def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.next_id()) self.p1 = None self.player = 0 self.weapon_list = [] self.sprite = Ship()
def __init__(self, *args, **kwargs): self.entity = None self.loggedIn = False Channel.__init__(self, *args, **kwargs) self.Send(messages.Chat("You are connected. Use /login <name> <pass> to login."))
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.nickname = "anonymous" self.available = True self.rating = 1000 self.other = None
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.next_id()) self._player_pos = [0, 0] self.p1 = None self.sprite = Starship() # Each player needs a sprite representation self.bullets = pygame.sprite.Group() # Each player has their own list of bullets
def __init__(self, *args, **kwargs): self.nickName = "anonymous" self.inGame = False self.game = None self.gameClient = None self.uuid = uuid.uuid1() Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.shot_group = pygame.sprite.RenderClear() self.shooting = 0 self.vie = 3 self.force = 10 self.nbTir = 1
def __init__(self, *args, **kwargs): self.pos=[screenSize[0]/2,screenSize[1]/2] self.move=[0,0] self.maxhealth=10 self.health=5 self.shootDirection=() self.bulletTimer=time.time() Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) intid = int(self.id) self.color = [ (intid + 1) % 3 * 84, (intid + 2) % 3 * 84, (intid + 3) % 3 * 84 ] #tuple([randint(0, 127) for r in range(3)]) self.lines = []
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) intid = int(self.id) self.name = "Player " + str(self.id) self.events = {"up": 0, "left": 0, "right": 0} self.updateT = 40 self.area = "lobby"
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) pygame.sprite.Sprite.__init__(self) self.bar = Bar() self.tirCompteurTmp = outils.FREQUENCE_TIR self.shotAllowed = True self.tir_sprites = Tirs() self.joueur = outils.J1
def __init__(self , *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) intid = int(self.id) self.name = "Player " + str(self.id) self.events = {"up":0,"left":0,"right":0} self.updateT = 40 self.area = "lobby"
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.number = 0 self.is_shooting = 0 '''Création des joueurs''' self.joueur = Joueur(0, 750) self.joueur_sprites = pygame.sprite.RenderClear(self.joueur) self.joueur2 = pygame.sprite.RenderClear()
def __init__(self, *args, **kwargs): print "initializing Player copy in Server" Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) intid = int(self.id) self._server.addPlayer() self.spaceship = SpaceshipModel() self.active=True
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.nickname = "anonymous" self.x = 0 self.y = 0 self.map = -1 self.facing = 0
def __init__(self, *args, **kwargs): self.nickname = ( first_names.pop(random.randint(0, len(first_names) - 1)) + " " + last_names.pop(random.randint(0, len(last_names) - 1)) + '-' + last_names.pop(random.randint(0, len(last_names) - 1))) Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) # self.Send({"action":"world","world":pickle.dumps(self._server.world)}) self.Send({"action":"world","world":[[(self._server.world[i][j].id, self._server.world[i][j].metadata) for j in range(WORLD_HEIGHT)] for i in range(WORLD_WIDTH)]}) self.pos = [0,0] self.health = 100 self.uuid = uuid4().hex self.Send({"action":"uuid","uuid":self.uuid}) self.name = ""
def __init__(self, *args, **kwargs): self.entity = None self.loggedIn = False Channel.__init__(self, *args, **kwargs) self.Send( messages.Chat( "You are connected. Use /login <name> <pass> to login."))
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.identifiant = 0 self.pseudo = "" position = [ random.randint(self._server.carte.tile_width, (self._server.carte.largeur_map * self._server.carte.tile_width) - self._server.carte.tile_width), random.randint(self._server.carte.tile_height, (self._server.carte.hauteur_map * self._server.carte.tile_height) - self._server.carte.tile_height)] self.personnage = Personnage.Personnage(1,self.identifiant,position) self._server.joueurs.add(self.personnage)
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.functions = { 'new_id': self._server.get_id, 'add_entity': self._server.add_entity, 'remove_entity': self._server.remove_entity, } self.player = Player(self.functions) self.functions['add_entity'](self.player, etype='collided')
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) # Назначаем ID для нового клиента: self.id = str(self._server.NextId()) intid = int(self.id) # Назначаем цвет для нового клиента self.color = [(intid + 1) % 3 * 84, (intid + 2) % 3 * 84, (intid + 3) % 3 * 84] # Список всех линий, нарисованных клиентом self.lines = []
def __init__(self, *args, **kwargs): #Initializing the channel Channel.__init__(self, *args, **kwargs) #Id of player ready self.play = 0 #Initial values (empty) for self.action and self.number self.action = None self.number = None
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.nickname = "anonymous" self.id = str(self._server.NextId()) intid = int(self.id) self.color = [randint(0,255),randint(0,255),randint(0,255), 255 ] #tuple([randint(0, 127) for r in range(3)]) self.cards = [] self.tokens = [] self.acts = [] self.mss = []
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.pressnum = None # id of player ready self.play = 0 self.play2 = 0 self.action = None self.number = None
def __init__(self, *args, **kwargs): """A MazeClient opened a connection: Initialize the MazeClientChannel. The MazeClientChannel will not be registered with the MazeServer until the MazeClient sends a registerclientwithserver message to the MazeServer. """ self.client_hash = None self.nickname = None self.color = None self.objects = {} Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): """This overrides the lower lvl channel init It's a place to set any client information that's provided from the server """ self.name = "guest" #visible cards and hand status are public info self.visible_cards = {} # cards on board, in serialized format. self.hand_status = [] #order of information in this is specified by the ruleset self.scores = [] self.ready = False #for consensus transitions self.want_card = None # for games with Buy_Option = True Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) # Gestion vaisseau self.ship = Ship() self.ship_sprite = pygame.sprite.RenderClear() self.ship_sprite.add(self.ship) self.tirCompteurTmp = 30 self.shotAllowed = True # Gestion tirs self.tir_sprites = Tirs()
def __init__(self , *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) self.status = "checkData" self.ip = "nn" self.conn = "nn" self.name = "noName" self.head = Heads.heads[random.randrange(len(Heads.heads))] self.RoomDef = None #### UDP #### self.udpAddr = -1
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) self.status = "checkData" self.ip = "nn" self.conn = "nn" self.name = "noName" self.head = Heads.heads[random.randrange(len(Heads.heads))] self.RoomDef = None #### UDP #### self.udpAddr = -1
def DoConnect(self, address=None): if address: self.address = address try: Channel.__init__(self, map=self._map) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1) self.connect(self.address) except socket.gaierror as e: self.queue.append({"action": "error", "error": e.args}) except socket.error as e: self.queue.append({"action": "error", "error": e.args})
def __init__(self, *args, **kwargs): # ID is the non-secret session ID which we share with other connected clients self.ID = None # player ID is a secret, persistent (across game sessions) uuid only known by this particular client self.playerID = None # which level this player is currently in self.level = None # this player's last known state, such as last move performed, position etc. self.state = {} self.state["chat"] = {} self.lastUpdate = 0 Channel.__init__(self, *args, **kwargs)
def DoConnect(self, address=None): if address: self.address = address try: Channel.__init__(self, map=self._map) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.socket.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1) self.connect(self.address) except socket.gaierror as e: self.queue.append({"action": "error", "error": e.args}) except socket.error as e: self.queue.append({"action": "error", "error": e.args})
def __init__(self , *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) self.status = "checkData" self.ip = "nn" self.conn = "nn" self.name = "noName" self.guest = False self.head = Heads.heads[random.randrange(len(Heads.heads))] self.RoomDef = None #### UDP #### self.udpAddr = -1 ### NEXT CC, FOR PING CALCULATOR self.nextCC = False
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) intid = int(self.id) self.name = "Player " + str(self.id) self.events = { "jump": False, "left": False, "right": False, "kick": False } self.type = "spectator" self.position = [0, 0] self.my_player = None self.udpAddr = -1 self.updateT = 40 self.loops = 0
def __init__(self, *args, **kwargs): self.account = "anonymous" Channel.__init__(self, *args, **kwargs) self.map = map = shared.MapGen(30,30) map.Gen(4, 5, 5, 3, 3, 3) self.MobMgr = shared.MobManager(self) self.SkillMgr = shared.SkillManager() self.SkillMgr.AddSkill(shared.SkillPresets["Fireball"]()) self.SkillMgr.lmbSkill = self.SkillMgr.originalSkills[0] self.MissileMgr = shared.MissileManager() self.x = 0 self.y = 0 self.pX = 0 self.pY = 0 randRoom = self.map.rooms[random.randint(0, len(self.map.rooms)-1)] randX = random.randint(randRoom[0], randRoom[0]+randRoom[2]-1) randY = random.randint(randRoom[1], randRoom[1]+randRoom[3]-1) self.pX = self.x = randX self.pY = self.y = randY self.moveD = 150 self.moveW = 0 self.mobMoveD = 2000 self.mobMoveW = 0 self.misMoveD = 100 self.misMoveW = 0 self.skillD = 300 self.skillW = 0 self.pl = shared.ServerPlayer("Player")
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.alias = "Anonymous" Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.pemain = "lala" Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.name = "ANON" Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.nickname = str(self.addr) self.commands = [] Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.id = str(self._server.NextId()) intid = int(self.id) self.color = [(intid + 1) % 3 * 84, (intid + 2) % 3 * 84, (intid + 3) % 3 * 84] #tuple([randint(0, 127) for r in range(3)]) self.lines = []
def __init__(self, *args, **kwargs): self.id = 0 self.renderables = [] self.disconnected = False self.ready = False Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.nickname = "Anonymous" Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.nickname = "anonymous" self.first_time = True self.color_class = '' Channel.__init__(self, *args, **kwargs)
def Pump(self): Channel.Pump(self) self.queue = [] poll(map=self._map)
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.count = 0 self.times = []
def __init__(self, *args, **kwargs): """Initialize.""" Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.nickname = "anonymous" Channel.__init__(self, *args, **kwargs) self.motion = 0 self.angle_deg = 0
def __init__(self, *args, **kwargs): #print "Init client channel : %s // %s" % (args, kwargs) self.name = "none" Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.nickname = "anonymous" Channel.__init__(self, *args, **kwargs) self.commands = []
def __init__(self, *args, **kwargs): self.player = None self.game = None Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): self.nickname = [] Channel.__init__(self, *args, **kwargs)
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.model = model
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) self.game = None
def __init__(self, *args, **kwargs): Channel.__init__(self, *args, **kwargs) # points of the player self.points = 0 self.player_id = 0
def __init__(self, *args, **kwargs): self.nickname = "anonymous" Channel.__init__(self, *args, **kwargs)
def __int__(self, *args, **kwargs): self.teamname = "Annyonmous" self.ingame = False Channel.__init__(self, *args, **kwargs)