コード例 #1
0
ファイル: mav_control.py プロジェクト: taylor20x/mav
    def on_cbAuto_clicked(
            self,
            # True is the checkbox is checked; False if not.
            checked):

        if checked:
            # Initialize our state if we're just entering
            # auto mode.
            self.state = 1
            # Create a timer for use in ``fly()``.
            self.elapsedTimer = QElapsedTimer()
        else:
            # Return to a hover when leaving auto mode.
            self.controller.hover()
コード例 #2
0
ファイル: mav_control.py プロジェクト: gigglesninja/mavs
    def on_cbAuto_clicked(self, checked):
        if checked:
            self.state = 1
            self.elapsedTimer = QElapsedTimer()
            self.rotate = 0

        elif not checked:
            self.controller.SendLand()
            self.controller.SendLand1()
コード例 #3
0
ファイル: method.py プロジェクト: olexiim/kalah
 def make_move(self, state):
     """Makes a decision of the player's next move (abstract)
     
     Args:
         state: current board state
     
     Returns:
         Player's hole number which defines a player's next move
     """
     self._running_timer = QElapsedTimer()
     self._running_timer.start()
     return -1
コード例 #4
0
ファイル: queue.py プロジェクト: brunoabud/ic
    def put(self, item, block=True, timeout=None):
        """Put an item into the queue.

        Parameters
        ----------
        block : bool
            If True(default), the caller thread will block until the queue has
            a free space available for putting an new item. If False, the `Full`
            exception will be raised if there is no free space in the queue

        timeout : int
            The max time to wait for a new space to be avaible, in milliseconds.

        """
        self.mutex.lock()
        try:
            # Check if the queue has a limit (0 means not)
            if self.maxsize > 0:
                # Raise Full if block is False and the queue is at max cap.
                if not block:
                    if self._qsize() == self.maxsize:
                        raise Full
                # If a timeout is not provided, wait indefinitely
                elif timeout is None:
                    while self._qsize() == self.maxsize:
                        self.item_removed.wait(self.mutex)
                elif timeout < 0:
                    raise ValueError("'timeout' must be a non-negative number")
                else:
                    timer = QElapsedTimer()
                    timer.start()
                    while self._qsize() == self.maxsize:
                        remaining = timeout - timer.elapsed()
                        if remaining <= 0.0:
                            raise Full
                        self.item_removed.wait(self.mutex, remaining)
            self._put(item)
            self.item_added.wakeOne()
        finally:
            self.mutex.unlock()
コード例 #5
0
ファイル: mav_controlnew.py プロジェクト: nw341/Burninators
    def on_cbAuto_clicked(self,
      # True is the checkbox is checked; False if not.
      checked):

        if checked:
            # Initialize our state if we're just entering
            # auto mode.
            self.state = 1
            # Create a timer for use in ``fly()``.
            self.elapsedTimer = QElapsedTimer()
        else:
            # Return to a hover when leaving auto mode.
            self.controller.hover()
コード例 #6
0
    def move(self, a, b, a_fin, b_fin, t):
        # For test only: return a random move
        global timer
        global timeElapsed
        global totalMoves

        totalMoves += 1  #To keep track of all the moves
        # defining the alpha, beta, and depth parameters to be used
        alpha = MIN
        beta = MAX
        depth = 7  #Also tried with 3 and 7
        machine = ai()
        # timing variables
        timer = QElapsedTimer()
        timer.start()
        t_start = time.time()

        val_found = False  #To set priorities
        for i in range(6):
            if a[i] >= 13:  #Highest priority is when a pit has more than 13 pebbles -- Heuristic 1
                bestMove = i
                val_found = True
        if not val_found:
            children = self.setChildrenIndex(a, b, a_fin,
                                             b_fin)  # generating all children
            bestMove = -1
            bestValue = -float("inf")
            # evaluate every child to find the ultimate best move index
            for child in children:
                # obtaining the weighted value of child from the alpha-beta minimax algorithm
                value = machine.minimax(child[0][0].a, child[0][0].b,
                                        child[0][0].a_fin, child[0][0].b_fin,
                                        depth, False, child[0][1], child[0][1],
                                        alpha, beta, t_start, t)
                # check if the child value returned by minimax is valid (i.e.: larger than -infinity)
                if value > bestValue:
                    bestMove = child[
                        1]  # if valid, set the new best move to the index that produces current child
                    bestValue = max(
                        value, bestValue
                    )  # update best value to the maximum between the old and the current child value

            for j in range(6):  #Heuristic 5
                if b[j] == 0:
                    (ch1, sec1) = machine.updateLocalState_childrenGeneration(
                        bestMove, b, a, b_fin, a_fin)
                    if (ch1.a_fin - a_fin < 3
                            and a[5 - j] != 0):  #Condition for checking
                        bestMove = 5 - j  #Makes avoiding being eaten the best move
        if bestMove == -1:
            bestMove = 0  #Arbitrary

        timeElapsed = timeElapsed + timer.elapsed()
        print "Time This Move: %f ms" % timer.elapsed()
        print "Total Time Elapsed: %f ms" % timeElapsed
        print "Average Time per Move: %f ms" % (timeElapsed / totalMoves)
        print "Total Moves: %d" % totalMoves
        print "------------------------\n"
        return bestMove
コード例 #7
0
ファイル: queue.py プロジェクト: brunoabud/ic
    def get(self, block=True, timeout=None):
        """Remove and return an item from the queue.

        Parameters
        ----------
        block : bool
            If True(default), the caller thread will block until the queue has
            an item available for putting an new item. If False, the `Empty`
            exception will be raised if there is no item in the queue

        timeout : int
            The max time to wait for a new item to be avaible, in milliseconds.

        """
        self.mutex.lock()
        try:
            if not block:
                if not self._qsize():
                    raise Empty
            elif timeout is None:
                while not self._qsize():
                    self.item_added.wait(self.mutex)
            elif timeout < 0:
                raise ValueError("'timeout' must be a non-negative number")
            else:
                timer = QElapsedTimer()
                timer.start()
                while not self._qsize():
                    remaining = timeout - timer.elapsed()
                    if remaining <= 0.0:
                        raise Empty
                    self.item_added.wait(self.mutex, remaining)
            item = self._get()
            self.item_removed.wakeOne()
            return item
        finally:
            self.mutex.unlock()
コード例 #8
0
    def on_cbAuto_clicked(self,

      # True is the checkbox is checked; False if not.

      checked):



        if checked:

            # Initialize our state if we're just entering

            # auto mode.

            self.state = 1

            self.time = 0

            self.scan = 1
            self.scan_count = 0
            self.scan_right = 1
            self.scan_forward = 0
            self.scan_left = 0
            slef.scan_back = 0

            self.rotate = False

            self.area = 0

            # Create a timer for use in ``fly()``.

            self.elapsedTimer = QElapsedTimer()



        elif not checked:

            self.controller.SendLand()





        else:

            # Return to a hover when leaving auto mode.

            self.controller.hover()
コード例 #9
0
ファイル: cv_video.py プロジェクト: cstefanovic/mav
    def __enter__(self):
        # Load in the GUI.
        uic.loadUi(self.uiFile, self)

        # Open a webcam.
        self.cap = cv2.VideoCapture(self.webcamIndex)
        assert self.cap.isOpened()

        # Scan for possible resolutions from a list of common resolutions.
        self.supported_resolution = []
        for resolution in (
            # 16:9 aspect ratio:
            (1920, 1080),
            (1280, 720),
            # 4:3 aspect ratio:
            (1024, 768),
            (640, 480),
        ):

            self.cap.set(cv2.cv.CV_CAP_PROP_FRAME_WIDTH, resolution[0])
            self.cap.set(cv2.cv.CV_CAP_PROP_FRAME_HEIGHT, resolution[1])

            if (
                self.cap.get(cv2.cv.CV_CAP_PROP_FRAME_WIDTH) == resolution[0]
                and self.cap.get(cv2.cv.CV_CAP_PROP_FRAME_HEIGHT) == resolution[1]
            ):
                self.supported_resolution.append(resolution)
                self.cbWebcamResolution.addItem("{}x{}".format(resolution[0], resolution[1]), resolution)

        if self.webcamInitialResolution < 0:
            self.webcamInitialResolution = len(self.supported_resolution) - 1
        self.cbWebcamResolution.setCurrentIndex(self.webcamInitialResolution)

        # Set up a timer to read from the webcam.
        self.webcamTimer = QTimer(self)
        self.webcamTimer.setInterval(0)
        self.webcamTimer.timeout.connect(self._on_webcamTimer_timeout)
        self.webcamTimer.start()

        # Monitor the fps.
        self.fpsLabel = QLabel()
        self.statusBar().addPermanentWidget(self.fpsLabel)
        self.fpsTimer = QElapsedTimer()
        self.fpsTimer.start()

        return self
コード例 #10
0
ファイル: mav_control.py プロジェクト: gigglesninja/mavs
class MavControl(ButtonGui):

    # DRONE 1
    def on_pbTakeoff_pressed(self):
        print("TAKE OFF!")
        self.controller.SendTakeoff()

    def on_pbLand_pressed(self):
        print("LAND")
        self.controller.SendLand()

    def on_pbUp_pressed(self):
        print("Up")
        self.controller.SetCommand(roll=0, pitch=0,

          yaw_velocity=0, z_velocity=0.5)

    def on_pbUp_released(self):
        print("Up done")
        self.controller.hover()

    def on_pbDown_pressed(self):
        print("Down")
        self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=0,z_velocity=-0.5)

    def on_pbDown_released(self):
        print("Down done")
        self.controller.hover()

    def on_pbForward_pressed(self):
        print("Forward")
        self.controller.SetCommand(roll=0,pitch=0.5,yaw_velocity=0,z_velocity=0)

    def on_pbForward_released(self):
        print("Forward done")
        self.controller.hover()

    def on_pbBackward_pressed(self):
        print("Backward")
        self.controller.SetCommand(roll=0,pitch=-0.5,yaw_velocity=0,z_velocity=0)

    def on_pbBackward_released(self):
        print("Backward done")
        self.controller.hover()

    def on_pbLeft_pressed(self):
        print("Left")
        self.controller.SetCommand(roll=0.5,pitch=0,yaw_velocity=0,z_velocity=0)

    def on_pbLeft_released(self):
        print("Left done")
        self.controller.hover()

    def on_pbRight_pressed(self):
        print("Right")
        self.controller.SetCommand(roll=-0.5,pitch=0,yaw_velocity=0,z_velocity=0)

    def on_pbRight_released(self):
        print("Right done")
        self.controller.hover()

    def on_pbRotateLeft_pressed(self):
        print("Rotate Left")
        self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=0.5,z_velocity=0)

    def on_pbRotateLeft_released(self):
        print("Rotate Left done")
        self.controller.hover()

    def on_pbRotateRight_pressed(self):
        print("Rotate Right")
        self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=-0.5,z_velocity=0)

    def on_pbRotateRight_released(self):
        print("Rotate Right done")
        self.controller.hover()

    def on_pbFlatTrim_pressed(self):
        print("Flat trimmed")
        self.controller.SetFlatTrim()

    def on_pbEmergency_pressed(self):
        print("Emergency signal sent (or reset)")
        self.controller.SendEmergency()

    def on_pbToggleCamera_pressed(self):
        print("Camera Toggled")
        self.controller.ToggleCamera()

    def on_pbBlinkRed_pressed(self):
        print("LEDs Blinking Red")
        self.controller.SetLedAnimation(2,3,3)

    def on_pbBlinkOrange_pressed(self):
        print("LEDs Blinking Orange")
        self.controller.SetLedAnimation(3,3,3)

    def on_pbBlinkGreen_pressed(self):
        print("LEDs Blinking Green")
        self.controller.SetLedAnimation(1,3,3)

    def on_pbRecord(self):
        self.controller.RecordUsb()


    ################################################
    # drone 2

    def on_pbTakeoff_2_pressed(self):
        print("TAKE OFF!")
        self.controller.SendTakeoff1()

    def on_pbLand_2_pressed(self):
        print("LAND")
        self.controller.SendLand1()

    def on_pbUp_2_pressed(self):
        print("Up")
        self.controller.SetCommand1(roll=0, pitch=0,

          yaw_velocity=0, z_velocity=0.5)

    def on_pbUp_2_released(self):
        print("Up done")
        self.controller.hover1()

    def on_pbDown_2_pressed(self):
        print("Down")
        self.controller.SetCommand1(roll=0,pitch=0,yaw_velocity=0,z_velocity=-0.5)

    def on_pbDown_2_released(self):
        print("Down done")
        self.controller.hover1()

    def on_pbForward_2_pressed(self):
        print("Forward")
        self.controller.SetCommand1(roll=0,pitch=0.5,yaw_velocity=0,z_velocity=0)

    def on_pbForward_2_released(self):
        print("Forward done")
        self.controller.hover1()

    def on_pbBackward_2_pressed(self):
        print("Backward")
        self.controller.SetCommand1(roll=0,pitch=-0.5,yaw_velocity=0,z_velocity=0)

    def on_pbBackward_2_released(self):
        print("Backward done")
        self.controller.hover1()

    def on_pbLeft_2_pressed(self):
        print("Left")
        self.controller.SetCommand1(roll=0.5,pitch=0,yaw_velocity=0,z_velocity=0)

    def on_pbLeft_2_released(self):
        print("Left done")
        self.controller.hover1()

    def on_pbRight_2_pressed(self):
        print("Right")
        self.controller.SetCommand1(roll=-0.5,pitch=0,yaw_velocity=0,z_velocity=0)

    def on_pbRight_2_released(self):
        print("Right done")
        self.controller.hover1()

    def on_pbRotateLeft_2_pressed(self):
        print("Rotate Left")
        self.controller.SetCommand1(roll=0,pitch=0,yaw_velocity=0.5,z_velocity=0)

    def on_pbRotateLeft_2_released(self):
        print("Rotate Left done")
        self.controller.hover1()

    def on_pbRotateRight_2_pressed(self):
        print("Rotate Right")
        self.controller.SetCommand1(roll=0,pitch=0,yaw_velocity=-0.5,z_velocity=0)

    def on_pbRotateRight_2_released(self):
        print("Rotate Right done")
        self.controller.hover1()

    def on_pbFlatTrim_2_pressed(self):
        print("Flat trimmed")
        self.controller.SetFlatTrim1()

    def on_pbEmergency_2_pressed(self):
        print("Emergency signal sent (or reset)")
        self.controller.SendEmergency1()

    def on_pbToggleCamera_2_pressed(self):
        print("Camera Toggled")
        self.controller.ToggleCamera1()

    def on_pbBlinkRed_2_pressed(self):
        print("LEDs Blinking Red")
        self.controller.SetLedAnimation(2,3,3)

    def on_pbBlinkOrange_2_pressed(self):
        print("LEDs Blinking Orange")
        self.controller.SetLedAnimation(3,3,3)

    def on_pbBlinkGreen_2_pressed(self):
        print("LEDs Blinking Green")
        self.controller.SetLedAnimation(1,3,3)

    def on_pbRecord_2(self):
        self.controller.RecordUsb1()

    ################################################


    @pyqtSlot(bool)

    def on_cbAuto_clicked(self, checked):
        if checked:
            self.state = 1
            self.elapsedTimer = QElapsedTimer()
            self.rotate = 0

        elif not checked:
            self.controller.SendLand()
            self.controller.SendLand1()


    def fly(self, x_center, y_center, cont_area):
        self.lbAuto.setText('')
        if self.state == 1:
            self.lbVideo1.hide()
            self.controller.SetCommand(roll=0,pitch=0.1,yaw_velocity=0,z_velocity=0)
            self.updateAutoLabel('Takeoff!')
            self.controller.SendTakeoff()
            self.elapsedTimer.start()
            self.state = 2

        elif self.state == 2:
            self.updateAutoLabel('Wait until take off completed')
            if self.elapsedTimer.elapsed() >= 5000:
                self.controller.hover()
                self.state = 3
                self.time = self.elapsedTimer.elapsed()

        elif self.state == 3:
            if(self.rotate == 1):
                self.controller.SetCommand(roll=0.0,pitch=0,yaw_velocity=0.2,z_velocity=0)
            else:
                self.controller.hover()

            if(self.elapsedTimer.elapsed() %100):
                self.rotate = 1
            else:
                self.rotate = 0

            if(self.time + 15000 < self.elapsedTimer.elapsed()):
                self.controller.hover()
                self.state = 4

        elif self.state == 4:
            self.controller.SendLand()
            self.lbVideo.hide()
            self.lbVideo1.show()
            self.controller.SendTakeoff1()
            self.state = 5
            self.time = self.elapsedTimer.elapsed()

        elif self.state == 5:
            self.updateAutoLabel('Wait until take off completed')
            if self.elapsedTimer.elapsed() >= 5000 + self.time:
                self.state = 6
                self.time = self.elapsedTimer.elapsed()

        elif self.state == 6:
            if(self.rotate == 1):
                self.controller.SetCommand1(roll=0.0,pitch=0,yaw_velocity=-0.2,z_velocity=0)
            else:
                self.controller1.hover1()

            if(self.elapsedTimer.elapsed() %100):
                self.rotate = 1
            else:
                self.rotate = 0

            if(self.time + 15000 < self.elapsedTimer.elapsed()):
                self.controller.hover1()
                self.state = 7

        elif self.state == 7:
            self.controller.SendLand1()
            self.lbVideo.show()
            self.cbAuto.toggle()

    def updateAutoLabel(self,

      # A string to add to the explanation.

      s):

        self.lbAuto.setText(self.lbAuto.text() + s)
コード例 #11
0
ファイル: mav_controlnew.py プロジェクト: nw341/Burninators
class MavControl(ButtonGui):
    # This is called when the pbPressed button is pressed.
    # Naming is similar for other functions.
    def on_pbTakeoff_pressed(self):
        print("TAKE OFF!")
        self.controller.SendTakeoff()

    def on_pbLand_pressed(self):
        print("LAND")
        self.controller.SendLand()

    def on_pbUp_pressed(self):
        print("Up")
        self.controller.SetCommand(roll=0, pitch=0, yaw_velocity=0, z_velocity=0.5)

    def on_pbUp_released(self):
        print("Up done.")
        self.controller.hover()

    def on_pbDown_pressed(self):
        print("Down")
        self.controller.SetCommand(roll=0, pitch=0, yaw_velocity=0, z_velocity=-0.5)

    def on_pbDown_released(self):
        print("Down done.")
        self.controller.hover()

    def on_pbForward_pressed(self):
        print("Forward")
        self.controller.SetCommand(roll=0, pitch=0.5, yaw_velocity=0, z_velocity=0)

    def on_pbForward_released(self):
        print("Forward done.")
        self.controller.hover()

    def on_pbBackward_pressed(self):
        print("Back")
        self.controller.SetCommand(roll=0, pitch=-0.5, yaw_velocity=0, z_velocity=0)

    def on_pbBackward_released(self):
        print("Backed it up.")
        self.controller.hover()

    def on_pbLeft_pressed(self):
        print("Left")
        self.controller.SetCommand(roll=0.3, pitch=0, yaw_velocity=0, z_velocity=0)

    def on_pbLeft_released(self):
        print("Left done.")
        self.controller.hover()

    def on_pbRight_pressed(self):
        print("Right")
        self.controller.SetCommand(roll=-0.3, pitch=0, yaw_velocity=0, z_velocity=0)

    def on_pbRight_released(self):
        print("Right done.")
        self.controller.hover()

    def on_pbRoLeft_pressed(self):
        print("Turn down")
        self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=0.6,z_velocity=0)

    def on_pbRoLeft_released(self):
        print("For what!")
        self.controller.hover()

    def on_pbRoRight_pressed(self):
        print("Turn up!")
        self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=-0.6,z_velocity=0)

    def on_pbRoRight_released(self):
        print("Turnt!")
        self.controller.hover()

    def on_pbEmergency_pressed(self):
        print("It's goin' down!")
        self.controller.SendEmergency()


    def on_pbFlat_pressed(self):
        print("flat")
        self.controller.SetFlatTrim()

    def on_pbLED_pressed(self):
        print("RAVE!")
        self.controller.SetLedAnimation(4,2,5)

    def on_pbCamChange_pressed(self):
        print("Look!")
        self.controller.ToggleCamera()

    @pyqtSlot(bool)
    def on_cbAuto_clicked(self,
      # True is the checkbox is checked; False if not.
      checked):

        if checked:
            # Initialize our state if we're just entering
            # auto mode.
            self.state = 1
            # Create a timer for use in ``fly()``.
            self.elapsedTimer = QElapsedTimer()
        else:
            # Return to a hover when leaving auto mode.
            self.controller.hover()

    # This is only called when the Auto checkbox is checked.
    def fly(self,
      # The x coordinate of the center of the tracked area.
      # It ranges between 0 and ``self.lbVideo.width() - 1``.
      x_center,
      # The y coordinate of the center of the tracked area.
      # It ranges between 0 and ``self.lbVideo.height() - 1``.
      y_center,
      # The area, in pixels, of the tracked region.
      cont_area):

        # Clear the description of what this does.
        self.lbAuto.setText('')


        ori_area=cont_area

        # Decide what to do based on the state.
        if self.state == 1:
            # Take off
            # ^^^^^^^^
            # The Auto checkbox was just checked. Take off
            # to start out mission.
            self.updateAutoLabel('Takeoff!')
            self.controller.SendTakeoff()
            print('Takeoff')
            #print(cont_area,'area')
            # Measure time from takeoff.
            self.elapsedTimer.start()
            #print(x_center,'xy',y_center)
            # Move to the next state, waiting for takeoff to
            # finish.
            self.state = 2

            print('x_center',x_center)
            print('y_center',y_center)
            print(' area',cont_area)


        elif self.state == 2:
            # Wait until take off completed
            # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
            self.updateAutoLabel('Wait until take off completed')
            print('state2')
            # Don't send any commands until we're flying.
            # So, wait 5 seconds then go to the next state.
            if self.elapsedTimer.elapsed() >= 5000:
                self.state = 8
                # Starting timer



        elif self.state ==3:
            self.controller.hover()
            self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=0.3,z_velocity=0)
            self.updateAutoLabel('search for color')
            if (x_center>0 and y_center>0):
                self.elapsedTimer.restart()

                self.state=7



        elif self.state==7:
            self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=0.2,z_velocity=0)
            print(x_center,'xy',y_center)
            if (x_center<160 and x_center>0 ):
                 print(x_center,'xy',y_center)
                 self.controller.hover()
                 if self.elapsedTimer.elapsed() >= 3000:
                     print('state3')
                     print(cont_area)
                     self.elapsedTimer.restart()
                     self.state =8

        elif self.state == 4:
            # ...your ideas...
            print('state 4')
            #if (x_center < ???):
            # FIX TABBING FOR XCENTER
            self.updateAutoLabel('Flying Foward State 4')

            #if(x_center>=160 or x_center==-1 ):
            #     self.state=7
            # Changed the speed for safety
            #self.controller.SetCommand(0, 0.0625, 0, 0)
            #print(cont_area)
            #if (cont_area>4000 ) :
             #   self.elapsedTimer.restart()
              #  self.controller.hover()
            self.state ==5

        elif self.state == 5:
            self.controller.hover()
            if(x_center==-1 and y_center==-1):
                    self.state=3
            if(x_center>=160):
                xr_speed=((x_center-160)*0.0031)**1.5
                if xr_speed<0.03:
                    xr_speed=0.03
                self.controller.SetCommand(roll=-xr_speed, pitch=0.01, yaw_velocity=0, z_velocity=0)

                print('move right')
                print('x_center',x_center)
                print('y_center',y_center)
            elif(x_center<=140):
                xl_speed=((140-x_center)*0.0031)**1.5
                if xl_speed<0.03:
                    xl_speed=0.03
                self.controller.SetCommand(roll=xl_speed, pitch=0.01, yaw_velocity=0, z_velocity=0)

                print('move left')
                print('x_center',x_center)
                print('y_center',y_center)
            else:
                self.controller.hover()
                self.state=6

        elif self.state==6:
            self.controller.hover()
            if(x_center==-1 and y_center==-1):
                    self.state=3
            if(y_center>=110):
                print('move downward')
                yu_speed=(y_center-110)*0.005
                if yu_speed<0.03:
                    yu_speed=0.03
                self.controller.SetCommand(roll=0, pitch=0.01, yaw_velocity=0, z_velocity=-yu_speed)

                print('x_center',x_center)
                print('y_center',y_center)
            elif(y_center<=90):
                print('move upward')
                yd_speed=(90-y_center)*0.005
                if yd_speed<0.03:
                    yd_speed=0.03
                self.controller.SetCommand(roll=0, pitch=0.01, yaw_velocity=0, z_velocity=yd_speed)

                print('x_center',x_center)
                print('y_center',y_center)
            else:
                self.elapsedTimer.restart()
                self.state=8

        elif self.state==8:

            self.controller.hover()

            if(cont_area>9000):
                print('move backward')
                if(x_center==-1 and y_center==-1):
                    self.state=3
                b_speed=((cont_area-9000)*0.0001)**4
                if b_speed>=0.3:
                    b_speed=0.25
                if(x_center>=160):
                    xr_speed=((x_center-160)*0.0031)**1.5
                    if xr_speed<0.02:
                        xr_speed=0.02
                    self.controller.SetCommand(roll=-xr_speed, pitch=-b_speed, yaw_velocity=0, z_velocity=0)

                    print('move right backward')
                    print('x_center',x_center)
                    print('y_center',y_center)
                elif(x_center<=140):
                    xl_speed=((140-x_center)*0.0031)**1.5
                    if xl_speed<0.02:
                        xl_speed=0.02
                    self.controller.SetCommand(roll=xl_speed, pitch=-b_speed, yaw_velocity=0, z_velocity=0)

                    print('move left backward')
                    print('x_center',x_center)
                    print('y_center',y_center)
                else:
                    self.controller.SetCommand(roll=0, pitch=-b_speed, yaw_velocity=0, z_velocity=0)
                        #self.controller.hover()
                print(' area',cont_area)




            elif(cont_area<7000):

                f_speed=((7000-cont_area)*0.0001)**3.5
                if f_speed>=0.3:
                    f_speed=0.25
                if(x_center==-1 and y_center==-1):
                    self.state=3
                if(x_center>=160):
                    xr_speed=((x_center-160)*0.0031)**2.5
                    self.controller.SetCommand(roll=-xr_speed, pitch=f_speed, yaw_velocity=0, z_velocity=0)

                    print('move right forward')
                    print('x_center',x_center)
                    print('y_center',y_center)
                elif(x_center<=140):
                    xl_speed=((140-x_center)*0.0031)**2.5
                    self.controller.SetCommand(roll=xl_speed, pitch=f_speed, yaw_velocity=0, z_velocity=0)

                    print('move left forward')
                    print('x_center',x_center)
                    print('y_center',y_center)
                else:
                    self.controller.SetCommand(roll=0, pitch=f_speed, yaw_velocity=0, z_velocity=0)
                    print('move foreward')

                 #self.controller.hover()
                print(' area',cont_area)
                print('speed:',f_speed)
                #if(cont_area<=2500 and (x_center>=170 or x_center<=140)):
                 #   self.controller.hover()
                #if(cont_area<=2000):
                  #  self.state=3
                #if(x_center<=140 or x_center>= 190):
                 #   self.state=5



            else:
                pef_area=cont_area
                self.controller.hover()
                if self.elapsedTimer.elapsed() >= 3000:
                    self.elapsedTimer.restart()
                    if(x_center<=140 or x_center>= 190):
                        self.state=5
                    if(y_center>=110 or y_center<=90):
                        self.state=6
                    if(x_center==-1 and y_center==-1):
                        self.state=3
                    else:
                        self.controller.hover()
                    print(' area',cont_area)
                    print('got you!')
                    #if self.elapsedTimer.elapsed() >= 5000:
                     #   self.state=9








        elif self.state == 9:
            print('state 5')
            self.updateAutoLabel('Land State 5')
            self.controller.hover()
            if self.elapsedTimer.elapsed() >= 2000:
                self.controller.SendLand()
                self.cbAuto.toggle()

        else:
            self.updateAutoLabel('Unknown state! Help!')

        # 1. Determine what to do by examining ``x_center``,
        #    ``y_center``, etc.
        #
        # 2. Explain what your code will do:
        #    ``self.updateAutoLabel('Flying up!')``.
        #
        # 3. Then do it, using something like:
        #    ``self.controller.SetCommand(roll, pitch,
        #    yaw_velocity, z_velocity)``, where you fill in
        #    numbers in place of ``roll``, ``pitch``, etc.
        #
        # A template for your code::
        #
        #    if (x_center < ???):
        #        self.updateAutoLabel('Flying left!')
        #        self.controller.SetCommand(0.3, 0, 0, 0)

    # Explain what the drone is doing in auto mode by
    # displaying strings telling its intentions.
    def updateAutoLabel(self,
      # A string to add to the explanation.
      s):
        self.lbAuto.setText(self.lbAuto.text() + s)
コード例 #12
0
ファイル: cv_video.py プロジェクト: cstefanovic/mav
class MainWindow(QMainWindow):
    def __init__(
        self,
        # Webcam index (0 = first, etc.).
        webcamIndex=0,
        # Resolution, as an index into ``self.supported_resolution``.
        webcamInitialResolution=-1,
        # Qt Designer file to load.
        uiFile=None,
        # Other args to pass on to Qt.
        *args,
        **kwargs
    ):

        super(MainWindow, self).__init__(*args, **kwargs)
        self.uiFile = uiFile or join(dirname(__file__), "cv_video.ui")
        self.webcamIndex = webcamIndex
        self.webcamInitialResolution = webcamInitialResolution

    def __enter__(self):
        # Load in the GUI.
        uic.loadUi(self.uiFile, self)

        # Open a webcam.
        self.cap = cv2.VideoCapture(self.webcamIndex)
        assert self.cap.isOpened()

        # Scan for possible resolutions from a list of common resolutions.
        self.supported_resolution = []
        for resolution in (
            # 16:9 aspect ratio:
            (1920, 1080),
            (1280, 720),
            # 4:3 aspect ratio:
            (1024, 768),
            (640, 480),
        ):

            self.cap.set(cv2.cv.CV_CAP_PROP_FRAME_WIDTH, resolution[0])
            self.cap.set(cv2.cv.CV_CAP_PROP_FRAME_HEIGHT, resolution[1])

            if (
                self.cap.get(cv2.cv.CV_CAP_PROP_FRAME_WIDTH) == resolution[0]
                and self.cap.get(cv2.cv.CV_CAP_PROP_FRAME_HEIGHT) == resolution[1]
            ):
                self.supported_resolution.append(resolution)
                self.cbWebcamResolution.addItem("{}x{}".format(resolution[0], resolution[1]), resolution)

        if self.webcamInitialResolution < 0:
            self.webcamInitialResolution = len(self.supported_resolution) - 1
        self.cbWebcamResolution.setCurrentIndex(self.webcamInitialResolution)

        # Set up a timer to read from the webcam.
        self.webcamTimer = QTimer(self)
        self.webcamTimer.setInterval(0)
        self.webcamTimer.timeout.connect(self._on_webcamTimer_timeout)
        self.webcamTimer.start()

        # Monitor the fps.
        self.fpsLabel = QLabel()
        self.statusBar().addPermanentWidget(self.fpsLabel)
        self.fpsTimer = QElapsedTimer()
        self.fpsTimer.start()

        return self

    def __exit__(self, exc_type, exc_value, traceback):
        self.cap.release()
        self.webcamTimer.timeout.disconnect(self._on_webcamTimer_timeout)
        self.webcamTimer.stop()

    @pyqtSlot(int)
    def on_cbWebcamResolution_currentIndexChanged(
        self,
        # The index of the current item in the combobox
        index,
    ):

        resolution = self.cbWebcamResolution.itemData(index)
        self.cap.set(cv2.cv.CV_CAP_PROP_FRAME_WIDTH, resolution[0])
        self.cap.set(cv2.cv.CV_CAP_PROP_FRAME_HEIGHT, resolution[1])

    @pyqtSlot()
    def _on_webcamTimer_timeout(self):
        # Get a frame from the webcam.
        success_flag, cvImage = self.cap.read()
        assert success_flag

        self._processImage(cvImage)

        self.fpsLabel.setText("{} fps".format(round(1000.0 / self.fpsTimer.elapsed())))
        self.fpsTimer.restart()

    # This routine is called whenever a webcam image is available to process. It
    # should also display the resulting image.
    def _processImage(
        self,
        # The OpenCV image to process.
        cvImage,
    ):

        # Don't process; to demonstrate, simply display the image.
        cvImageToQt(cvImage, self.lOrig)
コード例 #13
0
ファイル: mav_control.py プロジェクト: taylor20x/mav
class MavControl(ButtonGui):
    # This is called when the pbPressed button is pressed.
    # Naming is similar for other functions.
    def on_pbTakeoff_pressed(self):
        print("TAKE OFF!")
        self.controller.SendTakeoff()

    def on_pbLand_pressed(self):
        print("LAND")
        self.controller.SendLand()

    def on_pbUp_pressed(self):
        print("Up")
        self.controller.SetCommand(roll=0,
                                   pitch=0,
                                   yaw_velocity=0,
                                   z_velocity=0.5)

    def on_pbUp_released(self):
        print("Up done.")
        self.controller.hover()

    @pyqtSlot(bool)
    def on_cbAuto_clicked(
            self,
            # True is the checkbox is checked; False if not.
            checked):

        if checked:
            # Initialize our state if we're just entering
            # auto mode.
            self.state = 1
            # Create a timer for use in ``fly()``.
            self.elapsedTimer = QElapsedTimer()
        else:
            # Return to a hover when leaving auto mode.
            self.controller.hover()

    # This is only called when the Auto checkbox is checked.
    def fly(
            self,
            # The x coordinate of the center of the tracked area.
            # It ranges between 0 and ``self.lbVideo.width() - 1``.
            x_center,
            # The y coordinate of the center of the tracked area.
            # It ranges between 0 and ``self.lbVideo.height() - 1``.
            y_center,
            # The area, in pixels, of the tracked region.
            cont_area):

        # Clear the description of what this does.
        self.lbAuto.setText('')

        # Decide what to do based on the state.
        if self.state == 1:
            # Take off
            # ^^^^^^^^
            # The Auto checkbox was just checked. Take off
            # to start out mission.
            self.updateAutoLabel('Takeoff!')
            #self.controller.SendTakeoff()

            # Measure time from takeoff.
            self.elapsedTimer.start()

            # Move to the next state, waiting for takeoff to
            # finish.
            self.state = 2

        elif self.state == 2:
            # Wait until take off completed
            # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
            self.updateAutoLabel('Wait until take off completed')
            # Don't send any commands until we're flying.
            # So, wait 5 seconds then go to the next state.
            if self.elapsedTimer.elapsed() >= 5000:
                self.state = 3

        elif self.state == 3:
            # ...your ideas...
            self.updateAutoLabel('State 3')
        else:
            self.updateAutoLabel('Unknown state! Help!')

        # 1. Determine what to do by examining ``x_center``,
        #    ``y_center``, etc.
        #
        # 2. Explain what your code will do:
        #    ``self.updateAutoLabel('Flying up!')``.
        #
        # 3. Then do it, using something like:
        #    ``self.controller.SetCommand(roll, pitch,
        #    yaw_velocity, z_velocity)``, where you fill in
        #    numbers in place of ``roll``, ``pitch``, etc.
        #
        # A template for your code::
        #
        #    if (x_center < ???):
        #        self.updateAutoLabel('Flying left!')
        #        self.controller.SetCommand(0.3, 0, 0, 0)

    # Explain what the drone is doing in auto mode by
    # displaying strings telling its intentions.
    def updateAutoLabel(
            self,
            # A string to add to the explanation.
            s):
        self.lbAuto.setText(self.lbAuto.text() + s)
コード例 #14
0
ファイル: mav_control.py プロジェクト: Jclark3msu/mav
class MavControl(ButtonGui):
    # This is called when the pbPressed button is pressed.
    # Naming is similar for other functions.
    def on_pbTakeoff_pressed(self):
        print("TAKE OFF!")
        self.controller.SendTakeoff()

    def on_pbLand_pressed(self):
        print("LAND")
        self.controller.SendLand()

    def on_pbUp_pressed(self):
        print("Up")
        self.controller.SetCommand(roll=0, pitch=0,
          yaw_velocity=0, z_velocity=0.5)

    def on_pbUp_released(self):
        print("Up done.")
        self.controller.hover()

    @pyqtSlot(bool)
    def on_cbAuto_clicked(self,
      # True is the checkbox is checked; False if not.
      checked):

        if checked:
            # Initialize our state if we're just entering
            # auto mode.
            self.state = 1
            # Create a timer for use in ``fly()``.
            self.elapsedTimer = QElapsedTimer()
        else:
            # Return to a hover when leaving auto mode.
            self.controller.hover()

    # This is only called when the Auto checkbox is checked.
    def fly(self,
      # The x coordinate of the center of the tracked area.
      # It ranges between 0 and ``self.lbVideo.width() - 1``.
      x_center,
      # The y coordinate of the center of the tracked area.
      # It ranges between 0 and ``self.lbVideo.height() - 1``.
      y_center,
      # The area, in pixels, of the tracked region.
      cont_area):

        # Clear the description of what this does.
        self.lbAuto.setText('')

        # Decide what to do based on the state.
        if self.state == 1:
            # Take off
            # ^^^^^^^^
            # The Auto checkbox was just checked. Take off
            # to start out mission.
            self.updateAutoLabel('Takeoff!')
            #self.controller.SendTakeoff()

            # Measure time from takeoff.
            self.elapsedTimer.start()

            # Move to the next state, waiting for takeoff to
            # finish.
            self.state = 2

        elif self.state == 2:
            # Wait until take off completed
            # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
            self.updateAutoLabel('Wait until take off completed')
            # Don't send any commands until we're flying.
            # So, wait 5 seconds then go to the next state.
            if self.elapsedTimer.elapsed() >= 5000:
                self.state = 3

        elif self.state == 3:
            # ...your ideas...
            self.updateAutoLabel('State 3')
        else:
            self.updateAutoLabel('Unknown state! Help!')

        # 1. Determine what to do by examining ``x_center``,
        #    ``y_center``, etc.
        #
        # 2. Explain what your code will do:
        #    ``self.updateAutoLabel('Flying up!')``.
        #
        # 3. Then do it, using something like:
        #    ``self.controller.SetCommand(roll, pitch,
        #    yaw_velocity, z_velocity)``, where you fill in
        #    numbers in place of ``roll``, ``pitch``, etc.
        #
        # A template for your code::
        #
        #    if (x_center < ???):
        #        self.updateAutoLabel('Flying left!')
        #        self.controller.SetCommand(0.3, 0, 0, 0)

    # Explain what the drone is doing in auto mode by
    # displaying strings telling its intentions.
    def updateAutoLabel(self,
      # A string to add to the explanation.
      s):
        self.lbAuto.setText(self.lbAuto.text() + s)
コード例 #15
0
ファイル: method.py プロジェクト: olexiim/kalah
class Method(object):
    """Base class for gameplay methods
    
    Attributes:
        _name: title of the method
        _short_name: shorter title 
        _run_time_limit: amount of seconds that method can run; if the method
            will run out of time then its player will loose the game
        _player: number of player which uses this method (0 or 1)
        _disabled: if True then method will not be active in GUI
        _ai_level: level of the AI experience (from 1 to 5)
        _running_timer: QElapsedTimer object that is used to check if the 
            method has run out of the time limit
    """
    
    _name = "Unknown"
    _short_name = "Unknown"
    _run_time_limit = 60
    _player = 1
    _disabled = False
    _ai_level = 1
    _running_timer = None
    
    def __init__(self, player_num, ai_level=1, run_time_limit=60):
        """Inits a method with player number and AI level
        
        Args:
            player_num: player's number (0 or 1)
            ai_level: player's AI experience level (from 1 to 5)
            run_time_limit: running time limit
        """
        self._player = player_num
        self._ai_level = ai_level
        self._run_time_limit = run_time_limit
    
    def name(self):
        """Returns method's name"""
        return self._name
        
    def short_name(self):
        """Returns method's short name"""
        return self._short_name
    
    def is_disabled(self):
        """If the method is disabled"""
        return self._disabled
        
    def set_run_time_limit(self, run_time_limit):
        """Sets running time limit"""
        self._run_time_limit = run_time_limit
        
    def set_player(self, player_num):
        """Sets a player number (0 or 1)"""
        self._player = player_num
        
    def is_time_expired(self, time_limit=-1):
        """Checks if the method is running out of time limit
        
        It uses QElapsedTimer object (self._running_timer) to check the
        elapsed time. Timer starts in self.make_move function
        
        Args:
            time_limit: in seconds
        
        Returns:
            True/False whether the method is running out of time limit
        """
        if time_limit<0:
            time_limit = self._run_time_limit
        return self._running_timer.hasExpired(time_limit*1000)
        
    def make_move(self, state):
        """Makes a decision of the player's next move (abstract)
        
        Args:
            state: current board state
        
        Returns:
            Player's hole number which defines a player's next move
        """
        self._running_timer = QElapsedTimer()
        self._running_timer.start()
        return -1
コード例 #16
0
class MavControl(ButtonGui):

    # This is called when the pbPressed button is pressed.

    # Naming is similar for other functions.



    def on_pbTakeoff_pressed(self):

        print("TAKE OFF!")

        self.controller.SendTakeoff()



    def on_pbLand_pressed(self):

        print("LAND")

        self.controller.SendLand()



    def on_pbUp_pressed(self):

        print("Up")

        self.controller.SetCommand(roll=0, pitch=0,

          yaw_velocity=0, z_velocity=0.5)



    def on_pbUp_released(self):

        print("Up done")

        self.controller.hover()



    ################ Josh added ################



    def on_pbDown_pressed(self):

    	print("Down")

    	self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=0,z_velocity=-0.5)



    def on_pbDown_released(self):

    	print("Down done")

    	self.controller.hover()



    def on_pbForward_pressed(self):

        print("Forward")

        self.controller.SetCommand(roll=0,pitch=0.5,yaw_velocity=0,z_velocity=0)



    def on_pbForward_released(self):

        print("Forward done")

        self.controller.hover()



    def on_pbBackward_pressed(self):

        print("Backward")

        self.controller.SetCommand(roll=0,pitch=-0.5,yaw_velocity=0,z_velocity=0)



    def on_pbBackward_released(self):

        print("Backward done")

        self.controller.hover()



    def on_pbLeft_pressed(self):

        print("Left")

        self.controller.SetCommand(roll=0.5,pitch=0,yaw_velocity=0,z_velocity=0)



    def on_pbLeft_released(self):

        print("Left done")

        self.controller.hover()



    def on_pbRight_pressed(self):

        print("Right")

        self.controller.SetCommand(roll=-0.5,pitch=0,yaw_velocity=0,z_velocity=0)



    def on_pbRight_released(self):

        print("Right done")

        self.controller.hover()



    def on_pbRotateLeft_pressed(self):

    	print("Rotate Left")

    	self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=0.5,z_velocity=0)



    def on_pbRotateLeft_released(self):

    	print("Rotate Left done")

    	self.controller.hover()



    def on_pbRotateRight_pressed(self):

    	print("Rotate Right")

    	self.controller.SetCommand(roll=0,pitch=0,yaw_velocity=-0.5,z_velocity=0)



    def on_pbRotateRight_released(self):

    	print("Rotate Right done")

    	self.controller.hover()



    def on_pbFlatTrim_pressed(self):

    	print("Flat trimmed")

    	self.controller.SetFlatTrim()



    def on_pbEmergency_pressed(self):

    	print("Emergency signal sent (or reset)")

    	self.controller.SendEmergency()



    def on_pbToggleCamera_pressed(self):

    	print("Camera Toggled")

    	self.controller.ToggleCamera()



    def on_pbBlinkRed_pressed(self):

    	print("LEDs Blinking Red")

    	self.controller.SetLedAnimation(2,3,3)



    def on_pbBlinkOrange_pressed(self):

    	print("LEDs Blinking Orange")

    	self.controller.SetLedAnimation(3,3,3)



    def on_pbBlinkGreen_pressed(self):

    	print("LEDs Blinking Green")

    	self.controller.SetLedAnimation(1,3,3)



    def on_pbDance_pressed(self):

        print("I'm Dancing")



    def on_pbDance_released(self):

        print("Done dancing")


    def on_pbTakePicture_released(self):
        print("Taking Picture")

        global_flags.image_flag = 1

  

    # def on_pbGoToRectangle_pressed(self, x_center,y_center):

    #     print("Going to selected rectangle")

    #     #x_center = self.x_center

    #     #y_center = self.y_center

        



    #     if (x_center == -1) and (y_center == -1):

    #         #self.controller.SendLand()

    #         print('Out of Range')

    #     elif(x_center > 85):

    #         print('Go Right')

    #         #self.controller.SetCommand(-0.1, 0, 0, 0)

    #     elif (x_center < 60):

    #         print('Go Left')

    #         #self.controller.SetCommand(0.1, 0, 0, 0)

    #     elif(y_center > 65):

    #         print('Go Down')

    #         #self.controller.SetCommand(0, 0, 0, -0.1)

    #     elif (y_center < 40):

    #         print('Go Up')

    #         #self.controller.SetCommand(0, 0, 0, 0.1)

    #     else:

    #         self.controller.hover()

    #         #print('hover')





    def on_pbRecord(self):

        self.controller.RecordUsb()

	################################################



    @pyqtSlot(bool)

    def on_cbAuto_clicked(self,

      # True is the checkbox is checked; False if not.

      checked):



        if checked:

            # Initialize our state if we're just entering

            # auto mode.

            self.state = 1

            self.time = 0

            self.scan = 1
            self.scan_count = 0
            self.scan_right = 1
            self.scan_forward = 0
            self.scan_left = 0
            slef.scan_back = 0

            self.rotate = False

            self.area = 0

            # Create a timer for use in ``fly()``.

            self.elapsedTimer = QElapsedTimer()



        elif not checked:

            self.controller.SendLand()





        else:

            # Return to a hover when leaving auto mode.

            self.controller.hover()



    # This is only called when the Auto checkbox is checked.

    def fly(self,

      # The x coordinate of the center of the tracked area.

      # It ranges between 0 and ``self.lbVideo.width() - 1``.

      x_center,

      # The y coordinate of the center of the tracked area.

      # It ranges between 0 and ``self.lbVideo.height() - 1``.

      y_center,

      # The area, in pixels, of the tracked region.

      cont_area, found_red):



        # Clear the description of what this does.

        self.lbAuto.setText('')



        # Decide what to do based on the state.

        if self.state == 1:

            # Take off

            # ^^^^^^^^

            # The Auto checkbox was just checked. Take off

            # to start out mission.

            self.updateAutoLabel('Takeoff!')

            self.controller.SendTakeoff()

            #print x_center,y_center,cont_area

            # Measure time from takeoff.

            self.elapsedTimer.start()

            # Move to the next state, waiting for takeoff to

            # finish.

            self.state = 2



        elif self.state == 2:

            # Wait until take off completed

            # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

            self.updateAutoLabel('Wait until take off completed')

            # Don't send any commands until we're flying.

            # So, wait 5 seconds then go to the next state.

            if self.elapsedTimer.elapsed() >= 5000:

                self.state = 3

                self.time = self.elapsedTimer.elapsed()
                self.updateAutoLabel('Looking for Landing')




        elif self.state == 3:

            if self.elapsedTimer.elapsed() >= 3000:
                self.controller.hover()
                global_flags.image_flag = 1

            # if found land
            if global_flags.found_landing == 1
                self.state = 4

            elif self.time >= (self.elapsedTimer.elapsed() + 10000):

                self.time = self.elapsedTimer.elapsed()

                # first start going right
                if self.scan_right == 1:
                    self.controller.SetCommand(-0.1, 0.0, 0, 0)
                    self.scan_count += 1
                    if(self.scan_count == self.scan):
                        self.scan_right = 0
                        self.scan_forward = 1
                        self.scan_count = 0

                elif self.scan_forward == 1:
                    self.controller.SetCommand(0.0, 0.1, 0, 0)
                    self.scan_count += 1
                    if(self.scan_count == self.scan):
                        self.scan_forward = 0
                        self.scan_left = 1
                        # increase the count so the circle becomes bigger
                        self.scan += 1
                        self.scan_count = 0

                elif self.scan_left == 1:
                    self.controller.SetCommand(0.1, 0.0, 0, 0)
                    self.scan_count += 1
                    if(self.scan_count == self.scan):
                        self.scan_left = 0
                        self.scan_back = 1
                        self.scan_count = 0


                elif self.scan_back == 1:
                    self.controller.SetCommand(0.0, -0.1, 0, 0)
                    self.scan_count += 1
                    if(self.scan_count == self.scan):
                        self.scan_forward = 0
                        self.scan_right = 1
                        self.scan += 1
                        self.scan_count = 0


        elif self.state == 4:
            global_flags.image_flag = 1
            self.updateAutoLabel('Landing')

            self.controller.SendLand()

            self.cbAuto.toggle() 



        else:

            self.updateAutoLabel('Unknown state! Help!')

            self.controller.SendLand()



        # 1. Determine what to do by examining ``x_center``,

        #    ``y_center``, etc.

        #

        # 2. Explain what your code will do:

        #    ``self.updateAutoLabel('Flying up!')``.

        #

        # 3. Then do it, using something like:

        #    ``self.controller.SetCommand(roll, pitch,

        #    yaw_velocity, z_velocity)``, where you fill in

        #    numbers in place of ``roll``, ``pitch``, etc.

        #

        # A template for your code::

        #

        #    if (x_center < ???):

        #        self.updateAutoLabel('Flying left!')

        #        self.controller.SetCommand(0.3, 0, 0, 0)



    # Explain what the drone is doing in auto mode by

    # displaying strings telling its intentions.

    def updateAutoLabel(self,

      # A string to add to the explanation.

      s):

        self.lbAuto.setText(self.lbAuto.text() + s)