def __init__(self, parent): self.ray_fast=fast_data() self.failed=True self.graph_path="./snapshots/159/Jn.dat" self.graph_z_max=1.0 self.graph_z_min=1.0 self.xRot =25.0 self.yRot =-20.0 self.zRot =0.0 self.x_pos=-0.5 self.y_pos=-0.5 self.zoom=-12.0 self.timer=None self.zoom_timer=None self.suns=0.0 self.selected_layer=-1 self.graph_data=dat_file() QGLWidget.__init__(self, parent) self.lastPos=None #glClearDepth(1.0) #glDepthFunc(GL_LESS) #glEnable(GL_DEPTH_TEST) #glShadeModel(GL_SMOOTH) self.setMinimumSize(650, 500)
def __init__(self, parent): QGLWidget.__init__(self, parent) self.parent = parent self.worker = parent.worker self.setAttribute(Qt.WA_NativeWindow, True) self.setContentsMargins(QMargins()) self.setFocusPolicy(Qt.StrongFocus) self.setFocus(True) self.toggle_fs.connect(self.toggle_fullscreen)
def __init__(self, parent=None): self.first = True f = QGLFormat() f.setVersion(3, 3) f.setProfile(QGLFormat.CoreProfile) f.setDoubleBuffer(True) QGLWidget.__init__(self, QGLContext(f), parent) print(('QGLWidget initialized for OpenGL version %d.%d' % (f.majorVersion(), f.minorVersion()))) print("This script creates a file called 'opengl-test.txt', containing information about the opengl support of your computer. Useful when debugging problems with the opengl version of BlueSky.")
def __init__(self, engine): QGLWidget.__init__(self) self.engine = engine self.pos = np.array([0.0, 50.0, 200.0], np.float32) self.direction = np.array([0.0,-50.0,-200.0], np.float32) self.up = np.array([0.0, 1.0, 0.0], np.float32) self.cameraRotateX = self.cameraRotateY = 0.0 self.programs = {} self.shaders = {}
def __init__(self, parent = None): ''' Constructor ''' super(JGLView, self).__init__(parent) self.setObjectName("JGLView") self.setMouseTracking(True) self.setRenderHints(QPainter.Antialiasing | QPainter.SmoothPixmapTransform | QPainter.HighQualityAntialiasing | QPainter.TextAntialiasing) self.setTransformationAnchor(QGraphicsView.AnchorViewCenter) glWidget = QGLWidget(QGLFormat(QGL.SampleBuffers), self) glWidget.makeCurrent() self.setViewport(glWidget) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate)
def __init__(self, voronoi_data, parent=None): QGLWidget.__init__(self, parent) self.voronoi = voronoi_data # points will need to view points points = [] lines = [] triangles = [] for p in self.voronoi.points: # points points.append([p.x, p.y]) # lines for border in p.borders: for p1, p2 in border.lines(): lines.append([p1.x, p1.y]) lines.append([p2.x, p2.y]) self.__vertex_buffer = lines + points self.__lines_count = len(lines) self.__points_count = len(points)
def __init__(self, parent): QGLWidget.__init__(self, parent) self.vertexShader = """ #version 130 attribute vec3 vert; uniform mat4 MVP; void main() { gl_Position = MVP * vec4(vert, 1.0); } """ # fragment shader program self.fragmentShader = """ #version 130 uniform vec4 fragmentColor; out vec4 color; void main() { // Output color = red color = fragmentColor; } """ self.polar = vec3(0, 0, 0) self.center = vec3(0, 0, 0) self.eye = vec3(0, 0, 0) self.startX = 0 self.startY = 0 self.program = None self.mvp_id = 0 self.vert_id = 0 self.color_id = 0 self.vertices = None
def __init__(self, parent): QGLWidget.__init__(self, parent) self.setAutoBufferSwap(False) self.failed = True self.graph_path = "./snapshots/159/Jn.dat" self.graph_z_max = 1.0 self.graph_z_min = 1.0 #view pos self.view = view_point() self.view.xRot = 25.0 self.view.yRot = -20.0 self.view.zRot = 0.0 self.view.x_pos = -0.5 self.view.y_pos = -0.5 self.view.zoom = -12.0 self.viewtarget = view_point() #self.viewtarget.set_value(self.view) self.viewtarget.xRot = 0.0 self.viewtarget.yRot = 0.0 self.viewtarget.zRot = 0.0 self.viewtarget.x_pos = -2.0 self.viewtarget.y_pos = -1.7 self.viewtarget.zoom = -8.0 self.timer = None self.suns = 0.0 self.selected_layer = -1 self.graph_data = dat_file() self.lastPos = None self.ray_file = "" self.mouse_click_time = 0.0 self.tab_active_layers = True self.gl_device_height = 1.4 self.dy_layer_offset = 0.05
def __init__(self): super().__init__() self.setViewport(QGLWidget(QGLFormat(QGL.SampleBuffers))) scene = QGraphicsScene(self) self.setScene(scene) self.setSceneRect(0, 0, 600, 600) # self.setStyleSheet('background-color: rgba(255, 0, 0, 255)') for _ in range(10): pos = random.sample(range(0, 600), 2) circle = Circle(*pos, 100) circle.create_random_point() self.scene().addItem(circle)
def __init__(self, parent) -> None: """ CONSTRUCTOR """ super().__init__(parent) self.ui = frm_lego_designer.Ui_Dialog(self) self.setWindowTitle("Lego Diagram Editor") # # Graphics view # self.ctrl_graphics_view = InteractiveGraphicsView() v = self.ctrl_graphics_view sizePolicy = QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding) sizePolicy.setHeightForWidth(v.sizePolicy().hasHeightForWidth()) v.setSizePolicy(sizePolicy) v.setObjectName("graphicsView") v.setBackgroundBrush(QBrush(QColor(255, 255, 255))) v.setInteractive(True) layout = QGridLayout() self.ui.FRA_MAIN.setLayout(layout) layout.addWidget(v) # Open GL rendering if groot.data.config.options().opengl: v.setViewport(QGLWidget(QGLFormat(QGL.SampleBuffers))) # Default (empty) scene scene = QGraphicsScene() scene.addRect(QRectF(-10, -10, 20, 20)) v.setScene(scene) # # Create our model view! # self.model_view: ModelView = None self.update_view() self.toggle_show_edit(False) # Button clicks for x in (self.ui.BTN_S_EDGES_, self.ui.BTN_S_COMPS_, self.ui.BTN_S_GENES_, self.ui.BTN_S_MINCOMPS_, self.ui.BTN_S_DOMAINS_): x.clicked[bool].connect(self.on_btn_click)
def __init__(self, parent=None): """ On initialization, we need to bind the Ctrl/command key to enable manipulation of the view. """ QGraphicsView.__init__(self, parent) self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse) self.setRubberBandSelectionMode(Qt.IntersectsItemShape) self.setStyleSheet( "QGraphicsView { background-color: rgb(96.5%, 96.5%, 96.5%); }") self._no_drag = QGraphicsView.RubberBandDrag self._yes_drag = QGraphicsView.ScrollHandDrag # reset things that are state dependent self.clearGraphicsView() self._x0 = 0 self._y0 = 0 self._scale_size = 1.0 self._scale_limit_max = 3.0 self._scale_limit_min = 0.41 self._scale_up_rate = 0.01 self._scale_down_rate = 0.01 self._scale_fit_factor = 1 # sets initial zoom level self._show_details = True self._last_scale_factor = 0.0 self.scene_root_item = None # the item to transform # Keyboard panning self._key_pan_delta_x = styles.PATH_BASE_WIDTH * 21 self._key_pan_delta_y = styles.PATH_HELIX_HEIGHT + styles.PATH_HELIX_PADDING / 2 # Modifier keys and buttons self._key_mod = Qt.Key_Control self._button_pan = Qt.LeftButton self._button_pan_alt = Qt.MidButton self._button_zoom = Qt.RightButton self.toolbar = None # custom hack for the paint tool palette self._name = None if GL: self.setViewport(QGLWidget(QGLFormat(QGL.SampleBuffers))) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate) else: self.setViewportUpdateMode(QGraphicsView.MinimalViewportUpdate)
def setUseOpenGL(self, useOpenGL): if not QT_NO_OPENGL: if (useOpenGL and QGLFormat.hasOpenGL()): if (not self.viewport()): format = QGLFormat.defaultFormat() format.setDepth(False) # No need for a depth buffer format.setSampleBuffers(True) # Enable anti-aliasing self.setViewport(QGLWidget(format)) else: if self.viewport(): self.setViewport(None) v = self.viewport() if (self.mMode == MapViewMode.StaticContents): v.setAttribute(Qt.WA_StaticContents) v.setMouseTracking(True) else: pass
def __init__(self,parent): QGLWidget.__init__(self,parent)
def __init_ui(self): # set up the scene self.scene = QGraphicsScene() self.scene.setSceneRect(0, 0, 650, 560) self.scene.setBackgroundBrush(Qt.darkGray) # set up the view self.setScene(self.scene) # these 10 additional pixels are for the margin self.setFixedSize(660, 570) # optimization self.setOptimizationFlag(QGraphicsView.DontAdjustForAntialiasing) self.setOptimizationFlag(QGraphicsView.DontSavePainterState) self.setCacheMode(QGraphicsView.CacheBackground) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setInteractive(False) self.setViewport(QGLWidget(QGLFormat())) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate) # set the background backgroundPixmap = QPixmap(self.texture) background = QGraphicsPixmapItem(backgroundPixmap) self.scene.addItem(background) self.hudCurrentStage = HudEndOfStageCurrentStageContainer( self.config, self.currentStage) self.hudCurrentStage.setPos(370, 80) self.scene.addItem(self.hudCurrentStage) # FIRST PLAYER self.hudFirstPlayerTotalPoints = HudEndOfStageTotalPlayerPointsContainer( self.config, self.firstPlayerTotalPoints) self.hudFirstPlayerTotalPoints.setPos(85, 160) self.scene.addItem(self.hudFirstPlayerTotalPoints) self.firstPlayerBasicTankSeparatePoints = HudEndOfStageSeparateTankPointsContainer( self.config, self.firstPlayerSeparateTankDetails.details["basic"]) self.firstPlayerBasicTankSeparatePoints.setPos(65, 220) self.firstPlayerBasicTankSeparatePoints.hide() self.scene.addItem(self.firstPlayerBasicTankSeparatePoints) self.firstPlayerBasicTankSeparateCount = HudEndOfStageSeparateTankCount( self.config, self.firstPlayerSeparateTankDetails.details["basic"]["count"]) self.firstPlayerBasicTankSeparateCount.setPos(240, 220) self.firstPlayerBasicTankSeparateCount.hide() self.scene.addItem(self.firstPlayerBasicTankSeparateCount) self.firstPlayerFastTankSeparatePoints = HudEndOfStageSeparateTankPointsContainer( self.config, self.firstPlayerSeparateTankDetails.details["fast"]) self.firstPlayerFastTankSeparatePoints.setPos(65, 280) self.firstPlayerFastTankSeparatePoints.hide() self.scene.addItem(self.firstPlayerFastTankSeparatePoints) self.firstPlayerFastTankSeparateCount = HudEndOfStageSeparateTankCount( self.config, self.firstPlayerSeparateTankDetails.details["fast"]["count"]) self.firstPlayerFastTankSeparateCount.setPos(240, 280) self.firstPlayerFastTankSeparateCount.hide() self.scene.addItem(self.firstPlayerFastTankSeparateCount) self.firstPlayerPowerTankSeparatePoints = HudEndOfStageSeparateTankPointsContainer( self.config, self.firstPlayerSeparateTankDetails.details["power"]) self.firstPlayerPowerTankSeparatePoints.setPos(65, 340) self.firstPlayerPowerTankSeparatePoints.hide() self.scene.addItem(self.firstPlayerPowerTankSeparatePoints) self.firstPlayerPowerTankSeparateCount = HudEndOfStageSeparateTankCount( self.config, self.firstPlayerSeparateTankDetails.details["power"]["count"]) self.firstPlayerPowerTankSeparateCount.setPos(240, 340) self.firstPlayerPowerTankSeparateCount.hide() self.scene.addItem(self.firstPlayerPowerTankSeparateCount) self.firstPlayerArmorTankSeparatePoints = HudEndOfStageSeparateTankPointsContainer( self.config, self.firstPlayerSeparateTankDetails.details["armor"]) self.firstPlayerArmorTankSeparatePoints.setPos(65, 400) self.firstPlayerArmorTankSeparatePoints.hide() self.scene.addItem(self.firstPlayerArmorTankSeparatePoints) self.firstPlayerArmorTankSeparateCount = HudEndOfStageSeparateTankCount( self.config, self.firstPlayerSeparateTankDetails.details["armor"]["count"]) self.firstPlayerArmorTankSeparateCount.setPos(240, 400) self.firstPlayerArmorTankSeparateCount.hide() self.scene.addItem(self.firstPlayerArmorTankSeparateCount) self.hudFirstPlayerTotalTanksPerPlayer = HudEndOfStageTotalTanksPerPlayerContainer( self.config, self.firstPlayerTotalTanksPerPlayer) self.hudFirstPlayerTotalTanksPerPlayer.setPos(240, 440) self.hudFirstPlayerTotalTanksPerPlayer.hide() self.scene.addItem(self.hudFirstPlayerTotalTanksPerPlayer) # SECOND PLAYER self.hudSecondPlayerTotalPoints = HudEndOfStageTotalPlayerPointsContainer( self.config, self.secondPlayerTotalPoints) self.hudSecondPlayerTotalPoints.setPos(450, 160) self.scene.addItem(self.hudSecondPlayerTotalPoints) self.secondPlayerBasicTankSeparatePoints = HudEndOfStageSeparateTankPointsContainer( self.config, self.secondPlayerSeparateTankDetails.details["basic"]) self.secondPlayerBasicTankSeparatePoints.setPos(430, 220) self.secondPlayerBasicTankSeparatePoints.hide() self.scene.addItem(self.secondPlayerBasicTankSeparatePoints) self.secondPlayerBasicTankSeparateCount = HudEndOfStageSeparateTankCount( self.config, self.secondPlayerSeparateTankDetails.details["basic"]["count"]) self.secondPlayerBasicTankSeparateCount.setPos(370, 220) self.secondPlayerBasicTankSeparateCount.hide() self.scene.addItem(self.secondPlayerBasicTankSeparateCount) self.secondPlayerFastTankSeparatePoints = HudEndOfStageSeparateTankPointsContainer( self.config, self.secondPlayerSeparateTankDetails.details["fast"]) self.secondPlayerFastTankSeparatePoints.setPos(430, 280) self.secondPlayerFastTankSeparatePoints.hide() self.scene.addItem(self.secondPlayerFastTankSeparatePoints) self.secondPlayerFastTankSeparateCount = HudEndOfStageSeparateTankCount( self.config, self.secondPlayerSeparateTankDetails.details["fast"]["count"]) self.secondPlayerFastTankSeparateCount.setPos(370, 280) self.secondPlayerFastTankSeparateCount.hide() self.scene.addItem(self.secondPlayerFastTankSeparateCount) self.secondPlayerPowerTankSeparatePoints = HudEndOfStageSeparateTankPointsContainer( self.config, self.secondPlayerSeparateTankDetails.details["power"]) self.secondPlayerPowerTankSeparatePoints.setPos(430, 340) self.secondPlayerPowerTankSeparatePoints.hide() self.scene.addItem(self.secondPlayerPowerTankSeparatePoints) self.secondPlayerPowerTankSeparateCount = HudEndOfStageSeparateTankCount( self.config, self.secondPlayerSeparateTankDetails.details["power"]["count"]) self.secondPlayerPowerTankSeparateCount.setPos(370, 340) self.secondPlayerPowerTankSeparateCount.hide() self.scene.addItem(self.secondPlayerPowerTankSeparateCount) self.secondPlayerArmorTankSeparatePoints = HudEndOfStageSeparateTankPointsContainer( self.config, self.secondPlayerSeparateTankDetails.details["armor"]) self.secondPlayerArmorTankSeparatePoints.setPos(430, 400) self.secondPlayerArmorTankSeparatePoints.hide() self.scene.addItem(self.secondPlayerArmorTankSeparatePoints) self.secondPlayerArmorTankSeparateCount = HudEndOfStageSeparateTankCount( self.config, self.secondPlayerSeparateTankDetails.details["armor"]["count"]) self.secondPlayerArmorTankSeparateCount.setPos(370, 400) self.secondPlayerArmorTankSeparateCount.hide() self.scene.addItem(self.secondPlayerArmorTankSeparateCount) self.hudSecondPlayerTotalTanksPerPlayer = HudEndOfStageTotalTanksPerPlayerContainer( self.config, self.secondPlayerTotalTanksPerPlayer) self.hudSecondPlayerTotalTanksPerPlayer.setPos(370, 440) self.hudSecondPlayerTotalTanksPerPlayer.hide() self.scene.addItem(self.hudSecondPlayerTotalTanksPerPlayer)
def setupUi(self, MainWindow): self.MainWindow = MainWindow self.sequence = QSequentialAnimationGroup() self.sequence.finished.connect(self.animation_finished) self.scene = QGraphicsScene() MainWindow.setObjectName("MainWindow") #MainWindow.setWindowIcon(QtGui.QIcon("icon.png")) MainWindow.resize(self.width, self.height) #qt designer generated code self.centralwidget = QtWidgets.QWidget(MainWindow) self.centralwidget.setObjectName("centralwidget") self.gridLayout = QtWidgets.QGridLayout(self.centralwidget) self.gridLayout.setObjectName("gridLayout") self.graphicsView = QtWidgets.QGraphicsView(self.centralwidget) self.graphicsView.setEnabled(True) sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding) sizePolicy.setHorizontalStretch(1) sizePolicy.setVerticalStretch(0) sizePolicy.setHeightForWidth( self.graphicsView.sizePolicy().hasHeightForWidth()) self.graphicsView.setSizePolicy(sizePolicy) self.graphicsView.setObjectName("graphicsView") self.gridLayout.addWidget(self.graphicsView, 3, 1, 1, 1) self.gridLayout_2 = QtWidgets.QGridLayout() self.gridLayout_2.setObjectName("gridLayout_2") self.pushButton_1 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_1.setObjectName("pushButton_1") self.gridLayout_2.addWidget(self.pushButton_1, 3, 0, 1, 1) self.pushButton_2 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_2.setObjectName("pushButton_2") self.gridLayout_2.addWidget(self.pushButton_2, 5, 0, 1, 1) self.pushButton_4 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_4.setObjectName("pushButton_4") self.gridLayout_2.addWidget(self.pushButton_4, 9, 0, 1, 1) self.lineEdit_3 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_3.setObjectName("lineEdit_3") self.gridLayout_2.addWidget(self.lineEdit_3, 6, 0, 1, 1) self.pushButton_0 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_0.setObjectName("pushButton_0") self.gridLayout_2.addWidget(self.pushButton_0, 1, 0, 1, 1) self.lineEdit_1 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_1.setObjectName("lineEdit_1") self.gridLayout_2.addWidget(self.lineEdit_1, 2, 0, 1, 1) self.pushButton_3 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_3.setObjectName("pushButton_3") self.gridLayout_2.addWidget(self.pushButton_3, 7, 0, 1, 1) self.pushButton_6 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_6.setObjectName("pushButton_6") self.gridLayout_2.addWidget(self.pushButton_6, 14, 0, 1, 1) self.pushButton_7 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_7.setObjectName("pushButton_7") self.gridLayout_2.addWidget(self.pushButton_7, 19, 0, 1, 1) self.lineEdit_4 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_4.setObjectName("lineEdit_4") self.gridLayout_2.addWidget(self.lineEdit_4, 8, 0, 1, 1) self.lineEdit_0 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_0.setObjectName("lineEdit_0") self.gridLayout_2.addWidget(self.lineEdit_0, 0, 0, 1, 1) self.lineEdit_2 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_2.setObjectName("lineEdit_2") self.gridLayout_2.addWidget(self.lineEdit_2, 4, 0, 1, 1) self.pushButton_5 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_5.setObjectName("pushButton_5") self.gridLayout_2.addWidget(self.pushButton_5, 11, 0, 1, 1) self.lineEdit_7 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_7.setObjectName("lineEdit_7") self.gridLayout_2.addWidget(self.lineEdit_7, 17, 0, 1, 1) self.lineEdit_5 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_5.setObjectName("lineEdit_5") self.gridLayout_2.addWidget(self.lineEdit_5, 10, 0, 1, 1) self.lineEdit_6 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_6.setObjectName("lineEdit_6") self.gridLayout_2.addWidget(self.lineEdit_6, 12, 0, 1, 1) self.gridLayout.addLayout(self.gridLayout_2, 3, 0, 1, 1) MainWindow.setCentralWidget(self.centralwidget) self.statusbar = QtWidgets.QStatusBar(MainWindow) self.statusbar.setObjectName("statusbar") MainWindow.setStatusBar(self.statusbar) self.retranslateUi(MainWindow) QtCore.QMetaObject.connectSlotsByName(MainWindow) #end of eq designer generated code self.lineEdits = [] self.lineEdits.append(self.lineEdit_0) self.lineEdits.append(self.lineEdit_1) self.lineEdits.append(self.lineEdit_2) self.lineEdits.append(self.lineEdit_3) self.lineEdits.append(self.lineEdit_4) self.lineEdits.append(self.lineEdit_5) self.lineEdits.append(self.lineEdit_6) self.lineEdits.append(self.lineEdit_7) self.pushButtons = [] self.pushButtons.append(self.pushButton_0) self.pushButtons.append(self.pushButton_1) self.pushButtons.append(self.pushButton_2) self.pushButtons.append(self.pushButton_3) self.pushButtons.append(self.pushButton_4) self.pushButtons.append(self.pushButton_5) self.pushButtons.append(self.pushButton_6) self.pushButtons.append(self.pushButton_7) self.graphicsView.setScene(self.scene) self.graphicsView.setSceneRect(0, 0, 0, 0) self.graphicsView.setRenderHints(QPainter.Antialiasing) # self.graphicsView.fitInView(self.scene.sceneRect(), Qt.KeepAspectRatio) self.graphicsView.setViewport(QGLWidget(QGLFormat(QGL.SampleBuffers))) self.graphicsView.scale(self.zoom, -self.zoom) self.graphicsView.setDragMode(1)
def __init__(self, parent=None, **kw): # the current button self._ActiveButton = MouseButton.NoButton # private attributes self.__saveX = 0 self.__saveY = 0 self.__saveModifiers = KeyboardModifier.NoModifier self.__saveButtons = MouseButton.NoButton self.__wheelDelta = 0 # do special handling of some keywords: # stereo, rw try: stereo = bool(kw['stereo']) except KeyError: stereo = False try: rw = kw['rw'] except KeyError: rw = None # create base qt-level widget if QVTKRWIBase == "QWidget": if "wflags" in kw: wflags = kw['wflags'] else: wflags = WindowType.Widget # what Qt.WindowFlags() returns (0) QWidget.__init__(self, parent, wflags | WindowType.MSWindowsOwnDC) elif QVTKRWIBase == "QGLWidget": QGLWidget.__init__(self, parent) elif QVTKRWIBase == "QOpenGLWidget": QOpenGLWidget.__init__(self, parent) if rw: # user-supplied render window self._RenderWindow = rw else: self._RenderWindow = vtkRenderWindow() WId = self.winId() # Python2 if type(WId).__name__ == 'PyCObject': from ctypes import pythonapi, c_void_p, py_object pythonapi.PyCObject_AsVoidPtr.restype = c_void_p pythonapi.PyCObject_AsVoidPtr.argtypes = [py_object] WId = pythonapi.PyCObject_AsVoidPtr(WId) # Python3 elif type(WId).__name__ == 'PyCapsule': from ctypes import pythonapi, c_void_p, py_object, c_char_p pythonapi.PyCapsule_GetName.restype = c_char_p pythonapi.PyCapsule_GetName.argtypes = [py_object] name = pythonapi.PyCapsule_GetName(WId) pythonapi.PyCapsule_GetPointer.restype = c_void_p pythonapi.PyCapsule_GetPointer.argtypes = [py_object, c_char_p] WId = pythonapi.PyCapsule_GetPointer(WId, name) self._RenderWindow.SetWindowInfo(str(int(WId))) if stereo: # stereo mode self._RenderWindow.StereoCapableWindowOn() self._RenderWindow.SetStereoTypeToCrystalEyes() try: self._Iren = kw['iren'] except KeyError: self._Iren = vtkGenericRenderWindowInteractor() self._Iren.SetRenderWindow(self._RenderWindow) # do all the necessary qt setup self.setAttribute(WidgetAttribute.WA_OpaquePaintEvent) self.setAttribute(WidgetAttribute.WA_PaintOnScreen) self.setMouseTracking(True) # get all mouse events self.setFocusPolicy(FocusPolicy.WheelFocus) self.setSizePolicy( QSizePolicy(SizePolicy.Expanding, SizePolicy.Expanding)) self._Timer = QTimer(self) self._Timer.timeout.connect(self.TimerEvent) self._Iren.AddObserver('CreateTimerEvent', self.CreateTimer) self._Iren.AddObserver('DestroyTimerEvent', self.DestroyTimer) self._Iren.GetRenderWindow().AddObserver('CursorChangedEvent', self.CursorChangedEvent) # If we've a parent, it does not close the child when closed. # Connect the parent's destroyed signal to this widget's close # slot for proper cleanup of VTK objects. if self.parent(): self.parent().destroyed.connect(self.close, ConnectionType.DirectConnection)
def __init__(self, parent): QGLWidget.__init__(self, parent) self.setMinimumSize(WIDTH, HEIGHT)
def __init__(self, parent): QGLWidget.__init__(self, parent)
def __init__(self, *args, **kwdargs): QOpenGLWidget.__init__(self, *args, **kwdargs) self.viewer = None
def __init__(self, parent=None): AbstractCanvasJackClass.__init__(self, "Catia", ui_catia.Ui_CatiaMainW, parent) self.fGroupList = [] self.fGroupSplitList = [] self.fPortList = [] self.fConnectionList = [] self.fLastGroupId = 1 self.fLastPortId = 1 self.fLastConnectionId = 1 self.loadSettings(True) # ------------------------------------------------------------- # Set-up GUI self.ui.act_canvas_arrange.setIcon(getIcon("view-sort-ascending")) self.ui.act_canvas_refresh.setIcon(getIcon("view-refresh")) self.ui.act_canvas_zoom_fit.setIcon(getIcon("zoom-fit-best")) self.ui.act_canvas_zoom_in.setIcon(getIcon("zoom-in")) self.ui.act_canvas_zoom_out.setIcon(getIcon("zoom-out")) self.ui.act_canvas_zoom_100.setIcon(getIcon("zoom-original")) self.ui.b_canvas_zoom_fit.setIcon(getIcon("zoom-fit-best")) self.ui.b_canvas_zoom_in.setIcon(getIcon("zoom-in")) self.ui.b_canvas_zoom_out.setIcon(getIcon("zoom-out")) self.ui.b_canvas_zoom_100.setIcon(getIcon("zoom-original")) self.ui.act_jack_clear_xruns.setIcon(getIcon("edit-clear")) self.ui.act_transport_play.setIcon(getIcon("media-playback-start")) self.ui.act_transport_stop.setIcon(getIcon("media-playback-stop")) self.ui.act_transport_backwards.setIcon(getIcon("media-seek-backward")) self.ui.act_transport_forwards.setIcon(getIcon("media-seek-forward")) self.ui.b_transport_play.setIcon(getIcon("media-playback-start")) self.ui.b_transport_stop.setIcon(getIcon("media-playback-stop")) self.ui.b_transport_backwards.setIcon(getIcon("media-seek-backward")) self.ui.b_transport_forwards.setIcon(getIcon("media-seek-forward")) self.ui.act_quit.setIcon(getIcon("application-exit")) self.ui.act_configure.setIcon(getIcon("configure")) self.ui.cb_buffer_size.clear() self.ui.cb_sample_rate.clear() for bufferSize in BUFFER_SIZE_LIST: self.ui.cb_buffer_size.addItem(str(bufferSize)) # ------------------------------------------------------------- # Set-up Canvas self.scene = patchcanvas.PatchScene(self, self.ui.graphicsView) self.ui.graphicsView.setScene(self.scene) self.ui.graphicsView.setRenderHint( QPainter.Antialiasing, bool(self.fSavedSettings["Canvas/Antialiasing"] == patchcanvas.ANTIALIASING_FULL)) if self.fSavedSettings["Canvas/UseOpenGL"] and hasGL: self.ui.graphicsView.setViewport(QGLWidget(self.ui.graphicsView)) self.ui.graphicsView.setRenderHint( QPainter.HighQualityAntialiasing, self.fSavedSettings["Canvas/HighQualityAntialiasing"]) pOptions = patchcanvas.options_t() pOptions.theme_name = self.fSavedSettings["Canvas/Theme"] pOptions.auto_hide_groups = self.fSavedSettings[ "Canvas/AutoHideGroups"] pOptions.use_bezier_lines = self.fSavedSettings[ "Canvas/UseBezierLines"] pOptions.antialiasing = self.fSavedSettings["Canvas/Antialiasing"] pOptions.eyecandy = self.fSavedSettings["Canvas/EyeCandy"] pOptions.auto_select_items = False # TODO pOptions.inline_displays = False pFeatures = patchcanvas.features_t() pFeatures.group_info = False pFeatures.group_rename = False pFeatures.port_info = True pFeatures.port_rename = bool( self.fSavedSettings["Main/JackPortAlias"] > 0) pFeatures.handle_group_pos = True patchcanvas.setOptions(pOptions) patchcanvas.setFeatures(pFeatures) patchcanvas.init("Catia", self.scene, self.canvasCallback, DEBUG) # ------------------------------------------------------------- # Try to connect to jack self.jackStarted() # ------------------------------------------------------------- # Set-up Timers self.fTimer120 = self.startTimer( self.fSavedSettings["Main/RefreshInterval"]) self.fTimer600 = self.startTimer( self.fSavedSettings["Main/RefreshInterval"] * 5) # ------------------------------------------------------------- # Set-up Connections self.ui.act_canvas_arrange.setEnabled(False) # TODO, later self.ui.act_canvas_arrange.triggered.connect(self.slot_canvasArrange) self.ui.act_canvas_refresh.triggered.connect(self.slot_canvasRefresh) self.ui.act_canvas_zoom_fit.triggered.connect(self.slot_canvasZoomFit) self.ui.act_canvas_zoom_in.triggered.connect(self.slot_canvasZoomIn) self.ui.act_canvas_zoom_out.triggered.connect(self.slot_canvasZoomOut) self.ui.act_canvas_zoom_100.triggered.connect( self.slot_canvasZoomReset) self.ui.act_canvas_save_image.triggered.connect( self.slot_canvasSaveImage) self.ui.b_canvas_zoom_fit.clicked.connect(self.slot_canvasZoomFit) self.ui.b_canvas_zoom_in.clicked.connect(self.slot_canvasZoomIn) self.ui.b_canvas_zoom_out.clicked.connect(self.slot_canvasZoomOut) self.ui.b_canvas_zoom_100.clicked.connect(self.slot_canvasZoomReset) self.ui.act_jack_clear_xruns.triggered.connect( self.slot_JackClearXruns) self.ui.cb_buffer_size.currentIndexChanged[str].connect( self.slot_jackBufferSize_ComboBox) self.ui.b_xruns.clicked.connect(self.slot_JackClearXruns) self.ui.act_transport_play.triggered.connect( self.slot_transportPlayPause) self.ui.act_transport_stop.triggered.connect(self.slot_transportStop) self.ui.act_transport_backwards.triggered.connect( self.slot_transportBackwards) self.ui.act_transport_forwards.triggered.connect( self.slot_transportForwards) self.ui.b_transport_play.clicked.connect(self.slot_transportPlayPause) self.ui.b_transport_stop.clicked.connect(self.slot_transportStop) self.ui.b_transport_backwards.clicked.connect( self.slot_transportBackwards) self.ui.b_transport_forwards.clicked.connect( self.slot_transportForwards) self.ui.label_time.customContextMenuRequested.connect( self.slot_transportViewMenu) self.ui.act_configure.triggered.connect(self.slot_configureCatia) self.ui.act_help_about.triggered.connect(self.slot_aboutCatia) self.ui.act_help_about_qt.triggered.connect(app.aboutQt) self.XRunCallback.connect(self.slot_XRunCallback) self.BufferSizeCallback.connect(self.slot_BufferSizeCallback) self.SampleRateCallback.connect(self.slot_SampleRateCallback) self.ClientRenameCallback.connect(self.slot_ClientRenameCallback) self.PortRegistrationCallback.connect( self.slot_PortRegistrationCallback) self.PortConnectCallback.connect(self.slot_PortConnectCallback) self.PortRenameCallback.connect(self.slot_PortRenameCallback) self.PropertyChangeCallback.connect(self.slot_PropertyChangeCallback) self.ShutdownCallback.connect(self.slot_ShutdownCallback)
def __init_ui(self): # set up the scene self.scene = QGraphicsScene() self.scene.setSceneRect(0, 0, 650, 560) self.scene.setBackgroundBrush(Qt.darkGray) # set up the view self.setScene(self.scene) # these 10 additional pixels are for the margin self.setFixedSize(660, 570) # optimization self.setOptimizationFlag(QGraphicsView.DontAdjustForAntialiasing) self.setOptimizationFlag(QGraphicsView.DontSavePainterState) self.setCacheMode(QGraphicsView.CacheBackground) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setInteractive(False) self.setViewport(QGLWidget(QGLFormat())) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate) for imgUrl in self.config.hiscoreAnimation: pixmap = QPixmap(imgUrl) pixmapItem = QGraphicsPixmapItem(pixmap) pixmapItem.setZValue(-1) pixmapItem.hide() self.scene.addItem(pixmapItem) self.hiscoreAnimationItems.append(pixmapItem) for imgUrl in self.config.winnerScreenTieAnimation: pixmap = QPixmap(imgUrl) pixmapItem = QGraphicsPixmapItem(pixmap) pixmapItem.setZValue(-1) pixmapItem.hide() self.scene.addItem(pixmapItem) self.winnerScreenTieAnimationItems.append(pixmapItem) for imgUrl in self.config.winnerScreenPlayer1Animation: pixmap = QPixmap(imgUrl) pixmapItem = QGraphicsPixmapItem(pixmap) pixmapItem.setZValue(-1) pixmapItem.hide() self.scene.addItem(pixmapItem) self.player1AnimationItems.append(pixmapItem) for imgUrl in self.config.winnerScreenPlayer2Animation: pixmap = QPixmap(imgUrl) pixmapItem = QGraphicsPixmapItem(pixmap) pixmapItem.setZValue(-1) pixmapItem.hide() self.scene.addItem(pixmapItem) self.player2AnimationItems.append(pixmapItem) # points animation used when single player is played self.hudHiscorePlayerTotalPointsWhite = HudHiscoreTotalPlayerPointsContainer( self.config, "white", self.firstPlayerTotalPoints) self.hudHiscorePlayerTotalPointsWhite.setPos(45, 235) self.hudHiscorePlayerTotalPointsWhite.hide() self.scene.addItem(self.hudHiscorePlayerTotalPointsWhite) self.hudHiscorePlayerTotalPointsList.append( self.hudHiscorePlayerTotalPointsWhite) self.hudHiscorePlayerTotalPointsGray = HudHiscoreTotalPlayerPointsContainer( self.config, "gray", self.firstPlayerTotalPoints) self.hudHiscorePlayerTotalPointsGray.setPos(45, 235) self.hudHiscorePlayerTotalPointsGray.hide() self.scene.addItem(self.hudHiscorePlayerTotalPointsGray) self.hudHiscorePlayerTotalPointsList.append( self.hudHiscorePlayerTotalPointsGray) self.hudHiscorePlayerTotalPointsDarkGray = HudHiscoreTotalPlayerPointsContainer( self.config, "darkGray", self.firstPlayerTotalPoints) self.hudHiscorePlayerTotalPointsDarkGray.setPos(45, 235) self.hudHiscorePlayerTotalPointsDarkGray.hide() self.scene.addItem(self.hudHiscorePlayerTotalPointsDarkGray) self.hudHiscorePlayerTotalPointsList.append( self.hudHiscorePlayerTotalPointsDarkGray) self.hudHiscorePlayerTotalPointsBlue = HudHiscoreTotalPlayerPointsContainer( self.config, "blue", self.firstPlayerTotalPoints) self.hudHiscorePlayerTotalPointsBlue.setPos(45, 235) self.hudHiscorePlayerTotalPointsBlue.hide() self.scene.addItem(self.hudHiscorePlayerTotalPointsBlue) self.hudHiscorePlayerTotalPointsList.append( self.hudHiscorePlayerTotalPointsBlue) self.hudHiscorePlayerTotalPointsDarkBlue = HudHiscoreTotalPlayerPointsContainer( self.config, "darkBlue", self.firstPlayerTotalPoints) self.hudHiscorePlayerTotalPointsDarkBlue.setPos(45, 235) self.hudHiscorePlayerTotalPointsDarkBlue.hide() self.scene.addItem(self.hudHiscorePlayerTotalPointsDarkBlue) self.hudHiscorePlayerTotalPointsList.append( self.hudHiscorePlayerTotalPointsDarkBlue) # used when there are two players playing self.hudFirstPlayerTotalPoints = HudEndOfStageTotalPlayerPointsContainer( self.config, self.firstPlayerTotalPoints) self.hudFirstPlayerTotalPoints.setPos(85, 205) self.hudFirstPlayerTotalPoints.hide() self.scene.addItem(self.hudFirstPlayerTotalPoints) self.hudSecondPlayerTotalPoints = HudEndOfStageTotalPlayerPointsContainer( self.config, self.secondPlayerTotalPoints) self.hudSecondPlayerTotalPoints.setPos(450, 205) self.hudSecondPlayerTotalPoints.hide() self.scene.addItem(self.hudSecondPlayerTotalPoints)
def __init__(self, parent=None): QGLWidget.__init__(self, parent) self.yRotDeg = 0.0 self.xRotDeg = 0.0 self.offsets = [0., -1., 0]
def __init__(self, parent, host, doSetup=True, onlyPatchbay=True, is3D=False): QFrame.__init__(self, parent) self.host = host if False: # kdevelop likes this :) host = CarlaHostMeta() self.host = host # ------------------------------------------------------------- self.fLayout = QGridLayout(self) self.fLayout.setContentsMargins(0, 0, 0, 0) self.fLayout.setSpacing(1) self.setLayout(self.fLayout) self.fView = QGraphicsView(self) self.fKeys = PixmapKeyboardHArea(self) self.fPeaksIn = DigitalPeakMeter(self) self.fPeaksOut = DigitalPeakMeter(self) self.fPeaksCleared = True self.fPeaksIn.setColor(DigitalPeakMeter.BLUE) self.fPeaksIn.setChannels(2) self.fPeaksIn.setOrientation(DigitalPeakMeter.VERTICAL) self.fPeaksIn.setFixedWidth(25) self.fPeaksOut.setColor(DigitalPeakMeter.GREEN) self.fPeaksOut.setChannels(2) self.fPeaksOut.setOrientation(DigitalPeakMeter.VERTICAL) self.fPeaksOut.setFixedWidth(25) self.fLayout.addWidget(self.fPeaksIn, 0, 0) self.fLayout.addWidget(self.fView, 0, 1) # self.fViewWidget if is3D else self.fLayout.addWidget(self.fPeaksOut, 0, 2) self.fLayout.addWidget(self.fKeys, 1, 0, 1, 0) # ------------------------------------------------------------- # Internal stuff self.fParent = parent self.fPluginCount = 0 self.fPluginList = [] self.fExternalPatchbay = False self.fIsOnlyPatchbay = onlyPatchbay self.fSelectedPlugins = [] self.fCanvasWidth = 0 self.fCanvasHeight = 0 # ------------------------------------------------------------- # Set-up Canvas Preview self.fMiniCanvasPreview = self.fParent.ui.miniCanvasPreview self.fMiniCanvasPreview.setRealParent(self) self.fMovingViaMiniCanvas = False # ------------------------------------------------------------- # Set-up Canvas self.scene = patchcanvas.PatchScene(self, self.fView) self.fView.setScene(self.scene) self.fView.setRenderHint( QPainter.Antialiasing, bool(parent.fSavedSettings[CARLA_KEY_CANVAS_ANTIALIASING] == patchcanvas.ANTIALIASING_FULL)) if parent.fSavedSettings[ CARLA_KEY_CANVAS_USE_OPENGL] and hasGL: # and not is3D: self.fViewWidget = QGLWidget(self) self.fView.setViewport(self.fViewWidget) self.fView.setRenderHint( QPainter.HighQualityAntialiasing, parent.fSavedSettings[CARLA_KEY_CANVAS_HQ_ANTIALIASING]) self.setupCanvas() QTimer.singleShot(100, self.slot_restoreScrollbarValues) # ------------------------------------------------------------- # Connect actions to functions parent.ui.act_settings_show_meters.toggled.connect( self.slot_showCanvasMeters) parent.ui.act_settings_show_keyboard.toggled.connect( self.slot_showCanvasKeyboard) self.fView.horizontalScrollBar().valueChanged.connect( self.slot_horizontalScrollBarChanged) self.fView.verticalScrollBar().valueChanged.connect( self.slot_verticalScrollBarChanged) self.scene.scaleChanged.connect(self.slot_canvasScaleChanged) self.scene.sceneGroupMoved.connect(self.slot_canvasItemMoved) self.scene.pluginSelected.connect(self.slot_canvasPluginSelected) self.fMiniCanvasPreview.miniCanvasMoved.connect( self.slot_miniCanvasMoved) self.fKeys.keyboard.noteOn.connect(self.slot_noteOn) self.fKeys.keyboard.noteOff.connect(self.slot_noteOff) # ------------------------------------------------------------- # Load Settings settings = QSettings() showMeters = settings.value("ShowMeters", False, type=bool) self.fParent.ui.act_settings_show_meters.setChecked(showMeters) self.fPeaksIn.setVisible(showMeters) self.fPeaksOut.setVisible(showMeters) showKeyboard = settings.value("ShowKeyboard", not (MACOS or WINDOWS), type=bool) self.fParent.ui.act_settings_show_keyboard.setChecked(showKeyboard) self.fKeys.setVisible(showKeyboard) # ------------------------------------------------------------- # Connect actions to functions (part 2) host.PluginAddedCallback.connect(self.slot_handlePluginAddedCallback) host.PluginRemovedCallback.connect( self.slot_handlePluginRemovedCallback) host.NoteOnCallback.connect(self.slot_handleNoteOnCallback) host.NoteOffCallback.connect(self.slot_handleNoteOffCallback) host.PatchbayClientAddedCallback.connect( self.slot_handlePatchbayClientAddedCallback) host.PatchbayClientRemovedCallback.connect( self.slot_handlePatchbayClientRemovedCallback) host.PatchbayClientRenamedCallback.connect( self.slot_handlePatchbayClientRenamedCallback) host.PatchbayClientDataChangedCallback.connect( self.slot_handlePatchbayClientDataChangedCallback) host.PatchbayPortAddedCallback.connect( self.slot_handlePatchbayPortAddedCallback) host.PatchbayPortRemovedCallback.connect( self.slot_handlePatchbayPortRemovedCallback) host.PatchbayPortRenamedCallback.connect( self.slot_handlePatchbayPortRenamedCallback) host.PatchbayConnectionAddedCallback.connect( self.slot_handlePatchbayConnectionAddedCallback) host.PatchbayConnectionRemovedCallback.connect( self.slot_handlePatchbayConnectionRemovedCallback) if not doSetup: return parent.ui.act_plugins_enable.triggered.connect(self.slot_pluginsEnable) parent.ui.act_plugins_disable.triggered.connect( self.slot_pluginsDisable) parent.ui.act_plugins_volume100.triggered.connect( self.slot_pluginsVolume100) parent.ui.act_plugins_mute.triggered.connect(self.slot_pluginsMute) parent.ui.act_plugins_wet100.triggered.connect(self.slot_pluginsWet100) parent.ui.act_plugins_bypass.triggered.connect(self.slot_pluginsBypass) parent.ui.act_plugins_center.triggered.connect(self.slot_pluginsCenter) parent.ui.act_plugins_panic.triggered.connect(self.slot_pluginsDisable) parent.ui.act_canvas_show_internal.triggered.connect( self.slot_canvasShowInternal) parent.ui.act_canvas_show_external.triggered.connect( self.slot_canvasShowExternal) parent.ui.act_canvas_arrange.setEnabled(False) # TODO, later parent.ui.act_canvas_arrange.triggered.connect(self.slot_canvasArrange) parent.ui.act_canvas_refresh.triggered.connect(self.slot_canvasRefresh) parent.ui.act_canvas_zoom_fit.triggered.connect( self.slot_canvasZoomFit) parent.ui.act_canvas_zoom_in.triggered.connect(self.slot_canvasZoomIn) parent.ui.act_canvas_zoom_out.triggered.connect( self.slot_canvasZoomOut) parent.ui.act_canvas_zoom_100.triggered.connect( self.slot_canvasZoomReset) parent.ui.act_canvas_print.triggered.connect(self.slot_canvasPrint) parent.ui.act_canvas_save_image.triggered.connect( self.slot_canvasSaveImage) parent.ui.act_settings_configure.triggered.connect( self.slot_configureCarla)
health = gui.Health(scene) player = game.Player(scene, score, health) player.setPixmap(QPixmap("./res/images/DurrrSpaceShip.png")) # player.setRect(0, 0, 100, 100) # Item needs to focused to see keyevents player.setFlag(QGraphicsItem.ItemIsFocusable, True) player.setFocus() # Show the scene # First the view widget gets the event, which sends it to the scene # The scene sends the event to the item in focus view = QGraphicsView(scene) view.setBackgroundBrush(QBrush(QImage("./res/images/background.png"))) view.setAttribute(Qt.WA_DeleteOnClose) view.setViewport(QGLWidget()) view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) view.setFixedSize(800, 600) scene.setSceneRect(0, 0, 800, 600) # set the end condition health.dead.connect(functools.partial(gameOver, app, view, scene)) # set the player position player.setPos(view.width() / 2, view.height() - player.pixmap().height()) # play the background music url = QUrl.fromLocalFile("./res/sounds/background.wav") media = M.QMediaContent(url) playlist = M.QMediaPlaylist() playlist.addMedia(media)
def __init__(self, parent, cropModel, imagescene2d): """ Constructs a view upon a ImageScene2D imagescene2d -- a ImgeScene2D instance """ QGraphicsView.__init__(self, parent) # We can't use OpenGL because the HUD doesn't render properly on top. # Maybe this will be fixed in Qt5? if False: self.setViewport(QGLWidget()) self.setScene(imagescene2d) self.mousePos = QPointF(0, 0) # FIXME: These int members shadow QWidget.x() and QWidget.y(), which can lead to confusion when debugging... self.x, self.y = (0, 0) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self._isRubberBandZoom = False self._cursorBackup = None # these attributes are exposed as public properties above self._sliceShape = None # 2D shape of this view's shown image self._slices = None # number of slices that are stacked self._hud = None self._crossHairCursor = None self._sliceIntersectionMarker = None self._ticker = QTimer(self) self._ticker.timeout.connect(self._tickerEvent) # # Setup the Viewport for fast painting # # With these flags turned on we could handle the drawing of the # white background ourselves thus removing the flicker # when scrolling fast through the slices # self.viewport().setAttribute(Qt.WA_OpaquePaintEvent) # self.viewport().setAttribute(Qt.WA_NoSystemBackground) # self.viewport().setAttribute(Qt.WA_PaintOnScreen) # self.viewport().setAutoFillBackground(False) self.setViewportUpdateMode(QGraphicsView.MinimalViewportUpdate) # as rescaling images is slow if done in software, # we use Qt's built-in background caching mode so that the cached # image need only be blitted on the screen when we only move # the cursor self.setCacheMode(QGraphicsView.CacheBackground) self.setRenderHint(QPainter.Antialiasing, False) self._crossHairCursor = CrossHairCursor() self.scene().addItem(self._crossHairCursor) self._crossHairCursor.setZValue(99) self.posModel = self.scene()._posModel self.axis = self.scene()._along[1] - 1 # axis is 0,1,2 for X,Y,Z self._sliceIntersectionMarker = SliceIntersectionMarker( self.axis, self.posModel) self.scene().addItem(self._sliceIntersectionMarker) self._sliceIntersectionMarker.setZValue(100) self._sliceIntersectionMarker.setVisible(True) self._croppingMarkers = CroppingMarkers(self.axis, cropModel) self.scene().addItem(self._croppingMarkers) # FIXME: this should be private, but is currently used from # within the image scene renderer self.tempImageItems = [] self._zoomFactor = 1.0 # for panning self._lastPanPoint = QPoint() self._dragMode = False self._deltaPan = QPointF(0, 0) # FIXME: Is there are more elegant way to handle this? self.setMouseTracking(True) # invisible cursor to enable custom cursor self._hiddenCursor = QCursor(Qt.BlankCursor)
def __init__(self, size, parent=None): super(PadNavigator, self).__init__(parent) self.form = Ui_Form() splash = SplashItem() splash.setZValue(1) pad = FlippablePad(size) flipRotation = QGraphicsRotation(pad) xRotation = QGraphicsRotation(pad) yRotation = QGraphicsRotation(pad) flipRotation.setAxis(Qt.YAxis) xRotation.setAxis(Qt.YAxis) yRotation.setAxis(Qt.XAxis) pad.setTransformations([flipRotation, xRotation, yRotation]) backItem = QGraphicsProxyWidget(pad) widget = QWidget() self.form.setupUi(widget) self.form.hostName.setFocus() backItem.setWidget(widget) backItem.setVisible(False) backItem.setFocus() backItem.setCacheMode(QGraphicsItem.ItemCoordinateCache) r = backItem.rect() backItem.setTransform(QTransform().rotate(180, Qt.YAxis).translate( -r.width() / 2, -r.height() / 2)) selectionItem = RoundRectItem(QRectF(-60, -60, 120, 120), QColor(Qt.gray), pad) selectionItem.setZValue(0.5) smoothSplashMove = QPropertyAnimation(splash) smoothSplashOpacity = QPropertyAnimation(splash) smoothSplashMove.setEasingCurve(QEasingCurve.InQuad) smoothSplashMove.setDuration(250) smoothSplashOpacity.setDuration(250) smoothXSelection = QPropertyAnimation(selectionItem) smoothYSelection = QPropertyAnimation(selectionItem) smoothXRotation = QPropertyAnimation(xRotation) smoothYRotation = QPropertyAnimation(yRotation) smoothXSelection.setDuration(125) smoothYSelection.setDuration(125) smoothXRotation.setDuration(125) smoothYRotation.setDuration(125) smoothXSelection.setEasingCurve(QEasingCurve.InOutQuad) smoothYSelection.setEasingCurve(QEasingCurve.InOutQuad) smoothXRotation.setEasingCurve(QEasingCurve.InOutQuad) smoothYRotation.setEasingCurve(QEasingCurve.InOutQuad) smoothFlipRotation = QPropertyAnimation(flipRotation) smoothFlipScale = QPropertyAnimation(pad) smoothFlipXRotation = QPropertyAnimation(xRotation) smoothFlipYRotation = QPropertyAnimation(yRotation) flipAnimation = QParallelAnimationGroup(self) smoothFlipScale.setDuration(500) smoothFlipRotation.setDuration(500) smoothFlipXRotation.setDuration(500) smoothFlipYRotation.setDuration(500) smoothFlipScale.setEasingCurve(QEasingCurve.InOutQuad) smoothFlipRotation.setEasingCurve(QEasingCurve.InOutQuad) smoothFlipXRotation.setEasingCurve(QEasingCurve.InOutQuad) smoothFlipYRotation.setEasingCurve(QEasingCurve.InOutQuad) smoothFlipScale.setKeyValueAt(0, 1.0) smoothFlipScale.setKeyValueAt(0.5, 0.7) smoothFlipScale.setKeyValueAt(1, 1.0) flipAnimation.addAnimation(smoothFlipRotation) flipAnimation.addAnimation(smoothFlipScale) flipAnimation.addAnimation(smoothFlipXRotation) flipAnimation.addAnimation(smoothFlipYRotation) setVariablesSequence = QSequentialAnimationGroup() setFillAnimation = QPropertyAnimation(pad) setBackItemVisibleAnimation = QPropertyAnimation(backItem) setSelectionItemVisibleAnimation = QPropertyAnimation(selectionItem) setFillAnimation.setDuration(0) setBackItemVisibleAnimation.setDuration(0) setSelectionItemVisibleAnimation.setDuration(0) setVariablesSequence.addPause(250) setVariablesSequence.addAnimation(setBackItemVisibleAnimation) setVariablesSequence.addAnimation(setSelectionItemVisibleAnimation) setVariablesSequence.addAnimation(setFillAnimation) flipAnimation.addAnimation(setVariablesSequence) stateMachine = QStateMachine(self) splashState = QState(stateMachine) frontState = QState(stateMachine) historyState = QHistoryState(frontState) backState = QState(stateMachine) frontState.assignProperty(pad, "fill", False) frontState.assignProperty(splash, "opacity", 0.0) frontState.assignProperty(backItem, "visible", False) frontState.assignProperty(flipRotation, "angle", 0.0) frontState.assignProperty(selectionItem, "visible", True) backState.assignProperty(pad, "fill", True) backState.assignProperty(backItem, "visible", True) backState.assignProperty(xRotation, "angle", 0.0) backState.assignProperty(yRotation, "angle", 0.0) backState.assignProperty(flipRotation, "angle", 180.0) backState.assignProperty(selectionItem, "visible", False) stateMachine.addDefaultAnimation(smoothXRotation) stateMachine.addDefaultAnimation(smoothYRotation) stateMachine.addDefaultAnimation(smoothXSelection) stateMachine.addDefaultAnimation(smoothYSelection) stateMachine.setInitialState(splashState) anyKeyTransition = QEventTransition(self, QEvent.KeyPress, splashState) anyKeyTransition.setTargetState(frontState) anyKeyTransition.addAnimation(smoothSplashMove) anyKeyTransition.addAnimation(smoothSplashOpacity) enterTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Enter, backState) returnTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Return, backState) backEnterTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Enter, frontState) backReturnTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Return, frontState) enterTransition.setTargetState(historyState) returnTransition.setTargetState(historyState) backEnterTransition.setTargetState(backState) backReturnTransition.setTargetState(backState) enterTransition.addAnimation(flipAnimation) returnTransition.addAnimation(flipAnimation) backEnterTransition.addAnimation(flipAnimation) backReturnTransition.addAnimation(flipAnimation) columns = size.width() rows = size.height() stateGrid = [] for y in range(rows): stateGrid.append([QState(frontState) for _ in range(columns)]) frontState.setInitialState(stateGrid[0][0]) selectionItem.setPos(pad.iconAt(0, 0).pos()) for y in range(rows): for x in range(columns): state = stateGrid[y][x] rightTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Right, state) leftTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Left, state) downTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Down, state) upTransition = QKeyEventTransition(self, QEvent.KeyPress, Qt.Key_Up, state) rightTransition.setTargetState(stateGrid[y][(x + 1) % columns]) leftTransition.setTargetState( stateGrid[y][((x - 1) + columns) % columns]) downTransition.setTargetState(stateGrid[(y + 1) % rows][x]) upTransition.setTargetState(stateGrid[((y - 1) + rows) % rows][x]) icon = pad.iconAt(x, y) state.assignProperty(xRotation, "angle", -icon.x() / 6.0) state.assignProperty(yRotation, "angle", icon.y() / 6.0) state.assignProperty(selectionItem, "x", icon.x()) state.assignProperty(selectionItem, "y", icon.y()) frontState.assignProperty(icon, "visible", True) backState.assignProperty(icon, "visible", False) setIconVisibleAnimation = QPropertyAnimation(icon) setIconVisibleAnimation.setDuration(0) setVariablesSequence.addAnimation(setIconVisibleAnimation) scene = QGraphicsScene(self) scene.setBackgroundBrush( QBrush(QPixmap(":/images/blue_angle_swirl.jpg"))) scene.setItemIndexMethod(QGraphicsScene.NoIndex) scene.addItem(pad) scene.setSceneRect(scene.itemsBoundingRect()) self.setScene(scene) sbr = splash.boundingRect() splash.setPos(-sbr.width() / 2, scene.sceneRect().top() - 2) frontState.assignProperty(splash, "y", splash.y() - 100.0) scene.addItem(splash) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setMinimumSize(50, 50) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate) self.setCacheMode(QGraphicsView.CacheBackground) self.setRenderHints(QPainter.Antialiasing | QPainter.SmoothPixmapTransform | QPainter.TextAntialiasing) if QGLFormat.hasOpenGL(): self.setViewport(QGLWidget(QGLFormat(QGL.SampleBuffers))) stateMachine.start()
def __init_ui__(self): # set up the scene self.scene = QGraphicsScene() # these 10 subtracted pixels are for the margin self.scene.setSceneRect(0, 0, self.config.mainWindowSize["width"] - 10, self.config.mainWindowSize["height"] - 10) self.scene.setBackgroundBrush(Qt.darkGray) # set up the view self.setScene(self.scene) self.setFixedSize(self.config.mainWindowSize["width"], self.config.mainWindowSize["height"]) # optimization self.setOptimizationFlag(QGraphicsView.DontAdjustForAntialiasing) self.setOptimizationFlag(QGraphicsView.DontSavePainterState) self.setCacheMode(QGraphicsView.CacheBackground) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setInteractive(False) self.setViewport(QGLWidget(QGLFormat())) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate) # initialize the map self.generateMap() # HUD # stage hud self.hudCurrentStage = HudCurrentStage(self.config, self.currentStage) self.hudCurrentStage.setX(self.field.x() + self.field.boundingRect().width() + 20) self.hudCurrentStage.setY(self.field.y() + self.field.boundingRect().height() - 100) self.scene.addItem(self.hudCurrentStage) # player lives hud self.hudPlayersLives = {} if self.isOnline: pass else: for i in range(self.numOfPlayers): if i == 0: if self.playerData.firstPlayerDetails.isAlive: playerLives = HudPlayerLives( i, self.config, self.playerData.firstPlayerDetails.lives) playerLives.setX(self.field.x() + self.field.boundingRect().width() + 20) playerLives.setY(self.field.y() + self.field.boundingRect().height() - 220 + i * 60) self.scene.addItem(playerLives) self.hudPlayersLives[self.playerData.firstPlayerDetails .id] = playerLives elif i == 1: if self.playerData.secondPlayerDetails.isAlive: playerLives = HudPlayerLives( i, self.config, self.playerData.secondPlayerDetails.lives) playerLives.setX(self.field.x() + self.field.boundingRect().width() + 20) playerLives.setY(self.field.y() + self.field.boundingRect().height() - 220 + i * 60) self.scene.addItem(playerLives) self.hudPlayersLives[ self.playerData.secondPlayerDetails. id] = playerLives # enemies left hud self.enemyHud = HudEnemyContainer(self.config) self.enemyHud.setX(self.field.x() + self.field.boundingRect().width() + 20) self.enemyHud.setY(self.field.y() + 40) self.scene.addItem(self.enemyHud)
def __init__(self, parent=None, **kw): # the current button self._ActiveButton = Qt.NoButton # private attributes self.__saveX = 0 self.__saveY = 0 self.__saveModifiers = Qt.NoModifier self.__saveButtons = Qt.NoButton self.__wheelDelta = 0 # do special handling of some keywords: # stereo, rw try: stereo = bool(kw['stereo']) except KeyError: stereo = False try: rw = kw['rw'] except KeyError: rw = None # create base qt-level widget if QVTKRWIBase == "QWidget": if "wflags" in kw: wflags = kw['wflags'] else: wflags = Qt.WindowFlags() QWidget.__init__(self, parent, wflags | Qt.MSWindowsOwnDC) elif QVTKRWIBase == "QGLWidget": QGLWidget.__init__(self, parent) if rw: # user-supplied render window self._RenderWindow = rw else: self._RenderWindow = vtkRenderWindow() WId = self.winId() # Python2 if type(WId).__name__ == 'PyCObject': from ctypes import pythonapi, c_void_p, py_object pythonapi.PyCObject_AsVoidPtr.restype = c_void_p pythonapi.PyCObject_AsVoidPtr.argtypes = [py_object] WId = pythonapi.PyCObject_AsVoidPtr(WId) # Python3 elif type(WId).__name__ == 'PyCapsule': from ctypes import pythonapi, c_void_p, py_object, c_char_p pythonapi.PyCapsule_GetName.restype = c_char_p pythonapi.PyCapsule_GetName.argtypes = [py_object] name = pythonapi.PyCapsule_GetName(WId) pythonapi.PyCapsule_GetPointer.restype = c_void_p pythonapi.PyCapsule_GetPointer.argtypes = [py_object, c_char_p] WId = pythonapi.PyCapsule_GetPointer(WId, name) self._RenderWindow.SetWindowInfo(str(int(WId))) if stereo: # stereo mode self._RenderWindow.StereoCapableWindowOn() self._RenderWindow.SetStereoTypeToCrystalEyes() try: self._Iren = kw['iren'] except KeyError: self._Iren = vtkGenericRenderWindowInteractor() self._Iren.SetRenderWindow(self._RenderWindow) # do all the necessary qt setup self.setAttribute(Qt.WA_OpaquePaintEvent) self.setAttribute(Qt.WA_PaintOnScreen) self.setMouseTracking(True) # get all mouse events self.setFocusPolicy(Qt.WheelFocus) self.setSizePolicy(QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)) self._Timer = QTimer(self) self._Timer.timeout.connect(self.TimerEvent) self._Iren.AddObserver('CreateTimerEvent', self.CreateTimer) self._Iren.AddObserver('DestroyTimerEvent', self.DestroyTimer) self._Iren.GetRenderWindow().AddObserver('CursorChangedEvent', self.CursorChangedEvent) #Create a hidden child widget and connect its destroyed signal to its #parent ``Finalize`` slot. The hidden children will be destroyed before #its parent thus allowing cleanup of VTK elements. self._hidden = QWidget(self) self._hidden.hide() self._hidden.destroyed.connect(self.Finalize)
def update(self): self._logger.debug('') self.makeCurrent() self.update_model_view_projection_matrix() QOpenGLWidget.update(self)
def __init__(self, parent=None, **kw): # the current button self._ActiveButton = Qt.NoButton # private attributes self.__saveX = 0 self.__saveY = 0 self.__saveModifiers = Qt.NoModifier self.__saveButtons = Qt.NoButton self.__wheelDelta = 0 # do special handling of some keywords: # stereo, rw try: stereo = bool(kw['stereo']) except KeyError: stereo = False try: rw = kw['rw'] except KeyError: rw = None # create base qt-level widget if QVTKRWIBase == "QWidget": if "wflags" in kw: wflags = kw['wflags'] else: wflags = Qt.WindowFlags() QWidget.__init__(self, parent, wflags | Qt.MSWindowsOwnDC) elif QVTKRWIBase == "QGLWidget": QGLWidget.__init__(self, parent) if rw: # user-supplied render window self._RenderWindow = rw else: self._RenderWindow = vtk.vtkRenderWindow() WId = self.winId() # Python2 if type(WId).__name__ == 'PyCObject': from ctypes import pythonapi, c_void_p, py_object pythonapi.PyCObject_AsVoidPtr.restype = c_void_p pythonapi.PyCObject_AsVoidPtr.argtypes = [py_object] WId = pythonapi.PyCObject_AsVoidPtr(WId) # Python3 elif type(WId).__name__ == 'PyCapsule': from ctypes import pythonapi, c_void_p, py_object, c_char_p pythonapi.PyCapsule_GetName.restype = c_char_p pythonapi.PyCapsule_GetName.argtypes = [py_object] name = pythonapi.PyCapsule_GetName(WId) pythonapi.PyCapsule_GetPointer.restype = c_void_p pythonapi.PyCapsule_GetPointer.argtypes = [py_object, c_char_p] WId = pythonapi.PyCapsule_GetPointer(WId, name) self._RenderWindow.SetWindowInfo(str(int(WId))) if stereo: # stereo mode self._RenderWindow.StereoCapableWindowOn() self._RenderWindow.SetStereoTypeToCrystalEyes() try: self._Iren = kw['iren'] except KeyError: self._Iren = vtk.vtkGenericRenderWindowInteractor() self._Iren.SetRenderWindow(self._RenderWindow) # do all the necessary qt setup self.setAttribute(Qt.WA_OpaquePaintEvent) self.setAttribute(Qt.WA_PaintOnScreen) self.setMouseTracking(True) # get all mouse events self.setFocusPolicy(Qt.WheelFocus) self.setSizePolicy( QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)) self._Timer = QTimer(self) self._Timer.timeout.connect(self.TimerEvent) self._Iren.AddObserver('CreateTimerEvent', self.CreateTimer) self._Iren.AddObserver('DestroyTimerEvent', self.DestroyTimer) self._Iren.GetRenderWindow().AddObserver('CursorChangedEvent', self.CursorChangedEvent) #Create a hidden child widget and connect its destroyed signal to its #parent ``Finalize`` slot. The hidden children will be destroyed before #its parent thus allowing cleanup of VTK elements. self._hidden = QWidget(self) self._hidden.hide() self._hidden.destroyed.connect(self.Finalize)
def toggleOpenGL(self): self.graphicsView.setViewport( QGLWidget(QGLFormat(QGL.SampleBuffers)) if self.openGlButton. isChecked() else QWidget())
def __init__(self, parent): QGLWidget.__init__(self, parent) gl_move_view.__init__(self) gl_base_widget.__init__(self) gl_objects.__init__(self) gl_lib_ray.__init__(self) gl_text.__init__(self) gl_color.__init__(self) gl_render_obj.__init__(self) gl_input.__init__(self) gl_graph.__init__(self) self.lit = True self.setAutoBufferSwap(False) self.lights = [] l = open_gl_light() l.xyz = [0, 5, -10, 1.0] l.number = GL_LIGHT0 self.lights.append(l) l = open_gl_light() l.xyz = [0, 5, 10, 1.0] l.number = GL_LIGHT1 self.lights.append(l) l = open_gl_light() l.xyz = [0, -5, 10, 1.0] l.number = GL_LIGHT1 self.lights.append(l) self.failed = True self.graph_path = None self.scene_built = False #view pos self.graph_data = dat_file() self.tab_active_layers = True self.dy_layer_offset = 0.05 self.draw_electrical_mesh = False self.draw_device_cut_through = False self.enable_draw_ray_mesh = False self.enable_draw_light_source = False self.enable_draw_rays = True self.enable_cordinates = True self.plot_graph = False self.plot_circuit = False #For image #self.render_grid=False #self.render_text=False #self.tab_active_layers=False #self.dy_layer_offset=0.1 self.font = QFont("Arial") self.font.setPointSize(15) self.called = False self.enable_light_profile = True self.build_main_menu() self.pre_built_scene = None
def __init__(self, parent): QGLWidget.__init__(self, parent) self.setMinimumSize(640, 480)
def setupUi(self, MainWindow): self.MainWindow = MainWindow self.sequence = QSequentialAnimationGroup() self.sequence.finished.connect(self.animation_finished) self.scene = QGraphicsScene() MainWindow.setObjectName("MainWindow") #todo: icon # icon = QtGui.QIcon() # icon.addFile('icon.png', QtCore.QSize(48, 48)) # MainWindow.setWindowIcon(icon) MainWindow.resize(self.width, self.height) # qt designer generated code MainWindow.setObjectName("MainWindow") MainWindow.resize(1118, 864) self.centralwidget = QtWidgets.QWidget(MainWindow) self.centralwidget.setObjectName("centralwidget") self.gridLayout = QtWidgets.QGridLayout(self.centralwidget) self.gridLayout.setObjectName("gridLayout") self.graphicsView = QtWidgets.QGraphicsView(self.centralwidget) self.graphicsView.setEnabled(True) sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding) sizePolicy.setHorizontalStretch(1) sizePolicy.setVerticalStretch(0) sizePolicy.setHeightForWidth( self.graphicsView.sizePolicy().hasHeightForWidth()) self.graphicsView.setSizePolicy(sizePolicy) self.graphicsView.setObjectName("graphicsView") self.gridLayout.addWidget(self.graphicsView, 3, 1, 1, 1) self.gridLayout_0 = QtWidgets.QGridLayout() self.gridLayout_0.setObjectName("gridLayout_0") self.lineEdit_0 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_0.setObjectName("lineEdit_0") self.gridLayout_0.addWidget(self.lineEdit_0, 1, 0, 1, 1) self.pushButton_0 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_0.setObjectName("pushButton_0") self.gridLayout_0.addWidget(self.pushButton_0, 4, 0, 1, 1) self.toolButton_0 = QtWidgets.QToolButton(self.centralwidget) self.toolButton_0.setObjectName("toolButton_0") self.gridLayout_0.addWidget(self.toolButton_0, 1, 1, 1, 1) self.pushButton_1 = QtWidgets.QPushButton(self.centralwidget) self.pushButton_1.setObjectName("pushButton_1") self.gridLayout_0.addWidget(self.pushButton_1, 6, 0, 1, 1) self.toolButton_1 = QtWidgets.QToolButton(self.centralwidget) self.toolButton_1.setObjectName("toolButton_1") self.gridLayout_0.addWidget(self.toolButton_1, 3, 1, 1, 1) spacerItem = QtWidgets.QSpacerItem(20, 40, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.gridLayout_0.addItem(spacerItem, 8, 0, 1, 1) self.label_1 = QtWidgets.QLabel(self.centralwidget) self.label_1.setObjectName("label_1") self.gridLayout_0.addWidget(self.label_1, 2, 0, 1, 1) spacerItem1 = QtWidgets.QSpacerItem( 300, 20, QtWidgets.QSizePolicy.MinimumExpanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout_0.addItem(spacerItem1, 9, 0, 1, 1) self.label_0 = QtWidgets.QLabel(self.centralwidget) self.label_0.setObjectName("label_0") self.gridLayout_0.addWidget(self.label_0, 0, 0, 1, 1) self.lineEdit_1 = QtWidgets.QLineEdit(self.centralwidget) self.lineEdit_1.setObjectName("lineEdit_1") self.gridLayout_0.addWidget(self.lineEdit_1, 3, 0, 1, 1) self.textEdit = QtWidgets.QTextEdit(self.centralwidget) self.textEdit.setObjectName("textEdit") self.gridLayout_0.addWidget(self.textEdit, 7, 0, 1, 1) self.gridLayout.addLayout(self.gridLayout_0, 3, 0, 1, 1) MainWindow.setCentralWidget(self.centralwidget) self.statusbar = QtWidgets.QStatusBar(MainWindow) self.statusbar.setObjectName("statusbar") MainWindow.setStatusBar(self.statusbar) QtCore.QMetaObject.connectSlotsByName(MainWindow) # end of eq designer generated code self.lineEdits = [] self.lineEdits.append(self.lineEdit_0) self.lineEdits.append(self.lineEdit_1) self.pushButtons = [] self.pushButtons.append(self.pushButton_0) self.pushButtons.append(self.pushButton_1) self.pushButtons.append(self.toolButton_0) self.pushButtons.append(self.toolButton_1) self.labels = [] self.labels.append(self.label_0) self.labels.append(self.label_1) self.progressBars = [] self.textEdits = [] self.textEdits.append(self.textEdit) self.graphicsView.setScene(self.scene) self.graphicsView.setSceneRect(0, 0, 0, 0) self.graphicsView.setRenderHints(QPainter.Antialiasing) # self.graphicsView.fitInView(self.scene.sceneRect(), Qt.KeepAspectRatio) self.graphicsView.setViewport(QGLWidget(QGLFormat(QGL.SampleBuffers))) self.graphicsView.scale(self.zoom, -self.zoom) self.graphicsView.setDragMode(1)
def __init__(self, parent): QGLWidget.__init__(self, parent) # self.startTimer(100) self.text = 'GL_POINT'