コード例 #1
0
ファイル: OSMesaGLBackend.py プロジェクト: XiaoshengLin/pymca
    def resizeEvent(self, event):
        width, height = self.size().width(), self.size().height()

        # Update underlying pixmap
        self.__dirtyPixmap = True
        self.__pixmap = np.empty((height, width, 4), dtype=np.uint8)
        errCode = mesa.OSMesaMakeCurrent(self.__context, self.__pixmap,
                                         gl.GL_UNSIGNED_BYTE, width, height)
        assert errCode == gl.GL_TRUE
        mesa.OSMesaPixelStore(mesa.OSMESA_Y_UP, 0)

        self.makeCurrent()
        gl.testGL()
        self.initializeGL()
        self.resizeGL(width, height)

        QLabel.resizeEvent(self, event)
コード例 #2
0
    def __createOSMesaContext(self):
        """Creates an OSMesa context, assigning it to an attribute called
        ``__context``.
        """

        import OpenGL.GL as gl
        import OpenGL.raw.osmesa.mesa as osmesa
        import OpenGL.arrays as glarrays

        log.debug('Creating gl.OSMesaContext')

        # We have to create a dummy buffer
        # for the off-screen context.
        buffer = glarrays.GLubyteArray.zeros((640, 480, 4))
        context = osmesa.OSMesaCreateContextExt(gl.GL_RGBA, 8, 4, 0, None)
        osmesa.OSMesaMakeCurrent(context, buffer, gl.GL_UNSIGNED_BYTE, 640,
                                 480)

        self.__buffer = buffer
        self.__context = context
コード例 #3
0
ファイル: OSMesaGLBackend.py プロジェクト: XiaoshengLin/pymca
    def paintEvent(self, event):
        # Only refresh content when paint comes from backend
        if self.__dirtyPixmap:
            self.__dirtyPixmap = False

            height, width = self.__pixmap.shape[0:2]
            assert width == self.size().width()
            assert height == self.size().height()
            errCode = mesa.OSMesaMakeCurrent(self.__context, self.__pixmap,
                                             gl.GL_UNSIGNED_BYTE, width,
                                             height)
            assert errCode == gl.GL_TRUE

            self.makeCurrent()
            self.paintGL()
            gl.glFinish()

            image = QImage(self.__pixmap.data, width, height,
                           QImage.Format_ARGB32)
            self.setPixmap(QPixmap.fromImage(image))
        QLabel.paintEvent(self, event)