コード例 #1
0
ファイル: Firefly.py プロジェクト: dzz/kthuune
    def __init__(self,**kwargs):
        self.flash_color = [ 1.0,1.0,0.0,1.0 ]
        Object.__init__(self,**kwargs)
        self.light_type = Object.LightTypes.DYNAMIC_TEXTURE_OVERLAY
        self.light_texture = BGL.assets.get('NL-lights/texture/radial')
        self.texture = Firefly.texture
        self.buftarget = "additive"
        self.is_pixie = False
        self.light_color = [ 1.0,0.6,0.3,1.0 ]
        self.color = [ 1.0,0.8,0.2,1.0]
        self.light_radius = 15
        self.tick_type = Object.TickTypes.PURGING
        self.life = 0
        self.trigger_life = uniform( 30.0,60.0 )
        self.base_p = self.p

        
        self.size = [0.7+uniform(0.0,0.3),0.7+uniform(0.0,0.3)]
        self.visible = True
        self.offs = uniform(0.0,3.14)

        spd = uniform(0.5,0.9)
        d = uniform(-3.14,3.14)
        self.vx = cos(d)*spd
        self.vy = sin(d)*spd
コード例 #2
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ファイル: Bird.py プロジェクト: dzz/kthuune
    def __init__(self, **kwargs):
        Object.__init__(self, **kwargs)

        self.buftarget = "popup"
        self.tick_type = Object.TickTypes.PURGING

        #self.light_type = Object.LightTypes.DYNAMIC_TEXTURE_OVERLAY
        #self.light_texture = BGL.assets.get('NL-lights/texture/radial')
        #self.light_radius = 15
        self.lifespan = 150
        self.light_color = [1.0, 0.7, 0.0, 0.0]
        self.color = [1.0, 0.5, 0.5, 1.0]
        self.fr = 0

        sz = uniform(0.3, 0.5)
        self.size = [sz, sz]

        self.snapshot_fields = ['p']

        self.rad = uniform(-0.8, 0.8)
        self.vx = uniform(-1.0, 1.0)
        self.vy = uniform(-0.5, -1.5)

        if (self.vx > 0):
            self.size[0] *= -1

        self.delay = uniform(10.0, 90.0)
        self.visible = False
        self.z_index = 9000000
        self.rad = uniform(-0.2, 0.2)
コード例 #3
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    def __init__(self,**kwargs):
        Object.__init__(self,**kwargs)
        self.texture = BasicProjectile.textures["default"]
        if "texture" in kwargs:
            self.texture = BasicProjectile.textures[kwargs["texture"]]

        self.animation = None
        self.buftarget = "popup"
        self.tick_type = Object.TickTypes.PURGING
        self.light_type = Object.LightTypes.DYNAMIC_SHADOWCASTER
        self.light_radius = 5
        self.lifespan = 120
        self.light_color = [ 0.6,1.0,0.3,0.4 ]
        self.size = [ 0.5,0.5 ]
        self.snapshot_fields = [ 'p' ]
        if "override_spd" in kwargs:
            spd = self.override_spd    
        else:
            spd = 0.45 + uniform(0.001, 0.01)
        self.vx = cos( self.rad )*spd
        self.vy = sin( self.rad )*spd
        self.attack_str = 8
        self.player_touch_frames = 0
        self.vs_enemy = False
        self.fr = 0
        if "animation" in kwargs:
            self.animation = BasicProjectile.animations[kwargs["animation"]]
コード例 #4
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ファイル: SplatterParticle.py プロジェクト: dzz/kthuune
    def __init__(self, **kwargs):
        Object.__init__(self, **kwargs)

        self.texture = choice(SplatterParticle.texture)

        if "ptexture" in self.__dict__:
            self.texture = self.ptexture

        self.buftarget = "popup"
        self.tick_type = Object.TickTypes.PURGING

        #self.light_type = Object.LightTypes.DYNAMIC_TEXTURE_OVERLAY
        #self.light_texture = BGL.assets.get('NL-lights/texture/radial')
        #self.light_radius = 15
        self.lifespan = 90
        self.light_color = [1.0, 0.7, 0.0, 0.0]
        self.color = [1.0, 0.5, 0.5, 1.0]

        self.size = [3.8, 3.8]
        if "ptexture" in self.__dict__:
            self.size = [5.0, 5.0]

        self.snapshot_fields = ['p']

        spd = 0.3 + uniform(0.2, 0.8)
        self.vx = cos(self.rad) * spd
        self.vy = sin(self.rad) * spd
        self.rad = uniform(-3.14, 3.14)
コード例 #5
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ファイル: Terminals.py プロジェクト: dzz/kthuune
 def __init__(self, **kwargs):
     Object.__init__(self, **kwargs)
     self.p[1] += 1.5
     self.size = [3.0, 3.0]
     self.buftarget = "floor"
     self.texture = FTermStand.texture
     self.tick_type = Object.TickTypes.STATIC
     self.physics = {"radius": 1.2, "mass": 900, "friction": 0.3}
コード例 #6
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ファイル: Terminals.py プロジェクト: dzz/kthuune
 def __init__(self, **kwargs):
     Object.__init__(self, **kwargs)
     self.buftarget = "floor"
     self.z_index = 2
     self.light_type = Object.LightTypes.DYNAMIC_SHADOWCASTER
     self.light_color = [0.8, 0.0, 1.0, 1.0]
     self.light_radius = 25
     self.tick_type = Object.TickTypes.TICK_FOREVER
     self.size = [2.0, 2.0]
     self.fr = 0
コード例 #7
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ファイル: AimingBeam.py プロジェクト: dzz/kthuune
 def __init__(self, **kwargs):
     Object.__init__(self, **kwargs)
     self.texture = BGL.assets.get("KT-player/texture/beam")
     self.tick_type = Object.TickTypes.TICK_FOREVER
     self.size = [30.0, 0.1]
     self.light_color = [0.5, 0.5, 0.5, 0.5]
     self.light_type = Object.LightTypes.NONE
     self.visible = False
     self.buftarget = "popup"
     self.fired = False
     self.aiming = False
コード例 #8
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ファイル: AimingBeam.py プロジェクト: dzz/kthuune
 def __init__(self, **kwargs):
     Object.__init__(self, **kwargs)
     self.texture = BGL.assets.get("KT-player/texture/beam")
     self.tick_type = Object.TickTypes.TICK_FOREVER
     self.size = [30.0, 10.0]
     self.light_color = [0.2, 0.2, 0.2, 1.0]
     self.light_type = Object.LightTypes.DYNAMIC_TEXTURE_OVERLAY
     self.visible = False
     self.buftarget = "popup"
     self.fired = False
     self.aiming = False
コード例 #9
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ファイル: AimingBeam.py プロジェクト: dzz/kthuune
    def __init__(self, **kwargs):
        Object.__init__(self, **kwargs)
        self.texture = RangedMagic.arrow_texture
        self.buftarget = "popup"
        self.tick_type = Object.TickTypes.PURGING
        self.light_type = Object.LightTypes.DYNAMIC_SHADOWCASTER
        self.light_radius = 5
        self.lifespan = 120
        self.light_color = [0.0, 0.0, 1.0, 1.0]

        self.vx = cos(self.rad) * 2
        self.vy = sin(self.rad) * 2
コード例 #10
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ファイル: TreeRoots.py プロジェクト: dzz/kthuune
 def __init__(self, **kwargs):
     overrides = {
         "num": 0,
         "texture": BGL.assets.get("KT-forest/texture/treeroots"),
         'tick_type': Object.TickTypes.TICK_FOREVER,
         'size': [5.0, 5.0],
         'rad': uniform(-3.14, 3.14),
         'z_index': -121,
         'buftarget': 'popup'
     }
     overrides.update(kwargs)
     Object.__init__(self, **overrides)
     self.t = 0
     self.base_size = [self.size[0], self.size[1]]
     self.draw_color = [0.8, uniform(0.0, 1.0), 0.8, uniform(0.6, 0.7)]
コード例 #11
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    def __init__(self, **kwargs):
        Object.__init__(self, **kwargs)
        self.texture = HealthBubble.texture
        self.buftarget = "popup"
        self.tick_type = Object.TickTypes.PURGING
        self.light_type = Object.LightTypes.NONE

        if (uniform(0.0, 1.0) > 0.8):
            self.light_type = Object.LightTypes.DYNAMIC_SHADOWCASTER
        self.light_radius = 5
        self.lifespan = 1390
        self.light_color = [1.0, 0.0, 0.0, 0.0]
        self.color = [1.0, 0.0, 0.0, 1.0]

        self.size = [2.8, 2.8]
        self.snapshot_fields = ['p']

        self.vx = uniform(-0.05, 0.05)
        self.vy = uniform(-0.1, -0.2)
コード例 #12
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    def __init__(self, **kwargs):
        Object.__init__(self, **kwargs)
        self.rad = uniform(-3.14, 3.14)
        self.texture = choice(CrystalChunk.textures)
        self.buftarget = "popup"
        self.tick_type = Object.TickTypes.PURGING
        self.light_type = Object.LightTypes.DYNAMIC_SHADOWCASTER
        self.light_radius = 15
        self.lifespan = 90
        self.light_color = [1.0, 0.7, 0.0, 0.0]
        self.color = [1.0, 1.0, 1.0, 1.0]

        sz = uniform(2.0, 4.0)
        self.size = [sz, sz]
        self.snapshot_fields = ['p']

        spd = 0.3 + uniform(0.2, 0.8)
        self.vx = cos(self.rad) * spd
        self.vy = sin(self.rad) * spd
        self.rad = uniform(-3.14, 3.14)
コード例 #13
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ファイル: TreeShadow.py プロジェクト: dzz/kthuune
 def __init__(self, **kwargs):
     self.scale = 2
     tt = kwargs['TreeTop']
     overrides = {
         "num": 0,
         "texture": choice(GeneratorOptions.TreeShadowTextures),
         'tick_type': Object.TickTypes.TICK_FOREVER,
         'size': [self.scale * tt.size[0], self.scale * tt.size[1]],
         'rad': tt.rad,
         'z_index': 0,
         'tt': tt,
         'buftarget': 'shadow'
     }
     overrides.update(kwargs)
     Object.__init__(self, **overrides)
     self.t = 0
     self.base_size = [self.size[0], self.size[1]]
     self.draw_color = [0.8, uniform(0.0, 1.0), 0.8, 0.3]
     self.wind_speed = tt.wind_speed
     self.wind_mod = tt.wind_mod
コード例 #14
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    def __init__(self, **kwargs):

        tex_options = GeneratorOptions.TreeTopTextures

        overrides = {
            "num": 0,
            "texture": choice(tex_options),
            'tick_type': Object.TickTypes.TICK_FOREVER,
            'size': [5.0, 5.0],
            'rad': uniform(-3.14, 3.14),
            'parallax': 1.2,
            'z_index': 100,
            'wind_speed': uniform(0.1, 0.3),
            'wind_mod': uniform(1.1, 1.2),
            'buftarget': 'canopy'
        }

        overrides.update(kwargs)
        Object.__init__(self, **overrides)
        self.t = 0
        self.base_size = [self.size[0], self.size[1]]
        self.draw_color = [0.9, uniform(0.8, 1.0), 0.9, uniform(0.6, 0.9)]
        self.last_a = self.draw_color[3]
コード例 #15
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ファイル: Sword.py プロジェクト: dzz/kthuune
 def __init__(self,**kwargs):
     Object.__init__(self,**kwargs)