コード例 #1
0
 def __exit__(self, *_args):
     self.valid = False
     if self.context:
         context_type = type(self.context)
         null_context = cast(0, context_type)
         log("glXMakeCurrent: NULL for xid=%#x", self.xid)
         GLX.glXMakeCurrent(self.xdisplay, 0, null_context)
コード例 #2
0
 def __init__(self, wid):
     """Constructor for OpenGLRenderingArea"""
     xlib = cdll.LoadLibrary('libX11.so')
     xlib.XOpenDisplay.argtypes = [c_char_p]
     xlib.XOpenDisplay.restype = POINTER(struct__XDisplay)
     self.xdisplay = xlib.XOpenDisplay((ctypes.c_char * 1)(*[0]))
     display = Display()
     attrs = [
         GLX.GLX_RGBA, True,
         GLX.GLX_RED_SIZE, 1,
         GLX.GLX_GREEN_SIZE, 1,
         GLX.GLX_BLUE_SIZE, 1,
         GLX.GLX_DOUBLEBUFFER, 0,
         0, 0
     ]
     width = 200
     height = 200
     cattrs = (c_int * len(attrs))(*attrs)
     xvinfo = GLX.glXChooseVisual(self.xdisplay, display.get_default_screen(), cattrs)
     configs = GLX.glXChooseFBConfig(self.xdisplay, 0, None, byref(c_int()))
     self.context = GLX.glXCreateContext(self.xdisplay, xvinfo, None, True)
     self.x_window_id = GdkX11.X11Window.get_xid(wid)
     if not GLX.glXMakeCurrent(self.xdisplay, self.x_window_id, self.context):
         print("failed")
     GL.glViewport(0, 0, width, height)  # todo
     self.app = None
     GL.glClearColor(0.24, 0.24, 0.24, 0.0)
     self.profiler_window = None
コード例 #3
0
ファイル: gremlin.py プロジェクト: zym1rm/linuxcnc
 def reshape(self, widget, event):
     self.width = event.width
     self.height = event.height
     self.xwindow_id = GdkX11.X11Window.get_xid(widget.get_window())
     if(not GLX.glXMakeCurrent(self.xdisplay, self.xwindow_id, self.context)):
         print('failed binding opengl context')
     glViewport(0, 0, self.width, self.height)
コード例 #4
0
 def set_size(self, width, height):
     """Change size of rendering area
     :param height:
     :param width:
     """
     if not GLX.glXMakeCurrent(self.xdisplay, self.x_window_id, self.context):
         print("failed")
     GL.glViewport(0, 0, width, height)  # todo
コード例 #5
0
ファイル: gl_context.py プロジェクト: chewi/xpra
 def __exit__(self, *_args):
     self.valid = False
     if self.context:
         context_type = type(self.context)
         null_context = cast(0, context_type)
         log("glXMakeCurrent: NULL for xid=%#x", self.xid)
         if not GLX.glXMakeCurrent(self.xdisplay, 0, null_context):
             log.error("Error: glXMakeCurrent NULL failed")
コード例 #6
0
ファイル: gremlin.py プロジェクト: zym1rm/linuxcnc
    def activate(self):
        """make cairo context current for drawing"""
        if(not GLX.glXMakeCurrent(self.xdisplay, self.xwindow_id, self.context)):
            print("failed binding opengl context")
        #glcontext = gtk.gtkgl.widget_get_gl_context(self)
        #gldrawable = gtk.gtkgl.widget_get_gl_drawable(self)

        #return gldrawable and glcontext and gldrawable.gl_begin(glcontext)
        return True
コード例 #7
0
    def _async_init(self):
        # Create an SDL2 window
        sdl2.ext.init()
        if sdl2.SDL_Init(sdl2.SDL_INIT_VIDEO) != 0:
            raise RuntimeError(sdl2.SDL_GetError())
        self._window = sdl2.SDL_CreateWindow(
            self._window_title.encode(),
            sdl2.SDL_WINDOWPOS_UNDEFINED,
            sdl2.SDL_WINDOWPOS_UNDEFINED,
            self.width,
            self.height,
            sdl2.SDL_WINDOW_OPENGL
            | sdl2.SDL_WINDOW_RESIZABLE
            | sdl2.SDL_WINDOW_UTILITY,
        )

        # Create an OpenGL context
        sdl2.video.SDL_GL_SetAttribute(sdl2.video.SDL_GL_CONTEXT_MAJOR_VERSION,
                                       self.OPENGL_VERSION[0])
        sdl2.video.SDL_GL_SetAttribute(sdl2.video.SDL_GL_CONTEXT_MINOR_VERSION,
                                       self.OPENGL_VERSION[1])
        sdl2.video.SDL_GL_SetAttribute(
            sdl2.video.SDL_GL_CONTEXT_PROFILE_MASK,
            sdl2.video.SDL_GL_CONTEXT_PROFILE_CORE,
        )
        self._glcontext = sdl2.SDL_GL_CreateContext(self._window)
        sdl2.SDL_GL_MakeCurrent(self._window, self._glcontext)

        # Activate vertical synchronization
        sdl2.SDL_GL_SetSwapInterval(1)

        # Set the GLX context
        GLX.glXMakeCurrent(self.x11display, self.x11window, self.glx_context)

        # Call subclass custom initialization
        self.init(**self._init_kwds)

        # Start rendering
        sdl2.SDL_ShowWindow(self._window)
        self._timer = self._loop.create_timer(self._on_update)
        self._loop.set_timer(self._timer, 1, int(1000.0 / 60.0))
コード例 #8
0
 def render(self):
     """Must be called each frame"""
     if not GLX.glXMakeCurrent(self.xdisplay, self.x_window_id, self.context):
         print("failed")
     GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
     #todo
     GL.glBegin(GL.GL_TRIANGLES)
     GL.glIndexi(0)
     GL.glColor3f(1.0, 0.0, 0.0)
     GL.glVertex2i(0, 1)
     GL.glIndexi(0)
     GL.glColor3f(0.0, 1.0, 0.0)
     GL.glVertex2i(-1, -1)
     GL.glIndexi(0)
     GL.glColor3f(0.0, 0.0, 1.0)
     GL.glVertex2i(1, -1)
     GL.glEnd()
     self.app.render_loop()
     GLX.glXSwapBuffers(self.xdisplay, self.x_window_id)
     self.profiler_window.one_frame_passed()
     return True
コード例 #9
0
 def tkMakeCurrent(self):
     if self.winfo_ismapped():
         GLX.glXMakeCurrent(self.__window, self._wid, self.__context)
コード例 #10
0
        def tkCreateContext(self):
            self.__window = XOpenDisplay(self.winfo_screen().encode('utf-8'))
            # Check glx version:
            major = c_int(0)
            minor = c_int(0)
            GLX.glXQueryVersion(self.__window, major, minor)
            print("GLX version: %d.%d" % (major.value, minor.value))
            if major.value == 1 and minor.value < 3:  # e.g. 1.2 and down
                visual = GLX.glXChooseVisual(self.__window, 0,
                                             (GL.GLint * len(att))(*att))
                if not visual:
                    _log.error("glXChooseVisual call failed")
                self.__context = GLX.glXCreateContext(self.__window, visual,
                                                      None, GL.GL_TRUE)
                GLX.glXMakeCurrent(self.__window, self._wid, self.__context)
                return  # OUT HERE FOR 1.2 and less
            else:
                # 1.3 or higher
                # which screen - should it be winfo_screen instead ??
                XDefaultScreen = _x11lib.XDefaultScreen
                XDefaultScreen.argtypes = [POINTER(Display)]
                XDefaultScreen.restype = c_int
                screen = XDefaultScreen(self.__window)
                print("Screen is ", screen)
                # Look at framebuffer configs
                ncfg = GL.GLint(0)
                cfgs = GLX.glXChooseFBConfig(self.__window, screen,
                                             (GL.GLint * len(fbatt))(*fbatt),
                                             ncfg)
                print("Number of FBconfigs", ncfg.value)
                #
                # Try to match to the current window
                # ... might also be possible to set this for the frame
                # ... but for now we just take what Tk gave us
                ideal = int(self.winfo_visualid(), 16)  # convert from hex
                best = -1
                for i in range(ncfg.value):
                    vis = GLX.glXGetVisualFromFBConfig(self.__window, cfgs[i])
                    if ideal == vis.contents.visualid:
                        best = i
                        print("Got a matching visual: index %d %d xid %s" %
                              (best, vis.contents.visualid, hex(ideal)))
                if best < 0:
                    print("oh dear - visual does not match")
                    # Take the first in the list (should be another I guess)
                    best = 0
                # Here we insist on RGBA - but didn't check earlier
                self.__context = GLX.glXCreateNewContext(
                    self.__window,
                    cfgs[best],
                    GLX.GLX_RGBA_TYPE,
                    None,  # share list
                    GL.GL_TRUE)  # direct
                print("Is Direct?: ",
                      GLX.glXIsDirect(self.__window, self.__context))
                # Not creating another window ... some tutorials do
                #                print("wid: ",self._wid)
                #                self._wid = GLX.glXCreateWindow( self.__window, cfgs[best], self._wid, None)
                #                print("wid: ",self._wid)
                GLX.glXMakeContextCurrent(self.__window, self._wid, self._wid,
                                          self.__context)
                print("Done making a first context")
                extensions = GLX.glXQueryExtensionsString(
                    self.__window, screen)
                # Here we quit - getting a modern context needs further work below
                return
                if "GLX_ARB_create_context" in extensions:
                    # We can try to upgrade it ??
                    print("Trying to upgrade context")
                    s = "glXCreateContextAttribsARB"
                    p = GLX.glXGetProcAddress(c_char_p(s))

                    print(p)
                    if not p:
                        p = GLX.glXGetProcAddressARB(
                            (GL.GLubyte * len(s)).from_buffer_copy(s))
                    print(p)
                    if p:
                        print(" p is true")
                    p.restype = GLX.GLXContext
                    p.argtypes = [
                        POINTER(Display), GLX.GLXFBConfig, GLX.GLXContext,
                        c_bool,
                        POINTER(c_int)
                    ]
                    arb_attrs = fbatt[:-1] + []

                    #    GLX.GLX_CONTEXT_MAJOR_VERSION_ARB , 3
                    #    GLX.GLX_CONTEXT_MINOR_VERSION_ARB , 1,
                    #    0 ]
                    #
                    #    GLX.GLX_CONTEXT_FLAGS_ARB
                    #    GLX.GLX_CONTEXT_PROFILE_MASK_ARB
                    #]
                    #                    import pdb
                    #                    pdb.set_trace()
                    self.__context = p(self.__window, cfgs[best], None,
                                       GL.GL_TRUE,
                                       (GL.GLint * len(arb_attrs))(*arb_attrs))
コード例 #11
0
 def __enter__(self):
     log("glXMakeCurrent: xid=%#x, context=%s", self.xid, self.context)
     with xsync:
         if not GLX.glXMakeCurrent(self.xdisplay, self.xid, self.context):
             raise Exception("glXMakeCurrent failed")
     self.valid = True
コード例 #12
0
ファイル: gl_context.py プロジェクト: rudresh2319/Xpra
 def __exit__(self, *_args):
     self.valid = False
     if self.context:
         context_type = type(self.context)
         null_context = cast(0, context_type)
         GLX.glXMakeCurrent(self.xdisplay, 0, null_context)
コード例 #13
0
ファイル: gl_context.py プロジェクト: rudresh2319/Xpra
 def __enter__(self):
     if not GLX.glXMakeCurrent(self.xdisplay, self.xid, self.context):
         raise Exception("glXMakeCurrent failed")
     self.valid = True