コード例 #1
0
    def Run(self, isHd):
        print("UpdateAppstore Run")
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()

        print(gameName)
        print(gameType)

        if len(sys.argv) > 2:
            if sys.argv[2] == "delete_screenshot":
                # delete_screenshots()
                sys.exit(0)

        #先从default 拷贝 文件模版
        dir_default = mainResource.GetProjectConfigDefault()
        dir_to = mainResource.GetProjectConfigApp()
        dir1 = dir_default + "/appstore"
        dir2 = dir_to + "/appstore"
        flag = os.path.exists(dir2)
        print("UpdateAppstore dir1=" + dir1 + "dir2=" + dir2)
        if flag:
            shutil.rmtree(dir2)

        shutil.copytree(dir1, dir2)

        # self.copy_screenshots()

        self.updateAppstore(isHd)
        # self.updateAppstore(True)

        print("UpdateAppstore sucess")
コード例 #2
0
ファイル: Build.py プロジェクト: mooncode163/PythonCreator
    def Run(self, platform, channel, isHD):
        print("Build Run platform=" + platform + " channel=" + channel +
              " isHD=" + str(isHD))
        self.Init(channel)
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
        print("gameName=" + gameName)
        print("gameType=" + gameType)
        if platform == Source.ANDROID:
            # python 里无法直接执行cd目录,想要用chdir改变当前的工作目录
            android_studio_dir = mainResource.GetRootDirAndroidStudio()
            # python 里无法直接执行cd目录,要用chdir改变当前的工作目录
            os.chdir(android_studio_dir)
            for channel in self.listChannel:
                print("apk_build:" + channel)
                self.BuildClean()
                mainAppChannel.UpdateChannel(channel, isHD)
                self.BuildApk()
                self.CopyApk(channel)

        if platform == Source.MinProgram:
            self.DeleteCloudRes()

            if channel == Source.WEIXIN2:
                self.BuildProject(isHD, Source.WEIXIN)
            else:
                self.GenerateProject(isHD, channel)
                self.BuildProject(isHD, channel)

        print("Build sucess channel=" + channel)
コード例 #3
0
 def CreateApp(self, isHD):
     # ad.GoHome(isHD)
     time.sleep(1)
     print(" gp CreateApp")
     package = mainAppInfo.GetAppPackage(Source.ANDROID, isHD)
     name = mainAppInfo.GetAppName(Source.IOS, isHD, Source.LANGUAGE_EN)
     gameName = mainResource.getGameName()
     gameType = mainResource.getGameType()
     #self.driver.get(self.HTTP_HEAD+"GooglePlayDeveloperAPI/CreateApp?package="+package+"&name="+name+"&apptype="+gameType+"&appkey="+gameName+"&path="+mainResource.cmdPath)
     mainAppStoreGoogleInternal.Run("createapp", isHD)
コード例 #4
0
    def MakeCodeDoc(self, isHd):
        title = mainAppInfo.GetAppName(Source.ANDROID, isHd,
                                       Source.LANGUAGE_CN) + "V1.0.0"
        codedir = "/Users/moon/sourcecode/LearnWord"
        codedir = mainResource.GetRootUnityAssets(
        ) + "/Script/Apps/" + mainResource.getGameType()
        # codedir = mainResource.GetRootUnityAssets()+"/Script/Apps/"+mainResource.getGameType()+"/Base"
        outputdir = mainResource.GetProjectOutPutApp()
        FileUtil.CreateDir(outputdir)

        docoutput = outputdir + "/" + mainResource.getGameType() + ".docx"
        if isHd:
            docoutput = outputdir + "/" + mainResource.getGameType(
            ) + "_HD.docx"

        os.system("pyerz -e cs -i " + codedir + " -o " + docoutput + " -t " +
                  title)

        self.WordToPdf(docoutput)
コード例 #5
0
ファイル: AppCode.py プロジェクト: mooncode163/PythonCreator
    def Run(self, type):
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()

        if type == "save":
            self.SaveCode()
            self.SaveCodeMain()

        if type == "copy":
            self.CopyCode()
            self.CopyCodeMain()
コード例 #6
0
    def MakeGuideDoc(self, isHd):
        title = mainAppInfo.GetAppName(Source.ANDROID, isHd,
                                       Source.LANGUAGE_CN) + "V1.0.0"
        detail = mainAppInfo.GetAppDetail(isHd, Source.LANGUAGE_CN)
        # detail +="/n"
        detail += mainAppInfo.GetAppDetail(isHd, Source.LANGUAGE_EN)

        outputdir = mainResource.GetProjectOutPutApp()
        FileUtil.CreateDir(outputdir)

        docoutput = outputdir + "/" + mainResource.getGameType(
        ) + "_guide.docx"
        dirscreenshot = mainResource.GetProjectOutPutApp(
        ) + "/screenshot/shu/cn/1080p"
        filedetail = mainResource.GetProjectConfigApp(
        ) + "/appinfo/app_description.xml"
        if isHd:
            dirscreenshot = mainResource.GetProjectOutPutApp(
            ) + "/screenshot/heng/cn/1080p"
            filedetail = mainResource.GetProjectConfigApp(
            ) + "/appinfo/app_description_hd.xml"
            docoutput = outputdir + "/" + mainResource.getGameType(
            ) + "_guide_hd.docx"

        filedst = dirscreenshot + "/detail.xml"
        FileUtil.SaveString2File(detail, filedst)
        # FileUtil.CopyFile(filedetail,filedst)
        cmd = "pyerz -e xml -i " + dirscreenshot + " -o " + docoutput + " -t " + title + " --font-size 16 --space-before 2 --space-after 10 --line-spacing 16 "
        # print("cmd=",cmd)
        for i in range(5):
            pic = dirscreenshot + "/" + str(i + 1) + ".jpg"
            if os.path.exists(pic):
                cmd += " -pic " + pic

        os.system(cmd)

        os.remove(filedst)

        self.WordToPdf(docoutput)
コード例 #7
0
    def DoCopyGameData(self):
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
        print(gameName)
        print(gameType)

        resDataName = mainResource.getGameName()#sys.argv[1]
        gameResName = self.getGameResName()

        gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
        gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
        flag = os.path.exists(gameResRoot)
        if not flag:
            #目录不存在的话到gamerescommon里copy
            gameResRoot = gameResCommonRoot

        gameDataCommonRoot = mainResource.GetDirProductCommon()+"/GameDataCommon"
        gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"

        # streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets"
        rootAndroidStudio =mainResource.GetRootDirAndroidStudio()
        rootiOSXcode =mainResource.GetRootDirXcode()
 
    # copy GameData 游戏配置等数据 
        dirname = "GameData"

        # unity editor 
        # dir1 = gameDataRoot
        # dir2 = streamingAssetsUnity+"/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

        # ios
        # dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

    # android asset
        # dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)


        dirname = "GameData/common"
コード例 #8
0
    def Run(self):
        gameType = mainResource.getGameType()
        gameName = mainResource.getGameName()

        rootAndroidStudio = mainResource.GetRootDirAndroidStudio()

        # android asset
        dir_asset = "/src/main/assets/bin"
        dir1 = mainResource.GetRootDirAndroidOutput() + dir_asset
        dir2 = rootAndroidStudio + dir_asset
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1, dir2)

        dir_asset = "/src/main/assets/baidu_tts_data"
        dir1 = mainResource.GetRootDirAndroidOutput() + dir_asset
        dir2 = rootAndroidStudio + dir_asset
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1, dir2)

        # android jniLibs
        dir_asset = "/src/main/jniLibs"
        dir1 = mainResource.GetRootDirAndroidOutput() + dir_asset
        dir2 = rootAndroidStudio + dir_asset
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1, dir2)

        filename = "/libs/unity-classes.jar"
        shutil.copy2(mainResource.GetRootDirAndroidOutput() + filename,
                     rootAndroidStudio + filename)

        dataJson = self.LoadJsonAndroidAssetConfigCommon()
        appNameAndroidAsset = dataJson["APP_NAME_KEYWORD"]
        appTypeAndroidAsset = dataJson["APP_TYPE"]
        print(appTypeAndroidAsset)
        print(appNameAndroidAsset)

        if appTypeAndroidAsset != gameType or appNameAndroidAsset != gameName:
            print("mainCopyGamedata DoCopyAll")
            mainCopyGamedata.DoCopyAll()

        self.CopyConfigDataToAndroid()
        print("copy_android_output_asset sucess")
コード例 #9
0
    def CopyApk(self,channel):
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
    # copy2 同时复制文件权限
        dirapk = mainResource.GetProjectOutPutApp() + "/apk"
        if mainResource.AppForPad(False):
            dirapk+="/heng"
            gameName += "_hd"
        else:
            dirapk+="/shu"

        if not os.path.exists(dirapk):
            os.makedirs(dirapk)

        shutil.copy2(mainResource.getAndroidProjectApk(), dirapk + "/" +
                    gameType + "_" + gameName + "_" + channel + ".apk")
コード例 #10
0
    def Run(self,channel,isHD):  
        self.Init(channel)
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
        print("ApkBuild isHD="+str(isHD))
        print("gameName="+gameName)
        print ("gameType="+gameType) 
        print(mainResource.getAndroidProjectApk())
        # python 里无法直接执行cd目录,想要用chdir改变当前的工作目录
        android_studio_dir = mainResource.GetRootDirAndroidStudio()
        # python 里无法直接执行cd目录,要用chdir改变当前的工作目录
        os.chdir(android_studio_dir)
        for channel in self.listChannel:
            print("apk_build:" + channel)
            self.BuildClean()
            mainAppChannel.UpdateChannel(channel,isHD) 
            self.BuildApk()
            self.CopyApk(channel)

        print("apk_build sucess channel="+channel)
コード例 #11
0
    def Run(self):
 
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
        print(gameName)
        print(gameType)

        resDataName = mainResource.getGameName()#sys.argv[1]
        gameResName = self.getGameResName()

        gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
        gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
        flag = os.path.exists(gameResRoot)
        if not flag:
            #目录不存在的话到gamerescommon里copy
            gameResRoot = gameResCommonRoot;

        gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"

        streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets"
        rootAndroidStudio = mainResource.GetRootDirAndroidStudio()
        rootiOSXcode =mainResource.GetRootDirXcode()

        
    # copy GameData 游戏配置等数据 
        dirname = "GameData/screenshot"
        # ios
        dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2) 

        dirname = "GameData/screenshot"
    # android asset
        dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2) 


        print("clean_screenshot sucess")
コード例 #12
0
    def Run(self): 
        # resoucedata 
        gameType = mainResource.getGameType()
        gameName = mainResource.getGameName()
        dir1 = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/"+Source.Dir_Name_Resources+"/App"
        dir2 = mainResource.GetRootUnityAssetsResource()+"/App" 
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        print("copytree dir2 =",dir2)
        shutil.copytree(dir1,dir2)

        # AppCommon
        dir1 = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+"AppCommon/"+Source.Dir_Name_Resources
        dir2 = mainResource.GetRootUnityAssetsResource()+"/AppCommon" 
        FileUtil.CopyDir(dir1,dir2)

        self.CopyResConfigData()

        # self.CopyPlugins()

        print ("copy_resource sucess")
コード例 #13
0
    def Run(self):
        gameType = mainResource.getGameType()
        gameName = mainResource.getGameName()

        configDirUnity = mainResource.GetRootUnityAssetsResource(
        ) + "/ConfigData/config"

        configAppType = mainConfig.GetConfigAppType(configDirUnity)
        configAppName = mainConfig.GetConfigAppName(configDirUnity)
        print("unity:" + configAppType + " " + configAppName)

        if gameType != configAppType or gameName != configAppName:
            print("check app type and name fail")
            sys.exit(0)

        dir1 = mainResource.GetRootUnityAssetsResource() + "/App"
        dir2 = mainResource.GetResourceDataRoot(
        ) + "/" + gameType + "/" + gameName + "/" + Source.Dir_Name_Resources + "/App"
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1, dir2)

        # AppCommon
        dir1 = mainResource.GetRootUnityAssetsResource() + "/AppCommon"
        dir2 = mainResource.GetResourceDataRoot(
        ) + "/" + gameType + "/" + "AppCommon/" + Source.Dir_Name_Resources
        flag = os.path.exists(dir2)
        FileUtil.CopyDir(dir1, dir2)

        # ConfigData
        dir1 = mainResource.GetRootUnityAssetsResource() + "/ConfigData"
        dir2 = mainResource.GetResourceDataRoot(
        ) + "/" + gameType + "/" + gameName + "/ConfigData"
        flag = os.path.exists(dir2)
        FileUtil.CopyDir(dir1, dir2)

        print("save_resource sucess")
コード例 #14
0
 def UpdateApk(self, isHD):
     package = mainAppInfo.GetAppPackage(Source.ANDROID, isHD)
     gameName = mainResource.getGameName()
     gameType = mainResource.getGameType()
     mainAppStoreGoogleInternal.Run("UpdateApk", isHD)
コード例 #15
0
ファイル: AppCode.py プロジェクト: mooncode163/PythonCreator
 def GetFileSourceCodeZipMain(self):
     return self.GetDirScriptApps(
     ) + "/CodeZip/" + mainResource.getGameType() + "_Main.zip"
コード例 #16
0
ファイル: AppCode.py プロジェクト: mooncode163/PythonCreator
 def GetDirSourceCode(self):
     return self.GetDirScriptApps() + "/" + mainResource.getGameType()
コード例 #17
0
    def DoCopyAll(self):
        gameName = mainResource.getGameName()
        gameType = mainResource.getGameType()
        print(gameName)
        print(gameType)

        resDataName = mainResource.getGameName()#sys.argv[1]
        gameResName = self.getGameResName()

        gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
        gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
        flag = os.path.exists(gameResRoot)
        if not flag:
            #目录不存在的话到gamerescommon里copy
            gameResRoot = gameResCommonRoot

        gameDataCommonRoot = mainResource.GetDirProductCommon()+"/GameDataCommon"
        gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"

        rootAndroidStudio =mainResource.GetRootDirAndroidStudio()
        rootiOSXcode =mainResource.GetRootDirXcode()

        # copy GameRes 游戏图片等资源
        dirname = "GameRes"

        # unity editor 
        dir1 = gameResRoot
        dir2 = mainResource.GetRootUnityAssetsResource()+"/"+dirname
        flag = os.path.exists(dir2)
        print("GameRes dir1="+dir1+" dir2="+dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1,dir2)

        # ios
        dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1,dir2)

    # android asset
        dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1,dir2)


    # copy GameData 游戏配置等数据 
        dirname = "GameData"

        # unity editor 
        # dir1 = gameDataRoot
        # dir2 = streamingAssetsUnity+"/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

        # ios
        # dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

    # android asset
        dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        print("gamedata dir2=",dir2)
        shutil.copytree(dir1,dir2)


        dirname = "GameData/common"

        # unity editor 
        # dir1 = gameDataCommonRoot
        # dir2 = streamingAssetsUnity+"/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

        # ios
        # dir2 = rootiOSXcode+"/Data/Raw/"+dirname
        # flag = os.path.exists(dir2)
        # if flag:
        #     shutil.rmtree(dir2)
        # shutil.copytree(dir1,dir2)

    # android asset
        dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
        flag = os.path.exists(dir2)
        if flag:
            shutil.rmtree(dir2)
        shutil.copytree(dir1,dir2)

        self.CopyConfigDataToAndroid()