コード例 #1
0
    def paint_grid(self):

        shader_program = self.shader_manager.fixed_shader_program
        shader_program.bind()

        GL.glLineWidth(1.)
        shader_program.uniforms.colour = (1., 1., 1.)
        self.grid_vertex_array.draw()

        GL.glLineWidth(10.)
        x = 150
        GlFixedPipeline.draw_rectangle(-x, -x, x, x)

        shader_program.unbind()
コード例 #2
0
    def paint_object(self):

        GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL)
        GL.glEnable(GL.GL_POLYGON_OFFSET_FILL)
        GL.glPolygonOffset(1., 1.)
        # shader_program = self.shader_manager.basic_shader_program
        shader_program = self.shader_manager.lighting_shader_program
        # shader_program.light.Position = (0, 0, 100, 1)
        shader_program.bind()
        self.object_vertex_array.draw()
        GL.glDisable(GL.GL_POLYGON_OFFSET_FILL)

        GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE)
        GL.glLineWidth(1.)
        shader_program = self.shader_manager.fixed_colour_shader_program
        shader_program.bind()
        self.object_vertex_array.draw()

        shader_program.unbind()
コード例 #3
0
    def paint_lines(self):

        shader_program = self.shader_manager.fixed_shader_program
        shader_program.bind()

        GL.glLineWidth(1.)
        shader_program.uniforms.colour = (0., 0., 1.)
        self.simple_square_vertex_array.draw()

        # try:
        GL.glLineWidth(5.)
        shader_program.uniforms.colour = (0., 0., 1.)
        self.segment_vertex_array1.draw()
        # del self.segment_vertex_array1
        # except:
        #    pass
        
        GL.glLineWidth(2.)
        shader_program.uniforms.colour = (0., 1., 1.)
        self.segment_vertex_array2.draw()

        GL.glLineWidth(2.)
        shader_program.uniforms.colour = (1., 0., 0.)
        # six.print_('colour', shader_program.uniforms.colour)
        self.segment_vertex_array3.draw()

        shader_program = self.shader_manager.rectangle_shader_program
        shader_program.bind()
        GL.glLineWidth(2.)
        shader_program.uniforms.colour = (1., 0., 1.)
        self.rectangle_vertex_array.draw()

        shader_program = self.shader_manager.centred_rectangle_shader_program
        shader_program.bind()
        GL.glLineWidth(2.)
        shader_program.uniforms.colour = (8., 3., .5)
        self.centred_rectangle_vertex_array.draw()

        shader_program = self.shader_manager.wide_line_shader_program
        shader_program.bind()
        shader_program.uniforms.line_width = 2
        shader_program.uniforms.colour = (1., 1., 1.)
        self.line_vertex_array1.draw()

        shader_program = self.shader_manager.stipple_line_shader_program
        shader_program.bind()
        shader_program.uniforms.line_width = 4
        shader_program.uniforms.stipple_factor = 4
        shader_program.uniforms.colour = (1., .8, .8)
        self.stipple_texture.bind()
        self.line_vertex_array2.draw()
        self.stipple_texture.unbind()

        shader_program.unbind()