コード例 #1
0
 def pixmap(self, size):
     """returns a background pixmap or None for isPlain"""
     self.__pmap = None
     if not self.isPlain:
         width = size.width()
         height = size.height()
         if self.tiled:
             width = self.imageWidth
             height = self.imageHeight
         cachekey = QString("%1W%2H%3") \
             .arg(self.name).arg(width).arg(height)
         self.__pmap = QPixmapCache.find(cachekey)
         if not self.__pmap:
             renderer = QSvgRenderer(self.__graphicspath)
             if not renderer.isValid():
                 logException(BackgroundException( \
                 m18n('file <filename>%1</filename> contains no valid SVG', self.__graphicspath)))
             self.__pmap = QPixmap(width, height)
             self.__pmap.fill(Qt.transparent)
             painter = QPainter(self.__pmap)
             renderer.render(painter)
             QPixmapCache.insert(cachekey, self.__pmap)
     return self.__pmap
コード例 #2
0
ファイル: background.py プロジェクト: jsj2008/kdegames
 def pixmap(self, size):
     """returns a background pixmap or None for isPlain"""
     self.__pmap = None
     if not self.isPlain:
         width = size.width()
         height = size.height()
         if self.tiled:
             width = self.imageWidth
             height = self.imageHeight
         cachekey = QString("%1W%2H%3") \
             .arg(self.name).arg(width).arg(height)
         self.__pmap = QPixmapCache.find(cachekey)
         if not self.__pmap:
             renderer = QSvgRenderer(self.__graphicspath)
             if not renderer.isValid():
                 logException(BackgroundException( \
                 m18n('file <filename>%1</filename> contains no valid SVG', self.__graphicspath)))
             self.__pmap = QPixmap(width, height)
             self.__pmap.fill(Qt.transparent)
             painter = QPainter(self.__pmap)
             renderer.render(painter)
             QPixmapCache.insert(cachekey, self.__pmap)
     return self.__pmap
コード例 #3
0
ファイル: tileset.py プロジェクト: ospalh/kajongg-fork
class Tileset(object):
    """represents a complete tileset"""
    # pylint: disable=R0902
    # pylint - we need more than 10 attributes
    catalogDefined = False

    @staticmethod
    def defineCatalog():
        """whatever this does"""
        if not Tileset.catalogDefined:
            KGlobal.dirs().addResourceType("kmahjonggtileset",
                "data", QString.fromLatin1("kmahjongglib/tilesets"))
            KGlobal.locale().insertCatalog("libkmahjongglib")
            Tileset.catalogDefined = True

    @staticmethod
    def tilesAvailable():
        """returns all available tile sets"""
        Tileset.defineCatalog()
        tilesAvailableQ = KGlobal.dirs().findAllResources(
            "kmahjonggtileset", "*.desktop", KStandardDirs.Recursive)
        # now we have a list of full paths. Use the base name minus .desktop
        # put result into a set, avoiding duplicates
        tilesets = set(str(x).rsplit('/')[-1].split('.')[0] for x in tilesAvailableQ)
        if 'default' in tilesets:
            # we want default to be first in list
            sortedTilesets = ['default']
            sortedTilesets.extend(tilesets-set(['default']))
            tilesets = sortedTilesets
        for dontWant in ['alphabet', 'egypt']:
            if dontWant in tilesets:
                tilesets.remove(dontWant)
        return [Tileset(x) for x in tilesets]

    def __init__(self, desktopFileName=None):
        if desktopFileName is None:
            desktopFileName = 'default'
        self.tileSize = None
        self.faceSize = None
        self.__renderer = None
        self.__shadowOffsets = None
        self.defineCatalog()
        self.path = locateTileset(desktopFileName + '.desktop')
        if self.path.isEmpty():
            self.path = locateTileset('default.desktop')
            if self.path.isEmpty():
                directories = '\n\n' +'\n'.join(str(x) for x in KGlobal.dirs().resourceDirs("kmahjonggtileset"))
                logException(TileException(m18n( \
                'cannot find any tileset in the following directories, is libkmahjongg installed?') + directories))
            else:
                logWarning(m18n('cannot find tileset %1, using default', desktopFileName))
                self.desktopFileName = 'default'
        else:
            self.desktopFileName = desktopFileName
        self.darkenerAlpha = 120 if self.desktopFileName == 'jade' else 50
        tileconfig = KConfig(self.path, KConfig.SimpleConfig)
        group = KConfigGroup(tileconfig.group("KMahjonggTileset"))

        self.name = group.readEntry("Name", "unknown tileset").toString() # Returns translated data
        self.author = group.readEntry("Author", "unknown author").toString()
        self.description = group.readEntry("Description", "no description available").toString()
        self.authorEmail = group.readEntry("AuthorEmail", "no E-Mail address available").toString()

        #Version control
        tileversion, entryOK = group.readEntry("VersionFormat", QVariant(0)).toInt()
        #Format is increased when we have incompatible changes, meaning that
        # older clients are not able to use the remaining information safely
        if not entryOK or tileversion > TILESETVERSIONFORMAT:
            logException(TileException('tileversion file / program: %d/%d' % \
                (tileversion, TILESETVERSIONFORMAT)))

        graphName = QString(group.readEntry("FileName"))
        self.__graphicspath = locateTileset(graphName)
        if self.__graphicspath.isEmpty():
            logException(TileException('cannot find kmahjongglib/tilesets/%s for %s' % \
                        (graphName, self.desktopFileName )))
        self.renderer() # now that we get the sizes from the svg, we need the renderer right away

        self.svgName = { 'wn': 'WIND_1', 'ws': 'WIND_2', 'we': 'WIND_3', 'ww': 'WIND_4',
            'db': 'DRAGON_1', 'dg': 'DRAGON_2', 'dr': 'DRAGON_3'}
        for value in '123456789':
            self.svgName['s%s' % value] = 'ROD_%s' % value
            self.svgName['b%s' % value] = 'BAMBOO_%s' % value
            self.svgName['c%s' % value] = 'CHARACTER_%s' % value
        for idx, wind in enumerate('eswn'):
            self.svgName['f%s' % wind] = 'FLOWER_%d' % (idx + 1)
            self.svgName['y%s' % wind] = 'SEASON_%d' % (idx + 1)

    def __str__(self):
        return "tileset id=%d name=%s, name id=%d" % \
            (id(self), self.desktopFileName, id(self.desktopFileName))

    def shadowWidth(self):
        """the size of border plus shadow"""
        return self.tileSize.width() - self.faceSize.width()

    def shadowHeight(self):
        """the size of border plus shadow"""
        return self.tileSize.height() - self.faceSize.height()

    def renderer(self):
        """initialise the svg renderer with the selected svg file"""
        if self.__renderer is None:
            self.__renderer = QSvgRenderer(self.__graphicspath)
            if not self.__renderer.isValid():
                logException(TileException( \
                m18n('file <filename>%1</filename> contains no valid SVG'), self.__graphicspath))
            distance = 0
            if self.desktopFileName == 'classic':
                distance = 2
            distanceSize = QSizeF(distance, distance)
            self.faceSize = self.__renderer.boundsOnElement('BAMBOO_1').size()+distanceSize
            self.tileSize = self.__renderer.boundsOnElement('TILE_2').size()+distanceSize
            if not Internal.scaleScene:
                self.faceSize /= 2
                self.tileSize /= 2
            shW = self.shadowWidth()
            shH = self.shadowHeight()
            self.__shadowOffsets = [[(-shW, 0), (0, 0), (0, shH), (-shH, shW)],
                [(0, 0), (shH, 0), (shW, shH), (0, shW)],
                [(0, -shH), (shH, -shW), (shW, 0), (0, 0)],
                [(-shW, -shH), (0, -shW), (0, 0), (-shH, 0)]]
        return self.__renderer

    def shadowOffsets(self, lightSource, rotation):
        """real offset of the shadow on the screen"""
        if not Preferences.showShadows:
            return (0, 0)
        lightSourceIndex = LIGHTSOURCES.index(lightSource)
        return self.__shadowOffsets[lightSourceIndex][rotation//90]

    def tileFaceRelation(self):
        """returns how much bigger the tile is than the face"""
        return self.tileSize.width() / self.faceSize.width(), self.tileSize.height() / self.faceSize.height()