コード例 #1
0
ファイル: _glut.py プロジェクト: kif/vispy
    def __init__(self, *args, **kwargs):
        BaseCanvasBackend.__init__(self)
        title, size, show, position = self._process_backend_kwargs(kwargs)
        glut.glutInitWindowSize(size[0], size[1])
        self._id = glut.glutCreateWindow(title.encode('ASCII'))
        if not self._id:
            raise RuntimeError('could not create window')
        glut.glutSetWindow(self._id)
        _VP_GLUT_ALL_WINDOWS.append(self)

        # Cache of modifiers so we can send modifiers along with mouse motion
        self._modifiers_cache = ()
        self._closed = False  # Keep track whether the widget is closed

        # Register callbacks
        glut.glutDisplayFunc(self.on_draw)
        glut.glutReshapeFunc(self.on_resize)
        # glut.glutVisibilityFunc(self.on_show)
        glut.glutKeyboardFunc(self.on_key_press)
        glut.glutSpecialFunc(self.on_key_press)
        glut.glutKeyboardUpFunc(self.on_key_release)
        glut.glutMouseFunc(self.on_mouse_action)
        glut.glutMotionFunc(self.on_mouse_motion)
        glut.glutPassiveMotionFunc(self.on_mouse_motion)
        _set_close_fun(self._id, self.on_close)
        self._vispy_canvas_ = None
        if position is not None:
            self._vispy_set_position(*position)
        if not show:
            glut.glutHideWindow()
コード例 #2
0
ファイル: molecular_vis.py プロジェクト: atrigent/smilesvis
    def run(self):
        glut.glutInit(sys.argv)
        glut.glutInitWindowSize(500, 500)
        glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH)
        self.win = glut.glutCreateWindow(b'Molecular visualizer')

        glut.glutDisplayFunc(self.display)
        glut.glutReshapeFunc(self.reshape)
        glut.glutKeyboardFunc(self.keyboard)
        glut.glutMotionFunc(self.rotate)
        glut.glutMouseFunc(self.mouse)

        gl.glClearColor(0, 0, 0, 1)
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_LIGHTING)
        gl.glEnable(gl.GL_LIGHT0)

        gl.glColorMaterial(gl.GL_FRONT, gl.GL_DIFFUSE)
        gl.glEnable(gl.GL_COLOR_MATERIAL)

        # very diffuse and dark specular highlights, to make black visible
        gl.glMaterial(gl.GL_FRONT, gl.GL_SPECULAR, (.1, .1, .1, 1))
        gl.glMaterial(gl.GL_FRONT, gl.GL_SHININESS, 5)

        self.displist = gl.glGenLists(1)
        gl.glNewList(self.displist, gl.GL_COMPILE)
        self.draw_atoms(self.molecule)
        gl.glEndList()

        glut.glutMainLoop()
コード例 #3
0
ファイル: window.py プロジェクト: sehoonha/pydart2
    def run(self, ):
        print("\n")
        print("space bar: simulation on/off")
        print("' ': run/stop simulation")
        print("'a': run/stop animation")
        print("'[' and ']': play one frame backward and forward")

        # Init glut
        GLUT.glutInit(())
        GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA |
                                 GLUT.GLUT_DOUBLE |
                                 GLUT.GLUT_MULTISAMPLE |
                                 GLUT.GLUT_ALPHA |
                                 GLUT.GLUT_DEPTH)
        GLUT.glutInitWindowSize(*self.window_size)
        GLUT.glutInitWindowPosition(0, 0)
        self.window = GLUT.glutCreateWindow(self.title)

        # Init functions
        # glutFullScreen()
        GLUT.glutDisplayFunc(self.drawGL)
        GLUT.glutIdleFunc(self.idle)
        GLUT.glutReshapeFunc(self.resizeGL)
        GLUT.glutKeyboardFunc(self.keyPressed)
        GLUT.glutMouseFunc(self.mouseFunc)
        GLUT.glutMotionFunc(self.motionFunc)
        GLUT.glutTimerFunc(25, self.renderTimer, 1)
        self.initGL(*self.window_size)

        # Run
        GLUT.glutMainLoop()
コード例 #4
0
ファイル: glviewer.py プロジェクト: hobu/laspy
    def main(self): 
        self.location = np.array([0.0,0.0,1500.0])
        self.focus = np.array([0.0,0.0,0.0])
        self.up = np.array([1.0,0.0,0.0])

        self.mousex = 0
        self.mousey = 0
        self.mouse_drag = gl.GL_FALSE

        # Wire up GL
        glut.glutInit(sys.argv)

        glut.glutInitDisplayMode(glut.GLUT_RGB | glut.GLUT_DOUBLE | glut.GLUT_DEPTH)
        glut.glutInitWindowSize(500,500)
        glut.glutInitWindowPosition(10,10)
        glut.glutCreateWindow("Laspy+OpenGL Pointcloud")
        glut.glutDisplayFunc(self.display)
        glut.glutReshapeFunc(self.reshape)
        glut.glutMouseFunc(self.mouse)
        glut.glutMotionFunc(self.mouse_motion)
        glut.glutKeyboardFunc(self.keyboard)
        gl.glClearColor(0.0,0.0,0.0,1.0)
        glut.glutTimerFunc(10,self.timerEvent,1)

        glut.glutMainLoop()
        return 0
コード例 #5
0
ファイル: __init__.py プロジェクト: mulderg/physical-python
    def init(self):
        if not self.__is_initialized:
            self.__is_initialized = True
            sys.argv = glut.glutInit(sys.argv)
            glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH)
            self.__windowsize = (400,400)
            glut.glutInitWindowSize(self.__windowsize[0],self.__windowsize[1])
            glut.glutCreateWindow(self.__name)

            gl.glShadeModel(gl.GL_SMOOTH)
            gl.glEnable(gl.GL_CULL_FACE)
            gl.glEnable(gl.GL_DEPTH_TEST)
            gl.glEnable(gl.GL_LIGHTING)

            glut.glutDisplayFunc(self.__display)
            glut.glutMouseFunc(self.__onMouse)
            glut.glutMotionFunc(self.__onMouseMotion)
            glut.glutMouseWheelFunc(self.__onWheel)
            glut.glutReshapeFunc(self.__onReshape)

            self.__onReshape(400,400)
            def sleep_forever():
                self.__am_slow = False
                if not self._window_closed:
                    print('program complete, but still running visualization...')
                    while True:
                        glut.glutMainLoopEvent()
            atexit.register(sleep_forever)
コード例 #6
0
ファイル: Visualization.py プロジェクト: I--Fox--I/pycam
def Visualization(title, drawScene=DrawGLScene, width=320, height=200,
        handleKey=None):
    global window, _DrawCurrentSceneFunc, _KeyHandlerFunc
    GLUT.glutInit(sys.argv)

    _DrawCurrentSceneFunc = drawScene

    if handleKey:
        _KeyHandlerFunc = handleKey

    # Select type of Display mode:
    #  Double buffer
    #  RGBA color
    # Alpha components supported
    # Depth buffer
    GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE \
            | GLUT.GLUT_DEPTH)

    # get a 640 x 480 window
    GLUT.glutInitWindowSize(640, 480)

    # the window starts at the upper left corner of the screen
    GLUT.glutInitWindowPosition(0, 0)

    # Okay, like the C version we retain the window id to use when closing, but
    # for those of you new to Python (like myself), remember this assignment
    # would make the variable local and not global if it weren't for the global
    # declaration at the start of main.
    window = GLUT.glutCreateWindow(title)

    # Register the drawing function with glut, BUT in Python land, at least
    # using PyOpenGL, we need to set the function pointer and invoke a function
    # to actually register the callback, otherwise it would be very much like
    # the C version of the code.
    GLUT.glutDisplayFunc(DrawGLScene)

    # Uncomment this line to get full screen.
    # GLUT.glutFullScreen()

    # When we are doing nothing, redraw the scene.
    GLUT.glutIdleFunc(DrawGLScene)

    # Register the function called when our window is resized.
    GLUT.glutReshapeFunc(ReSizeGLScene)

    # Register the function called when the keyboard is pressed.
    GLUT.glutKeyboardFunc(keyPressed)

    # Register the function called when the mouse is pressed.
    GLUT.glutMouseFunc(mousePressed)

    # Register the function called when the mouse is pressed.
    GLUT.glutMotionFunc(mouseMoved)

    # Initialize our window.
    InitGL(640, 480)

    # Start Event Processing Engine
    GLUT.glutMainLoop()
コード例 #7
0
ファイル: backend_osxglut.py プロジェクト: glumpy/glumpy
    def __init__( self, width=256, height=256, title=None, visible=True, aspect=None,
                  decoration=True, fullscreen=False, config=None, context=None, color=(0,0,0,1), vsync=False):

        if vsync:
            log.warn('vsync not implemented for osxglut backend')

        if len(__windows__) > 0:
            log.critical(
                """OSXGLUT backend is unstable with more than one window.\n"""
                """Exiting...""")
            sys.exit(0)

        window.Window.__init__(self, width=width,
                                     height=height,
                                     title=title,
                                     visible=visible,
                                     aspect=aspect,
                                     decoration=decoration,
                                     fullscreen=fullscreen,
                                     config=config,
                                     context=context,
                                     color=color)

        if config is None:
            config = configuration.Configuration()
        set_configuration(config)

        self._native_window = glut.glutCreateWindow( self._title )
        if bool(glut.glutSetOption):
            glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE,
                               glut.GLUT_ACTION_CONTINUE_EXECUTION)
            glut.glutSetOption(glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS,
                               glut.GLUT_ACTION_CONTINUE_EXECUTION)
        glut.glutWMCloseFunc( self._close )
        glut.glutDisplayFunc( self._display )
        glut.glutReshapeFunc( self._reshape )
        glut.glutKeyboardFunc( self._keyboard )
        glut.glutKeyboardUpFunc( self._keyboard_up )
        glut.glutMouseFunc( self._mouse )
        glut.glutMotionFunc( self._motion )
        glut.glutPassiveMotionFunc( self._passive_motion )
        glut.glutVisibilityFunc( self._visibility )
        glut.glutEntryFunc( self._entry )
        glut.glutSpecialFunc( self._special )
        glut.glutSpecialUpFunc( self._special_up )
        glut.glutReshapeWindow( self._width, self._height )
        if visible:
            glut.glutShowWindow()
        else:
            glut.glutHideWindow()

        # This ensures glutCheckLoop never blocks
        def on_idle(): pass
        glut.glutIdleFunc(on_idle)

        __windows__.append(self)
コード例 #8
0
ファイル: connectctct.py プロジェクト: fgroes/connectctct
    def __init__(self, geos, vertex_code, fragment_code):
        self.time = time.time()
        num_vertices = np.sum([len(g) for g in geos])
        data = np.zeros(num_vertices, [("position", np.float32, 2),
                            ("color",    np.float32, 4)])
        cs = []
        vs = []
        for g in geos:
            for c in g.colors:
                cs.append(c)
            for v in g.vertices:
                vs.append(v)
        data["color"] = cs
        data["position"] = vs
        data["position"] = 0.5 * data["position"]
        self.data = data
        glut.glutInit()
        glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA)
        glut.glutCreateWindow("Hello world!")
        glut.glutReshapeWindow(512,512)
        glut.glutReshapeFunc(self.reshape)
        glut.glutDisplayFunc(self.display)
        glut.glutIdleFunc(self.idle)
        glut.glutKeyboardFunc(self.keyboard)
        glut.glutMouseFunc(self.mouse)

        program  = gl.glCreateProgram()
        vertex   = gl.glCreateShader(gl.GL_VERTEX_SHADER)
        fragment = gl.glCreateShader(gl.GL_FRAGMENT_SHADER)
        gl.glShaderSource(vertex, vertex_code)
        gl.glShaderSource(fragment, fragment_code)
        gl.glCompileShader(vertex)
        gl.glCompileShader(fragment)
        gl.glAttachShader(program, vertex)
        gl.glAttachShader(program, fragment)
        gl.glLinkProgram(program)
        gl.glDetachShader(program, vertex)
        gl.glDetachShader(program, fragment)
        gl.glUseProgram(program)
        self.buffer = gl.glGenBuffers(1)
        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer)
        gl.glBufferData(gl.GL_ARRAY_BUFFER, self.data.nbytes, self.data, gl.GL_DYNAMIC_DRAW)
        stride = self.data.strides[0]
        offset = ctypes.c_void_p(0)
        loc = gl.glGetAttribLocation(program, "position")
        gl.glEnableVertexAttribArray(loc)
        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer)
        gl.glVertexAttribPointer(loc, 2, gl.GL_FLOAT, False, stride, offset)

        offset = ctypes.c_void_p(self.data.dtype["position"].itemsize)
        loc = gl.glGetAttribLocation(program, "color")
        gl.glEnableVertexAttribArray(loc)
        gl.glBindBuffer(gl.GL_ARRAY_BUFFER, self.buffer)
        gl.glVertexAttribPointer(loc, 4, gl.GL_FLOAT, False, stride, offset)
        loc = gl.glGetUniformLocation(program, "scale")
        gl.glUniform1f(loc, 1.0)
コード例 #9
0
ファイル: _glut.py プロジェクト: Peque/vispy
    def __init__(self, *args, **kwargs):
        BaseCanvasBackend.__init__(self, *args)
        title, size, position, show, vsync, resize, dec, fs, parent, context, \
            = self._process_backend_kwargs(kwargs)
        self._initialized = False
        
        # Deal with context
        if not context.istaken:
            context.take('glut', self)
            _set_config(context.config)
        else:
            raise RuntimeError('Glut cannot share contexts.')
        
        glut.glutInitWindowSize(size[0], size[1])
        self._id = glut.glutCreateWindow(title.encode('ASCII'))
        if not self._id:
            raise RuntimeError('could not create window')
        glut.glutSetWindow(self._id)
        _VP_GLUT_ALL_WINDOWS.append(self)
        if fs is not False:
            self._fullscreen = True
            self._old_size = size
            if fs is not True:
                logger.warning('Cannot specify monitor for glut fullscreen, '
                               'using default')
            glut.glutFullScreen()
        else:
            self._fullscreen = False

        # Cache of modifiers so we can send modifiers along with mouse motion
        self._modifiers_cache = ()
        self._closed = False  # Keep track whether the widget is closed
        
        # Register callbacks
        glut.glutDisplayFunc(self.on_draw)
        glut.glutReshapeFunc(self.on_resize)
        # glut.glutVisibilityFunc(self.on_show)
        glut.glutKeyboardFunc(self.on_key_press)
        glut.glutSpecialFunc(self.on_key_press)
        glut.glutKeyboardUpFunc(self.on_key_release)
        glut.glutMouseFunc(self.on_mouse_action)
        glut.glutMotionFunc(self.on_mouse_motion)
        glut.glutPassiveMotionFunc(self.on_mouse_motion)
        _set_close_fun(self._id, self.on_close)
        if position is not None:
            self._vispy_set_position(*position)
        if not show:
            glut.glutHideWindow()
        
        # Init
        self._initialized = True
        self._vispy_set_current()
        self._vispy_canvas.events.initialize()
コード例 #10
0
ファイル: angleGui.py プロジェクト: Nhanbk/robotbuddy
    def attachGLUT(self):
        glut.glutMouseFunc(self.mouseInputHandler)
        glut.glutMouseWheelFunc(self.mouseWheelHandler)

        glut.glutMotionFunc(self.mouseMoveHandler)
        glut.glutPassiveMotionFunc(self.mouseMoveHandler)

        glut.glutKeyboardFunc(self.keyboardHandler)
        glut.glutKeyboardUpFunc(lambda *x:self.keyboardHandler(*x,isEnd=True))

        glut.glutSpecialFunc(self.specialKeyHandler)
        glut.glutSpecialUpFunc(lambda *x:self.specialKeyHandler(*x,isEnd=True))
コード例 #11
0
ファイル: display.py プロジェクト: dreadworks/college-cg
    def handler(self, h):
        self._handler = h

        # mapping
        glt.glutMouseFunc(h.onMouseClicked)
        glt.glutReshapeFunc(h.onReshape)
        glt.glutKeyboardFunc(h.onKeyPress)

        # create menu
        glt.glutCreateMenu(h.onMenuClick)
        for k, v in h.menuItems.items():
            glt.glutAddMenuEntry(k, v)
        glt.glutAttachMenu(glt.GLUT_RIGHT_BUTTON)
コード例 #12
0
ファイル: window.py プロジェクト: davidcox/glumpy
    def __init__(self, width=None, height=None, caption=None, visible=True, fullscreen=False):

        event.EventDispatcher.__init__(self)

        self._event_queue = []
        if width and width > 0:
            self._width = width
        else:
            self._width = Window._default_width
        if height and height > 0:
            self._height = height
        else:
            self._height = Window._default_height
        if caption is None:
            caption = sys.argv[0]
        self._caption = caption

        self._saved_width  = self._width
        self._saved_height = self._height

        if _window is None:
            glut.glutInit(sys.argv)
            glut.glutInitDisplayMode(glut.GLUT_DOUBLE |
                                     glut.GLUT_RGBA   |
                                     glut.GLUT_DEPTH)
            self._window_id = glut.glutCreateWindow(self._caption)
        glut.glutDisplayFunc(self._display)
        glut.glutReshapeFunc(self._reshape)
        glut.glutKeyboardFunc(self._keyboard)
        glut.glutKeyboardUpFunc(self._keyboard_up)
        glut.glutMouseFunc(self._mouse)
        glut.glutMotionFunc(self._motion)
        glut.glutPassiveMotionFunc(self._passive_motion)
        glut.glutVisibilityFunc(self._visibility)
        glut.glutEntryFunc(self._entry)
        glut.glutSpecialFunc(self._special)
        glut.glutSpecialUpFunc(self._special_up)
        gl.glClearColor(0,0,0,0)
        self._visible = visible
        self._time = glut.glutGet(glut.GLUT_ELAPSED_TIME)
        if not visible:
            glut.glutHideWindow()
        else:
            glut.glutShowWindow()
        self.set_size(self._width, self._height)
        screen_width = glut.glutGet(glut.GLUT_SCREEN_WIDTH)
        screen_height= glut.glutGet(glut.GLUT_SCREEN_HEIGHT)
        glut.glutPositionWindow((screen_width-self._width)//2,
                                (screen_height-self._height)//2)
        self.fullscreen = fullscreen
コード例 #13
0
ファイル: glviewer.py プロジェクト: schnorr/tupan
 def init_window(self):
     glut.glutInit(sys.argv)
     glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_ALPHA | glut.GLUT_DEPTH)
     glut.glutInitWindowPosition(
         (glut.glutGet(glut.GLUT_SCREEN_WIDTH) - self.window_width) // 2,
         (glut.glutGet(glut.GLUT_SCREEN_HEIGHT) - self.window_height) // 2,
     )
     glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE, glut.GLUT_ACTION_CONTINUE_EXECUTION)
     glut.glutInitWindowSize(self.window_width, self.window_height)
     self.window_handle = glut.glutCreateWindow(WINDOW_TITLE_PREFIX)
     glut.glutDisplayFunc(self.render_func)
     glut.glutReshapeFunc(self.resize_func)
     glut.glutMouseFunc(self.mouse)
     glut.glutMotionFunc(self.mouse_motion)
     glut.glutKeyboardFunc(self.keyboard)
     glut.glutSpecialFunc(self.keyboard_s)
コード例 #14
0
ファイル: _glut.py プロジェクト: dengemann/vispy
    def __init__(self, name='glut window', *args, **kwargs):
        BaseCanvasBackend.__init__(self)
        self._id = glut.glutCreateWindow(name)
        global ALL_WINDOWS
        ALL_WINDOWS.append(self)

        # Cache of modifiers so we can send modifiers along with mouse motion
        self._modifiers_cache = ()

        # Note: this seems to cause the canvas to ignore calls to show()
        # about half of the time.
        # glut.glutHideWindow()  # Start hidden, like the other backends

        # Register callbacks
        glut.glutDisplayFunc(self.on_draw)
        glut.glutReshapeFunc(self.on_resize)
        # glut.glutVisibilityFunc(self.on_show)
        glut.glutKeyboardFunc(self.on_key_press)
        glut.glutSpecialFunc(self.on_key_press)
        glut.glutKeyboardUpFunc(self.on_key_release)
        glut.glutMouseFunc(self.on_mouse_action)
        glut.glutMotionFunc(self.on_mouse_motion)
        glut.glutPassiveMotionFunc(self.on_mouse_motion)

        # Set close function. See issue #10. For some reason, the function
        # can still not exist even if we checked its boolean status.
        closeFuncSet = False
        if bool(glut.glutWMCloseFunc):  # OSX specific test
            try:
                glut.glutWMCloseFunc(self.on_close)
                closeFuncSet = True
            except OpenGL.error.NullFunctionError:
                pass
        if not closeFuncSet:
            try:
                glut.glutCloseFunc(self.on_close)
                closeFuncSet = True
            except OpenGL.error.NullFunctionError:
                pass

        # glut.glutFunc(self.on_)

        self._initialized = False

        # LC: I think initializing here makes it more consistent with other
        # backends
        glut.glutTimerFunc(0, self._emit_initialize, None)
コード例 #15
0
ファイル: gl_windows.py プロジェクト: bjedwards/python_lib
    def glinit(self):
        self._sock_thread = threading.Thread(target=self._comm_thread,args=(self,))
        self._sock_thread.start()
        
        GLUT.glutInit()
        GLUT.glutSetOption(GLUT.GLUT_ACTION_ON_WINDOW_CLOSE,
                           GLUT.GLUT_ACTION_GLUTMAINLOOP_RETURNS)
        # Some window attributes
        GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE)
        GLUT.glutInitWindowSize(self._width, self._height)
        GLUT.glutInitWindowPosition(0, 0)
        self._win = GLUT.glutCreateWindow(self.title)

        # OpenGL callbacks
        GLUT.glutDisplayFunc(self._draw(self._render_func))
        GLUT.glutKeyboardFunc(self._on_key)
        GLUT.glutMouseFunc(self._on_click)
        GLUT.glutMotionFunc(self._on_mouse_motion)
        GLUT.glutCloseFunc(self._on_exit)
        GLUT.glutTimerFunc(self.refresh, self._timer, self.refresh)

        #set up 2d or 3d viewport in nice orthographic projection
        GL.glViewport(0, 0, self._width, self._height)
        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        if self._dim==3:
            GL.glOrtho(-1.,1.,-1,1.,-1000.,1000.)
            GL.glMatrixMode(GL.GL_MODELVIEW)
        else:
            GL.glMatrixMode(GL.GL_PROJECTION)
            GL.glLoadIdentity()
            GLU.gluOrtho2D(-1.,1.,-1.,1.)
        #smooth the crap out of everything
        GL.glEnable(GL.GL_POINT_SMOOTH)
        GL.glEnable(GL.GL_LINE_SMOOTH)
        GL.glEnable(GL.GL_POLYGON_SMOOTH)
        GL.glEnable(GL.GL_BLEND)
        GL.glBlendFunc(GL.GL_ONE,GL.GL_ONE_MINUS_SRC_ALPHA)
        GL.glHint(GL.GL_LINE_SMOOTH_HINT,GL.GL_NICEST)
        GL.glHint(GL.GL_POINT_SMOOTH_HINT,GL.GL_NICEST)
        GL.glHint(GL.GL_POLYGON_SMOOTH_HINT,GL.GL_NICEST)

        #Clear Everything and call the main loop
        GL.glClearColor(*self.background_color)
        self._window_open =True
        GLUT.glutMainLoop()
コード例 #16
0
ファイル: viewer_app.py プロジェクト: luchak/radiosity-viewer
  def __init__(
      self,
      update_callback = _EmptyOneArgCallback,
      display_callback = _EmptyZeroArgCallback,
      init_callback = _EmptyZeroArgCallback,
      key_callback = _EmptyThreeArgCallback,
      window_name = 'viewer',
      window_size = (640, 480),
      frame_rate = 60,
      clear_color = (0.0, 0.0, 0.0, 1.0),
      field_of_view = 45.0,
      ):
    self.update_callback = update_callback
    self.display_callback = display_callback
    self.key_callback = key_callback

    self.ms_per_frame = int(1000.0 / frame_rate)
    self.field_of_view = field_of_view

    GLUT.glutInit()
    GLUT.glutInitWindowSize(*window_size)
    GLUT.glutInitDisplayMode(GLUT.GLUT_DOUBLE | GLUT.GLUT_RGB | GLUT.GLUT_DEPTH)
    GLUT.glutCreateWindow(window_name)
    GLUT.glutDisplayFunc(self.Display)
    GLUT.glutKeyboardFunc(self.Key)
    GLUT.glutReshapeFunc(self.Reshape)
    GLUT.glutMouseFunc(self.Mouse)
    GLUT.glutMotionFunc(self.Motion)
    GLUT.glutPassiveMotionFunc(self.PassiveMotion)

    GL.glEnable(GL.GL_DEPTH_TEST)
    GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL)
    GL.glClearColor(*clear_color)
    self.Reshape(*window_size)

    self.camera_theta = 0.0
    self.camera_phi = 0.0
    self.camera_r = 10.0
    self.camera_center = numpy.array((0.0, 0.0, 0.0))
    self.UpdateCameraRotationMatrix()

    self.mouse_drag_mode = None

    init_callback()
コード例 #17
0
ファイル: demobase.py プロジェクト: caomw/FreenectFusion
 def run(self):
     glut.glutInit()
     glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE
                                 | glut.GLUT_ALPHA | glut.GLUT_DEPTH)
     glut.glutInitWindowSize(self.window_width, self.window_height)
     
     self.window = glut.glutCreateWindow("Point cloud test")
     
     glut.glutDisplayFunc(self.display_base)
     glut.glutIdleFunc(self.display_base)
     glut.glutReshapeFunc(self.resize_event)
     glut.glutKeyboardFunc(self.keyboard_press_event)
     glut.glutKeyboardUpFunc(self.keyboard_up_event)
     glut.glutMouseFunc(self.mouse_button_event)
     glut.glutMotionFunc(self.mouse_moved_event)
     
     self.init_gl(self.window_width, self.window_height)
     
     glut.glutMainLoop()
コード例 #18
0
ファイル: appbase.py プロジェクト: showa-yojyo/notebook
    def init_glut(self, args):
        """Initialize the GLUT state."""

        # Initialize GLUT.
        GLUT.glutInit(args)

        GLUT.glutInitContextVersion(
            self.context_version[0], self.context_version[1])
        GLUT.glutInitContextFlags(GLUT.GLUT_FORWARD_COMPATIBLE)
        GLUT.glutInitContextProfile(GLUT.GLUT_CORE_PROFILE)

        GLUT.glutSetOption(
            GLUT.GLUT_ACTION_ON_WINDOW_CLOSE,
            GLUT.GLUT_ACTION_GLUTMAINLOOP_RETURNS)

        # Initialize and create the main window.
        GLUT.glutInitDisplayMode(
            GLUT.GLUT_DOUBLE | GLUT.GLUT_RGBA | GLUT.GLUT_DEPTH)
        GLUT.glutInitWindowSize(
            self.window_size[0], self.window_size[1])
        GLUT.glutInitWindowPosition(
            self.window_position[0], self.window_position[1])
        GLUT.glutCreateWindow(self.window_title)

        GLUT.glutDisplayFunc(self.render)
        GLUT.glutIdleFunc(self.idle)
        GLUT.glutReshapeFunc(self.resize)
        GLUT.glutKeyboardFunc(self.keyboard)
        GLUT.glutTimerFunc(0, self.timer, 0)
        GLUT.glutMouseFunc(self.mouse)
        GLUT.glutMotionFunc(self.motion)
        GLUT.glutCloseFunc(self.cleanup)

        aspects = [('Vendor', GL.GL_VENDOR),
                   ('Renderer', GL.GL_RENDERER),
                   ('Version', GL.GL_VERSION),]
        if self.context_version[0] > 1:
            aspects.append(('GLSL', GL.GL_SHADING_LANGUAGE_VERSION))

        for i in aspects:
            print('{}: {}'.format(i[0],
                                  GL.glGetString(i[1]).decode()),
                  file=sys.stderr, flush=True)
コード例 #19
0
ファイル: btvizGL.py プロジェクト: btorboist/btmorph_v2
    def main(self, neuronObject, displaysize=(800, 600), radius=5, poly=True,
             fast=False, multisample=True, graph=True):

        self.poly = poly
        self.displaysize = displaysize
        self.graph = graph

        title = 'btmorph OpenGL Viewer'

        GLUT.glutInit(sys.argv)
        if multisample:
            GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE)
        else:
            GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA |
                                     GLUT.GLUT_DOUBLE |
                                     GLUT.GLUT_MULTISAMPLE)
        GLUT.glutInitWindowSize(self.displaysize[0], self.displaysize[1])
        GLUT.glutInitWindowPosition(50, 50)
        GLUT.glutCreateWindow(title)
        GLUT.glutDisplayFunc(self.display)
        GLUT.glutReshapeFunc(self.reshape)
        GLUT.glutMouseFunc(self.mouse)
        GLUT.glutMotionFunc(self.mouseMove)
        GLUT.glutMouseWheelFunc(self.mouseWheel)
        GLUT.glutKeyboardFunc(self.keyDown)
        GLUT.glutKeyboardUpFunc(self.keyUp)

        mb = modelbuilder()
        self.root, self.vertices_gl, self.colors_gl, self.Neuron = \
            mb.build(neuronObject, self.poly, 100, fast)
        if graph:
            self.gb = graphbuilder()
            self.Graph, mid = \
                self.gb.build(neuronObject, scalefactor=100)

        self.initGL(multisample)
        self.camera.rad = radius
        self.camera.focus = mid

        while self.running:
            GLUT.glutMainLoopEvent()

        GLUT.glutDestroyWindow(GLUT.glutGetWindow())
コード例 #20
0
ファイル: glutapp.py プロジェクト: eduble/panteda
    def init(self, w=None, h=None):
        if w:   self.width = w
        if h:   self.height = h

        try:
            glut.glutInit()
        except Exception as e:
            print(e)
            sys.exit()

        if pl.system() == 'Darwin': #Darwin: OSX
            glut.glutInitDisplayString('double rgba samples=8 core depth')
        else:   #Other: Linux
            try:
                glut.glutInitDisplayMode(
                        glut.GLUT_DOUBLE | \
                        glut.GLUT_RGBA | \
                        glut.GLUT_MULTISAMPLE | \
                        glut.GLUT_DEPTH)
            except Exception as e:
                print('Issue detected')
                print(e)
                sys.exit()
        glut.glutInitWindowSize (self.width, self.height)
        glut.glutCreateWindow (self.label)

        self.handler.init()

        glut.glutDisplayFunc(self.display)
        glut.glutKeyboardFunc(self.on_key_press)
        glut.glutMouseFunc(self.on_mouse_click)
        glut.glutMotionFunc(self.on_mouse_motion)
        glut.glutPassiveMotionFunc(self.on_mouse_motion)
        glut.glutReshapeFunc(self.on_resize)

        self.last_glut_idle_time = time.time()
        glut.glutIdleFunc(self.on_glut_idle)
        if self.streamed:
            # sakura core defines the main program loop,
            # so we have to run GLUT's own loop in another
            # greenlet.
            self.spawn_greenlet_loop()
コード例 #21
0
ファイル: GlutViewer.py プロジェクト: microy/MeshToolkit
	def __init__( self, mesh, width=1024, height=768 ) :
		# Initialise OpenGL / GLUT
		glut.glutInit()
		glut.glutInitDisplayMode( glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH | glut.GLUT_MULTISAMPLE )
		glut.glutInitWindowSize( width, height )
		glut.glutInitWindowPosition( 100, 100 )
		glut.glutCreateWindow( mesh.name )
		# Mesh viewer
		self.meshviewer = mtk.MeshViewer()
		self.meshviewer.InitialiseOpenGL( width, height )
		self.meshviewer.LoadMesh( mesh )
		self.antialiasing = True
		# GLUT function binding
		glut.glutCloseFunc( self.meshviewer.Close )
		glut.glutDisplayFunc( self.Display )
		glut.glutIdleFunc( self.Idle )
		glut.glutKeyboardFunc( self.Keyboard )
		glut.glutMouseFunc( self.Mouse )
		glut.glutMotionFunc( self.meshviewer.trackball.MouseMove )
		glut.glutReshapeFunc( self.meshviewer.Resize )
コード例 #22
0
ファイル: rubik.py プロジェクト: myme/PyCube
def main(argv):
    # Initialize glut for a nice main window
    glut.glutInit(argv)
    glut.glutInitDisplayMode(glut.GLUT_DEPTH | glut.GLUT_RGB | glut.GLUT_DOUBLE)
    glut.glutInitWindowSize(width, height)
    glut.glutInitWindowPosition(winX, winY)

    # Create the main window title
    glut.glutCreateWindow("Rubik's Cube!")

    # Initialize OpenGL
    initGL()

    size = globals()['size']

    # Set up the size of the cube
    if len(argv) == 1:
        print "No size given, assuming 3"
    elif len(argv) == 2:
        size = int(argv[1])
        globals()['size'] = size
        print "Creating a cube of size %d*%d*%d" % (size, size, size)
    else:
        print "%s [size]" % argv[0]

    # Create the cube
    globals()['cube'] = Cube(size)

    # Register callback functions
    glut.glutDisplayFunc(drawGLScene)
    glut.glutReshapeFunc(resizeGLScene)
    glut.glutKeyboardFunc(keyboard)
    glut.glutMouseFunc(mouseClick)
    glut.glutMotionFunc(mouseMove)

    print help

    # Run the main event loop
    glut.glutMainLoop()
コード例 #23
0
ファイル: _glut.py プロジェクト: MatthieuDartiailh/vispy
    def __init__(self, **kwargs):
        BaseCanvasBackend.__init__(self, capability, SharedContext)
        title, size, position, show, vsync, resize, dec, fs, context = \
            self._process_backend_kwargs(kwargs)
        _set_config(context)
        glut.glutInitWindowSize(size[0], size[1])
        self._id = glut.glutCreateWindow(title.encode('ASCII'))
        if not self._id:
            raise RuntimeError('could not create window')
        glut.glutSetWindow(self._id)
        _VP_GLUT_ALL_WINDOWS.append(self)
        if fs is not False:
            if isinstance(fs, int):
                logger.warn('Cannot specify monitor for glut fullscreen, '
                            'using default')
            glut.glutFullScreen()

        # Cache of modifiers so we can send modifiers along with mouse motion
        self._modifiers_cache = ()
        self._closed = False  # Keep track whether the widget is closed

        # Register callbacks
        glut.glutDisplayFunc(self.on_draw)
        glut.glutReshapeFunc(self.on_resize)
        # glut.glutVisibilityFunc(self.on_show)
        glut.glutKeyboardFunc(self.on_key_press)
        glut.glutSpecialFunc(self.on_key_press)
        glut.glutKeyboardUpFunc(self.on_key_release)
        glut.glutMouseFunc(self.on_mouse_action)
        glut.glutMotionFunc(self.on_mouse_motion)
        glut.glutPassiveMotionFunc(self.on_mouse_motion)
        _set_close_fun(self._id, self.on_close)
        self._vispy_canvas_ = None
        if position is not None:
            self._vispy_set_position(*position)
        if not show:
            glut.glutHideWindow()
コード例 #24
0
 def run(self):
     # Create window:
     win = GLUT.glutCreateWindow(self.name)
     
     # Setup some OpenGL settings:
     GL.glEnable(GL.GL_CULL_FACE) # This isn't enabled by default
     GL.glFrontFace(GL.GL_CCW) # Standard, right hand rule
     GL.glCullFace(GL.GL_BACK)
     
     # Subclass setup:
     self.setup()
     
     # Create update mechanism:
     GLUT.glutTimerFunc(30, self.update, 30)
     # Create redraw mechanism:
     GLUT.glutDisplayFunc(self.draw)
     
     # Create event listeners
     GLUT.glutKeyboardFunc(self.keyboardEvents)
     GLUT.glutMouseFunc(self.mouseEvents)
     GLUT.glutMotionFunc(self.motionEvents)
     
     # Start main loop:
     GLUT.glutMainLoop()
コード例 #25
0
ファイル: testpyopengl.py プロジェクト: fean9r/FeaCL
    def __init__(self):
        self.makeMovie = False
        self.mouse_down = False
        self.mouse_old = [0., 0.]
        self.rotate = [0., 0., 0.]
        self.translate = [0., 0., 0.]
        self.initrans = [0., 0., -2.]
        self.dt = np.float32(.001)
        self.size = 2
        print self.size **3
        size = self.size
        self.randarr = np.random.rand(self.size, self.size, self.size)
        self.randarr = np.require(self.randarr, 'f')
        arr = [(float(x)/(size-1)-.5,float(y)/(size-1)-.5,float(z)/(size-1)-.5,1.0) for x in xrange(size) for y in xrange(size) for z in xrange(size)]
        print len(arr)
        self.arr = np.require(arr, 'f')
        colarr = [(.5-float(x)/size+.2,float(y)/size-.5+.2,float(z)/size-.5+.2,1.0) for x in xrange(size) for y in xrange(size) for z in xrange(size)]
        self.colarr = np.require(colarr, 'f')
        if self.makeMovie:
            self.curimage = np.zeros((self.height, self.width, 3),dtype=np.uint8)
            self.curindex = 0

        glut.glutInit()
        glut.glutInitDisplayMode(glut.GLUT_RGBA | glut.GLUT_DOUBLE | glut.GLUT_DEPTH)
        glut.glutInitWindowSize(self.width, self.height)
        glut.glutInitWindowPosition(0, 0)
        self.win = glut.glutCreateWindow("Testing...")
        glut.glutDisplayFunc(self.draw)
        glut.glutKeyboardFunc(self.on_key)
        glut.glutMouseFunc(self.on_click)
        glut.glutMotionFunc(self.on_mouse_motion)
        glut.glutTimerFunc(10, self.timer, 10)
        self.glinit()
        self.clinit()
        self.loadProgram("kernel.cl")
        self.loadclData()
コード例 #26
0
ファイル: hex-grid.py プロジェクト: LiloD/vispy
        on_scroll(0, -3)
    else:
        return


# Glut init
# --------------------------------------
glut.glutInit(sys.argv)
glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA)
glut.glutCreateWindow('Infinite hexagonal grid')
glut.glutReshapeWindow(512, 512)
glut.glutReshapeFunc(reshape)
glut.glutKeyboardFunc(keyboard)
glut.glutDisplayFunc(display)
glut.glutMotionFunc(on_motion)
glut.glutMouseFunc(on_mouse)
glut.glutPassiveMotionFunc(on_passive_motion)

# Build program & data
# --------------------------------------
program = Program(vertex, fragment, 4)
program['a_position'] = (-1, -1), (-1, +1), (+1, -1), (+1, +1)
program['a_texcoord'] = (0, 0), (0, +1), (+1, 0), (+1, +1)
program['u_grid_color'] = 0, 0, 0, 1
program['u_grid_thickness'] = 1
program['u_grid_antialias'] = .75
program['u_translate'] = 0, 0
program['u_scale'] = 1.0
program['u_size'] = 512, 512

mouse = 400, 400
コード例 #27
0
ファイル: gl_windows.py プロジェクト: caosuomo/rads
    def __init__(self,
                 dim=3,
                 width=800,
                 height=800,
                 title="",
                 refresh=15,
                 background_color = (0.,0.,0.,0.),
                 render_func=lambda window: None,
                 rf_args=(),
                 rf_kwargs = {},
                 save_file='./',
                 save_file_type=None):
        
        pid = os.fork() # Hack to get interpetor back
        if not pid==0:
            return None
        self.mouse_down = False
        self.mouse_old = [0., 0.]
        self.rotate = [0., 0., 0.]
        self.translate = [0., 0., 0.]
        self.scale = 1.0
        self.dim=dim

        # grab the file extension if its there.
        split_path_ext = os.path.splitext(save_file)
        self.save_file = split_path_ext[0]
        if save_file_type is None:
            self.save_file_ext = split_path_ext[1]
            if self.save_file_ext == '':
                self.save_file_ext = '.png'
        else:
            self.save_file_ext = save_file_type
        self.save_count = 0

        self.width = width
        self.height = height
        self.lights = False
        
         

        GLUT.glutInit()

        # Some window attributes
        GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE)
        GLUT.glutInitWindowSize(self.width, self.height)
        GLUT.glutInitWindowPosition(0, 0)
        self.win = GLUT.glutCreateWindow(title)

        # OpenGL callbacks
        GLUT.glutDisplayFunc(self.draw(render_func,*rf_args,**rf_kwargs))
        GLUT.glutKeyboardFunc(self.on_key)
        GLUT.glutMouseFunc(self.on_click)
        GLUT.glutMotionFunc(self.on_mouse_motion)
        try:
            GLUT.glutCloseFunc(self.on_exit)
        # JJB - 6/6/12 -- 
        except GLUT.error.NullFunctionError:
            GLUT.glutWMCloseFunc(self.on_exit)
        GLUT.glutTimerFunc(refresh, self.timer, refresh)

        self.glinit()
        # Clean the slate
        GL.glClearColor(*background_color)
        # and start
        GLUT.glutMainLoop()
コード例 #28
0
 def register_callbacks(self):
     """Initialise glut callback functions."""
     GLUT.glutMouseFunc(self.mouse_button)
     GLUT.glutMotionFunc(self.mouse_motion)
コード例 #29
0
ファイル: glutwindow.py プロジェクト: padeler/PyGLer
    def __init__(self, size=None, position=None, title=None, fullscreen=False,enableAlpha=True,pointSize=2):
        '''
        Constructor
        '''
        self._mouse_x = 0
        self._mouse_y = 0
        self._button = mouse.NONE
        self._modifiers = None
        self._motionEventCounter=0
        self._time = None
        self._timer_stack = []
        self._timer_date = []
        self._title = title or "PyGLer" # FIXME: get default name from a central location 
        self._fullscreen = -1
        
        self.dragSensitivity = 5
        
        # Is there any glut loop already running ?
        if glut.glutGetWindow( ) == 0:
            glut.glutInit()
            glut.glutInitDisplayMode( glut.GLUT_DOUBLE |
                                      glut.GLUT_RGBA   |
                                      glut.GLUT_DEPTH )
            self._interactive = False
        else:
            self._interactive = True
            
        self._id = glut.glutCreateWindow( self._title )
        glut.glutShowWindow()        
        
        glut.glutDisplayFunc( self.redraw )
        glut.glutReshapeFunc( self._reshape )
        glut.glutKeyboardFunc( self._keyboard )
        glut.glutKeyboardUpFunc( self._keyboard_up )
        glut.glutMouseFunc( self._mouse )
        glut.glutMotionFunc( self._motion )
        glut.glutPassiveMotionFunc( self._passive_motion )
        glut.glutVisibilityFunc( self._visibility )
        glut.glutEntryFunc( self._entry )
        glut.glutSpecialFunc( self._special )
        glut.glutSpecialUpFunc( self._special_up )   
            
        GL.glEnable(GL.GL_DEPTH_TEST)
        
        GL.glEnable(GL.GL_BLEND)
        if enableAlpha:
            GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
        
        GL.glPolygonOffset(1, 1);
        GL.glEnable(GL.GL_POLYGON_OFFSET_FILL);

        GL.glPointSize(pointSize)
        GL.glEnable(GL.GL_PROGRAM_POINT_SIZE)
            
        if size is not None:
            width, height = size
            glut.glutReshapeWindow( width, height )

        width = glut.glutGet( glut.GLUT_WINDOW_WIDTH )
        height= glut.glutGet( glut.GLUT_WINDOW_HEIGHT )
        self._width = width
        self._height = height
        if position is not None:
            x,y = position
            glut.glutPositionWindow( x, y )
            
        x = glut.glutGet( glut.GLUT_WINDOW_X )
        y = glut.glutGet( glut.GLUT_WINDOW_X )
        self._x, self._y = x, y

        # These ones will be used when exiting fullscreen
        self._saved_width  = self._width
        self._saved_height = self._height
        self._saved_x = self._x
        self._saved_y = self._y

        self._time = glut.glutGet( glut.GLUT_ELAPSED_TIME )
        self._fullscreen = fullscreen
        if fullscreen:
            self.set_fullscreen(True)
コード例 #30
0
    elif key == 'p':
        running = not running

#the mouse is used to control the camera
def mouse(button, state, x, y):
    if button == GLUT.GLUT_LEFT_BUTTON:
        if (state == GLUT.GLUT_DOWN):
            GLUT.glutIdleFunc(forward)
        elif (state == GLUT.GLUT_UP):
            GLUT.glutIdleFunc(Calculations)
    elif button == GLUT.GLUT_RIGHT_BUTTON:
        if (state == GLUT.GLUT_DOWN):
            GLUT.glutIdleFunc(backward)
        elif (state == GLUT.GLUT_UP):
            GLUT.glutIdleFunc(Calculations)

GLUT.glutInit(sys.argv)
GLUT.glutInitDisplayMode (GLUT.GLUT_DOUBLE | GLUT.GLUT_RGB | GLUT.GLUT_DEPTH)
GLUT.glutInitWindowSize (1024, 576)
GLUT.glutInitWindowPosition (100, 100)
GLUT.glutCreateWindow('Lorentz Attractor')
init()
GL.glEnable(GL.GL_TEXTURE_2D)
GLUT.glutDisplayFunc(display)
GLUT.glutReshapeFunc(reshape)
GLUT.glutKeyboardFunc(keyboard)
GLUT.glutMouseFunc(mouse)
GLUT.glutPassiveMotionFunc(motion)
GLUT.glutMotionFunc(motion)
GLUT.glutIdleFunc(Calculations)
GLUT.glutMainLoop()
コード例 #31
0
ファイル: mirror.py プロジェクト: aaron404/android-reflect
    except ValueError:
        print("Scale must be float")
        exit()
    except IndexError:
        scale = 1

    adb = ADB()

    # Initialize GLUT library
    glut.glutInit()

    # Setup window
    screen_width = glut.glutGet(glut.GLUT_SCREEN_WIDTH)
    screen_height = glut.glutGet(glut.GLUT_SCREEN_HEIGHT)

    glut.glutInitWindowSize(w, h)
    glut.glutInitWindowPosition(0, 0)
    glut.glutInitDisplayMode(glut.GLUT_SINGLE | glut.GLUT_RGB)
    glut.glutCreateWindow(b'android-mirror')

    controller = Controller(scale)

    # Register event callbacks
    glut.glutIdleFunc(idle_cb)
    glut.glutDisplayFunc(controller.draw)
    glut.glutKeyboardFunc(keyboard_cb)
    glut.glutMouseFunc(controller.click)
    glut.glutReshapeFunc(reshape_cb)

    glut.glutMainLoop()
コード例 #32
0
ファイル: backend_glut.py プロジェクト: lordi/dantien
    def __init__( self, size=None, position=None, title=None, fullscreen=False):
        '''
        Create a window with given sise, position and title.

        :param (int,int) size:
            Initial window size as (width,height) in pixels.

        :param (int,int) position:
            Initial window position. Depending on the window-manager, the
            position request may or may not be honored.

        :param string title:
           The title of the window.
        '''

        global _window

        window.Window.__init__( self, size, position, title )
        self._mouse_x = 0
        self._mouse_y = 0
        self._button = mouse.NONE
        self._modifiers = None
        self._time = None
        self._timer_stack = []
        self._timer_date = []
        self._title = title or sys.argv[0]
        self._fullscreen = -1

        # Is there any glut loop already running ?
        if glut.glutGetWindow( ) == 0:
            glut.glutInit( sys.argv )
            glut.glutInitDisplayMode( glut.GLUT_DOUBLE |
                                      glut.GLUT_RGBA   |
                                      glut.GLUT_DEPTH )
            self._interactive = False
        else:
            self._interactive = True

        self._id = glut.glutCreateWindow( self._title )
        glut.glutShowWindow( )

        glut.glutDisplayFunc( self._display )
        glut.glutReshapeFunc( self._reshape )
        glut.glutKeyboardFunc( self._keyboard )
        glut.glutKeyboardUpFunc( self._keyboard_up )
        glut.glutMouseFunc( self._mouse )
        glut.glutMotionFunc( self._motion )
        glut.glutPassiveMotionFunc( self._passive_motion )
        glut.glutVisibilityFunc( self._visibility )
        glut.glutEntryFunc( self._entry )
        glut.glutSpecialFunc( self._special )
        glut.glutSpecialUpFunc( self._special_up )

        if size is not None:
            width, height = size
            glut.glutReshapeWindow( width, height )
        width = glut.glutGet( glut.GLUT_WINDOW_WIDTH )
        height= glut.glutGet( glut.GLUT_WINDOW_HEIGHT )
        self._width = width
        self._height = height
        if position is not None:
            x,y = position
            glut.glutPositionWindow( x, y )
        #else:
        #    screen_width = glut.glutGet( glut.GLUT_SCREEN_WIDTH )
        #    screen_height= glut.glutGet( glut.GLUT_SCREEN_HEIGHT )
        #    x = (screen_width - self._size[0]) / 2
        #    y = (screen_width - self._size[0]) / 2
        #    glut.glutPositionWindow( x, y )
        x = glut.glutGet( glut.GLUT_WINDOW_X )
        y = glut.glutGet( glut.GLUT_WINDOW_X )
        self._x, self._y = x, y

        # These ones will be used when exiting fullscreen
        self._saved_width  = self._width
        self._saved_height = self._height
        self._saved_x = self._x
        self._saved_y = self._y

        self._time = glut.glutGet( glut.GLUT_ELAPSED_TIME )
        _window = self
        self._fullscreen = False
        if fullscreen:
            self.set_fullscreen(True)
コード例 #33
0
ファイル: backend_osxglut.py プロジェクト: wzunknown/glumpy
    def __init__(self,
                 width=256,
                 height=256,
                 title=None,
                 visible=True,
                 aspect=None,
                 decoration=True,
                 fullscreen=False,
                 config=None,
                 context=None,
                 color=(0, 0, 0, 1),
                 vsync=False):

        if vsync:
            log.warn('vsync not implemented for osxglut backend')

        if len(__windows__) > 0:
            log.critical(
                """OSXGLUT backend is unstable with more than one window.\n"""
                """Exiting...""")
            sys.exit(0)

        window.Window.__init__(self,
                               width=width,
                               height=height,
                               title=title,
                               visible=visible,
                               aspect=aspect,
                               decoration=decoration,
                               fullscreen=fullscreen,
                               config=config,
                               context=context,
                               color=color)

        if config is None:
            config = configuration.Configuration()
        set_configuration(config)

        self._native_window = glut.glutCreateWindow(self._title)
        if bool(glut.glutSetOption):
            glut.glutSetOption(glut.GLUT_ACTION_ON_WINDOW_CLOSE,
                               glut.GLUT_ACTION_CONTINUE_EXECUTION)
            glut.glutSetOption(glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS,
                               glut.GLUT_ACTION_CONTINUE_EXECUTION)
        glut.glutWMCloseFunc(self._close)
        glut.glutDisplayFunc(self._display)
        glut.glutReshapeFunc(self._reshape)
        glut.glutKeyboardFunc(self._keyboard)
        glut.glutKeyboardUpFunc(self._keyboard_up)
        glut.glutMouseFunc(self._mouse)
        glut.glutMotionFunc(self._motion)
        glut.glutPassiveMotionFunc(self._passive_motion)
        glut.glutVisibilityFunc(self._visibility)
        glut.glutEntryFunc(self._entry)
        glut.glutSpecialFunc(self._special)
        glut.glutSpecialUpFunc(self._special_up)
        glut.glutReshapeWindow(self._width, self._height)
        if visible:
            glut.glutShowWindow()
        else:
            glut.glutHideWindow()

        # This ensures glutCheckLoop never blocks
        def on_idle():
            pass

        glut.glutIdleFunc(on_idle)

        __windows__.append(self)
コード例 #34
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        on_scroll(0, -3)
    else:
        return


# Glut init
# --------------------------------------
glut.glutInit(sys.argv)
glut.glutInitDisplayMode(glut.GLUT_DOUBLE | glut.GLUT_RGBA)
glut.glutCreateWindow('Infinite hexagonal grid')
glut.glutReshapeWindow(512, 512)
glut.glutReshapeFunc(reshape)
glut.glutKeyboardFunc(keyboard)
glut.glutDisplayFunc(display)
glut.glutMotionFunc(on_motion)
glut.glutMouseFunc(on_mouse)
glut.glutPassiveMotionFunc(on_passive_motion)

# Build program & data
# --------------------------------------
program = Program(vertex, fragment, 4)
program['a_position'] = (-1, -1), (-1, +1), (+1, -1), (+1, +1)
program['a_texcoord'] = (0, 0), (0, +1), (+1, 0), (+1, +1)
program['u_grid_color'] = 0, 0, 0, 1
program['u_grid_thickness'] = 1
program['u_grid_antialias'] = .75
program['u_translate'] = 0, 0
program['u_scale'] = 1.0
program['u_size'] = 512, 512

mouse = 400, 400