def mousePressEvent(self, mouseEvent): QGraphicsObject.mousePressEvent(self, mouseEvent) #if mouseEvent.button() == Qt.RightButton: #print self.mapFromPoint(mouseEvent.scenePos()) self.onPress.emit()
def mousePressEvent(self, event): if self.shapeItem.path().contains(event.pos()): return QGraphicsObject.mousePressEvent(self, event) else: event.ignore()
def mousePressEvent(self, event): QGraphicsObject.mousePressEvent(self, event) self.onPress.emit()