class Pong(Engine): def __init__(self): Engine.__init__(self, 320, 240, (00, 150, 150)) self.fps_text = None self.scoreP1_text = None self.scoreP1 = 0 self.scoreP2_text = None self.scoreP2 = 0 self.ball = None self.playerOne = None self.playerTwo = None self.fps_update = 0 self.fps_count = 0 self.sfx_beep = None self.sfx_padOne = None self.sfx_padTwo = None self.music_bg = None self.winner_text = None self.start_game_text = None self.max_score = 7 def on_init(self): Engine.on_init(self) self.winner_text = Text(self.width/4, 80, str(""), 30) self.add(self.winner_text) self.start_game_text = Text(self.width/3, 120, str("Press START"), 30) self.add(self.start_game_text) self.scoreP1_text = Text(self.width/4, 30, str(self.scoreP1), 50) self.scoreP2_text = Text(self.width - self.width/4, 30, str(self.scoreP2), 50) self.add(self.scoreP1_text) self.add(self.scoreP2_text) self.fps_text = Text(280, 220, "30") self.add(self.fps_text) self.ball = Ball(self.width/2, self.height/2, "ball.png") self.add(self.ball) self.playerOne = Paddle(20, self.height/2, "paddle.png") self.add(self.playerOne) self.playerTwo = Paddle(320 - 20, self.height/2, "paddle.png") self.add(self.playerTwo) self.sfx_padOne = soundEffect("blip1.wav") self.sfx_padTwo = soundEffect("blip2.wav") self.music_bg = musicPlayer("UGH1.wav", -1) self.music_bg.play() self.start_game(False) def start_game(self, active): self.fps_text.set_active(active) self.scoreP1_text.set_active(active) self.scoreP1 = 0 self.scoreP2_text.set_active(active) self.scoreP2 = 0 self.ball.set_active(active) self.playerOne.set_active(active) self.playerTwo.set_active(active) self.fps_update = 0 self.fps_count = 0 self.start_game_text.set_active(not active) self.winner_text.set_active(not active) def show_end_game(self): self.ball.set_active(False) self.playerOne.set_active(True) self.playerTwo.set_active(True) self.fps_update = 0 self.fps_count = 0 self.winner_text.set_active(True) self.start_game_text.set_active(True) if self.scoreP1 > self.scoreP2: self.winner_text.set_text("Player 1 Wins") else: self.winner_text.set_text("Player 2 Wins") def update(self, delta_time): self.fps_update += 1 self.fps_count += self.delta_time if self.fps_update >= 20: self.fps_count /= 20 self.fps_text.set_text(str(int(1.0/(float(self.fps_count)/1000)))) self.fps_count = 0 self.fps_update = 0 self.handleInput() if self.scoreP1 == self.max_score or self.scoreP2 == self.max_score: self.show_end_game() else: self.checkCollision() def checkCollision(self): if self.ball.checkCollision(self.playerOne.getRect()): self.sfx_padOne.play_sound() self.ball.negateXVel() if self.ball.checkCollision(self.playerTwo.getRect()): self.sfx_padTwo.play_sound() self.ball.negateXVel() # p2 scores if self.ball.getX() < 0: self.ball.setPosition([self.width/2, self.height/2]) self.ball.negateXVel() self.scoreP2 += 1 self.scoreP2_text.set_text(str(self.scoreP2)) # p1 scores if self.ball.getX() > self.width: self.ball.setPosition([self.width/2, self.height/2]) self.ball.negateXVel() self.scoreP1 += 1 self.scoreP1_text.set_text(str(self.scoreP1)) def handleInput(self): # quitting if pygame.key.get_pressed()[pygame.K_ESCAPE] != 0: sys.exit() if pygame.key.get_pressed()[pygame.K_RETURN] != 0: self.start_game(True) # playerone if pygame.key.get_pressed()[pygame.K_UP] != 0: self.playerOne.setVelocity([0, -.2]) elif pygame.key.get_pressed()[pygame.K_DOWN] != 0: self.playerOne.setVelocity([0, .2]) else: self.playerOne.setVelocity([0, 0]) # playertwo if pygame.key.get_pressed()[pygame.K_SPACE] != 0: self.playerTwo.setVelocity([0, -.2]) elif pygame.key.get_pressed()[pygame.K_LALT] != 0: self.playerTwo.setVelocity([0, .2]) else: self.playerTwo.setVelocity([0, 0])