class QtTexture(Texture): def __init__(self): super().__init__() self._qt_texture = QOpenGLTexture(QOpenGLTexture.Target2D) self._gl = OpenGL.getInstance().getBindingsObject() self._file_name = None def getTextureId(self): return self._qt_texture.textureId() def bind(self, unit): if not self._qt_texture.isCreated(): if self._file_name != None: image = QImage(self._file_name).mirrored() else: image = QImage(1, 1, QImage.Format_ARGB32) self._qt_texture.setData(image) self._qt_texture.setMinMagFilters(QOpenGLTexture.Linear, QOpenGLTexture.Linear) self._qt_texture.bind(unit) def release(self, unit): self._qt_texture.release(unit) def load(self, file_name): self._file_name = file_name
class Texture: """A class describing the interface to be used for texture objects. This interface should be implemented by OpenGL implementations to handle texture objects. """ def __init__(self, open_gl_binding_object: QAbstractOpenGLFunctions) -> None: super().__init__() self._qt_texture = QOpenGLTexture(QOpenGLTexture.Target2D) self._gl = open_gl_binding_object self._file_name = None self._image = None def getTextureId(self) -> int: """Get the OpenGL ID of the texture.""" return self._qt_texture.textureId() def bind(self, texture_unit): """Bind the texture to a certain texture unit. :param texture_unit: The texture unit to bind to. """ if not self._qt_texture.isCreated(): if self._file_name != None: self._image = QImage(self._file_name).mirrored() elif self._image is None: # No filename or image set. self._image = QImage(1, 1, QImage.Format_ARGB32) self._image.fill(0) self._qt_texture.setData(self._image) self._qt_texture.setMinMagFilters(QOpenGLTexture.Linear, QOpenGLTexture.Linear) self._qt_texture.bind(texture_unit) def release(self, texture_unit): """Release the texture from a certain texture unit. :param texture_unit: The texture unit to release from. """ self._qt_texture.release(texture_unit) def load(self, file_name): """Load an image and upload it to the texture. :param file_name: The file name of the image to load. """ self._file_name = file_name # Actually loading the texture is postponed until the next bind() call. # This makes sure we are on the right thread and have a current context when trying to upload. def setImage(self, image): self._image = image
class Texture: def __init__(self, open_gl_binding_object: QAbstractOpenGLFunctions) -> None: super().__init__() self._qt_texture = QOpenGLTexture(QOpenGLTexture.Target2D) self._gl = open_gl_binding_object self._file_name = None self._image = None ## Get the OpenGL ID of the texture. def getTextureId(self) -> int: return self._qt_texture.textureId() ## Bind the texture to a certain texture unit. # # \param texture_unit The texture unit to bind to. def bind(self, texture_unit): if not self._qt_texture.isCreated(): if self._file_name != None: self._image = QImage(self._file_name).mirrored() elif self._image is None: # No filename or image set. self._image = QImage(1, 1, QImage.Format_ARGB32) self._image.fill(0) self._qt_texture.setData(self._image) self._qt_texture.setMinMagFilters(QOpenGLTexture.Linear, QOpenGLTexture.Linear) self._qt_texture.bind(texture_unit) ## Release the texture from a certain texture unit. # # \param texture_unit The texture unit to release from. def release(self, texture_unit): self._qt_texture.release(texture_unit) ## Load an image and upload it to the texture. # # \param file_name The file name of the image to load. def load(self, file_name): self._file_name = file_name #Actually loading the texture is postponed until the next bind() call. #This makes sure we are on the right thread and have a current context when trying to upload. def setImage(self, image): self._image = image
class Texture(object): def __init__(self, open_gl_binding_object): super().__init__() self._qt_texture = QOpenGLTexture(QOpenGLTexture.Target2D) self._gl = open_gl_binding_object self._file_name = None self._image = None ## Get the OpenGL ID of the texture. def getTextureId(self): return self._qt_texture.textureId() ## Bind the texture to a certain texture unit. # # \param texture_unit The texture unit to bind to. def bind(self, texture_unit): if not self._qt_texture.isCreated(): if self._file_name != None: self._image = QImage(self._file_name).mirrored() elif self._image is None: # No filename or image set. self._image = QImage(1, 1, QImage.Format_ARGB32) self._image.fill(0) self._qt_texture.setData(self._image) self._qt_texture.setMinMagFilters(QOpenGLTexture.Linear, QOpenGLTexture.Linear) self._qt_texture.bind(texture_unit) ## Release the texture from a certain texture unit. # # \param texture_unit The texture unit to release from. def release(self, texture_unit): self._qt_texture.release(texture_unit) ## Load an image and upload it to the texture. # # \param file_name The file name of the image to load. def load(self, file_name): self._file_name = file_name #Actually loading the texture is postponed until the next bind() call. #This makes sure we are on the right thread and have a current context when trying to upload. def setImage(self, image): self._image = image
class QtTexture(Texture): def __init__(self): super().__init__() self._qt_texture = QOpenGLTexture(QOpenGLTexture.Target2D) self._qt_texture.setMinMagFilters(QOpenGLTexture.Linear, QOpenGLTexture.Linear) self._gl = OpenGL.getInstance().getBindingsObject() def getTextureId(self): return self._qt_texture.textureId() def bind(self, unit): self._qt_texture.bind(unit) def release(self, unit): self._qt_texture.release(unit) def load(self, file_name): image = QImage(file_name).mirrored() self._qt_texture.setData(image)
def asQOpenGLTexture(self, gl, context): if not self.data: return if self.glFormat.requirements: minVersion, extensions = self.glFormat.requirements glVersion = (gl.glGetIntegerv(gl.GL_MAJOR_VERSION), gl.glGetIntegerv(gl.GL_MINOR_VERSION)) if glVersion < minVersion or minVersion < (1, 0): compatible = False for extension in extensions: if context.hasExtension(extension): compatible = True break if not compatible: qCritical( self.__tr( "OpenGL driver incompatible with texture format.")) return None if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP: texture = QOpenGLTexture(QOpenGLTexture.TargetCubeMap) if self.header.dwWidth != self.header.dwHeight: qCritical(self.__tr("Cubemap faces must be square")) return None else: # Assume GL_TEXTURE_2D for now texture = QOpenGLTexture(QOpenGLTexture.Target2D) # Assume single layer for now # self.texture.setLayers(1) mipCount = self.mipLevels() texture.setAutoMipMapGenerationEnabled(False) texture.setMipLevels(mipCount) texture.setMipLevelRange(0, mipCount - 1) texture.setSize(self.header.dwWidth, self.header.dwHeight) texture.setFormat(self.glFormat.internalFormat) texture.allocateStorage() if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP: # Lisa hasn't whipped David Wang into shape yet. At least there are fewer bugs than under Raja. # The specific bug has been reported and AMD "will try to reproduce it soon" noDSA = "Radeon" in gl.glGetString( gl.GL_RENDERER) and self.glFormat.compressed if noDSA: texture.bind() faceIndex = 0 for face in ddsCubemapFaces: if self.header.dwCaps2 & face: for i in range(mipCount): if self.glFormat.compressed: if not noDSA: texture.setCompressedData( i, 0, ddsCubemapFaces[face], len(self.data[faceIndex * mipCount + i]), self.data[faceIndex * mipCount + i]) else: gl.glCompressedTexSubImage2D( ddsCubemapFaces[face], i, 0, 0, max(self.header.dwWidth // 2**i, 1), max(self.header.dwHeight // 2**i, 1), self.glFormat.internalFormat, len(self.data[faceIndex * mipCount + i]), self.data[faceIndex * mipCount + i]) else: texture.setData( i, 0, ddsCubemapFaces[face], self.glFormat.format, self.glFormat.type, self.glFormat.converter( self.data[faceIndex * mipCount + i])) faceIndex += 1 if noDSA: texture.release() else: for i in range(mipCount): if self.glFormat.compressed: texture.setCompressedData(i, 0, len(self.data[i]), self.data[i]) else: texture.setData(i, 0, self.glFormat.format, self.glFormat.type, self.glFormat.converter(self.data[i])) texture.setWrapMode(QOpenGLTexture.ClampToEdge) if self.glFormat.samplerType != "F": # integer textures can't be filtered texture.setMinMagFilters(QOpenGLTexture.NearestMipMapNearest, QOpenGLTexture.Nearest) return texture