コード例 #1
0
 def set_font(self, font: str):
     """
     Sets the font to the specified font in the cache
     :param font: the font
     """
     self.font = get_font(font)
     self.reload_text()
コード例 #2
0
    def __init__(self, screen: pygame.Surface, args: dict, parent: 'Room'):
        ObjectBase.__init__(self, screen, args, parent)

        self.font = get_font(self.get_mandatory_arguement(
            "font", str))  # type: pygame.font.Font

        self.text = self.get_mandatory_arguement("text", str)
        self.antialiasing = bool(
            self.get_optional_arguement("antialiasing",
                                        1,
                                        int,
                                        blank_means_unset=True))
        self.color = utils.convert_color(
            self.get_optional_arguement("color",
                                        "White",
                                        str,
                                        blank_means_unset=True))

        self.text_object = None
        self.rebuild_text_object()
コード例 #3
0
    def __init__(self,
                 screen: pygame.Surface,
                 font: str,
                 text: str,
                 color,
                 antialiasing=True):
        """
        This class is to be used for all objects which are represented on the screen by text
        :param screen: The main pygame surface to draw the text to
        :param font: The reference to the font in the cache to use
        :param text: The text to render in the font
        :param color: The color to draw the text
        :param antialiasing: If antialiasing should be used
        """
        DisplayBase.__init__(self)
        self.color = convert_color(color)
        self.screen = screen
        self.font = get_font(font)
        self.text = text
        self.antialiasing = antialiasing

        self.text_object = None

        self.reload_text()
コード例 #4
0
ファイル: Button.py プロジェクト: TonyBloni/Halloween-Hunter-
    def __init__(self, screen: pygame.Surface, args: dict, parent):
        ObjectBase.__init__(self, screen, args, parent)

        self.color = (0, 255, 0)

        self.font_name = self.get_mandatory_arguement("font", str)
        self.font = get_font(self.font_name)

        self.value = self.get_mandatory_arguement("text", str)
        self.text = self.font.render(self.value, True, self.color)

        self.set_width(
            self.get_optional_arguement("w", self.text.get_width(), int))
        self.set_height(
            self.get_optional_arguement("h", self.text.get_height(), int))

        self.sup = self.get_mandatory_arguement("supplementary", str)

        self.outline = pygame.Rect(self.rect)

        self.visible = bool(self.get_optional_arguement("visible", 1, int))

        self.text_x = self.x + ((self.w / 2) - (self.text.get_width() / 2))
        self.text_y = self.y + ((self.h / 2) - (self.text.get_height() / 2))
コード例 #5
0
 def set_font(self, font: str):
     self.font = get_font(font)
     self.rebuild_text_object()