader): BaseModel3D.__init__(self,World, render,base,loader) self.isEarthRotate = False #Load Earth self.orbit_root_earth = render.attachNewNode('orbit_root_earth') self.earth = loader.loadModel("models/planet_sphere") self.earth_tex = loader.loadTexture("models/earth_1k_tex.jpg") self.earth.setTexture(self.earth_tex, 1) self.earth.reparentTo(self.orbit_root_earth) self.earth.setScale(1) self.earth.setPos( 30, 20, 1) self.earthCNode = CollisionNode('earth') self.earthCNode.addSolid(CollisionSphere(0, 0,0.10, 1.1)) self.earthC = self.earth.attachNewNode(self.earthCNode) base.cTrav.addCollider(self.earthC, self.World.pusher) self.World.pusher.addCollider(self.earthC, self.earth, base.drive.node()) self.day_period_earth = self.earth.hprInterval((60/365.0)*5, Vec3(360, 0, 0))
def __init__(self,World, render,base,loader): BaseModel3D.__init__(self,World, render,base,loader) self.isVenusRotate = False #Load Venus self.orbit_root_venus = render.attachNewNode('orbit_root_venus') self.venus = loader.loadModel("models/planet_sphere") self.venus_tex = loader.loadTexture("models/venus_1k_tex.jpg") self.venus.setTexture(self.venus_tex, 1) self.venus.reparentTo(self.orbit_root_venus) self.venus.setPos( 10, -20, .8) self.venus.setScale(0.923 * 0.6) self.venusCNode = CollisionNode('venus') self.venusCNode.addSolid(CollisionSphere(0, 0, 0.01, 1.5)) self.venusC = self.venus.attachNewNode(self.venusCNode) base.cTrav.addCollider(self.venusC, self.World.pusher) self.World.pusher.addCollider(self.venusC, self.venus, base.drive.node()) self.day_period_venus = self.venus.hprInterval((60/365.0)*5, Vec3(360,0,0))
def __init__(self,World, render,base,loader): BaseModel3D.__init__(self,World, render,base,loader) self.isSunRotate = False #Load the Sun self.orbit_root_sun = render.attachNewNode('orbit_root_sun') self.sun = loader.loadModel("models/planet_sphere") self.sun_tex = loader.loadTexture("models/sun_1k_tex.jpg") self.sun.setTexture(self.sun_tex, 1) self.sun.reparentTo(self.orbit_root_sun) self.sun.reparentTo(render) self.sun.setPos(-30,20,0) self.sun.setScale(2 * 0.4) self.sunCNode = CollisionNode('sun') self.sunCNode.addSolid(CollisionSphere(0, 0, 0.10, 1)) self.sunC = self.sun.attachNewNode(self.sunCNode) base.cTrav.addCollider(self.sunC, self.World.pusher) self.World.pusher.addCollider(self.sunC, self.sun, base.drive.node()) self.day_period_sun = self.sun.hprInterval((60/365.0)*5, Vec3(360, 0, 0))
def __init__(self, World, render, base,loader): BaseModel3D.__init__(self, World, render, base,loader) if self.floater == None: self.floater = NodePath(PandaNode("floater")) self.floater.reparentTo(self.render) self.isMoving = False