def __init__(self, event_id=1000, name="", data=None): '''after id 1000 starts custom_user_event''' self.idType = QEvent.registerEventType(event_id) self.name = name self.data = data QEvent.__init__(self, self.idType) print("Created CustomEvent with id: ", self.idType)
def __init__(self, tag: str): """ Args: tag (str): Тег статьи. """ # noinspection PyTypeChecker QEvent.__init__(self, DeleteArticleTagEvent.idType) self.tag = tag
def __init__(self, etype, key, value=None, oldValue=None): """ Initialize the event instance """ QEvent.__init__(self, etype) self.__key = key self.__value = value self.__oldValue = oldValue
def __init__(self, function, args, kwargs, semaphore=None): QEvent.__init__(self, QueuedCallEvent.QueuedCall) self.function = function self.args = args self.kwargs = kwargs self.semaphore = semaphore self._result = None self._exc_info = None self._state = 0
def __init__(self, queue, exceptions_in_main, fn, *args, **kwargs): QEvent.__init__(self, self.EVENT_TYPE) self.fn = fn self.args = args self.kwargs = kwargs self._returnval = queue # Whether to raise exceptions in the main thread or store them # for raising in the calling thread: self._exceptions_in_main = exceptions_in_main
def __init__(self, callback, response): """ A WorkerEvent encapsulates a function to be called in the main ui loop and its argument :param callback: The function to be called when the event gets processed :type callback: function :param response: Response message from the worker, passed as argument to the callback function :type response: str """ QEvent.__init__(self, WorkerEvent.EVENT_TYPE) self.callback = callback self.response = response
def processEvents(self): # Process incoming data, and send to sim while self.connection.poll(): (eventtype, event) = self.connection.recv() if eventtype == SetNodeIdType: self.nodeid = event elif eventtype == SetActiveNodeType: self.active = event else: # Data over pipes is pickled/unpickled, this causes problems with # inherited classes. Solution is to call the ancestor's init QEvent.__init__(event, eventtype) self.sim.event(event) # Process timers Timer.updateTimers()
def __init__(self, id, data=None, *args): # Invoke parent init QEvent.__init__(self, id) self.data = data self.id = id
def __init__(self, error, data): QEvent.__init__(self, self.TYPE) self.error = error self.data = data
def __init__(self): QEvent.__init__(self, 2001) self.registerEventType(self.event_type)
def __init__(self, reference, *args, **kwargs): QEvent.__init__(self, QSlotEvent.EVENT_TYPE) self.reference = reference self.args = args self.kwargs = kwargs
def __init__(self, data): QEvent.__init__(self, MyEvent.idType) self.data = data
def __init__(self, _, event): QEvent.__init__(self, _) self.event = event
def __init__(self, func, *args, **kwargs): QEvent.__init__(self, self.EVENT_TYPE) self.func = func self.args = args self.kwargs = kwargs
def __init__(self, point): QEvent.__init__(self, ReleasePosEvent.EventType) self.point = point
def receiveFromNodes(self): # Only look for incoming data if we're not quitting if self.stopping: return # First look for new connections r, w, e = select.select((self.listener, ), (), (), 0) if self.listener in r: conn = self.listener.accept() address = self.listener.last_accepted[0] if address in self.hosts: nodeid = self.hosts[address] else: nodeid = (len(self.hosts), 0) # Store host number and its number of nodes self.hosts[address] = (nodeid[0], nodeid[1] + 1) # Send the node information about its nodeid connidx = len(self.connections) conn.send((SetNodeIdType, nodeid)) self.connections.append([conn, nodeid, 0]) self.nodes_changed.emit(address, nodeid, connidx) self.setActiveNode(connidx) # Then process any data in the active connections for idx, conn in enumerate(self.connections): if conn[0] is None or conn[0].closed: continue # Check for incoming events with poll while conn[0].poll(): # Receive events that are waiting in the conn try: (eventtype, event) = conn[0].recv() except: continue # Sender id is connection index and node id self.sender_id = (idx, conn[1]) if eventtype == AddNodeType: # This event only consists of an int: the number of nodes to add for i in range(event): self.addNode() continue # Data over connections is pickled/unpickled, this causes problems with # inherited classes. Solution is to call the ancestor's init QEvent.__init__(event, eventtype) # First check if this event is meant for the manager if event.type() == SimStateEventType: # Save the state together with the connection object conn[2] = event.state if event.state == event.end: # Quit the main loop. Afterwards, manager will also quit qapp.instance().quit() elif event.state == event.init or event.state == event.hold: if len(self.scenarios) > 0: self.sendScenario(conn) elif event.type() == BatchEventType: self.scenarios = [scen for scen in split_scenarios(event.scentime, event.scencmd)] # Check if the batch list contains scenarios if len(self.scenarios) == 0: qapp.sendEvent(qapp.instance(), StackTextEvent(disptext='No scenarios defined in batch file!')) else: qapp.sendEvent(qapp.instance(), StackTextEvent(disptext='Found %d scenarios in batch' % len(self.scenarios))) # Available nodes (nodes that are in init or hold mode): av_nodes = [n for n, conn in enumerate(self.connections) if conn[2] in [0, 2]] for i in range(min(len(av_nodes), len(self.scenarios))): self.sendScenario(self.connections[i]) # If there are still scenarios left, determine and start the required number of local nodes reqd_nnodes = min(len(self.scenarios), max(0, self.max_nnodes - len(self.localnodes))) for n in range(reqd_nnodes): self.addNode() elif event.type() == StackTextEventType: self.telnet_in.sendReply(event) if not event.disptext == MSG_OK: qapp.sendEvent(qapp.instance(), event) else: # The event is meant for the gui qapp.sendEvent(qapp.instance(), event) # To avoid giving wrong information with sender() when it is called outside # of this function, set sender_id to None self.sender_id = None
def __init__(self, callback): # Thread-safe QEvent.__init__(self, _Event.EVENT_TYPE) self.callback = callback
def __init__(self, data): #thread-safe QEvent.__init__(self, Event.EVENT_TYPE) self.data = data
def __init__(self, data): QEvent.__init__(self, NotifyParent.idType) self.data = data
def __init__(self, func, *args): QEvent.__init__(self, self.EventType) if len(args) > 0: self.thunk = partial(func, *args) else: self.thunk = func
def __init__(self, func, *args, **kwargs): QEvent.__init__(self, QEvent.User) self.func = func self.args = args self.kwargs = kwargs
def receiveFromNodes(self): # Only look for incoming data if we're not quitting if self.stopping: return # First look for new connections r, w, e = select.select((self.listener, ), (), (), 0) if self.listener in r: conn = self.listener.accept() address = self.listener.last_accepted[0] if address in self.hosts: nodeid = self.hosts[address] else: nodeid = (len(self.hosts), 0) # Store host number and its number of nodes self.hosts[address] = (nodeid[0], nodeid[1] + 1) # Send the node information about its nodeid connidx = len(self.connections) conn.send((SetNodeIdType, nodeid)) self.connections.append([conn, nodeid, 0]) self.nodes_changed.emit(address, nodeid, connidx) self.setActiveNode(connidx) # Then process any data in the active connections for connidx in range(len(self.connections)): conn = self.connections[connidx] if conn[0] is None or conn[0].closed: continue # Check for incoming events with poll while conn[0].poll(): # Receive events that are waiting in the conn try: (eventtype, event) = conn[0].recv() except: continue # Sender id is connection index and node id self.sender_id = (connidx, conn[1]) if eventtype == AddNodeType: # This event only consists of an int: the number of nodes to add for i in range(event): self.addNode() continue # Data over connections is pickled/unpickled, this causes problems with # inherited classes. Solution is to call the ancestor's init QEvent.__init__(event, eventtype) # First check if this event is meant for the manager if event.type() == SimStateEventType: # Save the state together with the connection object conn[2] = event.state if event.state == event.end: # Quit the main loop. Afterwards, manager will also quit qapp.instance().quit() elif event.state == event.init or event.state == event.hold: if len(self.scenarios) > 0: self.sendScenario(conn) elif event.type() == BatchEventType: self.scenarios = [scen for scen in split_scenarios(event.scentime, event.scencmd)] # Check if the batch list contains scenarios if len(self.scenarios) == 0: qapp.sendEvent(qapp.instance(), StackTextEvent(disptext='No scenarios defined in batch file!')) else: qapp.sendEvent(qapp.instance(), StackTextEvent(disptext='Found %d scenarios in batch' % len(self.scenarios))) # Available nodes (nodes that are in init or hold mode): av_nodes = [n for n in range(len(self.connections)) if self.connections[n][2] in [0, 2]] for i in range(min(len(av_nodes), len(self.scenarios))): self.sendScenario(self.connections[i]) # If there are still scenarios left, determine and start the required number of local nodes reqd_nnodes = min(len(self.scenarios), max(0, self.max_nnodes - len(self.localnodes))) for n in range(reqd_nnodes): self.addNode() else: # The event is meant for the gui qapp.sendEvent(qapp.instance(), event) # To avoid giving wrong information with sender() when it is called outside # of this function, set sender_id to None self.sender_id = None
def __init__(self, initstate): QEvent.__init__(self, WidgetManager.WidgetInitEvent.DelayedInit) self._initstate = initstate
def __init__(self, etype): QEvent.__init__(self, etype)