def __init__(self): SceneBase.__init__(self) self.economybutton = Button("+5 MoonCrystals Economy", (300, 200), self.Economy, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.defensebutton = Button("+500 Mothership HP", (300, 300), self.Defense, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.continuebutton = Button("Make the Game Great Again", (900, 500), self.Continue, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.damagebutton = Button("Unit Damage +10", (300, 400), self.Damage, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.healthbutton = Button("Unit Health +20", (300, 500), self.Health, size=(240, 60), font_size=20, bg=(109, 177, 255)) b = Boombox() if not b.MusicStatus(): b.PlayMusic("menumusic")
def __init__(self): SceneBase.__init__(self) self.continuebutton = Button("Continue", (900,500), self.Continue, size=(120,60), font_size=20, bg=(109,177,255)) b = Boombox() b.PlayMusic("levelvictorymusic")
def __init__(self): SceneBase.__init__(self) self.startbutton = Button("New Game", (510, 325), self.StartGame, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.Instructionsbutton = Button("Instructions", (690, 325), self.Instructions, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.Lorebutton = Button("Read Lore", (510, 425), self.Lore, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.exitbutton = Button("Exit Game", (690, 425), self.ExitGame, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.optionsbutton = Button("Options", (1150, 625), self.Options, size=(90, 40), bg=(109, 177, 255)) self.creditsbutton = Button("Credits", (600, 525), self.Credits, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.text = Text( 228, 600, "Mongolian Space Stick Wars XD Special Day One Edition", bold=True, color=(109, 177, 255), fontSize=45) self.text1 = Text( 224, 600, "Mongolian Space Stick Wars XD Special Day One Edition", bold=True, color=(255, 255, 255), font="Arial", fontSize=45) # Start music b = Boombox() b.PlayMusic("menumusic")
def __init__(self): SceneBase.__init__(self) self.text = Text(228, 600, "Level Select", bold=True, color=(109, 177, 255), fontSize=45) self.marsbutton = Button("2. Mars", (690, 325), self.Mars, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.moonbutton = Button("1. Moon", (510, 325), self.Moon, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.saturnbutton = Button("3. Saturn", (510, 425), self.Saturn, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.mercurybutton = Button("4. Mercury", (690, 425), self.Mercury, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.uranusbutton = Button("5. Uranus", (510, 525), self.Uranus, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.neptunebutton = Button("6. Neptune", (690, 525), self.Neptune, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.continuebutton = Button("Back", (50, 625), self.Continue, size=(60, 30), bg=(109, 177, 255)) # Start music b = Boombox() if not b.MusicStatus(): b.PlayMusic("menumusic")
def __init__(self): SceneBase.__init__(self) self.continuebutton = Button("Continue", (900, 525), self.Continue, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.backbutton = Button("Back", (900, 605), self.GoBack, size=(120, 60), font_size=20, bg=(109, 177, 255)) b = Boombox() b.PlayMusic("loremusic")
def __init__(self): SceneBase.__init__(self) self.backbutton = Button("Back", (900, 605), self.GoBack, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.returnbutton = Button("Menu", (900, 525), self.Return, size=(120, 60), font_size=20, bg=(109, 177, 255)) b = Boombox() if not b.MusicStatus(): b.PlayMusic("loremusic")
def __init__(self): SceneBase.__init__(self) UnitLoader.__init__() self.counter = 0 self.Economy = False self.MoneyCounter = 0 self.AttackRate = 0 self.EAttackRate = 0 self.Health = 1000 if UpgradeData.defense: self.EHealth = 1500 elif not UpgradeData.defense: self.EHealth = 1000 print(self.Health) self.offset = 0 self.movecamera = 0 self.scrollfactor = 25 self.UnitMovement = UnitMovement() if Options.hardcoremode: self.AI = BaseAI(6) else: self.AI = BaseAI(3) self.defendbutton = Button("Defend", (60, 635), self.Attack, size=(120, 30), font_size=20, bg=(109, 177, 255)) self.holdbutton = Button("Hold", (185, 635), self.HoldPosition, size=(120, 30), font_size=20, bg=(109, 177, 255)) self.attackbutton = Button("Attack", (310, 635), self.DefendPosition, size=(120, 30), font_size=20, bg=(109, 177, 255)) self.openmenu = Button("Build List", (1130, 600), self.Menu, size=(120, 30), font_size=20, bg=(109, 177, 255)) self.resourcebar = Bar("Moon Crystals: 100", (1080, 15), size=(240, 30), font_size=20, bg=(176, 185, 186)) self.supplybar = Bar("Units: 0/40", (1080, 45), size=(240, 30), font_size=20, bg=(176, 185, 186)) self.buildmenu = ToggleMenu((1140, 350), size=(160, 400), bg=(176, 185, 186), shown=False) self.buildrifleblaster = Button("RifleBlaster 100", (1130, 275), self.BRB, size=(120, 60), font_size=15, bg=(109, 177, 255)) self.buildhorserifleblaster = Button("HorseRifleBlaster 200", (1130, 435), self.BHRB, size=(120, 60), font_size=12, bg=(109, 177, 255)) self.buildspaceraider = Button("SpaceRaider 50", (1130, 195), self.BSR, size=(120, 60), font_size=15, bg=(109, 177, 255)) self.buildtank = Button("Tank 300", (1130, 355), self.BTANK, size=(120, 60), font_size=15, bg=(109, 177, 255)) self.buildmenutoggle = False self.buildqueue = StatBar(" ", (1090, 635), size=(200, 20), bg=(176, 185, 186), fg=(109, 177, 255)) self.basehealth = StatBar(" ", (80, 45), size=(150, 20), bg=(176, 185, 186), fg=(219, 40, 0)) self.ebasehealth = StatBar(" ", (80, 15), size=(150, 20), bg=(176, 185, 186), fg=(109, 177, 255)) self.text = Text(15, 80, "Base Health", bold=True, fontSize=18) self.etext = Text(45, 80, "Enemy Base Health", bold=True, fontSize=18) self.buildmenu.AddButton(self.buildhorserifleblaster) self.buildmenu.AddButton(self.buildrifleblaster) self.buildmenu.AddButton(self.buildspaceraider) self.buildmenu.AddButton(self.buildtank) b = Boombox() b.PlayMusic("level6playmusic")