コード例 #1
0
class QNEMainWindow(QMainWindow):
    def __init__(self, parent):
        super(QNEMainWindow, self).__init__(parent)

        quitAct = QAction("&Quit", self, shortcut="Ctrl+Q",
            statusTip="Exit the application", triggered=self.close)

        addAct = QAction("&Add", self, statusTip="Add a block", triggered=self.addBlock)

        fileMenu = self.menuBar().addMenu("&File")
        fileMenu.addAction(addAct)
        fileMenu.addSeparator()
        fileMenu.addAction(quitAct)

        self.setWindowTitle("Node Editor")

        self.scene = QGraphicsScene(self)
        self.view = QGraphicsView(self)
        self.view.setScene(self.scene)
        self.view.setRenderHint(QPainter.Antialiasing)
        self.setCentralWidget(self.view)

        self.nodesEditor = QNodesEditor(self)
        self.nodesEditor.install(self.scene)

        block = QNEBlock(None)
        self.scene.addItem(block)
        block.addPort("test", 0, QNEPort.NamePort)
        block.addPort("TestBlock", 0, QNEPort.TypePort)
        block.addInputPort("in1");
        block.addInputPort("in2");
        block.addInputPort("in3");
        block.addOutputPort("out1");
        block.addOutputPort("out2");
        block.addOutputPort("out3");

        block = block.clone()
        block.setPos(150,0)

        block = block.clone()
        block.setPos(150,150)


    def addBlock(self):
        import random
        import math

        block = QNEBlock(None)

        self.scene.addItem(block)
        names = ["Vin", "Voutsadfasdf", "Imin", "Imax", "mul", "add", "sub", "div", "Conv", "FFT"]
        for i in range(0,math.floor(random.uniform(3,8))):
            block.addPort(random.choice(names), random.random()>0.5)
        block.setPos(self.view.sceneRect().center().toPoint())
コード例 #2
0
class QNEMainWindow(QMainWindow):
    def __init__(self, parent):
        super(QNEMainWindow, self).__init__(parent)

        quitAct = QAction("&Quit",
                          self,
                          shortcut="Ctrl+Q",
                          statusTip="Exit the application",
                          triggered=self.close)

        addAct = QAction("&Add",
                         self,
                         statusTip="Add a block",
                         triggered=self.addBlock)

        fileMenu = self.menuBar().addMenu("&File")
        fileMenu.addAction(addAct)
        fileMenu.addSeparator()
        fileMenu.addAction(quitAct)

        self.setWindowTitle("Node Editor")

        self.scene = QGraphicsScene(self)
        self.view = QGraphicsView(self)
        self.view.setScene(self.scene)
        self.view.setRenderHint(QPainter.Antialiasing)
        self.setCentralWidget(self.view)

        self.nodesEditor = QNodesEditor(self)
        self.nodesEditor.install(self.scene)

        block = QNEBlock(None)
        self.scene.addItem(block)
        block.addPort("test", 0, QNEPort.NamePort)
        block.addPort("TestBlock", 0, QNEPort.TypePort)
        block.addInputPort("in1")
        block.addInputPort("in2")
        block.addInputPort("in3")
        block.addOutputPort("out1")
        block.addOutputPort("out2")
        block.addOutputPort("out3")

        block = block.clone()
        block.setPos(150, 0)

        block = block.clone()
        block.setPos(150, 150)

    def addBlock(self):
        import random
        import math

        block = QNEBlock(None)

        self.scene.addItem(block)
        names = [
            "Vin", "Voutsadfasdf", "Imin", "Imax", "mul", "add", "sub", "div",
            "Conv", "FFT"
        ]
        for i in range(0, math.floor(random.uniform(3, 8))):
            block.addPort(random.choice(names), random.random() > 0.5)
        block.setPos(self.view.sceneRect().center().toPoint())