コード例 #1
0
    def DoCopyGameData(self):
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
        print(gameName)
        print(gameType)

        resDataName = mainResource.getGameName()#sys.argv[1]
        gameResName = self.getGameResName()

        gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
        gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
        flag = os.path.exists(gameResRoot)
        if not flag:
            #目录不存在的话到gamerescommon里copy
            gameResRoot = gameResCommonRoot

        gameDataCommonRoot = mainResource.GetDirProductCommon()+"/GameDataCommon"
        gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"

        # streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets"
        rootAndroidStudio =mainResource.GetRootDirAndroidStudio()
        rootiOSXcode =mainResource.GetRootDirXcode()
 
    # copy GameData 游戏配置等数据 
        dirname = "GameData"

        # unity editor 
        # dir1 = gameDataRoot
        # dir2 = streamingAssetsUnity+"/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

        # ios
        # dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

    # android asset
        # dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)


        dirname = "GameData/common"
コード例 #2
0
 def SaveCommonScript(self):
     listname = {"AppBase", "Common"}
     for name in listname:
         src = mainResource.GetRootUnityAssets()+"/Script/"+name
         dst = mainResource.GetDirProductCommon()+"/ProjectUnity/Assets/Script/"+name
         print(src)
         print(dst)
         FileUtil.CopyDir(src, dst)
コード例 #3
0
    def CopyPlugins(self):
        dirname = "Plugins"
        dir1 = mainResource.GetDirProductCommon()+"/"+dirname
        dir2 = mainResource.GetRootUnityAssets()+"/"+dirname
        flag = os.path.exists(dir2)
        if not flag:
            # shutil.rmtree(dir2)
            shutil.copytree(dir1,dir2)

        self.ConfigiOSPluginsCode()
コード例 #4
0
    def UpLoadSignAndroid(self):
        webcmd = WebDriverCmd(self.driver)
        # E:\Users\moon\Downloads

        if Platform.isWindowsSystem():
            downloadDir = "C:\\Users\\moon\\Downloads"

        if Platform.isMacSystem():
            downloadDir = "/Users/moon/Downloads"

        self.DeleteAllDownloadFile(downloadDir, ".apk")

        # 下载空包 E:\Users\moon\Downloads\mssp-verify-b8920a35.apk
        key = "//button[@class='veui-button bottom20']"
        webcmd.AddCmd(CmdType.CLICK, key)
        webcmd.Run(True)

        time.sleep(3)
        apk_unsign = self.GetDownloadFile(downloadDir, ".apk")
        apk_sign = mainResource.GetProjectOutPut() + "/mssp_baidu/signed.apk"
        FileUtil.CreateDir(FileUtil.GetLastDirofDir(apk_sign))
        jks = mainResource.GetDirProductCommon() + "/Ad/moonma.jks"

        if Platform.isWindowsSystem():

            # sign apk:
            # jarsigner -verbose -keystore ~/sourcecode/mssp_baidu/moonma.jks -signedjar ~/sourcecode/mssp_baidu/signed.apk ~/sourcecode/mssp_baidu/empty.apk moonma -storepass qianlizhiwai
            cmd = "jarsigner -verbose -keystore " + jks + " -signedjar " + apk_sign + " " + apk_unsign + " moonma -storepass qianlizhiwai"

        if Platform.isMacSystem():
            # sign apk:
            # jarsigner -verbose -keystore ~/sourcecode/mssp_baidu/moonma.jks -signedjar ~/sourcecode/mssp_baidu/signed.apk ~/sourcecode/mssp_baidu/empty.apk moonma -storepass qianlizhiwai
            cmd = "jarsigner -verbose -keystore " + jks + " -signedjar " + apk_sign + " " + apk_unsign + " moonma -storepass qianlizhiwai"

        print(cmd)
        os.system(cmd)
        time.sleep(1)

        # sign end

        # 滚动到浏览器顶部
        js_top = "var q=document.documentElement.scrollTop=0"
        # 滚动到浏览器底部
        js_bottom = "var q=document.documentElement.scrollTop=document.documentElement.scrollHeight"
        self.driver.execute_script(js_bottom)
        time.sleep(2)

        # 上传签名包
        # key = "//input[@accept='.apk' and @name='file']"
        key = "//label[@class='veui-button veui-uploader-input-label']"
        item = webcmd.AddCmd(CmdType.CLICK_Action, key)
        # webcmd.SetItemVisible(item)
        webcmd.Run(True)

        self.OpenFileBrowser(apk_sign)
コード例 #5
0
    def CopyInAppPurchasesScreenshot(self, isHd):
        # src =mainResource.GetProjectConfig() + "/default/appstore/in_app_purchases_screenshot.png"
        src = mainResource.GetDirProductCommon(
        ) + "/in_app_purchases_screenshot.png"
        rootConfig = mainResource.GetProjectConfigApp()
        dst = rootConfig + "/appstore/ios/app.itmsp"
        if isHd:
            dst = rootConfig + "/appstore/ios/app_pad.itmsp"
        dst = dst + "/in_app_purchases_screenshot.png"

        if not os.path.isfile(dst):
            shutil.copyfile(src, dst)
コード例 #6
0
    def Run(self):
 
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
        print(gameName)
        print(gameType)

        resDataName = mainResource.getGameName()#sys.argv[1]
        gameResName = self.getGameResName()

        gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
        gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
        flag = os.path.exists(gameResRoot)
        if not flag:
            #目录不存在的话到gamerescommon里copy
            gameResRoot = gameResCommonRoot;

        gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"

        streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets"
        rootAndroidStudio = mainResource.GetRootDirAndroidStudio()
        rootiOSXcode =mainResource.GetRootDirXcode()

        
    # copy GameData 游戏配置等数据 
        dirname = "GameData/screenshot"
        # ios
        dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2) 

        dirname = "GameData/screenshot"
    # android asset
        dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2) 


        print("clean_screenshot sucess")
コード例 #7
0
ファイル: IPABuild.py プロジェクト: mooncode163/PythonCreator
 def CopyExportOptionsPlist(self):   
     src =mainResource.GetDirProductCommon() + "/ExportOptions.plist"
     dst =mainResource.GetRootProjectIos() + "/ExportOptions.plist"
     if not os.path.isfile(dst):
         shutil.copyfile(src,dst)
コード例 #8
0
    def DoCopyAll(self):
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
        print(gameName)
        print(gameType)

        resDataName = mainResource.getGameName()#sys.argv[1]
        gameResName = self.getGameResName()

        gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
        gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
        flag = os.path.exists(gameResRoot)
        if not flag:
            #目录不存在的话到gamerescommon里copy
            gameResRoot = gameResCommonRoot

        gameDataCommonRoot = mainResource.GetDirProductCommon()+"/GameDataCommon"
        gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"

        rootAndroidStudio =mainResource.GetRootDirAndroidStudio()
        rootiOSXcode =mainResource.GetRootDirXcode()

        # copy GameRes 游戏图片等资源
        dirname = "GameRes"

        # unity editor 
        dir1 = gameResRoot
        dir2 = mainResource.GetRootUnityAssetsResource()+"/"+dirname
        flag = os.path.exists(dir2)
        print("GameRes dir1="+dir1+" dir2="+dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1,dir2)

        # ios
        dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1,dir2)

    # android asset
        dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1,dir2)


    # copy GameData 游戏配置等数据 
        dirname = "GameData"

        # unity editor 
        # dir1 = gameDataRoot
        # dir2 = streamingAssetsUnity+"/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

        # ios
        # dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

    # android asset
        dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        print("gamedata dir2=",dir2)
        shutil.copytree(dir1,dir2)


        dirname = "GameData/common"

        # unity editor 
        # dir1 = gameDataCommonRoot
        # dir2 = streamingAssetsUnity+"/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

        # ios
        # dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

    # android asset
        dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1,dir2)

        self.CopyConfigDataToAndroid()