elif isinstance(item, BSpline2D): path_style = GraphicPathStyle( line_width=line_width, stroke_color=Colors.blue_blue, ) self._scene.polyline( item.points, path_style, user_data=item, ) path_style = GraphicBezierStyle( line_width=5.0, stroke_color=Colors.black, show_control=True, control_color=Colors.red, ) self._scene.add_spline(item, path_style) else: self._scene.add_geometry(item, path_style) self._update_bounding_box(item) #################################################################################################### dxf_path = find_data_path('dxf', 'test-dxf-r15.dxf') scene_importer = SceneImporter(dxf_path) application.qml_application.scene = scene_importer.scene
# # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <https://www.gnu.org/licenses/>. # #################################################################################################### #################################################################################################### from pathlib import Path from Patro.Common.Logging import Logging Logging.setup_logging() from Patro.FileFormat.Valentina.Measurement import VitFile from Patro.Measurement.Measurement import Measurements from PatroExample import find_data_path #################################################################################################### vit_path = find_data_path('measurements', 'measurements.vit') vit_file = VitFile(vit_path) # vit_file.measurements.dump() yaml_path = Path('output', 'measurements.yaml') vit_file.measurements.save_as_yaml(yaml_path) measurements = Measurements() measurements.load_yaml(yaml_path) measurements.dump()
stroke_style=stroke_style, cap_style=CapStyle.RoundCap, # fill_color=fill_color, ) transformation = self._screen_transformation * state.transform # transformation = state.transform # self._logger.info('Sate Transform\n' + str(transformation)) if isinstance(item, SvgFormat.Path): # and state.stroke_dasharray is None path = item.path_data elif isinstance(item, SvgFormat.Rect): path = item.geometry path = path.transform(transformation) self._update_bounding_box(path) self._scene.add_path(path, path_style) #################################################################################################### # svg_path = find_data_path('svg', 'basic-demo-2.by-hand.svg') svg_path = find_data_path('svg', 'demo.svg') # svg_path = find_data_path('svg', 'demo.simple.svg') # svg_path = find_data_path('patterns-svg', 'veravenus-little-bias-dress.pattern-a0.svg') # svg_path = find_data_path('patterns-svg', 'veravenus-little-bias-dress.pattern-a0.no-text-zaggy.svg') # svg_file = SvgFile(svg_path) scene_importer = SceneImporter(svg_path) if use_qt: application.qml_application.scene = scene_importer.scene
from Patro.FileFormat.Valentina.Pattern import ValFileReader, ValFileWriter from Patro.GraphicEngine.GraphicScene.TypographyUnit import PointUnit from Patro.GraphicEngine.Painter.Paper import PaperSize from Patro.Pattern.SketchStyle import DetailSketchStyle from PatroExample import find_data_path from Patro.GraphicEngine.Painter.DxfPainter import DxfPainter from Patro.GraphicEngine.Painter.MplPainter import MplPainter from Patro.GraphicEngine.Painter.PdfPainter import PdfPainter from Patro.GraphicEngine.Painter.SvgPainter import SvgPainter from Patro.GraphicEngine.Painter.TexPainter import TexPainter #################################################################################################### val_file = 'flat-city-trouser.val' val_path = find_data_path('patterns-valentina', val_file) val_file = ValFileReader(val_path) pattern = val_file.pattern scope_names = pattern.scope_names() print(scope_names) scope = pattern.scope(scope_names[0]) sketch = scope.sketch sketch.dump() for operation in sketch.operations: print(operation.to_python()) nodes = sketch.calculator.dag.topological_sort()
# fill_color=fill_color, ) transformation = self._screen_transformation * state.transform # transformation = state.transform # self._logger.info('Sate Transform\n' + str(transformation)) if isinstance(item, SvgFormat.Path): # and state.stroke_dasharray is None path = item.path_data elif isinstance(item, SvgFormat.Rect): path = item.geometry path = path.transform(transformation) self._update_bounding_box(path) self._scene.add_path(path, path_style) #################################################################################################### # svg_path = find_data_path('svg', 'basic-demo-2.by-hand.svg') svg_path = find_data_path('svg', 'demo.svg') # svg_path = find_data_path('svg', 'demo.simple.svg') svg_path = find_data_path('patterns-svg', 'veravenus-little-bias-dress.pattern-a0.svg') # svg_path = find_data_path('patterns-svg', 'veravenus-little-bias-dress.pattern-a0.no-text-zaggy.svg') # svg_file = SvgFile(svg_path) scene_importer = SceneImporter(svg_path) if use_qt: application.qml_application.scene = scene_importer.scene