def __init__(self): self.height = Consts.BOA_HEIGHT self.width = Consts.BOA_WIDTH self.nextPiece = Piece.nextPiece(Consts.BOA_DEFAULT_SPAWN) self.setCurrentPiece() self.storage = None self.acceleration = False self.field = array.array(Consts.BOA_FIELD_TYPECODE) self.__ResetBoard()
def setCurrentPiece(self): self.currentPiece = self.nextPiece self.nextPiece = Piece.nextPiece(Consts.BOA_DEFAULT_SPAWN)