コード例 #1
0
    def __init__(self, width=1024, height=1024, **kwargs):
        super(EGLRenderingContext, self).__init__(width, height, **kwargs)

        self.EGL = EGL
        self.display = EGL.eglGetDisplay(EGL.EGL_DEFAULT_DISPLAY)
        major = np.zeros(1, "i4")
        minor = np.zeros(1, "i4")
        EGL.eglInitialize(self.display, major, minor)
        num_configs = np.zeros(1, "i4")
        config = EGL.EGLConfig()
        # Now we create our necessary bits.
        config_attribs = np.array(
            [
                EGL.EGL_RED_SIZE,
                8,
                EGL.EGL_GREEN_SIZE,
                8,
                EGL.EGL_BLUE_SIZE,
                8,
                EGL.EGL_DEPTH_SIZE,
                24,
                EGL.EGL_STENCIL_SIZE,
                8,
                EGL.EGL_COLOR_BUFFER_TYPE,
                EGL.EGL_RGB_BUFFER,
                EGL.EGL_SURFACE_TYPE,
                EGL.EGL_PBUFFER_BIT,
                EGL.EGL_RENDERABLE_TYPE,
                EGL.EGL_OPENGL_BIT,
                EGL.EGL_CONFIG_CAVEAT,
                EGL.EGL_NONE,
                EGL.EGL_NONE,
            ],
            dtype="i4",
        )
        EGL.eglChooseConfig(
            self.display, config_attribs, pointer(config), 1, num_configs
        )

        pbuffer_attribs = np.array(
            [EGL.EGL_WIDTH, width, EGL.EGL_HEIGHT, height, EGL.EGL_NONE], dtype="i4"
        )
        self.surface = EGL.eglCreatePbufferSurface(
            self.display, config, pbuffer_attribs
        )
        EGL.eglBindAPI(EGL.EGL_OPENGL_API)

        self.context = EGL.eglCreateContext(
            self.display, config, EGL.EGL_NO_CONTEXT, None
        )

        EGL.eglMakeCurrent(self.display, self.surface, self.surface, self.context)

        GL.glClearColor(0.0, 0.0, 0.0, 0.0)
        GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
コード例 #2
0
ファイル: glcontext.py プロジェクト: wuyou33/OMG-Planner
    def create_opengl_context(self, surface_size=(640, 480)):
        """Create offscreen OpenGL context and make it current.

        Users are expected to directly use EGL API in case more advanced
        context management is required.

        Args:
        surface_size: (width, height), size of the offscreen rendering surface.
        """
        egl_display = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)

        major, minor = egl.EGLint(), egl.EGLint()
        egl.eglInitialize(egl_display, pointer(major), pointer(minor))

        config_attribs = [
            egl.EGL_SURFACE_TYPE,
            egl.EGL_PBUFFER_BIT,
            egl.EGL_BLUE_SIZE,
            8,
            egl.EGL_GREEN_SIZE,
            8,
            egl.EGL_RED_SIZE,
            8,
            egl.EGL_DEPTH_SIZE,
            24,
            egl.EGL_RENDERABLE_TYPE,
            egl.EGL_OPENGL_BIT,
            egl.EGL_NONE,
        ]
        # if need MSAA https://www.khronos.org/opengl/wiki/Multisampling
        config_attribs = (egl.EGLint * len(config_attribs))(*config_attribs)

        num_configs = egl.EGLint()
        egl_cfg = egl.EGLConfig()
        egl.eglChooseConfig(egl_display, config_attribs, pointer(egl_cfg), 1,
                            pointer(num_configs))

        width, height = surface_size
        pbuffer_attribs = [
            egl.EGL_WIDTH,
            width,
            egl.EGL_HEIGHT,
            height,
            egl.EGL_NONE,
        ]
        pbuffer_attribs = (egl.EGLint * len(pbuffer_attribs))(*pbuffer_attribs)
        egl_surf = egl.eglCreatePbufferSurface(egl_display, egl_cfg,
                                               pbuffer_attribs)

        egl.eglBindAPI(egl.EGL_OPENGL_API)

        egl_context = egl.eglCreateContext(egl_display, egl_cfg,
                                           egl.EGL_NO_CONTEXT, None)
        egl.eglMakeCurrent(egl_display, egl_surf, egl_surf, egl_context)
        self.display = egl_display
コード例 #3
0
ファイル: surfaceless.py プロジェクト: snowdrift413/blitzloop
    def __init__(self, width=640, height=480, fullscreen=False, aspect=None):
        self.gl = gl
        self.bo_next = self.bo_prev = None
        self.last_swap = time.time()
        self.frame_count = 0

        self.disp = egl.eglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA,
                                              egl.EGL_DEFAULT_DISPLAY, None)
        if not self.disp:
            raise Exception("Failed to get egl display")

        BaseDisplay.__init__(self, width, height, True, aspect)

        attribList = arrays.GLintArray.asArray([
            egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT,
            egl.EGL_SURFACE_TYPE, egl.EGL_PBUFFER_BIT, egl.EGL_RED_SIZE, 8,
            egl.EGL_GREEN_SIZE, 8, egl.EGL_BLUE_SIZE, 8, egl.EGL_ALPHA_SIZE, 8,
            egl.EGL_NONE
        ])
        ctxAttrib = arrays.GLintArray.asArray(
            [egl.EGL_CONTEXT_CLIENT_VERSION, 2, egl.EGL_NONE])
        surfaceAttrib = arrays.GLintArray.asArray(
            [egl.EGL_WIDTH, width, egl.EGL_HEIGHT, height, egl.EGL_NONE])

        egl.eglInitialize(self.disp, None, None)
        config = egl.EGLConfig()
        num_configs = ctypes.c_long()
        egl.eglChooseConfig(self.disp, attribList, byref(config), 1,
                            byref(num_configs))

        ret = ctypes.c_int()
        egl.eglBindAPI(egl.EGL_OPENGL_ES_API)

        self.context = egl.eglCreateContext(self.disp, config,
                                            egl.EGL_NO_CONTEXT, ctxAttrib)
        self.surface = egl.eglCreatePbufferSurface(self.disp, config,
                                                   surfaceAttrib)
        assert egl.eglMakeCurrent(self.disp, self.surface, self.surface,
                                  self.context)

        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

        gl.glClearColor(0, 0, 0, 0.0)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)

        self.win_width = self.width = width
        self.win_height = self.height = height

        gl.glViewport(0, 0, self.win_width, self.win_height)

        self.clear_color = self.TRANSPARENT

        self._initialize()
コード例 #4
0
ファイル: egl_python.py プロジェクト: hiyyg/egl_check
def main():
    _width = 256
    _height = 256
    # Whether hidpi is active

    #def on_error(error, message):
    #    log.warning(message)
    #glfw.glfwSetErrorCallback(on_error)

    egl_display = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)

    major, minor = egl.EGLint(), egl.EGLint()
    egl.eglInitialize(egl_display, pointer(major), pointer(minor))

    config_attribs = [
        egl.EGL_SURFACE_TYPE, egl.EGL_PBUFFER_BIT, egl.EGL_BLUE_SIZE, 8,
        egl.EGL_GREEN_SIZE, 8, egl.EGL_RED_SIZE, 8, egl.EGL_DEPTH_SIZE, 24,
        egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_BIT, egl.EGL_NONE
    ]
    config_attribs = (egl.EGLint * len(config_attribs))(*config_attribs)

    num_configs = egl.EGLint()
    egl_cfg = egl.EGLConfig()
    egl.eglChooseConfig(egl_display, config_attribs, pointer(egl_cfg), 1,
                        pointer(num_configs))

    pbuffer_attribs = [
        egl.EGL_WIDTH,
        _width,
        egl.EGL_HEIGHT,
        _height,
        egl.EGL_NONE,
    ]
    pbuffer_attribs = (egl.EGLint * len(pbuffer_attribs))(*pbuffer_attribs)
    egl_surf = egl.eglCreatePbufferSurface(egl_display, egl_cfg,
                                           pbuffer_attribs)

    egl.eglBindAPI(egl.EGL_OPENGL_API)

    egl_context = egl.eglCreateContext(egl_display, egl_cfg,
                                       egl.EGL_NO_CONTEXT, None)

    egl.eglMakeCurrent(egl_display, egl_surf, egl_surf, egl_context)
    #print("context made current")

    print('Vendor: {}'.format(glGetString(GL_VENDOR).decode('utf-8')))
    print('Opengl version: {}'.format(glGetString(GL_VERSION).decode('utf-8')))
    print('GLSL Version: {}'.format(
        glGetString(GL_SHADING_LANGUAGE_VERSION).decode('utf-8')))
    print('Renderer: {}'.format(glGetString(GL_RENDERER).decode('utf-8')))
コード例 #5
0
def create_opengl_context(surface_size=(640, 480)):
    """Create offscreen OpenGL context and make it current.

  Users are expected to directly use EGL API in case more advanced
  context management is required.

  Args:
    surface_size: (width, height), size of the offscreen rendering surface.
  """
    egl_display = create_initialized_headless_egl_display()
    if egl_display == egl.EGL_NO_DISPLAY:
        raise ImportError('Cannot initialize a headless EGL display.')

    major, minor = egl.EGLint(), egl.EGLint()
    egl.eglInitialize(egl_display, pointer(major), pointer(minor))

    config_attribs = [
        egl.EGL_SURFACE_TYPE, egl.EGL_PBUFFER_BIT, egl.EGL_BLUE_SIZE, 8,
        egl.EGL_GREEN_SIZE, 8, egl.EGL_RED_SIZE, 8, egl.EGL_DEPTH_SIZE, 24,
        egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_BIT, egl.EGL_NONE
    ]
    config_attribs = (egl.EGLint * len(config_attribs))(*config_attribs)

    num_configs = egl.EGLint()
    egl_cfg = egl.EGLConfig()
    egl.eglChooseConfig(egl_display, config_attribs, pointer(egl_cfg), 1,
                        pointer(num_configs))

    width, height = surface_size
    pbuffer_attribs = [
        egl.EGL_WIDTH,
        width,
        egl.EGL_HEIGHT,
        height,
        egl.EGL_NONE,
    ]
    pbuffer_attribs = (egl.EGLint * len(pbuffer_attribs))(*pbuffer_attribs)
    egl_surf = egl.eglCreatePbufferSurface(egl_display, egl_cfg,
                                           pbuffer_attribs)

    egl.eglBindAPI(egl.EGL_OPENGL_API)

    egl_context = egl.eglCreateContext(egl_display, egl_cfg,
                                       egl.EGL_NO_CONTEXT, None)
    egl.eglMakeCurrent(egl_display, egl_surf, egl_surf, egl_context)
コード例 #6
0
        def __init__(self, width=400, height=400):
            self.width = width
            self.height = height
            from OpenGL import EGL
            self.EGL = EGL
            self.display = EGL.eglGetDisplay(EGL.EGL_NO_DISPLAY)
            major = np.zeros(1, "i4")
            minor = np.zeros(1, "i4")
            EGL.eglInitialize(self.display, major, minor)
            num_configs = np.zeros(1, "i4")
            configs = (EGL.EGLConfig*1)()
            # Now we create our necessary bits.
            config_attribs = np.array([
              EGL.EGL_SURFACE_TYPE, EGL.EGL_PBUFFER_BIT,
              EGL.EGL_ALPHA_SIZE, 8,
              EGL.EGL_BLUE_SIZE, 8,
              EGL.EGL_GREEN_SIZE, 8,
              EGL.EGL_RED_SIZE, 8,
              EGL.EGL_DEPTH_SIZE, 24,
              EGL.EGL_RENDERABLE_TYPE,
              EGL.EGL_OPENGL_BIT,
              EGL.EGL_NONE,
            ], dtype="i4")
            EGL.eglChooseConfig(self.display, config_attribs, configs, 1, num_configs)
            self.config = configs[0]

            pbuffer_attribs = np.array([
              EGL.EGL_WIDTH, width,
              EGL.EGL_HEIGHT, height,
              EGL.EGL_NONE
            ], dtype="i4")
            self.surface = EGL.eglCreatePbufferSurface(self.display, self.config, pbuffer_attribs)

            EGL.eglBindAPI(EGL.EGL_OPENGL_API)
            
            self.context = EGL.eglCreateContext(self.display, self.config, EGL.EGL_NO_CONTEXT, None)

            EGL.eglMakeCurrent(self.display, self.surface, self.surface, self.context)
            GL.glEnable(GL.GL_DEPTH_TEST)
            self.clear()
コード例 #7
0
ファイル: fragment_window.py プロジェクト: mfnch/pyrtist
def init_egl(width, height):
    prev_display = os.environ.pop('DISPLAY', None)
    dpy = EGL.eglGetDisplay(EGL.EGL_DEFAULT_DISPLAY)
    if prev_display is not None:
        os.environ['DISPLAY'] = prev_display

    major = ctypes.c_long()
    minor = ctypes.c_long()
    EGL.eglInitialize(dpy, major, minor)

    attrs = EGL.arrays.GLintArray.asArray([
        EGL.EGL_SURFACE_TYPE, EGL.EGL_PBUFFER_BIT, EGL.EGL_BLUE_SIZE, 8,
        EGL.EGL_RED_SIZE, 8, EGL.EGL_GREEN_SIZE, 8, EGL.EGL_ALPHA_SIZE, 8,
        EGL.EGL_DEPTH_SIZE, 24, EGL.EGL_COLOR_BUFFER_TYPE, EGL.EGL_RGB_BUFFER,
        EGL.EGL_RENDERABLE_TYPE, EGL.EGL_OPENGL_BIT, EGL.EGL_CONFORMANT,
        EGL.EGL_OPENGL_BIT, EGL.EGL_NONE
    ])

    configs = (EGL.EGLConfig * 1)()
    num_configs = ctypes.c_long()
    EGL.eglChooseConfig(dpy, attrs, configs, 1, num_configs)

    EGL.eglBindAPI(EGL.EGL_OPENGL_API)

    attrs = [EGL.EGL_WIDTH, width, EGL.EGL_HEIGHT, height, EGL.EGL_NONE]
    surface = EGL.eglCreatePbufferSurface(dpy, configs[0], attrs)

    attrs = [
        EGL.EGL_CONTEXT_MAJOR_VERSION, 4, EGL.EGL_CONTEXT_MINOR_VERSION, 0,
        EGL.EGL_CONTEXT_OPENGL_PROFILE_MASK,
        EGL.EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, EGL.EGL_NONE
    ]
    attrs = [EGL.EGL_NONE]
    ctx = EGL.eglCreateContext(dpy, configs[0], EGL.EGL_NO_CONTEXT, attrs)

    EGL.eglMakeCurrent(dpy, surface, surface, ctx)

    return dpy
コード例 #8
0
 def initialize_on_device(self, device, width, height):
     print("selected: " + device.name)
     # step 1
     if device.initialize():
         self.add_rollback_cb(lambda: device.release())
     else:
         self.rollback()
         return False
     # step 2
     egl_dpy = device.get_egl_display()
     if egl_dpy != egl.EGL_NO_DISPLAY:
         self.add_rollback_cb(lambda: egl.eglTerminate(egl_dpy))
     else:
         self.rollback()
         return False
     # step 3
     major, minor = egl.EGLint(), egl.EGLint()
     if not egl.eglInitialize(egl_dpy, pointer(major), pointer(minor)):
         self.rollback()
         return False
     print("EGL version %d.%d" % (major.value, minor.value))
     # step 4
     egl_config = self.get_config(egl_dpy, device.compatible_surface_type())
     if egl_config is None:
         self.rollback()
         return False
     # step 5
     egl_surface = device.create_surface(egl_dpy, egl_config)
     if egl_surface.initialize(width, height):
         self.add_rollback_cb(lambda: egl_surface.release())
     else:
         self.rollback()
         return False
     # step 6
     egl_context = self.get_context(egl_dpy, egl_config)
     if egl_context is not None:
         self.add_rollback_cb(
             lambda: egl.eglDestroyContext(egl_dpy, egl_context))
     else:
         self.rollback()
         return False
     # step 7
     if not egl_surface.make_current(egl_context):
         self.rollback()
         return False
     # device seems to be working
     return True
コード例 #9
0
def create_initialized_headless_egl_display():
    """Creates an initialized EGL display directly on a device."""
    for device in egl_get_devices():
        display = egl.eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, device,
                                               None)

        if display != egl.EGL_NO_DISPLAY and egl.eglGetError(
        ) == egl.EGL_SUCCESS:
            # `eglInitialize` may or may not raise an exception on failure depending
            # on how PyOpenGL is configured. We therefore catch a `GLError` and also
            # manually check the output of `eglGetError()` here.
            try:
                initialized = egl.eglInitialize(display, None, None)
            except error.GLError:
                pass
            else:
                if initialized == egl.EGL_TRUE and egl.eglGetError(
                ) == egl.EGL_SUCCESS:
                    return display
    return egl.EGL_NO_DISPLAY
コード例 #10
0
ファイル: context.py プロジェクト: eduble/panteda
 def initialize_on_device(self, device, width, height):
     print("selected: " + device.name)
     # step 1
     if device.initialize():
         self.add_rollback_cb(lambda: device.release())
     else:
         self.rollback(); return False
     # step 2
     egl_dpy = device.get_egl_display()
     if egl_dpy != egl.EGL_NO_DISPLAY:
         self.add_rollback_cb(lambda: egl.eglTerminate(egl_dpy))
         self.egl_dpy = egl_dpy
     else:
         self.rollback(); return False
     # step 3
     major, minor = egl.EGLint(), egl.EGLint()
     if not egl.eglInitialize(egl_dpy, pointer(major), pointer(minor)):
         self.rollback(); return False
     print("EGL version %d.%d" % (major.value, minor.value))
     # step 4
     egl_config = self.get_config(egl_dpy, device.compatible_surface_type())
     if egl_config is None:
         self.rollback(); return False
     # step 5
     egl_surface = device.create_surface(egl_dpy, egl_config)
     if egl_surface.initialize(width, height):
         self.add_rollback_cb(lambda: egl_surface.release())
         self.egl_surface = egl_surface
     else:
         self.rollback(); return False
     # step 6
     egl_context = self.get_context(egl_dpy, egl_config)
     if egl_context is not None:
         self.add_rollback_cb(lambda: egl.eglDestroyContext(egl_dpy, egl_context))
         self.egl_context = egl_context
     else:
         self.rollback(); return False
     # device seems to be working
     return True
コード例 #11
0
ファイル: kms.py プロジェクト: marcan/blitzloop
    def __init__(self, width=640, height=480, fullscreen=False, aspect=None):
        self.gl = gl
        self.bo_next = self.bo_prev = None
        self.last_swap = time.time()
        self.frame_count = 0

        self.card = pykms.Card()
        print("DRM fd: %d" % self.card.fd)
        print("Has atomic: %r" % self.card.has_atomic)

        self.render_fd = -1

        render_name = libdrm.drmGetRenderDeviceNameFromFd(self.card.fd)
        print("Render device name: %r" % render_name)

        if render_name:
            try:
                self.render_fd = os.open(render_name, os.O_RDWR)
            except OSError:
                print("Render node not available")

        print("Render fd: %d" % self.render_fd)
        self.gbm_dev = libgbm.gbm_create_device(self.card.fd)
        if not self.gbm_dev:
            raise Exception("Failed to create GBM device")

        print("GBM dev: %x" % self.gbm_dev)

        self.res = pykms.ResourceManager(self.card)
        self.conn = self.res.reserve_connector()
        self.crtc = self.res.reserve_crtc(self.conn)
        self.root_plane = self.res.reserve_generic_plane(self.crtc)
        if not self.root_plane:
            raise Exception("Root plane not available")

        self.mode = mode = self.conn.get_default_mode()

        BaseDisplay.__init__(self, mode.hdisplay, mode.vdisplay, True, aspect)

        self.fps = 1000 * mode.clock / (mode.htotal * mode.vtotal)
        print("Creating GBM surface (%dx%d %f Hz)" % (mode.hdisplay, mode.vdisplay, self.fps))

        self.gbm_surface = libgbm.gbm_surface_create(
            c_void_p(self.gbm_dev), mode.hdisplay, mode.vdisplay,
            GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING)

        if not self.gbm_surface:
            raise Exception("Failed to create GBM surface")
        print("GBM surface: %x" % self.gbm_surface)

        self.disp = egl.eglGetDisplay(self.gbm_dev)
        if not self.disp:
            raise Exception("Failed to get egl display")

        attribList = arrays.GLintArray.asArray([
            egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT,
            egl.EGL_SURFACE_TYPE, egl.EGL_WINDOW_BIT,
            #egl.EGL_COLOR_BUFFER_TYPE, egl.EGL_RGB_BUFFER,
            egl.EGL_RED_SIZE, 8,
            egl.EGL_GREEN_SIZE, 8,
            egl.EGL_BLUE_SIZE, 8,
            egl.EGL_ALPHA_SIZE, 0,
            egl.EGL_NONE
        ])
        ctxAttrib = arrays.GLintArray.asArray([
            egl.EGL_CONTEXT_CLIENT_VERSION, 2,
            egl.EGL_NONE
        ])
        egl.eglInitialize(self.disp, None, None)
        config = egl.EGLConfig()
        num_configs = ctypes.c_long()
        egl.eglChooseConfig(self.disp, attribList, byref(config), 1, byref(num_configs))

        ret = ctypes.c_int()
        egl.eglBindAPI(egl.EGL_OPENGL_ES_API)

        self.surface = egl.eglCreateWindowSurface(self.disp, config, c_void_p(self.gbm_surface), None)
        self.context = egl.eglCreateContext(self.disp, config, egl.EGL_NO_CONTEXT, ctxAttrib)
        assert egl.eglMakeCurrent(self.disp, self.surface, self.surface, self.context)

        egl.eglSwapInterval(self.disp, 1)

        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

        gl.glClearColor(0, 0, 0, 1.0)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)

        #fb = self.lock_next()
        #self.crtc.set_mode(self.conn, fb, mode)

        modeb = mode.to_blob(self.card)

        req = pykms.AtomicReq(self.card)
        req.add(self.conn, "CRTC_ID", self.crtc.id)
        req.add(self.crtc, {"ACTIVE": 1,
                            "MODE_ID": modeb.id})
        if req.test(allow_modeset = True):
            raise Exception("Atomic test failed")
        if req.commit_sync(allow_modeset = True):
            raise Exception("Atomic commit failed")

        self.win_width = self.width = mode.hdisplay
        self.win_height = self.height = mode.vdisplay

        gl.glViewport(0, 0, self.win_width, self.win_height)

        self.clear_color = self.BLACK

        self._initialize()
コード例 #12
0
ファイル: rpi.py プロジェクト: marcan/blitzloop
    def __init__(self, width=640, height=480, fullscreen=False, aspect=None):
        self.gl = gl
        libbcm_host.bcm_host_init()
        display = libbcm_host.vc_dispmanx_display_open(0)

        mode = DISPMANX_MODEINFO_T()
        libbcm_host.vc_dispmanx_display_get_info(display, byref(mode))
        print("Display mode: %dx%d" % (mode.width, mode.height))

        self.disp = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)
        attribList = arrays.GLintArray.asArray([
            egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT,
            egl.EGL_SURFACE_TYPE, egl.EGL_WINDOW_BIT,
            #egl.EGL_COLOR_BUFFER_TYPE, egl.EGL_RGB_BUFFER,
            egl.EGL_RED_SIZE, 8,
            egl.EGL_GREEN_SIZE, 8,
            egl.EGL_BLUE_SIZE, 8,
            egl.EGL_ALPHA_SIZE, 8,
            egl.EGL_NONE
        ])
        ctxAttrib = arrays.GLintArray.asArray([
            egl.EGL_CONTEXT_CLIENT_VERSION, 2,
            egl.EGL_NONE
        ])
        egl.eglInitialize(self.disp, None, None)
        config = egl.EGLConfig()
        num_configs = ctypes.c_long()
        egl.eglChooseConfig(self.disp, attribList, byref(config), 1, byref(num_configs))

        ret = ctypes.c_int()
        egl.eglBindAPI(egl.EGL_OPENGL_ES_API)

        update = libbcm_host.vc_dispmanx_update_start(0)
        rectDst = VC_RECT_T()
        rectDst.x = rectDst.y = 0
        rectDst.width = mode.width
        rectDst.height = mode.height

        rectSrc = VC_RECT_T()
        rectSrc.x = rectDst.y = 0
        rectSrc.width = mode.width << 16
        rectSrc.height = mode.height << 16

        alpha = VC_DISPMANX_ALPHA_T()
        alpha.flags = 1 << 16  # premultiplied alpha
        alpha.opacity = 255
        alpha.mask = 0

        self.nativeWindow = EGL_DISPMANX_WINDOW_T()
        self.nativeWindow.width = mode.width
        self.nativeWindow.height = mode.height

        layer = 0
        self.nativeWindow.element = libbcm_host.vc_dispmanx_element_add(
            update, display, layer, byref(rectDst), 0, byref(rectSrc),
            0, byref(alpha), 0, 0)

        libbcm_host.vc_dispmanx_update_submit_sync(update)
        libbcm_host.vc_dispmanx_display_close(display)

        self.surface = egl.eglCreateWindowSurface(self.disp, config, byref(self.nativeWindow), None)
        self.context = egl.eglCreateContext(self.disp, config, egl.EGL_NO_CONTEXT, ctxAttrib)
        assert egl.eglMakeCurrent(self.disp, self.surface, self.surface, self.context)

        egl.eglSwapInterval(self.disp, 1)

        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

        for i in range(5):
            gl.glClearColor(0, 0, 0, 1.0)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            egl.eglSwapBuffers(self.disp, self.surface)

        self.win_width = self.width = mode.width
        self.win_height = self.height = mode.height

        gl.glViewport(0, 0, self.win_width, self.win_height)

        BaseDisplay.__init__(self, mode.width, mode.height, True, aspect)

        # Transparent layer
        self.clear_color = self.TRANSPARENT

        self._initialize()
コード例 #13
0
ファイル: rpi.py プロジェクト: Ppjet6/blitzloop
    def __init__(self, width=640, height=480, fullscreen=False, aspect=None):
        self.gl = gl
        libbcm_host.bcm_host_init()
        display = libbcm_host.vc_dispmanx_display_open(0)

        mode = DISPMANX_MODEINFO_T()
        libbcm_host.vc_dispmanx_display_get_info(display, byref(mode))
        print("Display mode: %dx%d" % (mode.width, mode.height))

        self.disp = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)
        attribList = arrays.GLintArray.asArray([
            egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT,
            egl.EGL_SURFACE_TYPE, egl.EGL_WINDOW_BIT,
            #egl.EGL_COLOR_BUFFER_TYPE, egl.EGL_RGB_BUFFER,
            egl.EGL_RED_SIZE, 8,
            egl.EGL_GREEN_SIZE, 8,
            egl.EGL_BLUE_SIZE, 8,
            egl.EGL_ALPHA_SIZE, 8,
            egl.EGL_NONE
        ])
        ctxAttrib = arrays.GLintArray.asArray([
            egl.EGL_CONTEXT_CLIENT_VERSION, 2,
            egl.EGL_NONE
        ])
        egl.eglInitialize(self.disp, None, None)
        config = egl.EGLConfig()
        num_configs = ctypes.c_long()
        egl.eglChooseConfig(self.disp, attribList, byref(config), 1, byref(num_configs))

        ret = ctypes.c_int()
        egl.eglBindAPI(egl.EGL_OPENGL_ES_API)

        update = libbcm_host.vc_dispmanx_update_start(0)
        rectDst = VC_RECT_T()
        rectDst.x = rectDst.y = 0
        rectDst.width = mode.width
        rectDst.height = mode.height

        rectSrc = VC_RECT_T()
        rectSrc.x = rectDst.y = 0
        rectSrc.width = mode.width << 16
        rectSrc.height = mode.height << 16

        alpha = VC_DISPMANX_ALPHA_T()
        alpha.flags = 1 << 16  # premultiplied alpha
        alpha.opacity = 255
        alpha.mask = 0

        self.nativeWindow = EGL_DISPMANX_WINDOW_T()
        self.nativeWindow.width = mode.width
        self.nativeWindow.height = mode.height

        layer = 0
        self.nativeWindow.element = libbcm_host.vc_dispmanx_element_add(
            update, display, layer, byref(rectDst), 0, byref(rectSrc),
            0, byref(alpha), 0, 0)

        libbcm_host.vc_dispmanx_update_submit_sync(update)
        libbcm_host.vc_dispmanx_display_close(display)

        self.surface = egl.eglCreateWindowSurface(self.disp, config, byref(self.nativeWindow), None)
        self.context = egl.eglCreateContext(self.disp, config, egl.EGL_NO_CONTEXT, ctxAttrib)
        assert egl.eglMakeCurrent(self.disp, self.surface, self.surface, self.context)

        egl.eglSwapInterval(self.disp, 1)

        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

        for i in range(5):
            gl.glClearColor(0, 0, 0, 1.0)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            egl.eglSwapBuffers(self.disp, self.surface)

        self.win_width = self.width = mode.width
        self.win_height = self.height = mode.height

        gl.glViewport(0, 0, self.win_width, self.win_height)

        BaseDisplay.__init__(self, mode.width, mode.height, True, aspect)

        # Transparent layer
        self.clear_color = self.TRANSPARENT

        self._initialize()
コード例 #14
0
    def video_init(self):
        """This function should be called from within the RomOpen() video plugin
        function call. The default SDL implementation of this function simply
        calls SDL_InitSubSystem(SDL_INIT_VIDEO). It does not open a rendering
        window or switch video modes.
        PROTOTYPE:
         m64p_error VidExt_Init(void)"""
        log.debug("Vidext: video_init()")

        if self.window.platform == 'Linux':
            #if self.window.environment.wm == 'X11':
            from gi.repository import GdkX11
            self.window_handle = self.window.canvas.get_property(
                'window').get_xid()
            #elif self.window.environment.wm == 'Wayland':
            #    from gi.repository import GdkWayland # No bindings...?
            #    # XXX: It won't work on wayland without forcing GDK_BACKEND=x11, but I can live with that.
            #    self.window_handle = GdkWayland.window_get_wl_surface(self.parent.get_window())
        elif self.window.platform == 'Windows':
            # https://stackoverflow.com/questions/23021327/how-i-can-get-drawingarea-window-handle-in-gtk3/27236258#27236258
            # https://gitlab.gnome.org/GNOME/gtk/issues/510
            drawingareahwnd = self.window.canvas.get_property("window")
            # make sure to call ensure_native before e.g. on realize
            if not drawingareahwnd.has_native():
                log.warning(
                    "Vidext: Your window is gonna freeze as soon as you move or resize it..."
                )
            c.pythonapi.PyCapsule_GetPointer.restype = c.c_void_p
            c.pythonapi.PyCapsule_GetPointer.argtypes = [c.py_object]
            drawingarea_gpointer = c.pythonapi.PyCapsule_GetPointer(
                drawingareahwnd.__gpointer__, None)
            # get the win32 handle
            libgdk = c.CDLL("gdk-3-vs16.dll")
            self.window_handle = libgdk.gdk_win32_window_get_handle(
                drawingarea_gpointer)
        elif self.window.platform == 'Darwin':
            # https://gitlab.gnome.org/GNOME/pygobject/issues/112
            drawingareahnd = self.window.canvas.get_property("window")
            # make sure to call ensure_native before e.g. on realize
            if not drawingareahnd.has_native():
                log.warning(
                    "Vidext: Your window is gonna freeze as soon as you move or resize it..."
                )
            c.pythonapi.PyCapsule_GetPointer.restype = c.c_void_p
            c.pythonapi.PyCapsule_GetPointer.argtypes = [c.py_object]
            gpointer = c.pythonapi.PyCapsule_GetPointer(
                drawingareahnd.__gpointer__, None)
            libgdk = c.CDLL("libgdk-3.0.dylib")
            #gdk_quartz_window_get_nswindow segfaults.
            libgdk.gdk_quartz_window_get_nsview.restype = c.c_void_p
            libgdk.gdk_quartz_window_get_nsview.argtypes = [c.c_void_p]
            self.window_handle = libgdk.gdk_quartz_window_get_nsview(gpointer)

        # Reset EGL
        self.__reset_egl()

        # Get EGL display
        self.egl_display = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)
        if self.egl_display == egl.EGL_NO_DISPLAY:
            log.error(f"eglGetDisplay() returned error: {egl.eglGetError()}")
            return wrp_dt.m64p_error.M64ERR_INVALID_STATE.value

        # Initialize EGL
        retval = egl.eglInitialize(self.egl_display, c.c_int(0), c.c_int(0))

        # XXX: Required by glide64mk, make EGL know that we want pure OpenGL
        egl.eglBindAPI(egl.EGL_OPENGL_API)

        if retval == egl.EGL_TRUE:
            return wrp_dt.m64p_error.M64ERR_SUCCESS.value
        else:
            log.error(f"eglInitialize() returned error: {egl.eglGetError()}")
            return wrp_dt.m64p_error.M64ERR_INVALID_STATE.value