コード例 #1
0
    def mouseSnapPoint(self, mousePoint):
        """
        Returns the closest snap point to the mouse point.

        :param `mousePoint`: TOWRITE
        :type `mousePoint`: `QPointF`_
        :rtype: `QPointF`_
        """
        center = self.objectCenter()  # QPointF
        quad0 = self.objectQuadrant0()  # QPointF
        quad90 = self.objectQuadrant90()  # QPointF
        quad180 = self.objectQuadrant180()  # QPointF
        quad270 = self.objectQuadrant270()  # QPointF

        cntrDist = QLineF(mousePoint, center).length()  # qreal
        q0Dist = QLineF(mousePoint, quad0).length()  # qreal
        q90Dist = QLineF(mousePoint, quad90).length()  # qreal
        q180Dist = QLineF(mousePoint, quad180).length()  # qreal
        q270Dist = QLineF(mousePoint, quad270).length()  # qreal

        minDist = qMin(qMin(qMin(q0Dist, q90Dist), qMin(q180Dist, q270Dist)),
                       cntrDist)  # qreal

        if minDist == cntrDist: return center
        elif minDist == q0Dist: return quad0
        elif minDist == q90Dist: return quad90
        elif minDist == q180Dist: return quad180
        elif minDist == q270Dist: return quad270

        return self.scenePos()
コード例 #2
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    def mouseSnapPoint(self, mousePoint):
        """
        Returns the closest snap point to the mouse point.

        :param `mousePoint`: TOWRITE
        :type `mousePoint`: `QPointF`_
        :rtype: `QPointF`_
        """
        ptl = self.objectTopLeft()  # QPointF # Top Left Corner QSnap
        ptr = self.objectTopRight()  # QPointF # Top Right Corner QSnap
        pbl = self.objectBottomLeft()  # QPointF # Bottom Left Corner QSnap
        pbr = self.objectBottomRight()  # QPointF # Bottom Right Corner QSnap

        ptlDist = QLineF(mousePoint, ptl).length()  # qreal
        ptrDist = QLineF(mousePoint, ptr).length()  # qreal
        pblDist = QLineF(mousePoint, pbl).length()  # qreal
        pbrDist = QLineF(mousePoint, pbr).length()  # qreal

        minDist = qMin(qMin(ptlDist, ptrDist), qMin(pblDist, pbrDist))  # qreal

        if minDist == ptlDist: return ptl
        elif minDist == ptrDist: return ptr
        elif minDist == pblDist: return pbl
        elif minDist == pbrDist: return pbr

        return self.scenePos()
コード例 #3
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    def mouseSnapPoint(self, mousePoint):
        """
        Returns the closest snap point to the mouse point.

        :param `mousePoint`: TOWRITE
        :type `mousePoint`: `QPointF`_
        :rtype: `QPointF`_
        """
        center = self.objectCenter()      # QPointF
        start  = self.objectStartPoint()  # QPointF
        mid    = self.objectMidPoint()    # QPointF
        end    = self.objectEndPoint()    # QPointF

        cntrDist  = QLineF(mousePoint, center).length()  # qreal
        startDist = QLineF(mousePoint, start).length()   # qreal
        midDist   = QLineF(mousePoint, mid).length()     # qreal
        endDist   = QLineF(mousePoint, end).length()     # qreal

        minDist = qMin(qMin(cntrDist, startDist), qMin(midDist, endDist))  # qreal

        if   minDist == cntrDist:  return center
        elif minDist == startDist: return start
        elif minDist == midDist:   return mid
        elif minDist == endDist:   return end

        return self.scenePos()
コード例 #4
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    def mouseSnapPoint(self, mousePoint):
        """
        Returns the closest snap point to the mouse point.

        :param `mousePoint`: TOWRITE
        :type `mousePoint`: `QPointF`_
        :rtype: `QPointF`_
        """
        endPoint1 = self.objectEndPoint1()  # QPointF
        endPoint2 = self.objectEndPoint2()  # QPointF
        midPoint = self.objectMidPoint()  # QPointF

        end1Dist = QLineF(mousePoint, endPoint1).length()  # qreal
        end2Dist = QLineF(mousePoint, endPoint2).length()  # qreal
        midDist = QLineF(mousePoint, midPoint).length()  # qreal

        minDist = qMin(end1Dist, end2Dist)  # qreal

        if self.curved:
            minDist = qMin(minDist, midDist)

        if minDist == end1Dist: return endPoint1
        elif minDist == end2Dist: return endPoint2
        elif minDist == midDist: return midPoint

        return self.scenePos()
コード例 #5
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    def __init__(self, parent=None):
        """
        Default class constructor.

        :param `parent`: Pointer to a parent widget instance.
        :type `parent`: `QGraphicsItem`_
        """
        super(BaseObject, self).__init__(parent)

        qDebug("BaseObject Constructor()")

        self.objPen = QPen()        # QPen objPen;
        self.lwtPen = QPen()        # QPen lwtPen;
        self.objLine = QLineF()     # QLineF objLine;
        self.objRubberMode = int()  # int objRubberMode;
        self.objRubberPoints = {}   # QHash<QString, QPointF> objRubberPoints;
        self.objRubberTexts = {}    # QHash<QString, QString> objRubberTexts;
        self.objID = int()          # qint64 objID;

        self.objPen.setCapStyle(Qt.RoundCap)
        self.objPen.setJoinStyle(Qt.RoundJoin)
        self.lwtPen.setCapStyle(Qt.RoundCap)
        self.lwtPen.setJoinStyle(Qt.RoundJoin)

        self.objID = QDateTime.currentMSecsSinceEpoch()
コード例 #6
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ファイル: specan_qt_ui.py プロジェクト: znewt99/hedyattack
    def _draw_reticle(self):
        if self._reticle is None or (self._reticle.size() != self.size()):
            self._new_reticle()

            dbm_lines = [
                QLineF(self._hz_to_x(self._low_frequency), self._dbm_to_y(dbm),
                       self._hz_to_x(self._high_frequency),
                       self._dbm_to_y(dbm))
                for dbm in numpy.arange(self._low_dbm, self._high_dbm, 20.0)
            ]
            dbm_labels = [
                (dbm,
                 QPointF(
                     self._hz_to_x(self._low_frequency) + 2,
                     self._dbm_to_y(dbm) - 2))
                for dbm in numpy.arange(self._low_dbm, self._high_dbm, 20.0)
            ]

            frequency_lines = [
                QLineF(self._hz_to_x(frequency),
                       self._dbm_to_y(self._high_dbm),
                       self._hz_to_x(frequency), self._dbm_to_y(self._low_dbm))
                for frequency in
                numpy.arange(self._low_frequency, self._high_frequency,
                             self._frequency_step * 10.0)
            ]
            frequency_labels = [(frequency,
                                 QPointF(
                                     self._hz_to_x(frequency) + 2,
                                     self._dbm_to_y(self._high_dbm) + 10))
                                for frequency in numpy.arange(
                                    self._low_frequency, self._high_frequency,
                                    self._frequency_step * 10.0)]

            painter = QtGui.QPainter(self._reticle)
            try:
                painter.setRenderHint(QtGui.QPainter.Antialiasing)

                painter.setPen(Qt.blue)

                # TODO: Removed to support old (<1.0) PySide API in Ubuntu 10.10
                #painter.drawLines(dbm_lines)
                for dbm_line in dbm_lines:
                    painter.drawLine(dbm_line)
                # TODO: Removed to support old (<1.0) PySide API in Ubuntu 10.10
                #painter.drawLines(frequency_lines)
                for frequency_line in frequency_lines:
                    painter.drawLine(frequency_line)

                painter.setPen(Qt.white)
                for dbm, point in dbm_labels:
                    painter.drawText(point, '%+.0f' % dbm)
                for frequency, point in frequency_labels:
                    painter.drawText(point, '%.0f' % (frequency / 1e6))

            finally:
                painter.end()
コード例 #7
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ファイル: line_gui.py プロジェクト: dbhdk/Instrumental
def find_axis(top_line, bot_line):
    type, origin = top_line.intersect(bot_line)
    # Force angles into right half-plane regardless of click order
    top_angle = (top_line.angle() + 90)%180 - 90
    bot_angle = (bot_line.angle() + 90)%180 - 90
    xaxis = QLineF(origin, QPointF(0, 0)) # Need to make non-zero vector
    xaxis.setLength(100)
    xaxis.setAngle((top_angle + bot_angle)/2)
    yaxis = QLineF(xaxis)
    yaxis.setAngle(xaxis.angle() + 90)
    return origin, xaxis, yaxis
コード例 #8
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    def updateRubber(self, painter):
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        """
        rubberMode = self.objectRubberMode()  # int
        if rubberMode == OBJ_RUBBER_LINE:

            sceneStartPoint = self.objectRubberPoint("LINE_START")  # QPointF
            sceneQSnapPoint = self.objectRubberPoint("LINE_END")    # QPointF

            self.setObjectEndPoint1(sceneStartPoint)
            self.setObjectEndPoint2(sceneQSnapPoint)

            self.drawRubberLine(self.line(), painter, VIEW_COLOR_CROSSHAIR)

        elif rubberMode == OBJ_RUBBER_GRIP:

            if painter:

                gripPoint = self.objectRubberPoint("GRIP_POINT")  # QPointF
                if gripPoint == self.objectEndPoint1():
                    painter.drawLine(self.line().p2(), self.mapFromScene(self.objectRubberPoint('')))
                elif gripPoint == objectEndPoint2():
                    painter.drawLine(self.line().p1(), self.mapFromScene(self.objectRubberPoint('')))
                elif gripPoint == objectMidPoint():
                    painter.drawLine(self.line().translated(self.mapFromScene(self.objectRubberPoint('')) - self.mapFromScene(gripPoint)))

                rubLine = QLineF(self.mapFromScene(gripPoint), self.mapFromScene(self.objectRubberPoint('')))
                self.drawRubberLine(rubLine, painter, VIEW_COLOR_CROSSHAIR)
コード例 #9
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    def objectChord(self):
        """
        TOWRITE

        :rtype: qreal
        """
        return QLineF(self.objectStartX(), self.objectStartY(), self.objectEndX(), self.objectEndY()).length()
コード例 #10
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    def calculateArcData(self, startX, startY, midX, midY, endX, endY):
        """
        TOWRITE

        :param `startX`: TOWRITE
        :type `startX`: qreal
        :param `startY`: TOWRITE
        :type `startY`: qreal
        :param `midX`: TOWRITE
        :type `midX`: qreal
        :param `midY`: TOWRITE
        :type `midY`: qreal
        :param `endX`: TOWRITE
        :type `endX`: qreal
        :param `endY`: TOWRITE
        :type `endY`: qreal
        """
        #TODO/PORT# double centerX;
        #TODO/PORT# double centerY;
        #TODO/PORT# getArcCenter(startX,  startY,
        #TODO/PORT#              midX,    midY,
        #TODO/PORT#              endX,    endY,
        #TODO/PORT#              &centerX, &centerY);

        arcStartPoint = QPointF(startX - centerX, startY - centerY)
        arcMidPoint   = QPointF(midX   - centerX, midY   - centerY)
        arcEndPoint   = QPointF(endX   - centerX, endY   - centerY)

        self.setPos(centerX, centerY)

        radius = QLineF(centerX, centerY, midX, midY).length()  # qreal
        self.updateArcRect(radius)
        self.updatePath()
        self.setRotation(0)
        self.setScale(1)
コード例 #11
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    def updateRubber(self, painter=None):
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        """
        rubberMode = self.objectRubberMode()  # int
        if rubberMode == OBJ_RUBBER_TEXTSINGLE:

            self.setObjectTextFont(self.objectRubberText("TEXT_FONT"))
            self.setObjectTextJustify(self.objectRubberText("TEXT_JUSTIFY"))
            self.setObjectPos(self.objectRubberPoint("TEXT_POINT"))
            hr = self.objectRubberPoint("TEXT_HEIGHT_ROTATION")  # QPointF
            self.setObjectTextSize(hr.x())
            self.setRotation(hr.y())
            self.setObjectText(self.objectRubberText("TEXT_RAPID"))

        elif rubberMode == OBJ_RUBBER_GRIP:

            if painter:

                gripPoint = self.objectRubberPoint("GRIP_POINT")  # QPointF
                if gripPoint == self.scenePos():

                    painter.drawPath(self.objectPath().translated(
                        self.mapFromScene(self.objectRubberPoint("")) -
                        self.mapFromScene(gripPoint)))

                rubLine = QLineF(self.mapFromScene(gripPoint),
                                 self.mapFromScene(self.objectRubberPoint("")))
                self.drawRubberLine(rubLine, painter, "VIEW_COLOR_CROSSHAIR")
コード例 #12
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    def __init__(self, x1, y1, x2, y2, text, obj, v, parent=None):
        """
        Default class constructor.

        :param `x1`: TOWRITE
        :type `x1`: qreal
        :param `y1`: TOWRITE
        :type `y1`: qreal
        :param `x2`: TOWRITE
        :type `x2`: qreal
        :param `y2`: TOWRITE
        :type `y2`: qreal
        :param `text`: TOWRITE
        :type `text`: QString
        :param `obj`: TOWRITE
        :type `obj`: `BaseObject`
        :param `v`: TOWRITE
        :type `v`: `View`
        :param `parent`: TOWRITE
        :type `parent`: `QUndoCommand`_
        """
        super(UndoableMirrorCommand, self).__init__(parent)

        self.gview = v
        self.object = obj
        self.setText(text)
        self.mirrorLine = QLineF(x1, y1, x2, y2)
コード例 #13
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    def updateLines(self):
        pen = QPen(QColor.fromHsl(0, 100, 100))
        sortedNodes = sorted(self.nodes, key=lambda x: x.pos().x())
        for index in range(len(self.nodes) - 1):
            node = sortedNodes[index]
            nextNode = sortedNodes[index + 1]
            if index < len(self.lines):
                # Just update the line segment
                lineItem = self.lines[index]
            else:
                # Create a new line segment
                lineItem = QGraphicsLineItem()
                lineItem.setZValue(250)
                lineItem.setPen(pen)
                self.histogramWidget.scene().addItem(lineItem)
                self.lines.append(lineItem)
            line = QLineF(node.pos(), nextNode.pos())
            lineItem.setLine(line)

        # Clean up redundent lines
        if len(self.lines) >= len(self.nodes):
            # Remove the redundant line segments from the scene
            for index in range(len(self.nodes) - 1, len(self.lines)):
                lineItem = self.lines[index]
                self.histogramWidget.scene().removeItem(lineItem)

            # Delete the line segments from the list
            del self.lines[len(self.nodes) - 1:]
            assert len(self.lines) == len(self.nodes) - 1

        self.histogramWidget._scene.update()
コード例 #14
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ファイル: line_gui.py プロジェクト: fusion111/Instrumental
def triangle_from_lines(lines):
    vertices, sides = [], []
    for line_pair in combinations(lines, 2):
        type, point = line_pair[0].intersect(line_pair[1])
        vertices.append(point)
    for vert_pair in combinations(vertices, 2):
        sides.append(QLineF(vert_pair[0], vert_pair[1]))
    return vertices, sides
コード例 #15
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ファイル: line_gui.py プロジェクト: fusion111/Instrumental
def find_rel_coords(line, origin, xaxis, yaxis):
    copy = QLineF(line)
    line.setLength(line.length() / 2.0)
    midpoint = line.p2()
    x = midpoint.x() - origin.x()
    y = midpoint.y() - origin.y()
    angle = line.angle() % 180 - yaxis.angle(
    )  # Force line's angle into upper half-plane
    return x, y, angle
コード例 #16
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ファイル: line_gui.py プロジェクト: fusion111/Instrumental
 def ruler(self):
     # All points for this mode are grouped into pairs
     px_lens = [QLineF(pt[0], pt[1]).length() for pt in self.pts]
     px_ruler_len = px_lens.pop(-1)
     mm_ruler_len = 9.0
     scale = mm_ruler_len / px_ruler_len
     print("Side len: {:.2f} mm".format(px_lens[0] * scale))
     print("Top len: {:.2f} mm".format(px_lens[1] * scale))
     print("Bot len: {:.2f} mm".format(px_lens[2] * scale))
コード例 #17
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ファイル: line_gui.py プロジェクト: fusion111/Instrumental
def orthic_triangle(vertices):
    # Points projected normally onto the opposite side
    pts, sides = [], []
    for i in range(3):
        # Rotate the list of vertices
        v1, v2, v3 = vertices[i:] + vertices[:i]
        dv = v2 - v1
        xhat = dv / mag(dv)
        pts.append(v1 + dot((v3 - v1), xhat) * xhat)
    for vert_pair in combinations(pts, 2):
        sides.append(QLineF(vert_pair[0], vert_pair[1]))
    return pts, sides
コード例 #18
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    def objectEndAngle(self):
        """
        TOWRITE

        :rtype: qreal
        """
        angle = QLineF(self.scenePos(), self.objectEndPoint()).angle()  # qreal
        while angle >= 360.0:
            angle -= 360.0
        while angle < 0.0:
            angle += 360.0
        return angle
コード例 #19
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 def angle_arrow(self, path, origin='head'):
     ''' Compute the two points of the arrow head with the right angle '''
     if origin == 'tail':
         path = path.toReversed()
     length = path.length()
     percent = path.percentAtLength(length - 10.0)
     src = path.pointAtPercent(percent)
     #path.moveTo(path.pointAtPercent(1))
     end_point = path.pointAtPercent(1)
     #end_point = path.currentPosition()
     line = QLineF(src, end_point)
     angle = math.acos(line.dx() / (line.length() or 1))
     if line.dy() >= 0:
         angle = math.pi * 2 - angle
     arrow_size = 10.0
     arrow_p1 = end_point + QPointF(
         math.sin(angle - math.pi / 3) * arrow_size,
         math.cos(angle - math.pi / 3) * arrow_size)
     arrow_p2 = end_point + QPointF(
         math.sin(angle - math.pi + math.pi / 3) * arrow_size,
         math.cos(angle - math.pi + math.pi / 3) * arrow_size)
     return (arrow_p1, arrow_p2)
コード例 #20
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ファイル: Connectors.py プロジェクト: dbrabera/opengeode
 def angle_arrow(self, path, origin='head'):
     ''' Compute the two points of the arrow head with the right angle '''
     if origin == 'tail':
         path = path.toReversed()
     length = path.length()
     percent = path.percentAtLength(length - 10.0)
     src = path.pointAtPercent(percent)
     #path.moveTo(path.pointAtPercent(1))
     end_point = path.pointAtPercent(1)
     #end_point = path.currentPosition()
     line = QLineF(src, end_point)
     angle = math.acos(line.dx() / (line.length() or 1))
     if line.dy() >= 0:
         angle = math.pi * 2 - angle
     arrow_size = 10.0
     arrow_p1 = end_point + QPointF(
             math.sin(angle - math.pi / 3) * arrow_size,
             math.cos(angle - math.pi / 3) * arrow_size)
     arrow_p2 = end_point + QPointF(
             math.sin(angle - math.pi + math.pi / 3) * arrow_size,
             math.cos(angle - math.pi + math.pi / 3) * arrow_size)
     return (arrow_p1, arrow_p2)
コード例 #21
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    def gripEdit(self, before, after):
        """
        TOWRITE

        :param `before`: TOWRITE
        :type `before`: `QPointF`_
        :param `after`: TOWRITE
        :type `after`: `QPointF`_
        """
        if before == self.objectCenter():
            delta = QPointF(after - before)
            self.moveBy(delta.x(), delta.y())
        else:
            self.setObjectRadius(QLineF(self.objectCenter(), after).length())
コード例 #22
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    def mouseSnapPoint(self, mousePoint):
        """
        Returns the closest snap point to the mouse point.

        :param `mousePoint`: TOWRITE
        :type `mousePoint`: `QPointF`_
        :rtype: `QPointF`_
        """
        element = self.normalPath.elementAt(0)  # QPainterPath::Element
        closestPoint = self.mapToScene(QPointF(element.x,
                                               element.y))  # QPointF
        closestDist = QLineF(mousePoint, closestPoint).length()  # qreal
        elemCount = self.normalPath.elementCount()  # int
        for i in range(0, elemCount):  # for(int i = 0; i < elemCount; ++i)

            element = self.normalPath.elementAt(i)
            elemPoint = self.mapToScene(element.x, element.y)  # QPointF
            elemDist = QLineF(mousePoint, elemPoint).length()  # qreal
            if elemDist < closestDist:
                closestPoint = elemPoint
                closestDist = elemDist

        return closestPoint
コード例 #23
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    def updateRubber(self, painter):
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        """
        rubberMode = self.objectRubberMode()  # int
        if rubberMode == OBJ_RUBBER_GRIP:
            if painter:
                gripPoint = self.objectRubberPoint("GRIP_POINT")  # QPointF
                if gripPoint == self.scenePos():
                    rubLine = QLineF(
                        self.mapFromScene(gripPoint),
                        self.mapFromScene(self.objectRubberPoint('')))
                    self.drawRubberLine(rubLine, painter, VIEW_COLOR_CROSSHAIR)
コード例 #24
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    def __init__(self, x, y, scaleFactor, text, obj, v, parent):
        """
        Default class constructor.

        :param `x`: TOWRITE
        :type `x`: qreal
        :param `y`: TOWRITE
        :type `y`: qreal
        :param `scaleFactor`: TOWRITE
        :type `scaleFactor`: qreal
        :param `text`: TOWRITE
        :type `text`: QString
        :param `obj`: TOWRITE
        :type `obj`: `BaseObject`
        :param `v`: TOWRITE
        :type `v`: `View`
        :param `parent`: TOWRITE
        :type `parent`: `QUndoCommand`_
        """
        super(UndoableScaleCommand, self).__init__(parent)

        self.gview = v
        self.object = obj
        self.setText(text)

        # Prevent division by zero and other wacky behavior
        if scaleFactor <= 0.0:
            self.dx = 0.0
            self.dy = 0.0
            self.factor = 1.0
            QMessageBox.critical(
                0, QObject.tr("ScaleFactor Error"),
                QObject.
                tr("Hi there. If you are not a developer, report this as a bug. "
                   "If you are a developer, your code needs examined, and possibly your head too."
                   ))
        else:
            # Calculate the offset
            oldX = self.object.x()  # qreal
            oldY = self.object.y()  # qreal
            scaleLine = QLineF(x, y, oldX, oldY)
            scaleLine.setLength(scaleLine.length() * scaleFactor)
            newX = scaleLine.x2()  # qreal
            newY = scaleLine.y2()  # qreal

            self.dx = newX - oldX
            self.dy = newY - oldY
            self.factor = scaleFactor
コード例 #25
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 def testDrawOverloads(self):
     '''Calls QPainter.drawLines overloads, if something is
        wrong Exception and chaos ensues. Bug #395'''
     self.painter.drawLines([QLine(QPoint(0, 0), QPoint(1, 1))])
     self.painter.drawLines([QPoint(0, 0), QPoint(1, 1)])
     self.painter.drawLines([QPointF(0, 0), QPointF(1, 1)])
     self.painter.drawLines([QLineF(QPointF(0, 0), QPointF(1, 1))])
     self.painter.drawPoints([QPoint(0, 0), QPoint(1, 1)])
     self.painter.drawPoints([QPointF(0, 0), QPointF(1, 1)])
     self.painter.drawConvexPolygon([
         QPointF(10.0, 80.0),
         QPointF(20.0, 10.0),
         QPointF(80.0, 30.0),
         QPointF(90.0, 70.0)
     ])
     self.painter.drawConvexPolygon([
         QPoint(10.0, 80.0),
         QPoint(20.0, 10.0),
         QPoint(80.0, 30.0),
         QPoint(90.0, 70.0)
     ])
     self.painter.drawPolygon([
         QPointF(10.0, 80.0),
         QPointF(20.0, 10.0),
         QPointF(80.0, 30.0),
         QPointF(90.0, 70.0)
     ])
     self.painter.drawPolygon([
         QPoint(10.0, 80.0),
         QPoint(20.0, 10.0),
         QPoint(80.0, 30.0),
         QPoint(90.0, 70.0)
     ])
     self.painter.drawPolyline([
         QPointF(10.0, 80.0),
         QPointF(20.0, 10.0),
         QPointF(80.0, 30.0),
         QPointF(90.0, 70.0)
     ])
     self.painter.drawPolyline([
         QPoint(10.0, 80.0),
         QPoint(20.0, 10.0),
         QPoint(80.0, 30.0),
         QPoint(90.0, 70.0)
     ])
コード例 #26
0
    def updateRubber(self, painter):
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        """
        rubberMode = self.objectRubberMode()  # int
        if rubberMode == OBJ_RUBBER_RECTANGLE:

            sceneStartPoint = self.objectRubberPoint(
                "RECTANGLE_START")  # QPointF
            sceneEndPoint = self.objectRubberPoint("RECTANGLE_END")  # QPointF
            x = sceneStartPoint.x()  # qreal
            y = sceneStartPoint.y()  # qreal
            w = sceneEndPoint.x() - sceneStartPoint.x()  # qreal
            h = sceneEndPoint.y() - sceneStartPoint.y()  # qreal
            self.setObjectRect(x, y, w, h)
            self.updatePath()

        elif rubberMode == OBJ_RUBBER_GRIP:

            if painter:

                ### //TODO: Make this work with rotation & scaling
                ### /*
                ### QPointF gripPoint = objectRubberPoint("GRIP_POINT");
                ### QPointF after = objectRubberPoint(QString());
                ### QPointF delta = after-gripPoint;
                ### if     (gripPoint == objectTopLeft())     { painter->drawPolygon(mapFromScene(QRectF(after.x(), after.y(), objectWidth()-delta.x(), objectHeight()-delta.y()))); }
                ### else if(gripPoint == objectTopRight())    { painter->drawPolygon(mapFromScene(QRectF(objectTopLeft().x(), objectTopLeft().y()+delta.y(), objectWidth()+delta.x(), objectHeight()-delta.y()))); }
                ### else if(gripPoint == objectBottomLeft())  { painter->drawPolygon(mapFromScene(QRectF(objectTopLeft().x()+delta.x(), objectTopLeft().y(), objectWidth()-delta.x(), objectHeight()+delta.y()))); }
                ### else if(gripPoint == objectBottomRight()) { painter->drawPolygon(mapFromScene(QRectF(objectTopLeft().x(), objectTopLeft().y(), objectWidth()+delta.x(), objectHeight()+delta.y()))); }
                ###
                ### QLineF rubLine(mapFromScene(gripPoint), mapFromScene(objectRubberPoint(QString())));
                ### drawRubberLine(rubLine, painter, VIEW_COLOR_CROSSHAIR);
                ### */

                gripPoint = self.objectRubberPoint("GRIP_POINT")  # QPointF
                after = self.objectRubberPoint('')  # QPointF
                delta = after - gripPoint  # QPointF

                rubLine = QLineF(self.mapFromScene(gripPoint),
                                 self.mapFromScene(self.objectRubberPoint('')))
                self.drawRubberLine(rubLine, painter, VIEW_COLOR_CROSSHAIR)
コード例 #27
0
    def __init__(self, x, y, scaleFactor, text, obj, v, parent=None):
        """
        Default class constructor.

        :param `x`: TOWRITE
        :type `x`: qreal
        :param `y`: TOWRITE
        :type `y`: qreal
        :param `scaleFactor`: TOWRITE
        :type `scaleFactor`: qreal
        :param `text`: TOWRITE
        :type `text`: QString
        :param `obj`: TOWRITE
        :type `obj`: `BaseObject`
        :param `v`: TOWRITE
        :type `v`: `View`
        :param `parent`: TOWRITE
        :type `parent`: `QUndoCommand`_
        """
        super(UndoableScaleCommand, self).__init__(parent)

        self.gview = v
        self.object = obj
        self.setText(text)

        # Prevent division by zero and other wacky behavior
        if scaleFactor <= 0.0:
            self.dx = 0.0
            self.dy = 0.0
            self.factor = 1.0
            QMessageBox.critical(0, QObject.tr("ScaleFactor Error"),
                                 QObject.tr("Hi there. If you are not a developer, report this as a bug. "
                                 "If you are a developer, your code needs examined, and possibly your head too."))
        else:
            # Calculate the offset
            oldX = self.object.x()  # qreal
            oldY = self.object.y()  # qreal
            scaleLine = QLineF(x, y, oldX, oldY)
            scaleLine.setLength(scaleLine.length() * scaleFactor)
            newX = scaleLine.x2()  # qreal
            newY = scaleLine.y2()  # qreal

            self.dx = newX - oldX
            self.dy = newY - oldY
            self.factor = scaleFactor
コード例 #28
0
ファイル: line_gui.py プロジェクト: fusion111/Instrumental
    def tricavity(self, scale_triplet=None):
        # All points for this mode are grouped into pairs
        linesegs = [QLineF(pt[0], pt[1]) for pt in self.pts]

        # Calculate interesting things
        verts, sides = triangle_from_lines(linesegs)
        m_verts, m_sides = orthic_triangle(verts)
        origin, xaxis, yaxis = find_axis(linesegs[1], linesegs[2])
        x, y, angle = find_rel_coords(linesegs[0], origin, xaxis, yaxis)

        if scale_triplet:
            scale = sum((mm / line.length()
                         for (mm, line) in zip(scale_triplet, linesegs))) / 3.0
            units = 'mm'
        else:
            scale = 1
            units = 'px'

        # Draw 'cavity' triangle
        if 'cavity' in self.flags:
            for side in sides:
                self.draw_line(side)

        # Draw 'mode' triangle
        if 'mode' in self.flags:
            for side in m_sides:
                self.draw_line(side)

        if 'axis' in self.flags:
            self.draw_line(xaxis)
            self.draw_line(yaxis)

        if 'coords' in self.flags:
            print('x: {:.2f} {}'.format(x * scale, units))
            print('y: {:.2f} {}'.format(y * scale, units))
            print('angle: {:.2f} degrees'.format(angle))
コード例 #29
0
    def updateLeader(self):
        """
        TOWRITE
        """
        arrowStyle = Closed  # int # TODO: Make this customizable
        arrowStyleAngle = 15.0  # qreal # TODO: Make this customizable
        arrowStyleLength = 1.0  # qreal # TODO: Make this customizable
        self.lineStyleAngle = 45.0  # qreal # TODO: Make this customizable
        self.lineStyleLength = 1.0  # qreal # TODO: Make this customizable

        lyne = self.line()  # QLineF
        angle = lyne.angle()  # qreal
        ap0 = lyne.p1()  # QPointF
        lp0 = lyne.p2()  # QPointF

        # Arrow
        lynePerp = QLineF(lyne.pointAt(arrowStyleLength / lyne.length()), lp0)
        lynePerp.setAngle(angle + 90)
        lyne1 = QLineF(ap0, lp0)
        lyne2 = QLineF(ap0, lp0)
        lyne1.setAngle(angle + arrowStyleAngle)
        lyne2.setAngle(angle - arrowStyleAngle)
        # ap1 = QPointF()
        # ap2 = QPointF()
        _, ap1 = lynePerp.intersect(lyne1)
        _, ap2 = lynePerp.intersect(lyne2)

        # Math Diagram
        #                  .(ap1)                     .(lp1)
        #                 /|                         /|
        #                / |                        / |
        #               /  |                       /  |
        #              /   |                      /   |
        #             /    |                     /    |
        #            /     |                    /     |
        #           /      |                   /      |
        #          /       |                  /       |
        #         /+(aSA)  |                 /+(lSA)  |
        #  (ap0)./__(aSL)__|__________(lp0)./__(lSL)__|
        #        \ -(aSA)  |                \ -(lSA)  |
        #         \        |                 \        |
        #          \       |                  \       |
        #           \      |                   \      |
        #            \     |                    \     |
        #             \    |                     \    |
        #              \   |                      \   |
        #               \  |                       \  |
        #                \ |                        \ |
        #                 \|                         \|
        #                  .(ap2)                     .(lp2)

        if arrowStyle == Open:
            arrowStylePath = QPainterPath()
            arrowStylePath.moveTo(ap1)
            arrowStylePath.lineTo(ap0)
            arrowStylePath.lineTo(ap2)
            arrowStylePath.lineTo(ap0)
            arrowStylePath.lineTo(ap1)
        elif arrowStyle == Closed:
            arrowStylePath = QPainterPath()
            arrowStylePath.moveTo(ap1)
            arrowStylePath.lineTo(ap0)
            arrowStylePath.lineTo(ap2)
            arrowStylePath.lineTo(ap1)
        elif arrowStyle == Dot:
            arrowStylePath = QPainterPath()
            arrowStylePath.addEllipse(ap0, arrowStyleLength, arrowStyleLength)
        elif arrowStyle == Box:
            arrowStylePath = QPainterPath()
            side = QLineF(ap1, ap2).length()  # qreal
            ar0 = QRectF(0, 0, side, side)
            ar0.moveCenter(ap0)
            arrowStylePath.addRect(ar0)
        elif arrowStyle == Tick:
            pass  #TODO/PORT# Is this supposed to be empty?

        lineStylePath = QPainterPath()
        lineStylePath.moveTo(ap0)
        lineStylePath.lineTo(lp0)
コード例 #30
0
    def draw(self, scene, y):
        span_height = 15
        flag_height = span_height * 1.2

        min_time, max_time = day_span(self.base_time)

        # Draw a time line

        nb_hours = 12

        length = self.time_to_x(self.base_time +
                                timedelta(float(nb_hours) / 24.0))
        scene.addLine(QLineF(0, y, length, y), QPen(Qt.gray))

        x = self.base_time - timedelta(0,
                                       seconds=self.base_time.second,
                                       minutes=self.base_time.minute,
                                       microseconds=self.base_time.microsecond)
        end_x = self.base_time + timedelta(hours=12)

        while x <= end_x:
            tx = self.time_to_x(x)
            scene.addLine(QLineF(tx, y - 5, tx, y + 5), QPen(Qt.gray))

            description = QGraphicsSimpleTextItem()
            description.setText(str(x.hour))
            description.setPos(tx + 5, y)  # y - br.height()/2)
            description.setBrush(QBrush(Qt.gray))
            scene.addItem(description)

            x = x + timedelta(hours=1)

        # Draw spans

        total_time = timedelta(0)

        for start, end, description in self.spans:

            mainlog.debug("Span : {} -> {}".format(start, end))
            s = self.time_to_x(max(min_time, start))
            e = self.time_to_x(min(max_time, end))
            total_time += end - start

            # mainlog.debug("Total time += {}".format(end - start))

            glass_path(scene, s, y - span_height / 2, e - s, span_height,
                       QColor(self.span_color))

            r = HooverBar(QRect(s, y - span_height / 2, e - s, span_height),
                          None)

            if not description:
                r.description = [
                    _("Duration"),
                    duration_to_hm((end - start).total_seconds() / 3600.0)
                ]
            elif isinstance(description, list):
                r.description = description
            else:
                r.description = [description]

            scene.addItem(r)

        # Make the timeline clickable

        r = QGraphicsRectItem(QRect(0, 0, length, 30), None)
        scene.addItem(r)
        r.setPos(0, y - 15)
        r.setPen(QPen(Qt.transparent))
        r.setCursor(Qt.PointingHandCursor)
        r.setFlags(r.flags() | QGraphicsItem.ItemIsSelectable)
        r.setData(0, self.task)

        # Draw flags

        for t, kind, data, hoover_text in self.flags:
            x = self.time_to_x(t)

            # mainlog.debug("Drawing a flag on {} at {}".format(t,x))

            l = QGraphicsLineItem(0.0, float(-flag_height), 0.0,
                                  float(+flag_height), None)
            l.setPen(QPen(Qt.black))
            scene.addItem(l)
            l.setPos(x, y)

            #scene.addLine ( QLineF(x,y-flag_height,x,y+flag_height), QPen(Qt.black) )

            if kind == Timeline.START:
                scene.addRect(QRect(x, y - flag_height, 5, 5), QPen(Qt.black),
                              QBrush(Qt.black))
                scene.addRect(QRect(x, y + flag_height - 5, 5, 5),
                              QPen(Qt.black), QBrush(Qt.black))
            elif kind == Timeline.END:
                scene.addRect(QRect(x - 5, y - flag_height, 5, 5),
                              QPen(Qt.black), QBrush(Qt.black))
                scene.addRect(QRect(x - 5, y + flag_height - 5, 5, 5),
                              QPen(Qt.black), QBrush(Qt.black))

            r = HooverBar(QRect(0, 0, 10, 2 * flag_height), None)
            r.description = hoover_text
            scene.addItem(r)

            r.setPos(x - 5, y - flag_height)
            r.setPen(QPen(Qt.transparent))
            # item = scene.addRect ( QRect(x-5,y-flag_height,10,2*flag_height), QPen(Qt.white))
            r.setCursor(Qt.PointingHandCursor)
            r.setFlags(r.flags() | QGraphicsItem.ItemIsSelectable)
            r.setData(0, data)

        # Timeline's text

        description = QGraphicsSimpleTextItem()

        duration = ""
        if total_time.seconds > 60 or total_time.days > 0:
            duration = " - " + duration_to_hm(
                total_time.total_seconds() / 3600.0)

        tname = self.task_name.replace('\n', ' ')
        if len(tname) > 80:
            tname = tname[0:80] + u"..."

        description.setText(u"{}{}".format(tname, duration))
        br = QRect(0, 0,
                   description.boundingRect().width(),
                   description.boundingRect().height())
        description.setPos(0,
                           y - br.height() - flag_height)  # y - br.height()/2)

        r = QGraphicsRectItem(QRect(0, 0,
                                    br.width() + 10,
                                    br.height() + 10), None)
        r.setPos(-5,
                 y - 5 - br.height() - flag_height)  # y - br.height()/2 - 5)
        r.setPen(QPen(Qt.transparent))
        r.setBrush(QBrush(QColor(255, 255, 255, 128)))

        scene.addItem(r)
        scene.addItem(description)
コード例 #31
0
    def redraw(self,
               base_time,
               all_tars,
               employee_id,
               additional_work_timetracks,
               additional_presence_timetracks,
               special_activities=None,
               view_title=""):

        scene = QGraphicsScene()

        # This scene line is a hack to make sure I can control the "centerOn"
        # execution as I wish. This is very hackish.
        margin = 30
        scene.addLine(
            QLineF(0, 0,
                   self.width() - margin,
                   self.height() - margin), QPen(Qt.white))

        # Dat is heeeel belangerijk om de goede computation te doen
        all_tars = sorted(all_tars, key=lambda tar: tar.time)

        # chrono.chrono_click("Redraw step 1")
        timetracks_tars = dao.task_action_report_dao.compute_activity_timetracks_from_task_action_reports(
            all_tars, employee_id)

        # We got (timetrack, reports) tuples
        timetracks = [tt[0] for tt in timetracks_tars]

        # presence_time, off_time, presence_timetracks = dao.task_action_report_dao.recompute_presence_on_tars(employee_id, all_tars)

        # chrono.chrono_click("Redraw step 2")

        presence_intervals = dao.task_action_report_dao.compute_man_presence_periods(
            employee_id, base_time, all_tars, timetracks=[], commit=True)

        # chrono.chrono_click("Redraw step 2B")

        presence_timetracks = dao.task_action_report_dao.convert_intervals_to_presence_timetracks(
            presence_intervals, employee_id)

        # chrono.chrono_click("Redraw step 3")

        # FIXME this will trigger a session open... Must use the ID without a query first!
        presence_task_id = dao.task_action_report_dao.presence_task_id_regular_time(
        )
        # chrono.chrono_click("redraw")

        # mainlog.debug("About to draw ...")
        # mainlog.debug("additional presence is")
        # for tt in additional_presence_timetracks:
        #     mainlog.debug(tt)

        # mainlog.debug("all_tars")
        # mainlog.debug(all_tars)
        # mainlog.debug("Timetracks...")
        # mainlog.debug(timetracks_tars)
        # mainlog.debug("Presenec Timetracks...")
        # mainlog.debug(presence_timetracks)

        if presence_timetracks == [] and additional_presence_timetracks:
            presence_timetracks += additional_presence_timetracks
        timetracks += additional_work_timetracks

        # mainlog.debug("Augmented  Timetracks...")
        # mainlog.debug(timetracks)
        # mainlog.debug("Augmented Presence Timetracks...")
        # for tt in presence_timetracks:
        #     mainlog.debug(tt)

        y = 0
        dy = 60

        # Title of the view

        if view_title:
            description = QGraphicsSimpleTextItem()
            description.setText(view_title)
            description.setFont(self.title_font)

            br = QRect(0, 0,
                       description.boundingRect().width(),
                       description.boundingRect().height())
            description.setPos(0, 0)  # y - br.height()/2)
            scene.addItem(description)
            y += max(br.height() * 2, dy)

        # Presence timeline

        pointages = []
        for tar in all_tars:
            # mainlog.debug(tar)
            # mainlog.debug(tar.kind == TaskActionReportType.presence)

            if tar.kind == TaskActionReportType.presence:
                pointages.append((tar.time, Timeline.NO_DIR, tar,
                                  self._hoover_text_for(tar)))
            elif tar.kind in (TaskActionReportType.day_in,
                              TaskActionReportType.start_task):
                pointages.append((tar.time, Timeline.START, tar,
                                  self._hoover_text_for(tar)))
            elif tar.kind in (TaskActionReportType.day_out,
                              TaskActionReportType.stop_task):
                pointages.append(
                    (tar.time, Timeline.END, tar, self._hoover_text_for(tar)))
            else:
                raise Exception("Unsupported TAR.kind. I get {}".format(
                    tar.kind))

        periods = []
        for tt in presence_timetracks:
            periods.append(
                (tt.start_time, tt.start_time + timedelta(tt.duration / 24.0),
                 None))

        # Show the presence timeline

        pointages_for_presence = [
            p for p in pointages
            if p[2].kind not in (TaskActionReportType.start_task,
                                 TaskActionReportType.stop_task)
        ]

        if pointages_for_presence:
            tl = Timeline(base_time, pointages_for_presence, periods, None,
                          _("Presence"),
                          QColor(Qt.green).darker(150))
            tl.draw(scene, y)
            y += dy

        # Special activities time line

        if special_activities:
            periods = []
            for sa in special_activities:
                desc = None
                if sa.activity_type:
                    desc = sa.activity_type.description
                periods.append((sa.start_time, sa.end_time, desc))
            tl = Timeline(base_time, None, periods, None, _("Absence"),
                          QColor(Qt.red).darker(150))
            tl.draw(scene, y)
            y += dy

        # Group task action reports according to their task

        task_tar = dict()
        for tar in all_tars:
            task_id = tar.task_id

            if task_id and task_id != presence_task_id:
                if not task_id in task_tar:
                    task_tar[task_id] = []

                if tar.kind == TaskActionReportType.start_task:
                    task_tar[task_id].append((tar.time, Timeline.START, tar,
                                              self._hoover_text_for(tar)))
                elif tar.kind == TaskActionReportType.stop_task:
                    task_tar[task_id].append((tar.time, Timeline.END, tar,
                                              self._hoover_text_for(tar)))

        # Group timetracks according to their task

        task_to_timetracks = dict()
        for timetrack in timetracks:
            task_id = timetrack.task_id
            if task_id and task_id != presence_task_id:
                if not task_id in task_to_timetracks:
                    task_to_timetracks[task_id] = []
                task_to_timetracks[task_id].append(timetrack)

        # Figure out all the tasks (because each task gives a timeline)
        # It is quite possible that some timetracks are not associated
        # to any TAR and vice versa.

        all_tasks = set()
        for t in timetracks:
            if t.task_id:
                all_tasks.add(t.task_id)

        for t in all_tars:
            if t.task_id:
                all_tasks.add(t.task_id)

        all_tasks = dao.task_dao.find_by_ids_frozen(all_tasks)

        # map(lambda t:t.task and all_tasks.add(t.task),timetracks)
        # map(lambda t:t.task and all_tasks.add(t.task),all_tars)

        # The presence stuff was drawn on a separate timeline => we won't draw
        # it here again.

        # Remove presence task (because it's already drawn).
        # FIXME I use the ID because of session handling

        all_tasks = list(
            filter(lambda t: t.task_id != presence_task_id, all_tasks))

        for task in list(sorted(all_tasks, key=lambda a: a.description)):

            # Not all TAR have a timetrack !
            periods = []
            if task.task_id in task_to_timetracks:
                for tt in task_to_timetracks[task.task_id]:
                    periods.append(
                        (tt.start_time,
                         tt.start_time + timedelta(tt.duration / 24.0), None))

            tars = []
            if task.task_id in task_tar:
                tars = task_tar[task.task_id]

            timeline_title = task.description
            # timeline_title = self._make_time_line_title(task) # This will provide nice and complete bar titles

            if task.type == TaskOnOperation:
                tl = Timeline(base_time, tars, periods, task, timeline_title,
                              Qt.blue)
            else:
                tl = Timeline(base_time, tars, periods, task, timeline_title,
                              Qt.red)

            tl.draw(scene, y)
            y += dy

        self.setScene(scene)

        # See the hack top of this method !
        self.centerOn(-(self.width() - margin) / 2,
                      (self.height() - margin) / 2)
コード例 #32
0
class BaseObject(QGraphicsPathItem):
    """
    Subclass of `QGraphicsPathItem`_

    TOWRITE

    """

    Type = OBJ_TYPE_BASE

    def __init__(self, parent=None):
        """
        Default class constructor.

        :param `parent`: Pointer to a parent widget instance.
        :type `parent`: `QGraphicsItem`_
        """
        super(BaseObject, self).__init__(parent)

        qDebug("BaseObject Constructor()")

        self.objPen = QPen()        # QPen objPen;
        self.lwtPen = QPen()        # QPen lwtPen;
        self.objLine = QLineF()     # QLineF objLine;
        self.objRubberMode = int()  # int objRubberMode;
        self.objRubberPoints = {}   # QHash<QString, QPointF> objRubberPoints;
        self.objRubberTexts = {}    # QHash<QString, QString> objRubberTexts;
        self.objID = int()          # qint64 objID;

        self.objPen.setCapStyle(Qt.RoundCap)
        self.objPen.setJoinStyle(Qt.RoundJoin)
        self.lwtPen.setCapStyle(Qt.RoundCap)
        self.lwtPen.setJoinStyle(Qt.RoundJoin)

        self.objID = QDateTime.currentMSecsSinceEpoch()


    def __del__(self):
        """Class destructor."""
        qDebug("BaseObject Destructor()")

    def type(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: int
        """
        return self.Type

    def setObjectColor(self, color):
        """
        TOWRITE

        :param `color`: TOWRITE
        :type `color`: `QColor`_
        """
        self.objPen.setColor(color)
        self.lwtPen.setColor(color)

    def setObjectColorRGB(self, rgb):
        """
        TOWRITE

        :param `rgb`: TOWRITE
        :type `rgb`: `QRgb`_
        """
        self.objPen.setColor(QColor(rgb))
        self.lwtPen.setColor(QColor(rgb))

    def setObjectLineType(self, lineType):
        """
        TOWRITE

        :param `rgb`: TOWRITE
        :type `rgb`: Qt.PenStyle
        """
        self.objPen.setStyle(lineType)
        self.lwtPen.setStyle(lineType)

    def setObjectLineWeight(self, lineWeight):
        """
        TOWRITE

        :param `lineWeight`: TOWRITE
        :type `lineWeight`: qreal
        """
        self.objPen.setWidthF(0)  # NOTE: The objPen will always be cosmetic

        if lineWeight < 0:
            if lineWeight == OBJ_LWT_BYLAYER:
                self.lwtPen.setWidthF(0.35)  # TODO: getLayerLineWeight
            elif lineWeight == OBJ_LWT_BYBLOCK:
                self.lwtPen.setWidthF(0.35)  # TODO: getBlockLineWeight
            else:
                QMessageBox.warning(0, QObject.tr("Error - Negative Lineweight"),
                                       QObject.tr("Lineweight: %f" % lineWeight))
                qDebug("Lineweight cannot be negative! Inverting sign.")
                self.lwtPen.setWidthF(-lineWeight)
        else:
            self.lwtPen.setWidthF(lineWeight)

    def objectRubberPoint(self, key):
        """
        TOWRITE

        :param `key`: TOWRITE
        :type `key`: QString
        :rtype: `QPointF`_
        """
        if key in self.objRubberPoints:       # if(objRubberTexts.contains(key))
            return self.objRubberPoints[key]  #     return objRubberTexts.value(key);

        gscene = self.scene()  # QGraphicsScene* gscene = scene()
        if gscene:
            return self.scene().property("SCENE_QSNAP_POINT")  # .toPointF()
        return QPointF()

    def objectRubberText(self, key):
        """
        TOWRITE

        :param `key`: TOWRITE
        :type `key`: QString
        :rtype: QString
        """
        if key in self.objRubberTexts:       # if(objRubberTexts.contains(key))
            return self.objRubberTexts[key]  #     return objRubberTexts.value(key);
        return ""  # QString()

    def boundingRect(self):
        """
        TOWRITE

        :rtype: `QRectF`_
        """
        # If gripped, force this object to be drawn even if it is offscreen
        if self.objectRubberMode() == OBJ_RUBBER_GRIP:
            return self.scene().sceneRect()
        return self.path().boundingRect()

    def drawRubberLine(self, rubLine, painter=None, colorFromScene=''):
        """
        TOWRITE

        :param `rubLine`: TOWRITE
        :type `rubLine`: `QLineF`_
        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        :param `colorFromScene`: TOWRITE
        :type `colorFromScene`: str
        """
        if painter:
            objScene = self.scene()  # QGraphicsScene* objScene = scene();
            if not objScene:
                return
            colorPen = self.objPen  # QPen colorPen = objPen
            colorPen.setColor(QColor(objScene.property(colorFromScene)))  # .toUInt()))
            painter.setPen(colorPen)
            painter.drawLine(rubLine)
            painter.setPen(self.objPen)

    def realRender(self, painter, renderPath):  # TODO/PORT: Still needs work.
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        :param `renderPath`: TOWRITE
        :type `renderPath`: `QPainterPath`_
        """
        color1 = self.objectColor()  #QColor  # lighter color
        color2 = color1.darker(150)  #QColor  # darker color

        # If we have a dark color, lighten it
        darkness = color1.lightness() #int
        threshold = 32 #int   #TODO: This number may need adjusted or maybe just add it to settings.
        if darkness < threshold:
            color2 = color1
            if not darkness:
                color1 = QColor(threshold, threshold, threshold)  # lighter() does not affect pure black
            else :
                color1 = color2.lighter(100 + threshold)

        count = renderPath.elementCount()  # int
        for i in range(0, count - 1):  # for(int i = 0; i < count-1; ++i);

            elem = renderPath.elementAt(i)      # QPainterPath::Element
            next = renderPath.elementAt(i + 1)  # QPainterPath::Element

            if next.isMoveTo():
                continue

            elemPath = QPainterPath()
            elemPath.moveTo(elem.x, elem.y)
            elemPath.lineTo(next.x, next.y)

            renderPen = QPen(QColor(0, 0, 0, 0))
            renderPen.setWidthF(0)
            painter.setPen(renderPen)
            stroker = QPainterPathStroker()
            stroker.setWidth(0.35)
            stroker.setCapStyle(Qt.RoundCap)
            stroker.setJoinStyle(Qt.RoundJoin)
            realPath = stroker.createStroke(elemPath)  # QPainterPath
            painter.drawPath(realPath)

            grad = QLinearGradient(elemPath.pointAtPercent(0.5), elemPath.pointAtPercent(0.0))
            grad.setColorAt(0, color1)
            grad.setColorAt(1, color2)
            grad.setSpread(QGradient.ReflectSpread)

            painter.fillPath(realPath, QBrush(grad))

    def objectID(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: int
        """
        return self.objID

    def objectPen(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: `QPen`_
        """
        return self.objPen

    def objectColor(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: `QColor`_
        """
        return self.objPen.color()

    def objectColorRGB(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: int
        """
        return self.objPen.color().rgb()

    def objectLineType(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: Qt.PenStyle
        """
        return self.objPen.style()

    def objectLineWeight(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: float
        """
        return self.lwtPen.widthF()

    def objectPath(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: `QPainterPath`_
        """
        return self.path()

    def objectRubberMode(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: int
        """
        return self.objRubberMode

    def rect(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: `QRectF`_
        """
        return self.path().boundingRect()

    # pythonic setRect overload
    @signature(QPointF)
    def setRectFromRect(self, r):
        """
        TOWRITE

        :param `r`: TOWRITE
        :type `r`: QPointF
        """
        p = QPainterPath()
        p.addRect(r)
        self.setPath(p)

    # pythonic setRect overload
    @signature(float, float, float, float)
    def setRectFromXYWH(self, x, y, w, h):
        """
        TOWRITE

        :param `x`: TOWRITE
        :type `x`: qreal
        :param `y`: TOWRITE
        :type `y`: qreal
        :param `w`: TOWRITE
        :type `w`: qreal
        :param `h`: TOWRITE
        :type `h`: qreal
        """
        p = QPainterPath()
        p.addRect(x, y, w, h)
        self.setPath(p)

    @overloaded(setRectFromRect, setRectFromXYWH)
    def setRect(self, *args):
        """ TOWRITE """
        pass

    def line(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: `QLineF`_
        """
        return self.objLine

    # pythonic setLine overload
    @signature(QPointF)
    def setLineFromLine(self, li):
        """
        TOWRITE

        :param `li`: TOWRITE
        :type `li`: QPointF
        """
        p = QPainterPath()
        p.moveTo(li.p1())
        p.lineTo(li.p2())
        self.setPath(p)
        self.objLine = li

    # pythonic setLine overload
    @signature(float, float, float, float)
    def setLineFromXXYY(self, x1, y1, x2, y2):
        """
        TOWRITE

        :param `x1`: TOWRITE
        :type `x1`: qreal
        :param `y1`: TOWRITE
        :type `y1`: qreal
        :param `x2`: TOWRITE
        :type `x2`: qreal
        :param `y2`: TOWRITE
        :type `y2`: qreal
        """
        p = QPainterPath()
        p.moveTo(x1, y1)
        p.lineTo(x2, y2)
        self.setPath(p)
        self.objLine.setLine(x1, y1, x2, y2)

    @overloaded(setLineFromLine, setLineFromXXYY)
    def setLine(self, *args):
        """ TOWRITE """
        pass

    def setObjectPath(self, p):
        """
        TOWRITE

        :param `p`: TOWRITE
        :type `p`: `QPainterPath`_
        """
        self.setPath(p)

    def setObjectRubberMode(self, mode):
        """
        TOWRITE

        :param `mode`: TOWRITE
        :type `mode`: int
        """
        self.objRubberMode = mode

    def setObjectRubberPoint(self, key, point):
        """
        TOWRITE

        :param `key`: TOWRITE
        :type `key`: str
        :param `point`: TOWRITE
        :type `point`: `QPointF`_
        """
        self.objRubberPoints[key] = point  # .insert(key, point)

    def setObjectRubberText(self, key, txt):
        """
        TOWRITE

        :param `key`: TOWRITE
        :type `key`: str
        :param `txt`: TOWRITE
        :type `txt`: str
        """
        self.objRubberTexts[key] = txt  # .insert(key, txt)

    def shape(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: `QPainterPath`_
        """
        return self.path()

    def vulcanize(self):
        """ TOWRITE """
        raise NotImplementedError

    def mouseSnapPoint(self, mousePoint):
        """
        TOWRITE

        :param `mousePoint`: TOWRITE
        :type `mousePoint`: `QPointF`_
        :return: TOWRITE
        :rtype: `QPointF`_
        """
        raise NotImplementedError

    def allGripPoints(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: list[`QPointF`_]
        """
        raise NotImplementedError

    def gripEdit(self, before, after):
        """
        TOWRITE

        :param `before`: TOWRITE
        :type `before`: `QPointF`_
        :param `after`: TOWRITE
        :type `after`: `QPointF`_
        """
        raise NotImplementedError

    def lineWeightPen(self):
        """
        TOWRITE

        :return: TOWRITE
        :rtype: `QPen`_
        """
        return self.lwtPen
コード例 #33
0
    def updateRubber(self, painter=None):
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        """
        rubberMode = self.objectRubberMode()  # int
        if rubberMode == OBJ_RUBBER_CIRCLE_1P_RAD:

            sceneCenterPoint = self.objectRubberPoint("CIRCLE_CENTER")  # QPointF
            sceneQSnapPoint = self.objectRubberPoint("CIRCLE_RADIUS")   # QPointF
            itemCenterPoint = self.mapFromScene(sceneCenterPoint)       # QPointF
            itemQSnapPoint = self.mapFromScene(sceneQSnapPoint)         # QPointF
            itemLine = QLineF(itemCenterPoint, itemQSnapPoint)
            self.setObjectCenter(sceneCenterPoint)
            sceneLine = QLineF(sceneCenterPoint, sceneQSnapPoint)
            radius = sceneLine.length()  # qreal
            self.setObjectRadius(radius)
            if painter:
                self.drawRubberLine(itemLine, painter, "VIEW_COLOR_CROSSHAIR")
            self.updatePath()

        elif rubberMode == OBJ_RUBBER_CIRCLE_1P_DIA:

            sceneCenterPoint = self.objectRubberPoint("CIRCLE_CENTER")   # QPointF
            sceneQSnapPoint = self.objectRubberPoint("CIRCLE_DIAMETER")  # QPointF
            itemCenterPoint = self.mapFromScene(sceneCenterPoint)        # QPointF
            itemQSnapPoint = self.mapFromScene(sceneQSnapPoint)          # QPointF
            itemLine = QLineF(itemCenterPoint, itemQSnapPoint)
            self.setObjectCenter(sceneCenterPoint)
            sceneLine = QLineF(sceneCenterPoint, sceneQSnapPoint)
            diameter = sceneLine.length()  # qreal
            self.setObjectDiameter(diameter)
            if painter:
                self.drawRubberLine(itemLine, painter, "VIEW_COLOR_CROSSHAIR")
            self.updatePath()

        elif rubberMode == OBJ_RUBBER_CIRCLE_2P:

            sceneTan1Point = self.objectRubberPoint("CIRCLE_TAN1")   # QPointF
            sceneQSnapPoint = self.objectRubberPoint("CIRCLE_TAN2")  # QPointF
            sceneLine = QLineF(sceneTan1Point, sceneQSnapPoint)
            self.setObjectCenter(sceneLine.pointAt(0.5))
            diameter = sceneLine.length()  # qreal
            self.setObjectDiameter(diameter)
            self.updatePath()

        elif rubberMode == OBJ_RUBBER_CIRCLE_3P:

            sceneTan1Point = self.objectRubberPoint("CIRCLE_TAN1")  # QPointF
            sceneTan2Point = self.objectRubberPoint("CIRCLE_TAN2")  # QPointF
            sceneTan3Point = self.objectRubberPoint("CIRCLE_TAN3")  # QPointF

            #TODO/PORT# double sceneCenterX
            #TODO/PORT# double sceneCenterY
            #TODO/PORT# getArcCenter(sceneTan1Point.x(), sceneTan1Point.y(),
            #TODO/PORT#              sceneTan2Point.x(), sceneTan2Point.y(),
            #TODO/PORT#              sceneTan3Point.x(), sceneTan3Point.y(),
            #TODO/PORT#              &sceneCenterX, &sceneCenterY)
            sceneCenterPoint = QPointF(sceneCenterX, sceneCenterY)
            sceneLine = QLineF(sceneCenterPoint, sceneTan3Point)
            self.setObjectCenter(sceneCenterPoint)
            radius = sceneLine.length()  # qreal
            self.setObjectRadius(radius)
            self.updatePath()

        elif rubberMode == OBJ_RUBBER_GRIP:

            if painter:

                gripPoint = self.objectRubberPoint("GRIP_POINT")  # QPointF
                if gripPoint == self.objectCenter():
                    painter.drawEllipse(self.rect().translated(self.mapFromScene(self.objectRubberPoint('')) - self.mapFromScene(gripPoint)))

                else:
                    gripRadius = QLineF(self.objectCenter(), self.objectRubberPoint('')).length()  # qreal
                    painter.drawEllipse(QPointF(), gripRadius, gripRadius)

                rubLine = QLineF(self.mapFromScene(gripPoint), self.mapFromScene(self.objectRubberPoint('')))
                self.drawRubberLine(rubLine, painter, "VIEW_COLOR_CROSSHAIR")
コード例 #34
0
    def updateRubber(self, painter=None):
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        """
        rubberMode = self.objectRubberMode()  # int
        if rubberMode == OBJ_RUBBER_POLYGON:

            self.setObjectPos(self.objectRubberPoint("POLYGON_POINT_0"))

            ok = False  # bool
            numStr = self.objectRubberText("POLYGON_NUM_POINTS")  # QString
            if not numStr:
                return

            try:
                num = int(numStr)
            except ValueError:
                return

            appendStr = ''  # QString
            rubberPath = QPainterPath()
            rubberPath.moveTo(
                self.mapFromScene(self.objectRubberPoint("POLYGON_POINT_0")))
            for i in range(1, num):  # for(int i = 1; i <= num; i++)

                appendStr = "POLYGON_POINT_" + '%s' % i  # QString().setNum(i)
                appendPoint = self.mapFromScene(
                    self.objectRubberPoint(appendStr))  # QPointF
                rubberPath.lineTo(appendPoint)

            ## rubberPath.lineTo(0,0)
            self.updatePath(rubberPath)

            # Ensure the path isn't updated until the number of points is changed again.
            self.setObjectRubberText("POLYGON_NUM_POINTS", '')

        elif rubberMode == OBJ_RUBBER_POLYGON_INSCRIBE:

            self.setObjectPos(self.objectRubberPoint("POLYGON_CENTER"))

            numSides = self.objectRubberPoint(
                "POLYGON_NUM_SIDES").x()  # quint16

            inscribePoint = self.mapFromScene(
                self.objectRubberPoint("POLYGON_INSCRIBE_POINT"))  # QPointF
            inscribeLine = QLineF(QPointF(0, 0), inscribePoint)  # QLineF
            inscribeAngle = inscribeLine.angle()  # qreal
            inscribeInc = 360.0 / numSides  # qreal

            if painter:
                self.drawRubberLine(inscribeLine, painter,
                                    "VIEW_COLOR_CROSSHAIR")

            inscribePath = QPainterPath()
            # First Point.
            inscribePath.moveTo(inscribePoint)
            # Remaining Points.
            for i in range(1, numSides):  # for(int i = 1; i < numSides; i++)

                inscribeLine.setAngle(inscribeAngle + inscribeInc * i)
                inscribePath.lineTo(inscribeLine.p2())

            self.updatePath(inscribePath)

        elif rubberMode == OBJ_RUBBER_POLYGON_CIRCUMSCRIBE:

            self.setObjectPos(self.objectRubberPoint("POLYGON_CENTER"))

            numSides = self.objectRubberPoint(
                "POLYGON_NUM_SIDES").x()  # quint16

            circumscribePoint = self.mapFromScene(
                self.objectRubberPoint(
                    "POLYGON_CIRCUMSCRIBE_POINT"))  # QPointF
            circumscribeLine = QLineF(QPointF(0, 0),
                                      circumscribePoint)  # QLineF
            circumscribeAngle = circumscribeLine.angle()  # qreal
            circumscribeInc = 360.0 / numSides  # qreal

            if painter:
                self.drawRubberLine(circumscribeLine, painter,
                                    "VIEW_COLOR_CROSSHAIR")

            circumscribePath = QPainterPath()
            # First Point.
            prev = QLineF(circumscribeLine.p2(), QPointF(0, 0))
            prev = prev.normalVector()
            circumscribeLine.setAngle(circumscribeAngle + circumscribeInc)
            perp = QLineF(circumscribeLine.p2(), QPointF(0, 0))
            perp = perp.normalVector()
            # iPoint = QPointF()
            _, iPoint = perp.intersect(prev)
            circumscribePath.moveTo(iPoint)
            # Remaining Points.
            for i in range(2, numSides):  # for(int i = 2; i <= numSides; i++)

                prev = perp
                circumscribeLine.setAngle(circumscribeAngle +
                                          circumscribeInc * i)
                perp = QLineF(circumscribeLine.p2(), QPointF(0, 0))
                perp = perp.normalVector()
                perp.intersect(prev, iPoint)
                circumscribePath.lineTo(iPoint)

            self.updatePath(circumscribePath)

        elif rubberMode == OBJ_RUBBER_GRIP:

            if painter:

                elemCount = self.normalPath.elementCount()  # int
                gripPoint = self.objectRubberPoint("GRIP_POINT")  # QPointF
                if self.gripIndex == -1:
                    self.gripIndex = self.findIndex(gripPoint)
                if self.gripIndex == -1:
                    return

                m = 0  # int
                n = 0  # int

                if not self.gripIndex:
                    m = elemCount - 1
                    n = 1
                elif self.gripIndex == elemCount - 1:
                    m = elemCount - 2
                    n = 0
                else:
                    m = self.gripIndex - 1
                    n = self.gripIndex + 1
                em = self.normalPath.elementAt(m)  # QPainterPath::Element
                en = self.normalPath.elementAt(n)  # QPainterPath::Element
                emPoint = QPointF(em.x, em.y)  # QPointF
                enPoint = QPointF(en.x, en.y)  # QPointF
                painter.drawLine(emPoint,
                                 self.mapFromScene(self.objectRubberPoint("")))
                painter.drawLine(enPoint,
                                 self.mapFromScene(self.objectRubberPoint("")))

                rubLine = QLineF(self.mapFromScene(gripPoint),
                                 self.mapFromScene(self.objectRubberPoint("")))
                self.drawRubberLine(rubLine, painter, "VIEW_COLOR_CROSSHAIR")
コード例 #35
0
    def updateRubber(self, painter=None):
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        """
        rubberMode = self.objectRubberMode()  # int
        if rubberMode == OBJ_RUBBER_POLYGON:

            self.setObjectPos(self.objectRubberPoint("POLYGON_POINT_0"))

            ok = False  # bool
            numStr = self.objectRubberText("POLYGON_NUM_POINTS")  # QString
            if not numStr:
                return

            try:
                num = int(numStr)
            except ValueError:
                return

            appendStr = ''  # QString
            rubberPath = QPainterPath()
            rubberPath.moveTo(self.mapFromScene(self.objectRubberPoint("POLYGON_POINT_0")))
            for i in range(1, num): # for(int i = 1; i <= num; i++)

                appendStr = "POLYGON_POINT_" + '%s' % i  # QString().setNum(i)
                appendPoint = self.mapFromScene(self.objectRubberPoint(appendStr))  # QPointF
                rubberPath.lineTo(appendPoint)

            ## rubberPath.lineTo(0,0)
            self.updatePath(rubberPath)

            # Ensure the path isn't updated until the number of points is changed again.
            self.setObjectRubberText("POLYGON_NUM_POINTS", '')

        elif rubberMode == OBJ_RUBBER_POLYGON_INSCRIBE:

            self.setObjectPos(self.objectRubberPoint("POLYGON_CENTER"))

            numSides = self.objectRubberPoint("POLYGON_NUM_SIDES").x()  # quint16

            inscribePoint = self.mapFromScene(self.objectRubberPoint("POLYGON_INSCRIBE_POINT"))  # QPointF
            inscribeLine = QLineF(QPointF(0, 0), inscribePoint)  # QLineF
            inscribeAngle = inscribeLine.angle()  # qreal
            inscribeInc = 360.0 / numSides        # qreal

            if painter:
                self.drawRubberLine(inscribeLine, painter, "VIEW_COLOR_CROSSHAIR")

            inscribePath = QPainterPath()
            # First Point.
            inscribePath.moveTo(inscribePoint)
            # Remaining Points.
            for i in range(1, numSides): # for(int i = 1; i < numSides; i++)

                inscribeLine.setAngle(inscribeAngle + inscribeInc * i)
                inscribePath.lineTo(inscribeLine.p2())

            self.updatePath(inscribePath)

        elif rubberMode == OBJ_RUBBER_POLYGON_CIRCUMSCRIBE:

            self.setObjectPos(self.objectRubberPoint("POLYGON_CENTER"))

            numSides = self.objectRubberPoint("POLYGON_NUM_SIDES").x()  # quint16

            circumscribePoint = self.mapFromScene(self.objectRubberPoint("POLYGON_CIRCUMSCRIBE_POINT"))  # QPointF
            circumscribeLine = QLineF(QPointF(0, 0), circumscribePoint)  # QLineF
            circumscribeAngle = circumscribeLine.angle()  # qreal
            circumscribeInc = 360.0 / numSides            # qreal

            if painter:
                self.drawRubberLine(circumscribeLine, painter, "VIEW_COLOR_CROSSHAIR")

            circumscribePath = QPainterPath()
            # First Point.
            prev = QLineF(circumscribeLine.p2(), QPointF(0, 0))
            prev = prev.normalVector()
            circumscribeLine.setAngle(circumscribeAngle + circumscribeInc)
            perp = QLineF(circumscribeLine.p2(), QPointF(0, 0))
            perp = perp.normalVector()
            # iPoint = QPointF()
            _, iPoint = perp.intersect(prev)
            circumscribePath.moveTo(iPoint)
            # Remaining Points.
            for i in range(2, numSides): # for(int i = 2; i <= numSides; i++)

                prev = perp
                circumscribeLine.setAngle(circumscribeAngle + circumscribeInc * i)
                perp = QLineF(circumscribeLine.p2(), QPointF(0, 0))
                perp = perp.normalVector()
                perp.intersect(prev, iPoint)
                circumscribePath.lineTo(iPoint)

            self.updatePath(circumscribePath)

        elif rubberMode == OBJ_RUBBER_GRIP:

            if painter:

                elemCount = self.normalPath.elementCount()  # int
                gripPoint = self.objectRubberPoint("GRIP_POINT")  # QPointF
                if self.gripIndex == -1:
                    self.gripIndex = self.findIndex(gripPoint)
                if self.gripIndex == -1:
                    return

                m = 0  # int
                n = 0  # int

                if not self.gripIndex:
                    m = elemCount - 1
                    n = 1
                elif self.gripIndex == elemCount - 1:
                    m = elemCount - 2
                    n = 0
                else:
                    m = self.gripIndex - 1
                    n = self.gripIndex + 1
                em = self.normalPath.elementAt(m)  # QPainterPath::Element
                en = self.normalPath.elementAt(n)  # QPainterPath::Element
                emPoint = QPointF(em.x, em.y)  # QPointF
                enPoint = QPointF(en.x, en.y)  # QPointF
                painter.drawLine(emPoint, self.mapFromScene(self.objectRubberPoint("")))
                painter.drawLine(enPoint, self.mapFromScene(self.objectRubberPoint("")))

                rubLine = QLineF(self.mapFromScene(gripPoint), self.mapFromScene(self.objectRubberPoint("")))
                self.drawRubberLine(rubLine, painter, "VIEW_COLOR_CROSSHAIR")
コード例 #36
0
    def updateRubber(self, painter=None):
        """
        TOWRITE

        :param `painter`: TOWRITE
        :type `painter`: `QPainter`_
        """
        rubberMode = self.objectRubberMode()  # int
        if rubberMode == OBJ_RUBBER_ELLIPSE_LINE:

            sceneLinePoint1 = self.objectRubberPoint("ELLIPSE_LINE_POINT1")  # QPointF
            sceneLinePoint2 = self.objectRubberPoint("ELLIPSE_LINE_POINT2")  # QPointF
            itemLinePoint1  = self.mapFromScene(sceneLinePoint1)             # QPointF
            itemLinePoint2  = self.mapFromScene(sceneLinePoint2)             # QPointF
            itemLine = QLineF(itemLinePoint1, itemLinePoint2)
            if painter:
                self.drawRubberLine(itemLine, painter, "VIEW_COLOR_CROSSHAIR")
            self.updatePath()

        elif rubberMode == OBJ_RUBBER_ELLIPSE_MAJORDIAMETER_MINORRADIUS:

            sceneAxis1Point1 = self.objectRubberPoint("ELLIPSE_AXIS1_POINT1")  # QPointF
            sceneAxis1Point2 = self.objectRubberPoint("ELLIPSE_AXIS1_POINT2")  # QPointF
            sceneCenterPoint = self.objectRubberPoint("ELLIPSE_CENTER")        # QPointF
            sceneAxis2Point2 = self.objectRubberPoint("ELLIPSE_AXIS2_POINT2")  # QPointF
            ellipseWidth = self.objectRubberPoint("ELLIPSE_WIDTH").x()  # qreal
            ellipseRot = self.objectRubberPoint("ELLIPSE_ROT").x()      # qreal

            # TODO: incorporate perpendicularDistance() into libcgeometry
            px = sceneAxis2Point2.x()  # qreal
            py = sceneAxis2Point2.y()  # qreal
            x1 = sceneAxis1Point1.x()  # qreal
            y1 = sceneAxis1Point1.y()  # qreal
            line = QLineF(sceneAxis1Point1, sceneAxis1Point2)
            norm = line.normalVector()  # QLineF
            dx = px - x1  # qreal
            dy = py - y1  # qreal
            norm.translate(dx, dy)
            # iPoint = QPointF()
            _, iPoint = norm.intersect(line)
            ellipseHeight = QLineF(px, py, iPoint.x(), iPoint.y()).length() * 2.0  # qreal

            self.setObjectCenter(sceneCenterPoint)
            self.setObjectSize(ellipseWidth, ellipseHeight)
            self.setRotation(-ellipseRot)

            itemCenterPoint = self.mapFromScene(sceneCenterPoint)  # QPointF
            itemAxis2Point2 = self.mapFromScene(sceneAxis2Point2)  # QPointF
            itemLine = QLineF(itemCenterPoint, itemAxis2Point2)
            if painter:
                self.drawRubberLine(itemLine, painter, "VIEW_COLOR_CROSSHAIR")
            self.updatePath()

        elif rubberMode == OBJ_RUBBER_ELLIPSE_MAJORRADIUS_MINORRADIUS:

            sceneAxis1Point2 = self.objectRubberPoint("ELLIPSE_AXIS1_POINT2")  # QPointF
            sceneCenterPoint = self.objectRubberPoint("ELLIPSE_CENTER")        # QPointF
            sceneAxis2Point2 = self.objectRubberPoint("ELLIPSE_AXIS2_POINT2")  # QPointF
            ellipseWidth = self.objectRubberPoint("ELLIPSE_WIDTH").x()  # qreal
            ellipseRot = self.objectRubberPoint("ELLIPSE_ROT").x()      # qreal

            # TODO: incorporate perpendicularDistance() into libcgeometry
            px = sceneAxis2Point2.x()  # qreal
            py = sceneAxis2Point2.y()  # qreal
            x1 = sceneCenterPoint.x()  # qreal
            y1 = sceneCenterPoint.y()  # qreal
            line = QLineF(sceneCenterPoint, sceneAxis1Point2)
            norm = line.normalVector()  # QLineF
            dx = px - x1  # qreal
            dy = py - y1  # qreal
            norm.translate(dx, dy)
            # iPoint = QPointF()
            _, iPoint = norm.intersect(line)
            ellipseHeight = QLineF(px, py, iPoint.x(), iPoint.y()).length() * 2.0  # qreal

            self.setObjectCenter(sceneCenterPoint)
            self.setObjectSize(ellipseWidth, ellipseHeight)
            self.setRotation(-ellipseRot)

            itemCenterPoint = self.mapFromScene(sceneCenterPoint)  # QPointF
            itemAxis2Point2 = self.mapFromScene(sceneAxis2Point2)  # QPointF
            itemLine = QLineF(itemCenterPoint, itemAxis2Point2)
            if painter:
                self.drawRubberLine(itemLine, painter, "VIEW_COLOR_CROSSHAIR")
            self.updatePath()

        elif rubberMode == OBJ_RUBBER_GRIP:

            pass # TODO: updateRubber() gripping for EllipseObject
コード例 #37
0
    def updateLeader(self):
        """
        TOWRITE
        """
        arrowStyle = Closed     # int # TODO: Make this customizable
        arrowStyleAngle = 15.0  # qreal # TODO: Make this customizable
        arrowStyleLength = 1.0  # qreal # TODO: Make this customizable
        self.lineStyleAngle = 45.0   # qreal # TODO: Make this customizable
        self.lineStyleLength = 1.0   # qreal # TODO: Make this customizable

        lyne = self.line()  # QLineF
        angle = lyne.angle()  # qreal
        ap0 = lyne.p1()  # QPointF
        lp0 = lyne.p2()  # QPointF

        # Arrow
        lynePerp = QLineF(lyne.pointAt(arrowStyleLength / lyne.length()), lp0)
        lynePerp.setAngle(angle + 90)
        lyne1 = QLineF(ap0, lp0)
        lyne2 = QLineF(ap0, lp0)
        lyne1.setAngle(angle + arrowStyleAngle)
        lyne2.setAngle(angle - arrowStyleAngle)
        # ap1 = QPointF()
        # ap2 = QPointF()
        _, ap1 = lynePerp.intersect(lyne1)
        _, ap2 = lynePerp.intersect(lyne2)

        # Math Diagram
        #                  .(ap1)                     .(lp1)
        #                 /|                         /|
        #                / |                        / |
        #               /  |                       /  |
        #              /   |                      /   |
        #             /    |                     /    |
        #            /     |                    /     |
        #           /      |                   /      |
        #          /       |                  /       |
        #         /+(aSA)  |                 /+(lSA)  |
        #  (ap0)./__(aSL)__|__________(lp0)./__(lSL)__|
        #        \ -(aSA)  |                \ -(lSA)  |
        #         \        |                 \        |
        #          \       |                  \       |
        #           \      |                   \      |
        #            \     |                    \     |
        #             \    |                     \    |
        #              \   |                      \   |
        #               \  |                       \  |
        #                \ |                        \ |
        #                 \|                         \|
        #                  .(ap2)                     .(lp2)

        if arrowStyle == Open:
            arrowStylePath = QPainterPath()
            arrowStylePath.moveTo(ap1)
            arrowStylePath.lineTo(ap0)
            arrowStylePath.lineTo(ap2)
            arrowStylePath.lineTo(ap0)
            arrowStylePath.lineTo(ap1)
        elif arrowStyle == Closed:
            arrowStylePath = QPainterPath()
            arrowStylePath.moveTo(ap1)
            arrowStylePath.lineTo(ap0)
            arrowStylePath.lineTo(ap2)
            arrowStylePath.lineTo(ap1)
        elif arrowStyle == Dot:
            arrowStylePath = QPainterPath()
            arrowStylePath.addEllipse(ap0, arrowStyleLength, arrowStyleLength)
        elif arrowStyle == Box:
            arrowStylePath = QPainterPath()
            side = QLineF(ap1, ap2).length()  # qreal
            ar0 = QRectF(0, 0, side, side)
            ar0.moveCenter(ap0)
            arrowStylePath.addRect(ar0)
        elif arrowStyle == Tick:
            pass  #TODO/PORT# Is this supposed to be empty?

        lineStylePath = QPainterPath()
        lineStylePath.moveTo(ap0)
        lineStylePath.lineTo(lp0)
コード例 #38
0
ファイル: bug_606.py プロジェクト: Hasimir/PySide
 def testQLineFToTuple(self):
     l = QLineF(1, 2, 3, 4)
     self.assertEqual((1, 2, 3, 4), l.toTuple())
コード例 #39
0
    def renewplot(self):
        """ Do not layout anything, but redraw all lines"""
        scene = self.graphicsView.scene()
        self.roots = set()
        # scene.changed.disconnect(self.renewplot)
        for i in self.qLines:
            scene.removeItem(i)

        self.qLines = []

        for edge in self.gv.edges_iter():

            qnode1 = self.nodesToQNodes[edge[0]]
            qnode2 = self.nodesToQNodes[edge[1]]
            line = QLineF(qnode1.pos(), qnode2.pos())
            line.setLength(line.length() - 40)
            end = line.p2()

            arrowLine1 = QLineF()
            arrowLine1.setP1(end)
            arrowLine1.setLength(10)
            arrowLine1.setAngle(line.angle() + 210)

            arrowLine2 = QLineF()
            arrowLine2.setP1(end)
            arrowLine2.setLength(10)
            arrowLine2.setAngle(line.angle() - 210)
            if edge.attr['color'] not in self.qpens:
                self.qpens[edge.attr['color']] = QPen(
                    QColor(edge.attr['color']))

            item = scene.addLine(line, self.qpens[edge.attr['color']])
            item.setZValue(-1)
            item.setFlag(QGraphicsItem.ItemIsSelectable, True)
            self.qLines.append(item)
            item = scene.addLine(arrowLine1, self.qpens[edge.attr['color']])
            self.qLines.append(item)
            item = scene.addLine(arrowLine2, self.qpens[edge.attr['color']])
            self.qLines.append(item)

            self.roots.add(edge[0])
コード例 #40
0
    def setObjectRadius(self, radius):
        """
        TOWRITE

        :param `radius`: TOWRITE
        :type `radius`: qreal
        """
        # qreal rad;
        if radius <= 0:
            rad = 0.0000001
        else:
            rad = radius

        center = self.scenePos()  # QPointF
        startLine = QLineF(center, self.objectStartPoint())  # QLineF
        midLine   = QLineF(center, self.objectMidPoint())    # QLineF
        endLine   = QLineF(center, self.objectEndPoint())    # QLineF
        startLine.setLength(rad)
        midLine.setLength(rad)
        endLine.setLength(rad)
        arcStartPoint = startLine.p2()
        arcMidPoint = midLine.p2()
        arcEndPoint = endLine.p2()

        self.calculateArcData(arcStartPoint.x(), arcStartPoint.y(), arcMidPoint.x(), arcMidPoint.y(), arcEndPoint.x(), arcEndPoint.y())