コード例 #1
0
 def read(self, fileName):
     uncompressed = QByteArray()
     # Read data
     f = QFile(fileName)
     if (f.open(QIODevice.ReadOnly)) :
         compressed = f.readAll()
         f.close()
         uncompressed, length = decompress(compressed, 48 * 48)
     
     # Check the data
     if (uncompressed.count() != 48 * 48) :
         self.mError = self.tr("This is not a valid Droidcraft map file!")
         return None
     
     uncompressed = uncompressed.data()
     # Build 48 x 48 map
     # Create a Map -> Create a Tileset -> Add Tileset to map
     # -> Create a TileLayer -> Fill layer -> Add TileLayer to Map
     map = Map(Map.Orientation.Orthogonal, 48, 48, 32, 32)
     mapTileset = Tileset.create("tileset", 32, 32)
     mapTileset.loadFromImage(QImage(":/tileset.png"), "tileset.png")
     map.addTileset(mapTileset)
     # Fill layer
     mapLayer =  TileLayer("map", 0, 0, 48, 48)
     # Load
     for i in range(0, 48 * 48):
         tileFile = int(uncompressed[i])&0xff
         y = int(i / 48)
         x = i - (48 * y)
         tile = mapTileset.tileAt(tileFile)
         mapLayer.setCell(x, y, Cell(tile))
     
     map.addLayer(mapLayer)
     return map
コード例 #2
0
    def read(self, fileName):
        uncompressed = QByteArray()
        # Read data
        f = QFile(fileName)
        if (f.open(QIODevice.ReadOnly)):
            compressed = f.readAll()
            f.close()
            uncompressed, length = decompress(compressed, 48 * 48)

        # Check the data
        if (uncompressed.count() != 48 * 48):
            self.mError = self.tr("This is not a valid Droidcraft map file!")
            return None

        uncompressed = uncompressed.data()
        # Build 48 x 48 map
        # Create a Map -> Create a Tileset -> Add Tileset to map
        # -> Create a TileLayer -> Fill layer -> Add TileLayer to Map
        map = Map(Map.Orientation.Orthogonal, 48, 48, 32, 32)
        mapTileset = Tileset.create("tileset", 32, 32)
        mapTileset.loadFromImage(QImage(":/tileset.png"), "tileset.png")
        map.addTileset(mapTileset)
        # Fill layer
        mapLayer = TileLayer("map", 0, 0, 48, 48)
        # Load
        for i in range(0, 48 * 48):
            tileFile = int(uncompressed[i]) & 0xff
            y = int(i / 48)
            x = i - (48 * y)
            tile = mapTileset.tileAt(tileFile)
            mapLayer.setCell(x, y, Cell(tile))

        map.addLayer(mapLayer)
        return map