コード例 #1
0
class FaderWidget(QWidget):
    def __init__(self, old_widget, new_widget):
        QWidget.__init__(self, new_widget)

        self.pixmap_opacity = 1.0
        self.old_pixmap = QPixmap(new_widget.size())
        old_widget.render(self.old_pixmap)

        self.timeline = QTimeLine()
        self.timeline.valueChanged.connect(self.animate)
        self.timeline.finished.connect(self.close)
        self.timeline.setDuration(230)
        self.timeline.start()

        self.resize(new_widget.size())
        self.show()

    def paintEvent(self, event):
        painter = QPainter()
        painter.begin(self)
        painter.setOpacity(self.pixmap_opacity)
        painter.drawPixmap(0, 0, self.old_pixmap)
        painter.end()

    def animate(self, value):
        self.pixmap_opacity = 1.0 - value
        self.repaint()
コード例 #2
0
ファイル: tool_icon.py プロジェクト: eexxyy/Spine-Toolbox
class ToolIcon(ProjectItemIcon):
    def __init__(self, toolbox, x, y, project_item, icon):
        """Tool icon for the Design View.

        Args:
            toolbox (ToolBoxUI): QMainWindow instance
            x (float): Icon x coordinate
            y (float): Icon y coordinate
            project_item (ProjectItem): Item
            icon (str): icon resource path
        """
        super().__init__(
            toolbox, x, y, project_item, icon, icon_color=QColor("red"), background_color=QColor("#ffe6e6")
        )
        self.time_line = QTimeLine()
        self.time_line.setLoopCount(0)  # loop forever
        self.time_line.setFrameRange(0, 10)
        self.time_line.setDuration(1200)
        self.time_line.setDirection(QTimeLine.Backward)
        self.time_line.valueChanged.connect(self._handle_time_line_value_changed)
        self.time_line.stateChanged.connect(self._handle_time_line_state_changed)
        self._svg_item_pos = self.svg_item.pos()
        rect = self.svg_item.sceneBoundingRect()
        self._anim_transformation_origin_point_y = -0.75 * rect.height()
        self._anim_delta_x_factor = 0.5 * rect.width()

    @Slot(float)
    def _handle_time_line_value_changed(self, value):
        angle = value * 45.0
        self.svg_item.setRotation(angle)
        delta_y = 0.5 * self.svg_item.sceneBoundingRect().height()
        delta = QPointF(self._anim_delta_x_factor * value, delta_y)
        self.svg_item.setPos(self._svg_item_pos + delta)

    @Slot("QTimeLine::State")
    def _handle_time_line_state_changed(self, new_state):
        if new_state == QTimeLine.Running:
            self.svg_item.setTransformOriginPoint(0, self._anim_transformation_origin_point_y)
        elif new_state == QTimeLine.NotRunning:
            self.svg_item.setTransformOriginPoint(0, 0)
            self.svg_item.setPos(self._svg_item_pos)
            self.svg_item.setRotation(0)

    def start_animation(self):
        """Starts the item execution animation.
        """
        if self.time_line.state() == QTimeLine.Running:
            return
        self.time_line.start()

    def stop_animation(self):
        """Stop animation"""
        if self.time_line.state() != QTimeLine.Running:
            return
        self.time_line.stop()
コード例 #3
0
class ImporterExporterAnimation:
    def __init__(self,
                 item,
                 duration=2000,
                 count=5,
                 percentage_size=0.24,
                 x_shift=0):
        """Initializes animation stuff.

        Args:
            item (QGraphicsItem): The item on top of which the animation should play.
        """
        self._item = item
        self.cubes = [QGraphicsTextItem("\uf1b2", item) for i in range(count)]
        self.opacity_at_value_path = QPainterPath(QPointF(0.0, 0.0))
        self.opacity_at_value_path.lineTo(QPointF(0.01, 1.0))
        self.opacity_at_value_path.lineTo(QPointF(0.5, 1.0))
        self.opacity_at_value_path.lineTo(QPointF(1.0, 0.0))
        self.time_line = QTimeLine()
        self.time_line.setLoopCount(0)  # loop forever
        self.time_line.setFrameRange(0, 10)
        self.time_line.setDuration(duration)
        self.time_line.setCurveShape(QTimeLine.LinearCurve)
        self.time_line.valueChanged.connect(
            self._handle_time_line_value_changed)
        self.time_line.stateChanged.connect(
            self._handle_time_line_state_changed)
        font = QFont('Font Awesome 5 Free Solid')
        item_rect = item.rect()
        cube_size = percentage_size * 0.875 * item_rect.height()
        font.setPixelSize(cube_size)
        rect = item_rect.translated(-0.5 * cube_size + x_shift, -cube_size)
        end = rect.center()
        ctrl = end - QPointF(0, 0.6 * rect.height())
        lower, upper = 0.2, 0.8
        starts = [lower + i * (upper - lower) / count for i in range(count)]
        starts = [
            rect.topLeft() + QPointF(start * rect.width(), 0)
            for start in starts
        ]
        self.paths = [QPainterPath(start) for start in starts]
        for path in self.paths:
            path.quadTo(ctrl, end)
        self.offsets = [i / count for i in range(count)]
        for cube in self.cubes:
            cube.setFont(font)
            cube.setDefaultTextColor("#003333")
            cube.setTransformOriginPoint(cube.boundingRect().center())
            cube.hide()
            cube.setOpacity(0)

    @Slot(float)
    def _handle_time_line_value_changed(self, value):
        for cube, offset, path in zip(self.cubes, self.offsets, self.paths):
            value = (offset + value) % 1.0
            opacity = self.opacity_at_value_path.pointAtPercent(value).y()
            cube.setOpacity(opacity)
            percent = self.percent(value)
            point = path.pointAtPercent(percent)
            angle = percent * 360.0
            cube.setPos(point)
            cube.setRotation(angle)

    @Slot("QTimeLine::State")
    def _handle_time_line_state_changed(self, new_state):
        if new_state == QTimeLine.Running:
            random.shuffle(self.offsets)
            for cube in self.cubes:
                cube.show()
        elif new_state == QTimeLine.NotRunning:
            for cube in self.cubes:
                cube.hide()

    def start(self):
        """Starts the animation."""
        if self.time_line.state() == QTimeLine.Running:
            return
        self.time_line.start()

    @staticmethod
    def percent(value):
        raise NotImplementedError()

    def stop(self):
        """Stops the animation"""
        self.time_line.stop()
コード例 #4
0
class ImportExportAnimation:
    def __init__(self, parent_item, src_item, dst_item, duration=2000):
        """Initializes animation stuff.

        Args:
            parent_item (QGraphicsItem): The item on top of which the animation should play.
            src_item (QGraphicsItem): The source item.
            dst_item (QGraphicsItem): The destination item.
            duration (int. optional): The desired duration of each loop in milliseconds, defaults to 1000.
        """
        self._parent_item = parent_item
        self.src_item = src_item
        self.dst_item = dst_item
        font = QFont('Font Awesome 5 Free Solid')
        size = 0.875 * round(parent_item.rect().height() / 2)
        font.setPixelSize(size)
        self.src_item.setFont(font)
        self.dst_item.setFont(font)
        self.src_opacity_effect = QGraphicsOpacityEffect()
        self.src_item.setGraphicsEffect(self.src_opacity_effect)
        self.dst_opacity_effect = QGraphicsOpacityEffect()
        self.dst_item.setGraphicsEffect(self.dst_opacity_effect)
        self.timer = QTimeLine()
        self.timer.setLoopCount(0)  # loop forever
        self.timer.setFrameRange(0, 10)
        self.timer.valueChanged.connect(self._handle_timer_value_changed)
        self.timer.setDuration(duration)
        self.src_animation = QGraphicsItemAnimation()
        self.src_animation.setItem(self.src_item)
        self.src_animation.setTimeLine(self.timer)
        self.dst_animation = QGraphicsItemAnimation()
        self.dst_animation.setItem(self.dst_item)
        self.dst_animation.setTimeLine(self.timer)

    @Slot(float)
    def _handle_timer_value_changed(self, value):
        self.src_opacity_effect.setOpacity(1.0 - 2 * value)
        self.dst_opacity_effect.setOpacity(2 * value - 1.0)

    def start(self):
        """Starts the animation."""
        rect = self._parent_item.rect()
        dx = self.src_item.boundingRect().width()
        dy = self.dst_item.boundingRect().height()
        rect.adjust(0, 0, -dx, -dy)
        src, dst = rect.topLeft(), rect.bottomRight()
        vec = dst - src
        self.src_item.setParentItem(self._parent_item)
        self.dst_item.setParentItem(self._parent_item)
        self.src_item.setPos(src)
        self.dst_item.setPos(src)
        self.src_opacity_effect.setOpacity(0.0)
        self.dst_opacity_effect.setOpacity(0.0)
        for i in range(100):
            step = i / 100.0
            self.src_animation.setPosAt(step, src + vec * step)
            self.dst_animation.setPosAt(step, src + vec * step)
        self.timer.start()

    def stop(self):
        """Stops the animation"""
        self.timer.stop()
        self.src_item.setParentItem(None)
        self.dst_item.setParentItem(None)
        self.src_item.scene().removeItem(self.src_item)
        self.dst_item.scene().removeItem(self.dst_item)
        self.timer.setCurrentTime(999)