コード例 #1
1
ファイル: coup.py プロジェクト: fluffyOkitsune/Coup
    def __init__(self, parent=None):
        super(MainWindow, self).__init__(parent)
        
        self.graphicsView = QGraphicsView()
        
        scene = QGraphicsScene(self.graphicsView)
        scene.setSceneRect(0, 0, MainWindow.WINDOW_WIDTH, MainWindow.WINDOW_HEIGHT)
         
        self.graphicsView.setScene(scene)
        self.screen = Screen(MainWindow.WINDOW_WIDTH, MainWindow.WINDOW_HEIGHT)
        
        scene.addItem(self.screen)

        mainLayout = QHBoxLayout()
        mainLayout.setAlignment(Qt.AlignTop)
        mainLayout.addWidget(self.graphicsView)

        self.setLayout(mainLayout)
        self.setWindowTitle("Coup")
        self.updating_rule = False
        self.show()
        
        # タイマースタート
        self.timer = QTimer()
        self.timer.setInterval(int(1000 / MainWindow.FPS))
        self.timer.timeout.connect(self.timeout)
        self.timer.start()
コード例 #2
0
ファイル: loadingpage.py プロジェクト: Tribler/tribler
    def initialize_loading_page(self):
        svg_container = QGraphicsScene(self.window().loading_svg_view)
        svg_item = QGraphicsSvgItem()

        svg = QSvgRenderer(get_image_path("loading_animation.svg"))
        svg.repaintNeeded.connect(svg_item.update)
        svg_item.setSharedRenderer(svg)
        svg_container.addItem(svg_item)

        self.window().loading_svg_view.setScene(svg_container)
        self.window().core_manager.events_manager.upgrader_tick.connect(self.set_loading_text)
        self.window().core_manager.events_manager.upgrader_started.connect(
            lambda: self.set_loading_text("Upgrading..."))
        self.window().core_manager.events_manager.upgrader_finished.connect(lambda: self.loading_label.hide())

        # Create a loading label that displays the status during upgrading
        self.loading_label = QLabel(self)
        self.loading_label.setStyleSheet("color: #ddd; font-size: 22px;")
        self.loading_label.setAlignment(Qt.AlignCenter)

        self.on_window_resize()
        self.loading_label.hide()

        # Hide the force shutdown button initially. Should be triggered by shutdown timer from main window.
        self.window().force_shutdown_btn.hide()
コード例 #3
0
ファイル: ex-qt-gps.py プロジェクト: wrobell/geotiler
    def __init__(self, map, *args):
        super().__init__(*args)
        self.map = map
        self.position = map.center

        self.providers = deque([
            'osm', 'stamen-terrain', 'stamen-toner-lite', 'stamen-toner',
            'stamen-watercolor', 'ms-aerial', 'ms-hybrid', 'ms-road',
            'bluemarble',
        ])

        self.refresh_map = asyncio.Event()

        scene = QGraphicsScene()
        self.scene = scene
        self.setScene(scene)
        self.map_layer = QGraphicsPixmapItem()
        scene.addItem(self.map_layer)

        self.circle = QGraphicsEllipseItem(0, 0, 20, 20)
        pen = QPen(QColor(255, 0, 0, 128))
        pen.setWidth(2)
        self.circle.setPen(pen)
        scene.addItem(self.circle)

        self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
コード例 #4
0
ファイル: buffer.py プロジェクト: mut0u/emacs.d
class CameraWidget(QWidget):

    def __init__(self, background_color):
        QWidget.__init__(self)

        self.scene = QGraphicsScene(self)
        self.scene.setBackgroundBrush(QBrush(background_color))
        self.graphics_view = QGraphicsView(self.scene)
        self.graphics_view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.graphics_view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.graphics_view.setFrameStyle(0)
        self.graphics_view.setStyleSheet("QGraphicsView {background: transparent; border: 3px; outline: none;}")
        self.graphics_view.scale(-1, 1) # this make live video from camero mirror.
        self.video_item = QGraphicsVideoItem()
        self.scene.addItem(self.video_item)

        self.layout = QVBoxLayout(self)
        self.layout.setContentsMargins(0, 0, 0, 0)
        self.layout.addWidget(self.graphics_view)

        self.available_cameras = QCameraInfo.availableCameras()

        # Set the default camera.
        self.select_camera(0)

    def resizeEvent(self, event):
        self.video_item.setSize(QSizeF(event.size().width(), event.size().height()))
        QWidget.resizeEvent(self, event)

    def select_camera(self, i):
        self.camera = QCamera(self.available_cameras[i])
        self.camera.setViewfinder(self.video_item)
        self.camera.setCaptureMode(QCamera.CaptureStillImage)
        self.camera.start()
コード例 #5
0
ファイル: editor.py プロジェクト: jlublin/landpatterngen
	def update_package_view(self):

		package = self.current_package

		try:
			mod = importlib.import_module('packages.{}'.format(package['type']))
		except ImportError:
			return

		# Draw package
#		f = tempfile.NamedTemporaryFile()
		f = open('tmp.svg', 'wb')
		import target_svg
		target = target_svg.get_target()
		target.add_package(package)

		process = {	'F': TolLen(0, 0.05, 1),
					'P': TolLen(0, 0.05, 1) }
		pac = mod.get_package(package['values'], 'IPC7351-B', process)
		pac.gen(target)

		target.output(f)
		f.flush()

		# Draw SVG output
		svg = QGraphicsSvgItem(f.name)
		scene = QGraphicsScene()
		scene.addItem(svg)

		self.package_ui.graphicsView.setScene(scene)

		f.close()
コード例 #6
0
ファイル: plots.py プロジェクト: trawl/gamelog
class PlotView(QGraphicsView):
    def __init__(self, clrs=colours, parent=None):
        QGraphicsView.__init__(self, parent)
        self.scene = QGraphicsScene(self)
        self.scene.setSceneRect(QtCore.QRectF(0, 0, 440, 340))
        self.setScene(self.scene)
        self.setBackgroundBrush(QtGui.QBrush(QtGui.QColor(0, 0, 0, 0)))
        self.setMinimumSize(100, 100)
        self.colours = clrs

    def setBackground(self, colour):
        self.setBackgroundBrush(QtGui.QBrush(colour))

    def addLinePlot(self):
        self.plot = LinePlot(self.colours)
        self.scene.addItem(self.plot)

    def addHHeaders(self, headers):
        self.plot.addHHeaders(headers)

    def addSeries(self, series, label):
        self.plot.plot(series, label)

    def clearPlotContents(self):
        self.plot.clearPlotContents()

    def addLimit(self, value):
        self.plot.addLimitLine(value)

    def resizeEvent(self, event):
        self.scene.setSceneRect(QtCore.QRectF(
            0, 0, event.size().width(), event.size().height()))
        if self.plot:
            self.plot.updatePlot()
コード例 #7
0
    def __init__(self, *args):
        super(Demo, self).__init__(*args)
  
        loadUi('MainWindow.ui', self)
        scene = QGraphicsScene()

        rectItem = QGraphicsRectItem(QRectF(0, 0, 320, 240))
        rectItem.setBrush(Qt.red)
        #rectItem.setPen(Qt.NoPen)
        rectItem.setFlag(QGraphicsItem.ItemIsMovable)
        scene.addItem(rectItem)

        ellipseItem = QGraphicsEllipseItem(QRectF(0, 0, 200, 200))
        ellipseItem.setBrush(Qt.blue)
        #ellipseItem.setPen(Qt.NoPen)
        ellipseItem.setFlag(QGraphicsItem.ItemIsMovable)
        scene.addItem(ellipseItem)

        rectSizeGripItem = SizeGripItem(SimpleResizer(rectItem), rectItem)
        ellipseSizeGripItem = SizeGripItem(SimpleResizer(ellipseItem), ellipseItem)

        graphicsView = QGraphicsView(self)
        graphicsView.setScene(scene)

        self.setCentralWidget(graphicsView)
コード例 #8
0
    def __init__(self):
        super(VideoSortApp, self).__init__()
        self.setupUi(self)
        self.filename = None
        self.directory = None
        self.sort.setEnabled(False)
        self.fileOpen.clicked.connect(self.fileDialog)
        self.dirOpen.clicked.connect(self.folderDialog)
        self.sort.clicked.connect(self.sortVideo)
        self.results.setViewMode(self.results.IconMode)
        self.results.setResizeMode(self.results.Adjust)
        self.features = []
        self.sorted = None

        #player properties
        self.player = QMediaPlayer(None, QMediaPlayer.VideoSurface)
        self.playlist = QMediaPlaylist(self.player)
        self.videoItem = QGraphicsVideoItem()
        self.videoItem.setSize(QtCore.QSizeF(640, 480))
        scene = QGraphicsScene(self)
        scene.addItem(self.videoItem)
        self.graphicsView.setScene(scene)
        self.player.setVideoOutput(self.videoItem)
        self.graphicsView.resize(640,480)
        self.graphicsView.show()
        self.results.itemDoubleClicked.connect(self.seekVideo)
        self.videoLoaded = False
コード例 #9
0
class ImageView(QGraphicsView):

    def __init__(self, width=200, height=300):
        super().__init__()
        self.setFixedSize(QSize(width, height))
        self.image = None
        self.scene = QGraphicsScene()
        self.setScene(self.scene)

    """ファイル名より取得した画像表示"""
    def setImage(self, imageName):
        self.setCvImage(cv2.imread(imageName))

    """numpy配列より取得した画像表示"""
    def setCvImage(self, cvImage):
        cvImage = cv2.cvtColor(cvImage, cv2.COLOR_BGR2RGB)
        height, width, channel = cvImage.shape
        bytesPerLine = width * channel
        self.image = QImage(cvImage.data, width, height,
                            bytesPerLine, QImage.Format_RGB888)
        item = QGraphicsPixmapItem(QPixmap.fromImage(self.image))
        self.scene = QGraphicsScene()
        self.scene.addItem(item)
        self.setScene(self.scene)

    """ビューワクリア処理"""
    def clear(self):
        self.scene.clear()
コード例 #10
0
    def __init__(self, parent=None, display_status=False):
        super(VideoPlayer, self).__init__(parent)

        self.display_status = display_status

        self.mediaPlayer = QMediaPlayer(None, QMediaPlayer.VideoSurface)

        self.videoItem = QGraphicsVideoItem()

        scene = QGraphicsScene(self)
        graphicsView = QGraphicsView(scene)

        scene.addItem(self.videoItem)

        self.playButton = QPushButton()
        self.playButton.setEnabled(False)
        self.playButton.setIcon(self.style().standardIcon(QStyle.SP_MediaPlay))
        self.playButton.clicked.connect(self.play)

        self.positionSlider = QSlider(Qt.Horizontal)
        self.positionSlider.setRange(0, 0)
        self.positionSlider.sliderMoved.connect(self.setPosition)
        
        if self.display_status:
            self.status_mapping = {
                QMediaPlayer.UnknownMediaStatus: "UnknownMediaStatus",
                QMediaPlayer.NoMedia: "NoMedia",
                QMediaPlayer.LoadingMedia: "LoadingMedia",
                QMediaPlayer.LoadedMedia: "LoadedMedia",
                QMediaPlayer.StalledMedia: "StalledMedia", 
                QMediaPlayer.BufferingMedia: "BufferingMedia",
                QMediaPlayer.BufferedMedia: "BufferedMedia",
                QMediaPlayer.EndOfMedia: "EndOfMedia",
                QMediaPlayer.InvalidMedia: "InvalidMedia"
            }
            self.statusText = QPlainTextEdit()
            self.statusText.setReadOnly(True)
            self.statusText.setFixedHeight(25)
            self.statusText.setFixedWidth(150)
            self.mediaPlayer.mediaStatusChanged.connect(self.mediaStatusChanged)

        controlLayout = QHBoxLayout()
        controlLayout.setContentsMargins(0, 0, 0, 0)
        controlLayout.addWidget(self.playButton)
        controlLayout.addWidget(self.positionSlider)
        if self.display_status:
            controlLayout.addWidget(self.statusText)

        layout = QVBoxLayout()
        layout.addWidget(graphicsView)
        layout.addLayout(controlLayout)
        self.setFixedWidth(WIDTH + WIGGLE)

        self.setLayout(layout)

        self.mediaPlayer.setVideoOutput(self.videoItem)
        self.mediaPlayer.stateChanged.connect(self.mediaStateChanged)
        self.mediaPlayer.positionChanged.connect(self.positionChanged)
        self.mediaPlayer.durationChanged.connect(self.durationChanged)
コード例 #11
0
ファイル: ui_window.py プロジェクト: amylittleyang/OtraCAD
class MainWindow(QMainWindow):

    #somewhere in constructor:
    def __init__(self):
        super(MainWindow, self).__init__()
        uic.loadUi('ui_window.ui', self)
        self.setupUI()

    def setupUI(self):
        root = QFileInfo(__file__).absolutePath()
        self.actionOpen.setIcon(QIcon(root+'/images/Live Mail.ico'))
        self.actionSave.setIcon(QIcon(root+'/images/489751-Floppy_Disk-128.png'))
        self.actionSelect.setIcon(QIcon(root+'/images/mouse.png'))
        self.actionRip_off.setIcon(QIcon(root+'/images/rip_off.png'))
        self.setWindowTitle('AnimDNA')
        self.actionAnalyze_structure.setIcon(QIcon(root+'/images/transformation.png'))
        self.setWindowIcon((QIcon(root+'/images/bug.png')))
        from PyQt5 import QtCore, QtGui, QtWidgets
        self.main_splitter = QtWidgets.QSplitter(self.centralwidget)
        self.path_splitter = QtWidgets.QSplitter(self.main_splitter)
        self.renderView = CustomQGraphicsView(self.path_splitter)
        sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding)
        sizePolicy.setHorizontalStretch(0)
        sizePolicy.setVerticalStretch(0)
        sizePolicy.setHeightForWidth(self.renderView.sizePolicy().hasHeightForWidth())
        self.renderView.setSizePolicy(sizePolicy)
        self.renderView.setMinimumSize(QtCore.QSize(0, 0))
        self.renderView.setMouseTracking(True)
        self.renderView.setFocusPolicy(QtCore.Qt.WheelFocus)
        self.renderView.setFrameShadow(QtWidgets.QFrame.Plain)
        self.renderView.setLineWidth(0)
        self.renderView.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        self.renderView.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        self.renderView.setRenderHints(QtGui.QPainter.Antialiasing|QtGui.QPainter.HighQualityAntialiasing|QtGui.QPainter.TextAntialiasing)
        self.renderView.setTransformationAnchor(QtWidgets.QGraphicsView.AnchorUnderMouse)
        self.renderView.setObjectName("renderView")
        self.renderView.setupGL(self)
        self.gridLayout.addWidget(self.main_splitter, 0, 0, 1, 1)
        self.action_modify = QtWidgets.QAction(self)
        self.action_modify.setCheckable(True)



    def updateRenderView(self,doc_ctrl):
         doc = doc_ctrl._document
         self.pathscene = QGraphicsScene(parent=self.renderView)
         self.pathroot = PathRootItem(rect=self.pathscene.sceneRect(),\
                                     parent=None,\
                                     window=self,\
                                     document= doc_ctrl._document)
         self.pathroot.setFlag(QGraphicsItem.ItemHasNoContents)
         self.pathscene.addItem(self.pathroot)
         self.pathscene.setItemIndexMethod(QGraphicsScene.NoIndex)
         assert self.pathroot.scene() == self.pathscene
         self.renderView.setScene(self.pathscene)
         self.renderView.scene_root_item = self.pathroot
         self.renderView._scale_fit_factor = 0.9
         self.renderView._name = 'renderView'
         self.path_tool_manager = PathToolManager(self,self.path_toolbar)
コード例 #12
0
 def __init__(self):
     super(MainWindow, self).__init__()
     scene = QGraphicsScene(self)
     self.tic_tac_toe = TicTacToe()
     scene.addItem(self.tic_tac_toe)
     scene.setSceneRect(0, 0, 300, 300)
     self.setScene(scene)
     self.setCacheMode(QGraphicsView.CacheBackground)
     self.setWindowTitle("Tic Tac Toe")
コード例 #13
0
class AnimatedClock(QGraphicsView):
    def __init__(self, parent=None):
        QGraphicsView.__init__(self, parent)
        self.updateSecs = 0.5
        # Border
        self.setLineWidth(0)
        self.setFrameShape(QtWidgets.QFrame.NoFrame)
        # Size
        sizePolicy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred)
        sizePolicy.setHeightForWidth(True)
        self.setSizePolicy(sizePolicy)
        # No scrollbars
        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        # Scene
        self.scene = QGraphicsScene()
        self.setScene(self.scene)
        self.setBackgroundBrush(QColor("black"))
        # Text of clock
        self.textItem = QGraphicsTextItem()
        self.textItem.color = QColor(QColor("black"))
        self.textItem.setFont(QFont("Segoe UI", 80))
        self.textItem.setDefaultTextColor(QColor("white"))
        self.textItem.setHtml("")
        self.textItem.setZValue(20)
        self.scene.addItem(self.textItem)
        # Start ticking
        self.start()

    def sizeHint(self):
        return QSize(300, 150)

    def start(self):
        self.updateTimer = QTimer()
        self.updateTimer.setInterval(self.updateSecs * 990)
        self.updateTimer.timeout.connect(self.updateClock)
        self.updateTimer.start()
        print("Animated clock - starting")

    def stop(self):
        if self.updateTimer != None:
            self.updateTimer.stop()
        print("Animated clock - stopping")

    def updateClock(self):
        localtime = time.localtime()
        timeString = time.strftime("%H:%M:%S", localtime)
        self.textItem.setHtml(timeString)
        width = self.frameGeometry().width()
        self.textItem.setFont(QFont("Segoe UI", width / 8))
        self.textItem.update()

    def heightForWidth(self, width):
        return width * .32

    def keyPressEvent(self, event): #QKeyEvent
        event.ignore()
コード例 #14
0
ファイル: main.py プロジェクト: Licht-T/UMATracker
class Graphics(QGraphicsView):
    def __init__(self):
        super(Graphics, self).__init__()
        self.scene = QGraphicsScene(self)
        self.setScene(self.scene)
        
    def read(self,fn):
        self.fn = fn
        self.pic_Item = QGraphicsPixmapItem(QPixmap(fn))
        self.scene.addItem(self.pic_Item)
コード例 #15
0
ファイル: qgraphicperf.py プロジェクト: Grumbel/dirtool
def main(argv):
    signal.signal(signal.SIGINT, signal.SIG_DFL)

    app = QApplication([])
    scene = QGraphicsScene()
    view = QGraphicsView()

    thumbnails = []
    for filename in os.listdir(argv[1]):
        filename = os.path.join(argv[1], filename)
        print(filename)
        thumbnails.append(DBusThumbnailer.thumbnail_from_filename(filename, "large"))

    count = 0
    items = []
    for y in range(0, 100000, 150):
        for x in range(0, 2500, 150):
            scene.addRect(x, y, 128, 128)

            # image = QImage(128, 128, QImage.Format_RGB32)
            if count < len(thumbnails):
                print(thumbnails[count])
                image = QImage(thumbnails[count])
            else:
                arr = numpy.random.randint(0, 2**32, (128, 128), dtype=numpy.uint32)
                image = QImage(arr, 128, 128, 128 * 4, QImage.Format_ARGB32)
            pixmap = QPixmap.fromImage(image)

            item = QGraphicsPixmapItem(pixmap)
            scene.addItem(item)

            text = scene.addText("Test Textual: {}".format(count))
            item.setPos(x, y)
            text.setPos(x, y + 128)
            count += 1

            item.setFlags(QGraphicsItem.ItemIsSelectable)
            item.setAcceptHoverEvents(True)

            items.append([item, text])
    print(count)

    if False:
        random.shuffle(items)
        i = 0
        for y in range(0, 100000, 150):
            for x in range(0, 2500, 150):
                for item in items[i]:
                        item.setPos(x, y)
                i += 1

    view.setScene(scene)
    view.resize(800, 600)
    view.show()
    app.exec()
コード例 #16
0
class QNEMainWindow(QMainWindow):
    def __init__(self, parent):
        super(QNEMainWindow, self).__init__(parent)

        quitAct = QAction("&Quit", self, shortcut="Ctrl+Q",
            statusTip="Exit the application", triggered=self.close)

        addAct = QAction("&Add", self, statusTip="Add a block", triggered=self.addBlock)

        fileMenu = self.menuBar().addMenu("&File")
        fileMenu.addAction(addAct)
        fileMenu.addSeparator()
        fileMenu.addAction(quitAct)

        self.setWindowTitle("Node Editor")

        self.scene = QGraphicsScene(self)
        self.view = QGraphicsView(self)
        self.view.setScene(self.scene)
        self.view.setRenderHint(QPainter.Antialiasing)
        self.setCentralWidget(self.view)

        self.nodesEditor = QNodesEditor(self)
        self.nodesEditor.install(self.scene)

        block = QNEBlock(None)
        self.scene.addItem(block)
        block.addPort("test", 0, QNEPort.NamePort)
        block.addPort("TestBlock", 0, QNEPort.TypePort)
        block.addInputPort("in1");
        block.addInputPort("in2");
        block.addInputPort("in3");
        block.addOutputPort("out1");
        block.addOutputPort("out2");
        block.addOutputPort("out3");

        block = block.clone()
        block.setPos(150,0)

        block = block.clone()
        block.setPos(150,150)


    def addBlock(self):
        import random
        import math

        block = QNEBlock(None)

        self.scene.addItem(block)
        names = ["Vin", "Voutsadfasdf", "Imin", "Imax", "mul", "add", "sub", "div", "Conv", "FFT"]
        for i in range(0,math.floor(random.uniform(3,8))):
            block.addPort(random.choice(names), random.random()>0.5)
        block.setPos(self.view.sceneRect().center().toPoint())
コード例 #17
0
ファイル: drawing.py プロジェクト: adrientetar/defconQt
def applyEffectToPixmap(pixmap, effect):
    scene = QGraphicsScene()
    item = QGraphicsPixmapItem()
    item.setPixmap(pixmap)
    item.setGraphicsEffect(effect)
    scene.addItem(item)
    res = QPixmap(pixmap.size())
    res.fill(Qt.transparent)
    painter = QPainter(res)
    scene.render(painter)
    return res
コード例 #18
0
ファイル: buffer.py プロジェクト: mut0u/emacs.d
class VideoPlayerWidget(QWidget):

    def __init__(self, parent=None):
        super(VideoPlayerWidget, self).__init__(parent)

        self.scene = QGraphicsScene(self)
        self.scene.setBackgroundBrush(QBrush(QColor(0, 0, 0, 255)))
        self.graphics_view = QGraphicsView(self.scene)
        self.graphics_view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.graphics_view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.graphics_view.setFrameStyle(0)
        self.graphics_view.setStyleSheet("QGraphicsView {background: transparent; border: 3px; outline: none;}")
        self.video_item = QGraphicsVideoItem()
        self.scene.addItem(self.video_item)

        self.layout = QVBoxLayout(self)
        self.layout.setContentsMargins(0, 0, 0, 0)
        self.layout.addWidget(self.graphics_view)

        self.media_player = QMediaPlayer(None, QMediaPlayer.VideoSurface)
        self.media_player.setVideoOutput(self.video_item)

        self.video_need_replay = False
        self.video_seek_durcation = 3000 # in milliseconds

    def resizeEvent(self, event):
        self.video_item.setSize(QSizeF(event.size().width(), event.size().height()))
        QWidget.resizeEvent(self, event)

    def play(self, url):
        self.media_player.setMedia(QMediaContent(QUrl.fromLocalFile(url)))
        self.media_player.play()

    def seek_forward(self):
        video_position = self.media_player.position()
        self.media_player.setPosition(video_position + self.video_seek_durcation)

    def seek_backward(self):
        video_position = self.media_player.position()
        self.media_player.setPosition(max(video_position - self.video_seek_durcation, 0))

    def keyPressEvent(self, event):
        if event.key() == Qt.Key_Space:
            if self.media_player.state() == QMediaPlayer.PlayingState:
                self.media_player.pause()
                self.video_need_replay = False
            else:
                self.media_player.play()
                self.video_need_replay = True
        elif event.key() == Qt.Key_H:
            self.seek_backward()
        elif event.key() == Qt.Key_L:
            self.seek_forward()
コード例 #19
0
ファイル: newTm.py プロジェクト: mratmartinez/Mapuche
 def setBlank(self):
     # Set the blank tile. When you load a new map, the tilemap will give a
     # default tile for the blank map.
     r = str(self.resourceView.currentRow())
     c = str(self.resourceView.currentColumn())
     file = c + '-' + r
     pixmap = QPixmap(os.path.join(self.tmp_dir, file + '.png'))
     pixmapitem = QGraphicsPixmapItem(pixmap)
     scene = QGraphicsScene()
     scene.addItem(pixmapitem)
     self.tileView.setScene(scene)
     self.blankTile = file
コード例 #20
0
ファイル: discoveringpage.py プロジェクト: Tribler/tribler
    def initialize_discovering_page(self):
        svg_container = QGraphicsScene(self.window().discovering_svg_view)
        svg_item = QGraphicsSvgItem()

        svg = QSvgRenderer(get_image_path("loading_animation.svg"))
        svg.repaintNeeded.connect(svg_item.update)
        svg_item.setSharedRenderer(svg)
        svg_container.addItem(svg_item)

        self.window().discovering_svg_view.setScene(svg_container)

        self.window().core_manager.events_manager.discovered_channel.connect(self.on_discovered_channel)
コード例 #21
0
 def __display_result_image(self, file_path):
     image_reader = QImageReader(file_path)
     if image_reader.canRead() is True:
         widget_height = self.resultView.height()
         widget_width = self.resultView.width()
         image = image_reader.read().scaled(widget_width, widget_height, Qt.KeepAspectRatio)
         item = QGraphicsPixmapItem(QPixmap.fromImage(image))
         scene = QGraphicsScene()
         scene.addItem(item)
         self.resultView.setScene(scene)
     else:
         scene = QGraphicsScene()
         self.resultView.setScene(scene)
コード例 #22
0
ファイル: dataset.py プロジェクト: xsyann/mediocre
 def generateData(self, canvas, lines, params):
     scene = QGraphicsScene()
     scene.setSceneRect(canvas)
     group = scene.createItemGroup([])
     for line in lines:
         clone = QGraphicsLineItem(line)
         clone.setLine(line.line())
         clone.setPen(line.pen())
         scene.addItem(clone)
         group.addToGroup(clone)
     pixmaps = []
     for i in xrange(params.count):
         pixmaps.append(self.generateRandom(scene, group, canvas, params))
     return pixmaps
コード例 #23
0
 def __changed_image_line_edit(self):
     file_path = self.lineEdit_image.text()
     image_reader = QImageReader(file_path)
     if image_reader.canRead() is True:
         widget_height = self.queryView.height()
         widget_width = self.queryView.width()
         image = image_reader.read().scaled(widget_width, widget_height, Qt.KeepAspectRatio)
         item = QGraphicsPixmapItem(QPixmap.fromImage(image))
         scene = QGraphicsScene()
         scene.addItem(item)
         self.queryView.setScene(scene)
     else:
         scene = QGraphicsScene()
         self.queryView.setScene(scene)
コード例 #24
0
ファイル: paint.py プロジェクト: scummos/blobs
 def __init__(self, size, scene: QGraphicsScene):
     self.rectItems = []
     self.pixmap = QPixmap(QSize(820,820))
     self.painter = QPainter(self.pixmap)
     self.scene = scene
     self.owners = None
     self.values = None
     pen = QPen()
     pen.setStyle(Qt.NoPen)
     for index in range(size**2):
         item = QGraphicsRectItem()
         item.setRect(int(index/size), int(index%size), 0.9, 0.9)
         item.setPen(pen)
         scene.addItem(item)
         self.rectItems.append(item)
コード例 #25
0
    def __init__(self, parent=None):
        super(VideoPlayer, self).__init__(parent)

        self.mediaPlayer = QMediaPlayer(None, QMediaPlayer.VideoSurface)

        self.videoItem = QGraphicsVideoItem()
        self.videoItem.setSize(QSizeF(640, 480))

        scene = QGraphicsScene(self)
        graphicsView = QGraphicsView(scene)

        scene.addItem(self.videoItem)

        rotateSlider = QSlider(Qt.Horizontal)
        rotateSlider.setRange(-180,  180)
        rotateSlider.setValue(0)
        rotateSlider.valueChanged.connect(self.rotateVideo)

        openButton = QPushButton("Open...")
        openButton.clicked.connect(self.openFile)

        self.playButton = QPushButton()
        self.playButton.setEnabled(False)
        self.playButton.setIcon(self.style().standardIcon(QStyle.SP_MediaPlay))
        self.playButton.clicked.connect(self.play)

        self.positionSlider = QSlider(Qt.Horizontal)
        self.positionSlider.setRange(0, 0)
        self.positionSlider.sliderMoved.connect(self.setPosition)

        controlLayout = QHBoxLayout()
        controlLayout.setContentsMargins(0, 0, 0, 0)
        controlLayout.addWidget(openButton)
        controlLayout.addWidget(self.playButton)
        controlLayout.addWidget(self.positionSlider)

        layout = QVBoxLayout()
        layout.addWidget(graphicsView)
        layout.addWidget(rotateSlider)
        layout.addLayout(controlLayout)

        self.setLayout(layout)

        self.mediaPlayer.setVideoOutput(self.videoItem)
        self.mediaPlayer.stateChanged.connect(self.mediaStateChanged)
        self.mediaPlayer.positionChanged.connect(self.positionChanged)
        self.mediaPlayer.durationChanged.connect(self.durationChanged)
コード例 #26
0
ファイル: areaitem.py プロジェクト: zdenop/pyTesseractDemo
def main():

    app = QApplication(sys.argv)

    grview = QGraphicsView()
    scene = QGraphicsScene()
    scene.setSceneRect(0, 0, 680, 459)

    scene.addPixmap(QPixmap('../images/phototest.tif'))
    grview.setScene(scene)

    item = AreaItem(0, 0, 300, 150)
    item.areaColor = QColor(155, 155, 0, 75)
    scene.addItem(item)

    grview.fitInView(scene.sceneRect(), Qt.KeepAspectRatio)
    grview.show()
    sys.exit(app.exec_())
コード例 #27
0
ファイル: tmxviewer.py プロジェクト: theall/Python-Tiled
class TmxViewer(QGraphicsView):
    def __init__(self, parent = None):
        super().__init__(parent)
        self.mScene = QGraphicsScene(self)
        self.mMap = None
        self.mRenderer = None
        self.setWindowTitle(self.tr("TMX Viewer"))
        self.setScene(self.mScene)
        self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
        self.setDragMode(QGraphicsView.ScrollHandDrag)
        self.setOptimizationFlags(QGraphicsView.DontAdjustForAntialiasing | QGraphicsView.DontSavePainterState)
        self.setBackgroundBrush(Qt.black)
        self.setFrameStyle(QFrame.NoFrame)
        self.viewport().setAttribute(Qt.WA_StaticContents)

    def __del__(self):
        if (self.mMap):
            self.mMap.tilesets().clear()
        del self.mMap
        del self.mRenderer

    def viewMap(self, fileName):
        del self.mRenderer
        self.mRenderer = None
        self.mScene.clear()
        self.centerOn(0, 0)
        reader = MapReader()
        self.mMap = reader.readMap(fileName)
        if (not self.mMap):
            qWarning("Error:"+reader.errorString())
            return False

        x = self.mMap.orientation()
        if x==Map.Orientation.Isometric:
            self.mRenderer = IsometricRenderer(self.mMap)
        elif x==Map.Orientation.Staggered:
            self.mRenderer = StaggeredRenderer(self.mMap)
        elif x==Map.Orientation.Hexagonal:
            self.mRenderer = HexagonalRenderer(self.mMap)
        else:
            self.mRenderer = OrthogonalRenderer(self.mMap)

        self.mScene.addItem(MapItem(self.mMap, self.mRenderer))
        return True
コード例 #28
0
ファイル: PomodoroClockView.py プロジェクト: gcr/pocketwatch
    def __init__(self, pomodoro_control, parent=None):
        super(PomodoroClockView, self).__init__(parent)
        self.dragPosition = None
        self.pomodoro_control = pomodoro_control

        # Hide scrollbars
        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setStyleSheet("background: transparent")
        self.setRenderHint(QPainter.Antialiasing)

        # A scene containing all the parts of the clock
        scene = QGraphicsScene()
        self.setScene(scene)
        self.clock_back = ClockBack(100)
        self.hour_hand = SynchronizedClockHand("hour", 50, 50, 37*0.66, 2.3)
        self.minute_hand = SynchronizedClockHand("minute", 50, 50, 37, 2)
        self.time_elapsed_view = TimeElapsedView(100, 15, self.pomodoro_control)
        self.obstruction = CircleObstruction(100, 0)
        scene.addItem(self.clock_back)
        scene.addItem(self.hour_hand)
        scene.addItem(self.minute_hand)
        scene.addItem(self.time_elapsed_view)
        scene.addItem(self.obstruction)
        self.set_color(QColor(0,0,0), QColor(0,0,0))


        """
        Turns out I can't use a QStateMachine.
        Why?
        - I want this class to be *completely* subservient to the internal state
          of the PomodoroControl. When that changes its state, this class
          *reacts* to that change.
        - QStateMachine runs in its own event loop, which does not start until after
          the app's event loop runs. The state machine will refuse to catch signals
          until the app is already running. This means that *this class* must know
          whether it's starting at a started or stopped state.
        """
        self.pomodoro_control.pomodoro_begin.connect(self.pomodoro_begin)
        self.pomodoro_control.pomodoro_complete.connect(self.pomodoro_complete)
        if self.pomodoro_control.is_running:
            self.pomodoro_begin()
        else:
            self.pomodoro_complete()
コード例 #29
0
ファイル: imagesources_test.py プロジェクト: ilastik/volumina
    def test(self):
        raw = numpy.load(os.path.join(volumina._testing.__path__[0], "lena.npy")).astype(numpy.uint32)
        ars = _ArraySource2d(raw)
        ims = DummyItemSource(ars)
        req = ims.request(QRect(0, 0, 256, 256))
        item = req.wait()
        assert isinstance(item, QGraphicsItem)

        DEBUG = False
        if DEBUG:
            from PyQt5.QtWidgets import QApplication, QGraphicsView, QGraphicsScene

            app = QApplication([])
            scene = QGraphicsScene()
            scene.addItem(item)
            view = QGraphicsView(scene)
            view.show()
            view.raise_()
            app.exec_()
コード例 #30
0
ファイル: test.py プロジェクト: ADobrodey/Apache-Flume-Editor
class MainWindow(QMainWindow):
    def __init__(self):
        super(MainWindow, self).__init__()

        self.scene = QGraphicsScene()
        self.scene.setSceneRect(QRectF(0, 0, 1000, 1000))

        item = FlumeObject("source", "r1")
        self.scene.addItem(item.pictogram)
        item.pictogram.setPos(200, 200)

        layout = QHBoxLayout()
        self.view = QGraphicsView(self.scene)
        layout.addWidget(self.view)
        self.view.setAlignment(Qt.AlignLeft | Qt.AlignTop)  # FIXME doesn't work as needed

        self.widget = QWidget()
        self.widget.setLayout(layout)

        self.setCentralWidget(self.widget)
        self.setWindowTitle("The Flume Illustrator")
コード例 #31
0
class ImageViewer(QWidget):
    """ The main window of the GUI.
    """
    def __init__(self):
        """ Initiate the GUI with some text-format data.

        @param text: data text (comma or tab delimited string)
        """

        # GUI constructor
        super().__init__()

        # graphics scene
        #self.scene = RoiScene(500, 200)
        #self.scene.add_roi(QGraphicsEllipseItem(0, 0, 60, 30), 20, 30)
        #self.scene.add_roi(QGraphicsRectItem(0, 0, 60, 20), 300, 40)
        #self.scene.add_roi(RoiSelection(400, 150), 400, 150)

        self.scene = QGraphicsScene(0, 0, 500, 200)
        self.scene.addItem(RoiSelection(100, 100))
        self.scene.addItem(RoiSelection(400, 150))

        #self.scene.addItem(RoiSelection(20, 50))
        #self.scene.addItem(RoiSelection(200, 50))
        #self.scene.focusItemChanged.connect(lambda: self.scene_focus_item_changed())
        #self.scene.changed.connect(lambda: self.scene_changed())

        # graphics view
        self.viewer = QGraphicsView(self.scene)
        self.viewer.setSceneRect(0, 0, self.scene.width(), self.scene.height())
        self.viewer.setInteractive(True)
        self.viewer.show()

        # layout
        layout = QVBoxLayout()
        layout.addWidget(self.viewer)
        self.setLayout(layout)
        self.resize(self.scene.width(), self.scene.height())
コード例 #32
0
class CameraWidget(QWidget):
    def __init__(self, background_color):
        QWidget.__init__(self)

        self.scene = QGraphicsScene(self)
        self.scene.setBackgroundBrush(QBrush(background_color))
        self.graphics_view = QGraphicsView(self.scene)
        self.graphics_view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.graphics_view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.graphics_view.setFrameStyle(0)
        self.graphics_view.setStyleSheet(
            "QGraphicsView {background: transparent; border: 3px; outline: none;}"
        )
        self.graphics_view.scale(-1,
                                 1)  # this make live video from camero mirror.
        self.video_item = QGraphicsVideoItem()
        self.scene.addItem(self.video_item)

        self.layout = QVBoxLayout(self)
        self.layout.setContentsMargins(0, 0, 0, 0)
        self.layout.addWidget(self.graphics_view)

        self.available_cameras = QCameraInfo.availableCameras()

        # Set the default camera.
        self.select_camera(0)

    def resizeEvent(self, event):
        self.video_item.setSize(
            QSizeF(event.size().width(),
                   event.size().height()))
        QWidget.resizeEvent(self, event)

    def select_camera(self, i):
        self.camera = QCamera(self.available_cameras[i])
        self.camera.setViewfinder(self.video_item)
        self.camera.setCaptureMode(QCamera.CaptureStillImage)
        self.camera.start()
コード例 #33
0
class ImageWidget(QGraphicsView):

    def __init__(self, *args, **kwargs):
        super(ImageWidget, self).__init__(*args, **kwargs)
        self.resize(800, 600)
        # 设置背景颜色
        self.setBackgroundBrush(QColor(31, 31, 47))
        # 去掉滚动条
#         self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
#         self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        # 设置变换中心为鼠标所在位置
        self.setTransformationAnchor(self.AnchorUnderMouse)
        # 不保证painter的状态
        self.setOptimizationFlags(self.DontSavePainterState)
        self.setViewportUpdateMode(self.SmartViewportUpdate)
        self.setRenderHints(QPainter.Antialiasing |
                            QPainter.SmoothPixmapTransform)

        # 场景
        self._scene = QGraphicsScene(0, 0, self.width(), self.height())
        self.setScene(self._scene)

        self._scene.addItem(MoveableItem(100, 100, 200, 200))
コード例 #34
0
ファイル: util.py プロジェクト: wakiyamap/electrum-mona
class ImageGraphicsEffect(QObject):
    """
    Applies a QGraphicsEffect to a QImage
    """

    def __init__(self, parent: QObject, effect: QGraphicsEffect):
        super().__init__(parent)
        assert effect, 'effect must be set'
        self.effect = effect
        self.graphics_scene = QGraphicsScene()
        self.graphics_item = QGraphicsPixmapItem()
        self.graphics_item.setGraphicsEffect(effect)
        self.graphics_scene.addItem(self.graphics_item)

    def apply(self, image: QImage):
        assert image, 'image must be set'
        result = QImage(image.size(), QImage.Format_ARGB32)
        result.fill(Qt.transparent)
        painter = QPainter(result)
        self.graphics_item.setPixmap(QPixmap.fromImage(image))
        self.graphics_scene.render(painter)
        self.graphics_item.setPixmap(QPixmap())
        return result
コード例 #35
0
    def draw_denoised(self, idx):
        try:
            dcm_path = self.save_path + '\\' + self.denoised_dcm_list[idx - 1]
        except:
            return
        ds = dcmread(dcm_path)
        img = ds.pixel_array
        img = np.clip(img, self.CTmin, self.CTmax)
        img = img.astype(np.int16)
        img = ((img - self.CTmin) / self.WW) * 255

        img = img.astype(np.int8)

        image = QImage(img, img.shape[1], img.shape[0], img.shape[1],
                       QImage.Format_Grayscale8)

        pix = QPixmap.fromImage(image)
        pix = pix.scaled(self.matrix, self.matrix, Qt.KeepAspectRatio,
                         Qt.SmoothTransformation)
        item = QGraphicsPixmapItem(pix)
        scene = QGraphicsScene()
        scene.addItem(item)
        self.graphicsViewProcessing.setScene(scene)
コード例 #36
0
    def on_button_open_image_clicked(self):
        """
        Slot documentation goes here.
        """
        try:
            dlg = win32ui.CreateFileDialog(1)
            dlg.SetOFNInitialDir(os.getcwd())
            dlg.DoModal()
            filename = dlg.GetPathName()

            img = cv2.imread(filename)
            if img is None:
                QMessageBox.information(self, "提示", "打开图片失败,请检查路径中是否有中文", QMessageBox.Yes)
                return
            self.cartoon.raw_img = img
            pix = self.cvimg2pix(img)
            item = QGraphicsPixmapItem(pix)                      # 创建像素图元
            scene = QGraphicsScene()                             # 创建场景
            scene.addItem(item)
            self.graphicsView.setScene(scene)
        except Exception as e:
            print(e)
        return
コード例 #37
0
    def _initGridview(self, doc: DocT) -> GraphicsViewT:
        """Initializes Grid View.

        Args:
            doc: The :class:`Document` corresponding to the design

        Returns:
            :class:`CustomQGraphicsView`
        """
        grid_scene = QGraphicsScene(parent=self.grid_graphics_view)
        grid_root = GridRootItem(rect=grid_scene.sceneRect(),
                                 parent=None,
                                 window=self,
                                 document=doc)
        grid_scene.addItem(grid_root)
        grid_scene.setItemIndexMethod(QGraphicsScene.NoIndex)
        assert grid_root.scene() == grid_scene
        ggv = self.grid_graphics_view
        ggv.setScene(grid_scene)
        ggv.scene_root_item = grid_root
        ggv.setName("GridView")
        self.grid_tool_manager = GridToolManager(self, grid_root)
        return ggv
コード例 #38
0
    def _initPathview(self, doc: DocT) -> GraphicsViewT:
        """Initializes Path View.

        Args:
            doc: The :class:`Document` corresponding to the design

        Returns:
            :class:`CustomQGraphicsView`
        """
        path_scene = QGraphicsScene(parent=self.path_graphics_view)
        path_root = PathRootItem(rect=path_scene.sceneRect(),
                                 parent=None,
                                 window=self,
                                 document=doc)
        path_scene.addItem(path_root)
        path_scene.setItemIndexMethod(QGraphicsScene.NoIndex)
        assert path_root.scene() == path_scene
        pgv = self.path_graphics_view
        pgv.setScene(path_scene)
        pgv.scene_root_item = path_root
        pgv.setScaleFitFactor(0.7)
        pgv.setName("PathView")
        return pgv
コード例 #39
0
ファイル: start.py プロジェクト: aksenof/vsuet
 def get_image(
     self
 ):  # p.s. изображение желательно кидать в папку с проектом, для удобства
     file = QFileDialog.getOpenFileName()[
         0]  # откроется папка, в которой лежит проект
     self.path = file  # в path пропишется путь к изображению, которое мы выбрали
     self.im = Image.open(
         self.path)  # в im будет лежать открытое изображение
     pix = QtGui.QPixmap(self.path)  # в pix грузим путь
     scene = QGraphicsScene()  # создаём сцену для обозревателя graphicsView
     item = QGraphicsPixmapItem(
         pix)  # создаём объект, в который загружаем pix
     scene.addItem(item)  # добавляем в сцену объект item
     self.ui.graphicsView.mousePressEvent = self.mpe  # функция для мыши
     self.ui.graphicsView.mouseMoveEvent = self.mme  # функция для мыши
     self.ui.graphicsView.mouseReleaseEvent = self.mre  # функция для мыши
     self.ui.graphicsView.setScene(
         scene)  # устанавливаем сцену в обозреватель graphicsView
     self.ui.label.setText("Формат: {}".format(self.im.format))
     self.ui.label_2.setText("Размеры: {}x{}".format(
         int(self.im.size[0]), int(self.im.size[1])))
     self.ui.label_3.setText("Глубина цвета: {}-bit".format(
         self.depthc(self.im.mode)))
コード例 #40
0
ファイル: EasyScaleView.py プロジェクト: hukumka/MangaReader
class EasyScaleView(QGraphicsView):
    def __init__(self, parent=None):
        self.__scene = QGraphicsScene(parent)
        super().__init__(self.__scene)
        self.currentScale = 1.0

    def zoom(self, mul):
        self.currentScale *= mul
        self.update_scale()

    def resizeEvent(self, event):
        super().resizeEvent(event)
        # if self.__item is not None:
        self.update_scale()

    def update_scale(self):
        for i in self.items():
            self.update_item_scale(i)

    def update_item_scale(self, item):
        scale = self.width() / (item.pixmap().width() + 1) * self.currentScale
        item.setScale(scale)
        rect = item.boundingRect()
        rect.setSize(rect.size() * scale)
        self.setSceneRect(rect)

    def scroll(self, offset):
        scroll = self.verticalScrollBar()
        scroll.setValue(scroll.value() + offset)

    def display_image(self, image_path):
        print(image_path)
        self.__scene.clear()
        item = QGraphicsPixmapItem(QPixmap(image_path))
        self.__scene.addItem(item)
        self.verticalScrollBar().setValue(0)
        self.update_scale()
コード例 #41
0
 def draw_line(self, line_tuple):
     self.view.setStyleSheet('background: transparent; border-style: none')
     del self.view
     self.view = QGraphicsView(self)
     x = self.x()
     y = self.y()
     width = self.width()
     height = self.height()
     scene = QGraphicsScene(QRectF(x, y, width, height))
     self.view.setStyleSheet('background: transparent; border-style: none')
     self.view.setFixedSize(width, height)
     self.view.setScene(scene)
     pen = QPen()
     pen.setColor(QColor(65, 105, 225))
     pen.setWidth(10)
     line_coordinates = self.get_line_coordinates(line_tuple)
     scene.addLine(line_coordinates[0], line_coordinates[1],
                   line_coordinates[2], line_coordinates[3], pen)
     winner_label = self.create_winner_label()
     scene.addItem(winner_label)
     self.view.show()
     timer = QTimer(self.view)
     timer.timeout.connect(winner_label.show)
     timer.start(1000)
コード例 #42
0
class ImageDialogViewer(QGraphicsView):
    def __init__(self, parent=None):
        super(ImageDialogViewer, self).__init__(parent)
        self.setRenderHints(QPainter.Antialiasing
                            | QPainter.SmoothPixmapTransform)
        # self.setAlignment(QtCore.Qt.AlignLeft | QtCore.Qt.AlignTop)
        self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
        self.setDragMode(QGraphicsView.ScrollHandDrag)
        self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        self._scene = QGraphicsScene(self)
        self.setScene(self._scene)
        self._pixmap = None

    @property
    def pixmap(self):
        return self._pixmap

    @pixmap.setter
    def pixmap(self, value: QPixmap):
        self._pixmap = value
        self._pixmap = QGraphicsPixmapItem()
        self._pixmap.setPixmap(value)
        size = 300
        w = value.width()
        h = value.height()
        scale = size / w
        new_w, new_h = w * scale, h * scale
        self._pixmap.setOffset(-value.width() / 2, -value.height() / 2)
        self._pixmap.setTransformationMode(QtCore.Qt.SmoothTransformation)
        self._scene.addItem(self._pixmap)
        self.scale(scale, scale)

    def wheelEvent(self, event: QWheelEvent):
        adj = (event.angleDelta().y() / 120) * 0.1
        self.scale(1 + adj, 1 + adj)
コード例 #43
0
    def initialize_loading_page(self):
        svg_container = QGraphicsScene(self.window().loading_svg_view)
        svg_item = QGraphicsSvgItem()

        svg = QSvgRenderer(get_image_path("loading_animation.svg"))
        svg.repaintNeeded.connect(svg_item.update)
        svg_item.setSharedRenderer(svg)
        svg_container.addItem(svg_item)

        self.window().loading_svg_view.setScene(svg_container)
        self.window().core_manager.events_manager.upgrader_tick.connect(
            self.set_loading_text)
        self.window().core_manager.events_manager.upgrader_started.connect(
            lambda: self.set_loading_text("Upgrading..."))
        self.window().core_manager.events_manager.upgrader_finished.connect(
            lambda: self.loading_label.hide())

        # Create a loading label that displays the status during upgrading
        self.loading_label = QLabel(self)
        self.loading_label.setStyleSheet("color: #ddd; font-size: 22px;")
        self.loading_label.setAlignment(Qt.AlignCenter)

        self.on_window_resize()
        self.loading_label.hide()
コード例 #44
0
 def __setup_interface(self):
     """
     Initialise user interface elements
     """
     theme = "light_theme.qss"
     if GWASMiner.config.get(section="preferences",
                             option="theme").lower() == "dark":
         theme = "dark_theme.qss"
     self.__load_style(theme)
     self.form.stackedWidget.setGeometry(0, 0, self.window.width(),
                                         self.window.height())
     self.navigate_to_page(0)
     self.form.status_lbl.setHidden(True)
     self.set_loading_visible(True)
     splash_loading_scene = QGraphicsScene()
     main_loading_scene = QGraphicsScene()
     splash_loading_svg = QGraphicsSvgItem("res/loading.svg")
     splash_loading_svg.setScale(0.4)
     main_loading_svg = QGraphicsSvgItem("res/loading.svg")
     main_loading_svg.setScale(0.4)
     splash_loading_scene.addItem(splash_loading_svg)
     main_loading_scene.addItem(main_loading_svg)
     self.form.test_loading_graphicsview.setScene(splash_loading_scene)
     self.form.loading_svg.setScene(main_loading_scene)
コード例 #45
0
    def __init__(self):
        super(MainWindow, self).__init__()

        #self.setViewport(QGLWidget(QGLFormat(QGL.SampleBuffers | QGL.DirectRendering)))

        settings = QWebSettings.globalSettings()
        settings.setAttribute(QWebSettings.AcceleratedCompositingEnabled, True)
        settings.setAttribute(QWebSettings.WebGLEnabled, True)

        scene = QGraphicsScene(self)

        w = QGraphicsWebView()
        w.page().settings().setAttribute(
            QWebSettings.AcceleratedCompositingEnabled, True)
        w.page().settings().setAttribute(QWebSettings.WebGLEnabled, True)
        w.resize(900, 700)
        plot_content = plots.plot3d()
        w.setHtml(html % {'plot_content': plot_content})
        scene.addItem(w)
        scene.setSceneRect(0, 0, 900, 700)

        self.setScene(scene)
        #self.setCacheMode(QGraphicsView.CacheBackground)
        self.setWindowTitle("Plot 3D")
コード例 #46
0
ファイル: PaperEditForm.py プロジェクト: imuwzz/StudyApp
    def AddPictureAnswer6(self):
        try:
            id = self.lineEdit_tmbs.text()
            if id == "":
                reply = QMessageBox.information(self, "标题", "试题标识不能为空,请先添加试题!",
                                                QMessageBox.Yes)
                return
            else:
                fileName, filetype = QFileDialog.getOpenFileName(
                    self, "QFileDialog.getOpenFileName()", "", "图片文件(*.jpg);")
                # 将选中的文件入库
                self.m_db.WriteFileToBlob("TPDA6", "XXFZK.TKB",
                                          "where ID='" + id + "'", fileName)

                # 显示图片
                image = QPixmap()
                image.load(fileName)
                scene = QGraphicsScene()
                self.picture_answer_item6 = QGraphicsPixmapItem(image)
                scene.addItem(self.picture_answer_item6)
                self.graphicsView_da6.setScene(scene)
                self.picture_answer_zoomscale6 = 1
        except:
            print("添加图片答案6时发错误!")
コード例 #47
0
 def ShowImageOnGraphicsView(self, count, pixmap, isPreview):
     pixmapItem = QGraphicsPixmapItem(pixmap)
     image_scene = QGraphicsScene()
     image_scene.addItem(pixmapItem)
     if isPreview == False:
         self.statusBar().showMessage("总计图片: {} 张,正在处理第 {} 张".format(len(self.current_image_list),count))
         self.progressBar.show()
         self.progressBar.setMaximum(len(self.current_image_list))
         self.progressBar.setValue(count)
     self.graphicsView.setScene(image_scene)
     self.graphicsView.fitInView(pixmapItem,QtCore.Qt.AspectRatioMode.KeepAspectRatio)  
     if len(self.current_image_list) == count:
         self.statusBar().showMessage("图片处理完成。")
         self.progressBar.hide()
         self.previewBtn.setEnabled(True)
         self.textWatermarkContentsLineEdit.setEnabled(True)
         self.fontSizeSlideBar.setEnabled(True)
         self.defaultCurrentDateCb.setEnabled(True)
         self.realtimePreviewCb.setEnabled(True)
         self.spinBox.setEnabled(True)
         self.radioGrey.setEnabled(True)
         self.radioBlack.setEnabled(True)
         self.radioWhite.setEnabled(True)
         self.addWatermarksBtn.setEnabled(True)
コード例 #48
0
class MainWindow(QtWidgets.QWidget):
    def __init__(self):
        super(MainWindow, self).__init__()
        self.view = QGraphicsView()
        self.scene = QGraphicsScene()
        self.view.setScene(self.scene)
        self.view.setViewport(QGLWidget())

        self.button_nodes = QtWidgets.QPushButton('Add Node')
        self.button_wires = QtWidgets.QPushButton('Add Wire')
        self.button_vis = QtWidgets.QPushButton('Toggle Visibility')
        mainLayout = QtWidgets.QHBoxLayout()
        mainLayout.addWidget(self.view)
        button_layout = QtWidgets.QVBoxLayout()
        mainLayout.addLayout(button_layout)
        button_layout.addWidget(self.button_nodes)
        button_layout.addWidget(self.button_wires)
        button_layout.addWidget(self.button_vis)
        self.setLayout(mainLayout)
        self.view.show()

        self.click_positions = []
        self.button_nodes.clicked.connect(self.add_node)
        self.button_wires.clicked.connect(self.add_wire)
        self.button_vis.clicked.connect(self.toggle_vis)
        self.first_node = True
        self.vis = True

    def add_node(self):
        if self.first_node:
            self.node1 = Node(QColor("#93b0ff"), "Node 1")
            self.scene.addItem(self.node1)
            self.first_node = False
        else:
            self.node2 = Node(QColor("#9effa1"), "Node 2")
            self.scene.addItem(self.node2)
            self.first_node = True

    def add_wire(self):
        start = self.node1
        end = self.node2
        bc = BezierCurve(start, end, self.scene, self)
        self.scene.addItem(bc)
        start.add_wire(bc)
        end.add_wire(bc)

    def toggle_vis(self):
        scene_items = self.scene.items()
        if self.vis:
            scene_items[1].setVisible(False)
            scene_items[2].setVisible(False)
            self.vis = False
        else:
            scene_items[1].setVisible(True)
            scene_items[2].setVisible(True)
            self.vis = True
コード例 #49
0
    def _initSliceview(self, doc: DocT) -> GraphicsViewT:
        """Initializes Slice View.

        Args:
            doc: The :class:`Document` corresponding to the design

        Returns:
            :class:`CustomQGraphicsView`
        """
        slice_scene = QGraphicsScene(parent=self.slice_graphics_view)
        slice_root = SliceRootItem(rect=slice_scene.sceneRect(),
                                   parent=None,
                                   window=self,
                                   document=doc)
        slice_scene.addItem(slice_root)
        slice_scene.setItemIndexMethod(QGraphicsScene.NoIndex)
        assert slice_root.scene() == slice_scene
        sgv = self.slice_graphics_view
        sgv.setScene(slice_scene)
        sgv.scene_root_item = slice_root
        sgv.setName("SliceView")
        sgv.setScaleFitFactor(0.7)
        self.slice_tool_manager = SliceToolManager(self, slice_root)
        return sgv
コード例 #50
0
ファイル: start.py プロジェクト: Anakin0607/Style_transfer
    def Show_Img(self,img,Viewer):
        #img_name = self.Choose_Img()
        #self.Ui.File_Edit.setText(img_name)

        #config_data.set('path','original',img_name)# write the path to config 
        with open(config_file,'w') as config:
            config_data.write(config)
            config.close()

        #img = cv.imread(img_name)
        img_RGB = cv.cvtColor(img,cv.COLOR_BGR2RGB)
        img_resized = cv.resize(img_RGB,(Viewer.height(),Viewer.width()))

        Show_image = QtGui.QImage(img_resized,
                                img_resized.shape[1],
                                img_resized.shape[0],
                                img_resized.shape[1]*img_resized.shape[2], # Linewidth four-byte alignment, it must be done if the width can't be divided by 4
                                QtGui.QImage.Format_RGB888)# convert the img format to the qt format
        pix = QtGui.QPixmap.fromImage(Show_image)
        item = QGraphicsPixmapItem(pix) # create pix metas

        scene = QGraphicsScene()
        scene.addItem(item)
        Viewer.setScene(scene)
コード例 #51
0
class RollingGame(QMainWindow):
    """GUI of Dice Rolling"""
    def __init__(self):
        super().__init__()
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        self.scene = QGraphicsScene(self)
        self.scene2 = QGraphicsScene(self)

        self.pixmap = QtGui.QPixmap()
        self.pixmap.load(DicePicture.Dice[1])

        self.pixmap2 = QtGui.QPixmap()
        self.pixmap2.load(DicePicture.Dice[1])

        item = QGraphicsPixmapItem(self.pixmap)
        item2 = QGraphicsPixmapItem(self.pixmap2)

        self.scene.addItem(item)
        self.scene2.addItem(item2)

        self.ui.graphicsView.setScene(self.scene)
        self.ui.graphicsView_2.setScene(self.scene2)

        self.ui.RollDice.clicked.connect(self.roller)
        self.Dice = Dice(2, 6)
        self.show()

    def roller(self):
        """Roll Dice"""
        Roll = self.Dice.Roll()

        self.pixmap.load(DicePicture.Dice[Roll[0]])
        self.pixmap2.load(DicePicture.Dice[Roll[1]])

        item = QGraphicsPixmapItem(self.pixmap)
        item2 = QGraphicsPixmapItem(self.pixmap2)

        self.scene.addItem(item)
        self.scene2.addItem(item2)

        self.ui.graphicsView.setScene(self.scene)
        self.ui.graphicsView_2.setScene(self.scene2)
コード例 #52
0
    def __init__(self, parent=None):
        QGraphicsView.__init__(self, parent=parent)
        self.setBackgroundBrush(QColor(125, 255, 125))

        player = Player()
        computer = Computer()
        board = Board(computer)
        dropArea = DropArea(board)
 
        scene = QGraphicsScene(self)
        scene.addItem(board)
        scene.addItem(dropArea)
        scene.addItem(player)
        self.setScene(scene)
コード例 #53
0
ファイル: compass.py プロジェクト: wangyeee/MiniGCS
    def __init__(self, parent):
        super().__init__(parent)
        self.uas = None
        svgRenderer = QSvgRenderer('res/compass.svg')
        self.compass = QGraphicsSvgItem()
        self.compass.setSharedRenderer(svgRenderer)
        self.compass.setCacheMode(QGraphicsItem.NoCache)
        self.compass.setElementId('needle')

        center = self.compass.boundingRect().center()
        self.compass.setTransformOriginPoint(center.x(), center.y())

        bkgnd = QGraphicsSvgItem()
        bkgnd.setSharedRenderer(svgRenderer)
        bkgnd.setCacheMode(QGraphicsItem.NoCache)
        bkgnd.setElementId('background')

        self.compass.setPos(
            bkgnd.boundingRect().width() / 2 -
            self.compass.boundingRect().width() / 2,
            bkgnd.boundingRect().height() / 2 -
            self.compass.boundingRect().height() / 2)

        self.compass.setTransformOriginPoint(
            self.compass.boundingRect().width() / 2,
            self.compass.boundingRect().height() / 2)

        fregnd = QGraphicsSvgItem()
        fregnd.setSharedRenderer(svgRenderer)
        fregnd.setCacheMode(QGraphicsItem.NoCache)
        fregnd.setElementId('foreground')

        scene = QGraphicsScene()
        scene.addItem(bkgnd)
        scene.addItem(self.compass)
        scene.addItem(fregnd)
        scene.setSceneRect(bkgnd.boundingRect())

        view = QGraphicsView(scene)
        view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)

        layout = QVBoxLayout()
        layout.addWidget(view)
        super().setLayout(layout)
コード例 #54
0
    def init_ui(self):

        scene = QGraphicsScene()
        scene.setBackgroundBrush(QColor(100, 100, 100))
        scene.setItemIndexMethod(QGraphicsScene.BspTreeIndex)

        scene.setSceneRect(scene.itemsBoundingRect())

        self.setDragMode(QGraphicsView.RubberBandDrag)
        self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate)
        self.setRenderHints(QPainter.Antialiasing | QPainter.TextAntialiasing)

        self.frame_item = QGraphicsPixmapItem()

        self.text_item_offset = 0
        self.rect_item_array = []
        self.text_item_array = []
        for i in range(0, 5):
            rect_item = QGraphicsRectItem()
            rect_item.setVisible(False)
            rect_item.setZValue(20.0)
            rect_item.setPen(QPen(Qt.red, 5))
            rect_item.setRect(20, 20, 20, 20)
            scene.addItem(rect_item)
            self.rect_item_array.append(rect_item)
            text_item = QGraphicsSimpleTextItem("")
            text_item.setBrush(QBrush(Qt.red))
            text_item.setZValue(20.0)
            text_item.setPos(10, 50)
            text_item.setFont(QFont("黑体", 32))
            text_item.setVisible(False)
            scene.addItem(text_item)
            self.text_item_array.append(text_item)

        scene.addItem(self.frame_item)

        self.curr_factor = 1.0

        self.setScene(scene)
コード例 #55
0
class MainWindow(QMainWindow, Ui_MainWindow):

    PREDICT_PATH = "predict_images/"
    # 设置计数器的值为 10
    sem = Semaphore(10)
    cwd = None
    image_list = []
    image_path = None

    def __init__(self, parent=None):
        super(MainWindow, self).__init__(parent)
        self.setupUi(self)
        # 图像显示区相关初始化
        self._scene = QGraphicsScene()  # 创建场景,用于显示图片
        self.graphicsView.setScene(self._scene)  # 将场景添加至视图
        self.currentImage = None
        self.zoom_scale = 1  # 图像的缩放比例
        self.imageGraphicItem = QGraphicsPixmapItem()  # 用于在scene中显示Image
        self.imageGraphicItem.setZValue(0)  # 设置显示在0层
        self._scene.addItem(self.imageGraphicItem)
        # 图片列表相关操作
        self.importButton.clicked.connect(self._import_image)
        self._init_image_list()
        self.imageList.itemDoubleClicked.connect(self._image_select)
        # 关闭按钮位置设置
        self.closeButton.move(self.graphicsView.width() / 2, 10)
        self.closeButton.setVisible(False)
        self.closeButton.clicked.connect(self._close_image)
        self.removeImageButton.clicked.connect(self._delete_image)
        self.cleanListButton.clicked.connect(self._clear_image_list)

    def _init_image_list(self):
        for file_name in os.listdir(self.PREDICT_PATH):
            if file_name.endswith('.jpg'):
                image = cv2.imread(self.PREDICT_PATH + file_name)
                self.image_list.append([file_name, image])
                self.add_image_item(file_name, image)

    def add_image_item(self, file_name, image):
        item = QListWidgetItem()
        item.setText(file_name)
        item.image = image
        self.imageList.addItem(item)

    def show_message(self, msg):
        QApplication.processEvents()
        self.resultView.append(msg)
        self.resultView.moveCursor(
            self.resultView.textCursor().End)

    def _image_select(self, selected_item):
        self.selectedImageItem = selected_item
        self.image_path = self.PREDICT_PATH + selected_item.text()
        self.closeButton.setVisible(True)
        self.closeButton.setEnabled(True)
        self.removeImageButton.setEnabled(True)
        self.show_image(selected_item.image)

    def show_image(self, image):
        self.imageGraphicItem.setVisible(True)
        # 关闭键按钮在视图界面居中,注:46是button长度的一半
        self.closeButton.move((self.graphicsView.width() / 2) - 46, 10)
        self.currentImage = image
        image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)  # 转换图像通道
        image_width = image.shape[1]  # 获取图像大小
        image_height = image.shape[0]
        frame = QImage(image, image_width, image_height, QImage.Format_RGB888)
        pix = QPixmap.fromImage(frame)
        self.imageGraphicItem.setPixmap(pix)
        # 根据graphicsView的大小,调整图片的比例
        scale_x = self.graphicsView.width() / image_width
        scale_y = self.graphicsView.height() / image_height
        if scale_x < scale_y:
            self.zoom_scale = scale_x
        else:
            self.zoom_scale = scale_y
        self.imageGraphicItem.setScale(self.zoom_scale)

    def _import_image(self):
        files, file_type = QtWidgets.QFileDialog.getOpenFileNames(self,
                                                                  '图片选择',
                                                                  self.cwd,  # 起始路径
                                                                  'All Files (*);;Image Files (*.jpg)')
        for file in files:
            # 获取一个 semaphore
            self.sem.acquire()
            import_thread = Thread(
                target=self._copy_image, args=(file, self.PREDICT_PATH))
            import_thread.start()

        QApplication.processEvents()

    def _copy_image(self, source_file, target_folder):
        shutil.copy(source_file, target_folder)
        file_name = os.path.basename(source_file)
        if file_name not in self.image_list:
            self.image_list.append(file_name)
            image = cv2.imread(self.PREDICT_PATH + file_name)
            self.add_image_item(file_name, image)

    # 关闭标准图片,并完成相应的UI界面变化
    def _close_image(self):
        self.imageGraphicItem.setVisible(False)
        self.selectedImageItem = None
        self.removeImageButton.setEnabled(False)
        self.closeButton.setEnabled(False)
        self.closeButton.setVisible(False)

    def _delete_image(self):
        self.remove(self.selectedImageItem.text())
        self._remove_image_item()
    
    def _clear_image_list(self):
        shutil.rmtree(self.PREDICT_PATH)
        os.mkdir(self.PREDICT_PATH)
        self.image_list.clear()
        self.imageList.clear()

    def _remove_image_item(self):
        row = self.imageList.row(self.selectedImageItem.image)
        self.imageList.takeItem(row)
        self._close_image()

    def remove(self, file_name):
        for image in self.image_list:
            if image[0] == file_name:
                self.image_list.remove(image)
                break
        os.remove(self.PREDICT_PATH + file_name)
コード例 #56
0
class APISRepresentativeImage(QDialog, FORM_CLASS):
    def __init__(self,
                 dbm,
                 imageRegistry,
                 currentPath,
                 filmNumber,
                 parent=None):
        """Constructor."""
        super(APISRepresentativeImage, self).__init__(parent)

        self.dbm = dbm
        self.imageRegistry = imageRegistry
        self.currentPath = currentPath
        self.filmNumber = filmNumber
        self.newPath = currentPath

        self.setupUi(self)
        if GetWindowSize("representative_image"):
            self.resize(GetWindowSize("representative_image"))

        self.settings = QSettings(QSettings().value("APIS/config_ini"),
                                  QSettings.IniFormat)

        # Signals/Slot Connections
        self.rejected.connect(self.onReject)
        self.buttonBox.rejected.connect(self.onReject)
        self.buttonBox.accepted.connect(self.onAccept)
        self.uiSelectImageFromSystem.clicked.connect(
            self.selectImageFromSystem)

        self.graphicLoaded = False

        self.scene = QGraphicsScene()
        self.uiRepresentativeImageView.setScene(self.scene)

        # ist FilmProjekt ein FILM?
        if IsFilm(self.dbm.db, self.filmNumber):
            self.populateFilmCombo(self.filmNumber)
        else:
            self.populateFilmCombo()
        # wenn nein self.populateFilmCombo()

        self.uiAvailableImagesCombo.currentIndexChanged.connect(
            self.loadNewImageByFilm)

    def populateFilmCombo(self, filmNumber=None):
        editor = self.uiFilmNumberCombo
        model = QSqlQueryModel(self)
        model.setQuery(
            "SELECT DISTINCT {0} FROM {1} ORDER BY {2}".format(
                'filmnummer', 'film', 'filmnummer'), self.dbm.db)

        tv = QTableView()
        editor.setView(tv)

        tv.setHorizontalScrollBarPolicy(Qt.ScrollBarAsNeeded)
        tv.setSelectionMode(QAbstractItemView.SingleSelection)
        tv.setSelectionBehavior(QAbstractItemView.SelectRows)
        tv.setAutoScroll(False)

        editor.setModel(model)

        editor.setModelColumn(0)
        editor.setInsertPolicy(QComboBox.NoInsert)

        tv.resizeColumnsToContents()
        tv.resizeRowsToContents()
        tv.verticalHeader().setVisible(False)
        tv.horizontalHeader().setVisible(True)
        # tv.setMinimumWidth(tv.horizontalHeader().length())
        tv.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)

        #FIXME PyQt5 AutoCompletion
        #editor.setAutoCompletion(True)

        if filmNumber:
            editor.setCurrentIndex(editor.findText(filmNumber))
            self.populateAvailableImagesCombo()
        else:
            editor.setCurrentIndex(-1)

        editor.currentIndexChanged.connect(self.populateAvailableImagesCombo)

    def populateAvailableImagesCombo(self, idx=None):
        self.filmNumber = self.uiFilmNumberCombo.currentText()
        # query image registry
        availableImages = self.imageRegistry.getImageRegistryForFilm(
            self.filmNumber)
        self.uiAvailableImagesCombo.clear()
        self.uiAvailableImagesCombo.addItems(availableImages)
        self.uiAvailableImagesCombo.setCurrentIndex(-1)

    def showEvent(self, event):
        if self.currentPath:
            self.uiImagePathLbl.setText(self.currentPath)
            self.loadImage(self.currentPath)
        else:
            self.uiImagePathLbl.setText("--")
            self.loadText()

        self.graphicLoaded = True

    def loadText(self):
        self.scene.clear()
        noImageTxt = QGraphicsTextItem()
        noImageTxt.setPlainText(
            u"Wählen Sie ein repräsentatives Luftbild aus ...")
        self.rect = noImageTxt.boundingRect()
        self.scene.addItem(noImageTxt)
        self.scene.setSceneRect(self.rect)
        self.uiRepresentativeImageView.fitInView(self.rect, Qt.KeepAspectRatio)

    def loadImage(self, path):
        self.scene.clear()
        image = QImage(path)
        size = image.size()
        self.rect = QRectF(0, 0, size.width(), size.height())
        self.scene.addPixmap(QPixmap.fromImage(image))
        self.scene.setSceneRect(self.rect)
        self.uiRepresentativeImageView.fitInView(self.rect, Qt.KeepAspectRatio)

    def loadNewImageByFilm(self):
        # generatePath
        imgDir = self.settings.value("APIS/image_dir")
        filmDir = self.filmNumber
        self.newPath = os.path.normpath(
            imgDir + "\\" + filmDir + "\\" +
            self.uiAvailableImagesCombo.currentText().replace('.', '_') +
            ".jpg")
        self.uiImagePathLbl.setText(self.newPath)
        self.loadImage(self.newPath)

    def resizeEvent(self, event):
        if self.graphicLoaded:
            self.uiRepresentativeImageView.fitInView(self.rect,
                                                     Qt.KeepAspectRatio)

    def selectImageFromSystem(self):
        dir = self.settings.value("APIS/image_dir")
        fileName, _filter = QFileDialog.getOpenFileName(
            self, u"Repräsentatives Luftbild auswählen", dir,
            "Bild Dateien (*.jpg)")
        if fileName:
            self.uiFilmNumberCombo.setCurrentIndex(-1)
            self.newPath = fileName
            self.uiImagePathLbl.setText(self.newPath)
            self.loadImage(self.newPath)

    def onAccept(self):
        '''
        Check DB
        Save options when pressing OK button
        Update Plugin Status
        '''
        SetWindowSize("representative_image", self.size())
        self.accept()

    def onReject(self):
        '''
        Run some actions when
        the user closes the dialog
        '''
        SetWindowSize("representative_image", self.size())
        self.close()
コード例 #57
0
class Graph(object):
    def __init__(self,graphView,doubleView):
        self.scene  =QGraphicsScene() 
        self.GraphViewGraphImg = graphView          #graphview Tab
        self.DoubleViewGraphImg = doubleView    #doubleview Tab
        self.GraphViewGraphImg.setScene(self.scene)
        self.DoubleViewGraphImg.setScene(self.scene)

        # Generate Graph
    def createGraph(self, nodeList):
        for i in range(len(nodeList)): 
            self.createGraphHelper(nodeList[i])

    def createGraphHelper(self, nodeItem):
        G = pydot.Dot(graph_type="digraph")
        node = pydot.Node(nodeItem)
        G.add_node(node)
        
        _bytes = G.create(format='png')
        image = QPixmap()
        
        image.loadFromData(_bytes)
        
        node1 = self.scene.addPixmap(image)
        node1.setFlag(QGraphicsItem.ItemIsMovable)
        node1.setFlag(QGraphicsItem.ItemIsSelectable)


        im = Image(G.create_png())
        #display(im)
        
    # Add New Node to graph
    def addNewNode(self):
        global x 
        x += 1

        G = pydot.Dot(graph_type="digraph")
        node = pydot.Node("Node #" + str(x))
        G.add_node(node)
        
        _bytes = G.create(format='png')
        image = QPixmap()
        
        image.loadFromData(_bytes)
        
        node1 = self.scene.addPixmap(image)
        node1.setFlag(QGraphicsItem.ItemIsMovable)
        node1.setFlag(QGraphicsItem.ItemIsSelectable)


        im = Image(G.create_png())
        #display(im)

    # Delete Node from Graph
    def deleteNode(self):
        selectedNode = self.scene.selectedItems()
        if(len(selectedNode) == 0):
            print("Nothing selected")  
        else:
            self.scene.removeItem(selectedNode[0])
        

    # Add Relationship
    def addRelationship(self):
        selectedNode = self.scene.selectedItems()
        if(len(selectedNode) < 2):
            print("Not enough nodes selected")
        elif(len(selectedNode) > 2):
            print("Too many nodes selected")
        elif(len(selectedNode) == 2):
            print(selectedNode[0].pos(), selectedNode[1].pos())
            qitem = QGraphicsLineItem(QLineF(selectedNode[0].pos(), selectedNode[1].pos()))
            self.scene.addItem(qitem)
    
    def ExportGraphJPEG(self):
       # with open("GraphEXPORTED.png", "wb") as f:
       #     f.write(self._bytes)
       
       pixmap = self.GraphViewGraphImg.grab()
       pixmap.save("GraphEXPORTED.jpeg")
    
    def ExportGraphPNG(self):
       # with open("GraphEXPORTED.png", "wb") as f:
       #     f.write(self._bytes)
       
       pixmap = self.GraphViewGraphImg.grab()
       pixmap.save("GraphEXPORTED.png")
コード例 #58
0
    def run():
        app = QApplication(sys.argv)

        scene = QGraphicsScene()

        # adding scene background
        scene.setBackgroundBrush(QBrush(QImage('./imgs/background.png')))

        player = Player()

        # add the item to the scene
        scene.addItem(player)

        # make player focusable
        player.setFlag(QGraphicsItem.ItemIsFocusable)
        player.setFocus()

        # add a view, widget(invisible)
        view = QGraphicsView(scene)
        view.setFixedSize(800, 600)
        # horizontal and vertical scroll bar has benn disabled
        view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)

        scene.setSceneRect(0, 0, 800, 600)
        player.setPos(view.width() / 2 - player.pixmap().width() / 2, view.height() - player.pixmap().height())
        view.show()

        global score
        score = Score()
        scene.addItem(score)

        global health
        health = Health()
        scene.addItem(health)

        # spawn enemies
        timer = QTimer()

        def spawn():
            enemy = Enemy()
            scene.addItem(enemy)
        timer.timeout.connect(spawn)
        timer.start(1000)

        # play background music
        url = QUrl.fromLocalFile("./sounds/intro.ogg")
        media = M.QMediaContent(url)
        playlist = M.QMediaPlaylist()
        playlist.addMedia(media)
        playlist.setPlaybackMode(M.QMediaPlaylist.Loop)
        music = M.QMediaPlayer()
        music.setPlaylist(playlist)
        music.setVolume(10)
        music.play()
        # media = M.QMediaContent(url)
        # music = M.QMediaPlayer()
        # music.setMedia(media)
        # music.setVolume(20)
        # music.play()

        sys.exit(app.exec_())
コード例 #59
0
class Game(QGraphicsView):

    end_signal = pyqtSignal(int)
    score_signal = pyqtSignal(int)

    def __init__(self):
        """
        Function creates MyView object.
        """
        QGraphicsView.__init__(self)
        self.__init_game()
        self.__init_ui()

    def __init_game(self):
        """
        Function initializes all backend game fields.
        :return:
        """
        self.bombs = []
        self.timer = QTimer()
        self.player = Player.Player(1, 1, 0)
        self.bots = [
            Bot.Bot(10 + (i + 1) * 6, 10 + (i + 1) * 6, i + 1)
            for i in range(num_of_bots)
        ]
        self.score = 0
        self.create_board()
        self.move_dict = {
            Qt.Key_Left: self.move_left,
            Qt.Key_Right: self.move_right,
            Qt.Key_Up: self.move_up,
            Qt.Key_Down: self.move_down,
            Qt.Key_Space: self.add_bomb
        }
        for bot in self.bots:
            bot.remember_board(self.board)
            bot.remember_player_pos([self.player])
            bot.remember_bombs(self.bombs)

    def __init_ui(self):
        """
        Function initializes User Interface and Map view.
        :return:
        """
        self.scene = QGraphicsScene(0, 0, WINDOW_HEIGHT, WINDOW_WIDTH)
        self.view = QGraphicsView(self.scene)
        self.draw_board()
        self.setScene(self.scene)
        self.timer.timeout.connect(self.update)
        self.timer.start(10)
        self.timer_bots = QTimer()
        self.timer_bots.timeout.connect(self.move_bot)
        self.timer_bots.start(200)

        self.items = self.scene.items()

    def reinit_game(self):
        """
        Function gets game to init state.
        :return:
        """
        self.__init_game()
        self.__init_ui()

    def get_obj(self, x, y):
        """
        Function returns object in a map by coordinates.
        :param x: x coordinate of an object
        :param y: y coordiate of an object
        :return: Object.
        """
        for item in self.items:
            if item.x == x and item.y == y:
                return item
            else:
                return None

    def update(self):
        """
        Function handles all games parameters such as bombs boom,
        player death etc.
        Should be called periodically.

        :return:
        """
        for bomb in self.bombs:
            self.board[bomb.x][bomb.y] = 'XX'  # Add bomb to the board.
            self.draw_image(bomb.x, bomb.y, path_bomb)
        if self.player.alive:
            self.board[self.player.x][
                self.player.y] = 'OO'  # Add player to the board.
            self.draw_image(self.player.last_x, self.player.last_y, path_road)
            self.draw_image(self.player.x, self.player.y, path_bomberman)
        for bot in self.bots:
            if bot.alive:
                self.board[bot.x][bot.y] = 'BB'
                self.draw_image(bot.last_x, bot.last_y, path_road)
                self.draw_image(bot.x, bot.y, path_bot)

        self.score_signal.emit(self.score)
        self.boom()

    def read_board_xml(self, filename="map.xml"):
        """
        Function reads game map from the XML file.

        :param filename: Name of xml file.
        :return:
        """
        xmldoc = xm.parse(filename)
        rowslist = xmldoc.getElementsByTagName('row')

        for i in range(len(rowslist)):
            obj = rowslist[i].getElementsByTagName('obj')
            for j in range(len(obj)):
                self.board[i][j] = obj[j].firstChild.data

    def write_board_xml(self, filename="map.xml"):
        """
        Function writes game map to the XML file.

        :param filename: Name of xml file.
        :return:
        """
        doc = xm.Document()
        map_elem = doc.createElement("mapa")
        for i in range(len(self.board)):
            row_elem = doc.createElement("row")

            for j in range(len(self.board[0])):
                obj_elem = doc.createElement("obj")
                row_elem.appendChild(obj_elem)
                obj_elem.appendChild(doc.createTextNode(self.board[i][j]))
            map_elem.appendChild(row_elem)
        doc.appendChild(map_elem)

        with open(filename, 'w') as the_file:
            the_file.write(doc.toprettyxml())

    def draw_board(self):
        """
        Function draw whole game map.
        :return:
        """
        self.scene.clear()
        for bomba in self.bombs:
            self.board[bomba.X][bomba.Y] = 'XX'
        if self.player.alive:
            self.board[self.player.x][self.player.y] = 'OO'

        for bot in self.bots:
            if bot.alive:
                self.board[bot.x][bot.y] = 'BB'

        for i in range(len(self.board)):
            for j in range(len(self.board[i])):
                if self.board[i][j] == '##':
                    self.draw_image(i, j, path_cant_destroy)
                elif self.board[i][j] == '**':
                    self.draw_image(i, j, path_can_destroy)
                elif self.board[i][j] == '  ':
                    self.draw_image(i, j, path_road)
                elif self.board[i][j] == 'OO':
                    self.draw_image(i, j, path_bomberman)
                elif self.board[i][j] == 'XX':
                    self.draw_image(i, j, path_bomb)
                elif self.board[i][j] == 'BB':
                    self.draw_image(i, j, path_bot)

    def create_board(self):
        """
        Function creates game map.
        It's based on creating maze algorithm.
        :return:
        """
        temp = numpy.zeros((MAP_WIDTH, MAP_HEIGHT), dtype=bool)
        temp = temp.astype(str)
        for x in range(MAP_WIDTH):
            for y in range(MAP_HEIGHT):
                if x == 0 or y == 0 or x == MAP_WIDTH - 1 or y == MAP_HEIGHT - 1:
                    temp[x][y] = "##"
                elif x % 2 == 0 and y % 2 == 0:
                    temp[x][y] = "##"
                else:
                    temp[x][y] = "**"
                if temp[self.player.x + 1][self.player.y] != "##":
                    temp[self.player.x + 1][self.player.y] = "  "
                if temp[self.player.x][self.player.y + 1] != "##":
                    temp[self.player.x][self.player.y + 1] = "  "
                if temp[self.player.x + 2][self.player.y] != "##":
                    temp[self.player.x + 2][self.player.y] = "  "
                if temp[self.player.x][self.player.y + 2] != "##":
                    temp[self.player.x][self.player.y + 2] = "  "
                for i in range(len(self.bots)):
                    if temp[self.bots[i].x - 1][self.bots[i].y] != "##":
                        temp[self.bots[i].x - 1][self.bots[i].y] = "  "
                    if temp[self.bots[i].x][self.bots[i].y - 1] != "##":
                        temp[self.bots[i].x][self.bots[i].y - 1] = "  "
                    if temp[self.bots[i].x - 2][self.bots[i].y] != "##":
                        temp[self.bots[i].x - 2][self.bots[i].y] = "  "
                    if temp[self.bots[i].x][self.bots[i].y - 2] != "##":
                        temp[self.bots[i].x][self.bots[i].y - 2] = "  "

                temp[14][16] = "  "
                temp[16][14] = "  "
                temp[14][15] = "  "
                temp[15][17] = "  "
                temp[15][15] = "  "
                temp[15][14] = "  "

        self.board = temp

    def draw_image(self, x, y, path):
        """
        Function draw single image on game map.
        :param x: X coordinate of an image.
        :param y: Y coordinate of an image.
        :param path: path with an image to be printed.
        :return:
        """
        # Remove items from scene.
        self.items = self.scene.items()
        item = self.get_obj(x, y)
        if len(self.items) > MAP_HEIGHT * MAP_WIDTH:
            if item is not None:
                self.scene.removeItem(item)
        item = MyRect.MyRect(x, y, path)
        item.setAcceptHoverEvents(True)
        item.setFlag(QtWidgets.QGraphicsItem.ItemIsMovable)
        self.scene.addItem(item)

    def keyPressEvent(self, event):
        """
        Key press event.
        :param event:
        :return:
        """
        self.move_dict[event.key()](self.player)

    def move_up(self, player):
        """
        Function checks if player can go up. If can it moves, if can't it does nothing.

        :param player: Player to be moved.
        :return:
        """
        if player.y < MAP_HEIGHT - 1 and self.board[player.x][player.y + 1] != '**'\
                and self.board[player.x][player.y + 1] != '##':
            self.board[player.x][player.y] = '  '
            player.move('u')

    def move_down(self, player):
        """
        Function checks if player can go down. If can it moves, if can't it does nothing.

        :param player: Player to be moved.
        :return:
        """
        if player.y > 1 and self.board[player.x][player.y - 1] != '**'\
                and self.board[player.x][player.y - 1] != '##':
            self.board[player.x][player.y] = '  '
            player.move('d')

    def move_left(self, player):
        """
        Function checks if player can go left. If can it moves, if can't it does nothing.

        :param player: Player to be moved.
        :return:
        """
        if player.x > 1 and self.board[player.x - 1][player.y] != '**'\
                and self.board[player.x - 1][player.y] != '##':
            self.board[player.x][player.y] = '  '
            player.move('l')

    def move_right(self, player):
        """
        Function checks if player can go right. If can it moves, if can't it does nothing.

        :param player: Player to be moved.
        :return:
        """
        if player.x < MAP_HEIGHT - 1 and self.board[player.x + 1][player.y] != '**'\
                and self.board[player.x + 1][player.y] != '##':
            self.board[player.x][player.y] = '  '
            player.move('r')

    def add_bomb(self, player):
        """
        Function adds bomb to bombs list.

        :param player: Player which left the bomb.
        :return:
        """
        self.bombs.append(
            Bomb.Bomb(player.x, player.y, time.time(), player.ind))

    def boom(self):
        """
        Function handles bombs explosion.
        :return:
        """
        end = False
        for bomb in self.bombs:
            if time.time() - bomb.start > 3:
                self.clean_fields_after_boom(bomb)
                end = self.kill_players(bomb)
                self.bombs.remove(bomb)
                if bomb.owner == self.player.ind:
                    self.score += bomb_range
        if end:
            self.end_signal.emit(1)

    def clean_fields_after_boom(self, bomb):
        """
        Function cleans fields after bomb explosion.
        :param bomb:
        :return:
        """
        for field in bomb.get_cords_in_range():
            if 0 < field[0] < MAP_WIDTH and \
                0 < field[1] < MAP_HEIGHT and \
                self.board[field[0]][field[1]] != "##":
                self.board[field[0]][field[1]] = "  "
                self.draw_image(field[0], field[1], path_road)
        self.board[bomb.x][bomb.y] = "  "
        self.draw_image(bomb.x, bomb.y, path_road)

    def kill_players(self, bomb):
        """
        Function checks if player is killed by bomb.
        If is it returns True else returns False
        :param bomb: Bomb object
        :return:
        """
        for cords in bomb.get_cords_in_range():
            if (self.player.x, self.player.y) == cords:
                self.player.alive = False
            for bot in self.bots:
                if (bot.x, bot.y) == cords:
                    bot.alive = False

        return not self.player.alive

    def move_bot(self):
        """
        Function handles bot move.
        :return:
        """
        for bot in self.bots:
            old_x = bot.x
            old_y = bot.y
            bot.move()
            if bot.is_bomb_left():
                self.bombs.append(Bomb.Bomb(old_x, old_y, time.time(), 1))
                self.board[bot.last_x][bot.last_y] = "XX"
            else:
                self.board[old_x][old_y] = "  "
            self.board[bot.x][bot.y] = "BB"
            bot.remember_player_pos([self.player])
            bot.remember_board(self.board)
            bot.remember_bombs(self.bombs)
コード例 #60
0
class BrushingModel(QObject):
    brushSizeChanged = pyqtSignal(int)
    brushColorChanged = pyqtSignal(QColor)
    brushStrokeAvailable = pyqtSignal(QPointF, object)
    drawnNumberChanged = pyqtSignal(int)

    minBrushSize = 1
    maxBrushSize = 61
    defaultBrushSize = 3
    defaultDrawnNumber = 1
    defaultColor = Qt.white
    erasingColor = Qt.black
    erasingNumber = 100

    def __init__(self, parent=None):
        QObject.__init__(self, parent=parent)
        self.sliceRect = None
        self.bb = QRect()  #bounding box enclosing the drawing
        self.brushSize = self.defaultBrushSize
        self.drawColor = self.defaultColor
        self._temp_color = None
        self._temp_number = None
        self.drawnNumber = self.defaultDrawnNumber

        self.pos = None
        self.erasing = False
        self._hasMoved = False

        self.drawOnto = None

        #an empty scene, where we add all drawn line segments
        #a QGraphicsLineItem, and which we can use to then
        #render to an image
        self.scene = QGraphicsScene()

    def toggleErase(self):
        self.erasing = not (self.erasing)
        if self.erasing:
            self.setErasing()
        else:
            self.disableErasing()

    def setErasing(self):
        self.erasing = True
        self._temp_color = self.drawColor
        self._temp_number = self.drawnNumber
        self.setBrushColor(self.erasingColor)
        self.brushColorChanged.emit(self.erasingColor)
        self.setDrawnNumber(self.erasingNumber)

    def disableErasing(self):
        self.erasing = False
        self.setBrushColor(self._temp_color)
        self.brushColorChanged.emit(self.drawColor)
        self.setDrawnNumber(self._temp_number)

    def setBrushSize(self, size):
        self.brushSize = size
        self.brushSizeChanged.emit(self.brushSize)

    def setDrawnNumber(self, num):
        self.drawnNumber = num
        self.drawnNumberChanged.emit(num)

    def getBrushSize(self):
        return self.brushSize

    def brushSmaller(self):
        b = self.brushSize
        if b > self.minBrushSize:
            self.setBrushSize(b - 1)

    def brushBigger(self):
        b = self.brushSize
        if self.brushSize < self.maxBrushSize:
            self.setBrushSize(b + 1)

    def setBrushColor(self, color):
        self.drawColor = QColor(color)
        self.brushColorChanged.emit(self.drawColor)

    def beginDrawing(self, pos, sliceRect):
        '''

        pos -- QPointF-like
        '''
        self.sliceRect = sliceRect
        self.scene.clear()
        self.bb = QRect()
        self.pos = QPointF(pos.x(), pos.y())
        self._hasMoved = False

    def endDrawing(self, pos):
        has_moved = self._hasMoved  # _hasMoved will change after calling moveTo
        if has_moved:
            self.moveTo(pos)
        else:
            assert (self.pos == pos)
            self.moveTo(QPointF(pos.x() + 0.0001,
                                pos.y() + 0.0001))  # move a little

        # Qt seems to use strange rules for determining which pixels to set when rendering a brush stroke to a QImage.
        # We seem to get better results if we do the following:
        # 1) Slightly offset the source window because apparently there is a small shift in the data
        # 2) Render the scene to an image that is MUCH larger than the scene resolution (4x by 4x)
        # 3) Downsample each 4x4 patch from the large image back to a single pixel in the final image,
        #     applying some threshold to determine if the final pixel is on or off.

        tempi = QImage(QSize(4 * self.bb.width(), 4 * self.bb.height()),
                       QImage.Format_ARGB32_Premultiplied)  #TODO: format
        tempi.fill(0)
        painter = QPainter(tempi)
        # Offset the source window.  At first I thought the right offset was 0.5, because
        #  that would seem to make sure points are rounded to pixel CENTERS, but
        #  experimentation indicates that 0.25 is slightly better for some reason...
        source_rect = QRectF(QPointF(self.bb.x() + 0.25,
                                     self.bb.y() + 0.25),
                             QSizeF(self.bb.width(), self.bb.height()))
        target_rect = QRectF(QPointF(0, 0),
                             QSizeF(4 * self.bb.width(), 4 * self.bb.height()))
        self.scene.render(painter, target=target_rect, source=source_rect)
        painter.end()

        # Now downsample: convert each 4x4 patch into a single pixel by summing and dividing
        ndarr = qimage2ndarray.rgb_view(tempi)[:, :, 0].astype(int)
        ndarr = ndarr.reshape((ndarr.shape[0], ) + (ndarr.shape[1] // 4, ) +
                              (4, ))
        ndarr = ndarr.sum(axis=-1)
        ndarr = ndarr.transpose()
        ndarr = ndarr.reshape((ndarr.shape[0], ) + (ndarr.shape[1] // 4, ) +
                              (4, ))
        ndarr = ndarr.sum(axis=-1)
        ndarr = ndarr.transpose()
        ndarr //= 4 * 4

        downsample_threshold = (7. / 16) * 255
        labels = numpy.where(ndarr >= downsample_threshold,
                             numpy.uint8(self.drawnNumber), numpy.uint8(0))
        labels = labels.swapaxes(0, 1)
        assert labels.shape[0] == self.bb.width()
        assert labels.shape[1] == self.bb.height()

        ##
        ## ensure that at least one pixel is label when the brush size is 1
        ##
        ## this happens when the user just clicked without moving
        ## in that case the lineitem will be so tiny, that it won't be rendered
        ## into a single pixel by the code above
        if not has_moved and self.brushSize <= 1 and numpy.count_nonzero(
                labels) == 0:
            labels[labels.shape[0] // 2,
                   labels.shape[1] // 2] = self.drawnNumber

        self.brushStrokeAvailable.emit(QPointF(self.bb.x(), self.bb.y()),
                                       labels)

    def dumpDraw(self, pos):
        res = self.endDrawing(pos)
        self.beginDrawing(pos, self.sliceRect)
        return res

    def moveTo(self, pos):
        #data coordinates
        oldX, oldY = self.pos.x(), self.pos.y()
        x, y = pos.x(), pos.y()

        line = QGraphicsLineItem(oldX, oldY, x, y)
        line.setPen(
            QPen(QBrush(Qt.white), self.brushSize, Qt.SolidLine, Qt.RoundCap,
                 Qt.RoundJoin))
        self.scene.addItem(line)
        self._hasMoved = True

        #update bounding Box
        if not self.bb.isValid():
            self.bb = QRect(QPoint(oldX, oldY), QSize(1, 1))
        #grow bounding box
        self.bb.setLeft(
            min(self.bb.left(), max(0, x - self.brushSize // 2 - 1)))
        self.bb.setRight(
            max(self.bb.right(),
                min(self.sliceRect[0] - 1, x + self.brushSize // 2 + 1)))
        self.bb.setTop(min(self.bb.top(), max(0, y - self.brushSize // 2 - 1)))
        self.bb.setBottom(
            max(self.bb.bottom(),
                min(self.sliceRect[1] - 1, y + self.brushSize // 2 + 1)))

        #update/move position
        self.pos = pos