コード例 #1
0
class MainWindow(QMainWindow):
    def __init__(self, *args, **kwargs):
        """The main window containing everything."""
        super().__init__(*args, **kwargs)
        self.init_ui()

    def init_ui(self):
        self.resize(800, 600)

        self.setWindowTitle("Mathjax Qt test")

        self.input_widget = QLineEdit(self)
        self.input_widget.setPlaceholderText("Enter math here and press enter")
        self.input_widget.returnPressed.connect(self.input_widget_validate)

        self.svg = QSvgWidget()

        central_widget = QWidget()
        self.setCentralWidget(central_widget)
        layout = QVBoxLayout(central_widget)
        layout.addWidget(self.input_widget)
        layout.addWidget(self.svg)

    def input_widget_validate(self):
        math = self.input_widget.text()

        data = {"format": "TeX", "math": math, "svg": True}
        r = requests.post('http://localhost:8003', data=json.dumps(data))
        self.svg.load(r.content)
コード例 #2
0
class Forecast:
    def __init__(self):
        self.layout = QGridLayout()
        self.wrapper = QFrame()
        self.wrapper.setLayout(self.layout)
        self.layout.setSpacing(0)
        self.layout.setContentsMargins(0, 0, 0, 0)

        self.icon = QSvgWidget()
        self.day = QLabel()
        self.min_temp = QLabel()
        self.max_temp = QLabel()
        self.precip = QLabel()
        self.wind = QLabel()

        self.layout.addWidget(self.icon, 0, 0, 1, 1)
        self.layout.addWidget(self.day, 1, 0, 1, 1)
        self.layout.addWidget(self.min_temp, 1, 1, 1, 1)
        self.layout.addWidget(self.max_temp, 0, 1, 1, 1)
        self.layout.addWidget(self.wind, 0, 2, 1, 1)
        self.layout.addWidget(self.precip, 1, 2, 1, 1)

    def update(self, values):
        self.icon.load(values.icon)
        self.day.setText(values.day)
        self.min_temp.setText(values.min_temp)
        self.max_temp.setText(values.max_temp)
        self.precip.setText(values.precip)
        self.wind.setText(values.wind)
コード例 #3
0
    def __init__(self, parent=None):
        super().__init__(parent)

        logo = QSvgWidget()
        logo.load(":/icons/apps/22/tabulator.svg")

        name = QLabel(
            self.tr(
                "<strong style=\"font-size:large;\">{0}</strong> v{1}").format(
                    QApplication.applicationName(),
                    QApplication.applicationVersion()))
        description = QLabel(
            self.
            tr("An editor tool for documents with character-separated values"))

        labels = QVBoxLayout()
        labels.addWidget(name)
        labels.addWidget(description)

        # Main layout
        self._layout = QHBoxLayout(self)
        self._layout.addWidget(logo)
        self._layout.addLayout(labels)

        # Set logo size
        height = name.sizeHint().height() + labels.layout().spacing(
        ) + description.sizeHint().height()
        logo.setFixedSize(height, height)
コード例 #4
0
class Current:
    def __init__(self):
        self.layout = QGridLayout()
        self.wrapper = QFrame()
        self.wrapper.setLayout(self.layout)
        self.layout.setSpacing(0)
        self.layout.setContentsMargins(0, 0, 0, 0)

        self.time = QLabel()
        self.icon = QSvgWidget()
        self.temp = QLabel()
        self.precip = QLabel()
        self.wind = QLabel()

        self.layout.addWidget(self.time, 0, 0, 1, 2)
        self.layout.addWidget(self.icon, 1, 0, 3, 1)
        self.layout.addWidget(self.temp, 1, 1, 1, 1)
        self.layout.addWidget(self.wind, 2, 1, 1, 1)
        self.layout.addWidget(self.precip, 3, 1, 1, 1)

    def update(self, values):
        self.icon.load(values.icon)
        self.time.setText(values.time)
        self.temp.setText(values.temp)
        self.wind.setText(values.wind)
        self.precip.setText(values.precip)
コード例 #5
0
    def get_q_svg_component_widget(self, parent=None):
        label = QSvgWidget(parent)
        label.parent = parent
        # TODO this is overkill, recreating the SVG Widget way too often.
        self.create(
            config_controller.box_size[0] * self.properties.w,
            config_controller.box_size[1] * self.properties.h,
        )

        string_image = self.rendered_img.to_str()
        array = QByteArray(string_image)
        label.load(array)
        label.uid = self.uid
        return label
コード例 #6
0
    def renderPages(self, start, stop):
        """
        draw the given page range [start, stop] of PDFContext on the widgets
        """
        self.directory = self.myPDFContext.directory

        self.myPDFContext.loadPages(range(start, stop + 1))

        for page in range(start, stop):  # range function is not inclusive

            pagePath = os.path.join(self.directory, f"{page}.svg")
            print(f"attempted to access page at path: {pagePath}")

            pageWid = QSvgWidget()
            pageWid.setObjectName(f"page{page}")
            pageWid.setFixedHeight(400)
            pageWid.load(pagePath)

            self.collection.append(pageWid)

        self.initUI()  # re-init the UI after updating collection size
コード例 #7
0
ファイル: main.py プロジェクト: lsmidt/BetterSheets
class DatasheetView(QMainWindow):

    def __init__(self, pdfPath=None, pageNumber=1):
        
        super().__init__()

        # initialize data files
        # self.fileStore = path.join(path.curdir, "/files")
        # mkdir(self.fileStore)
        self.svgFiles = []


        # window dimensions
        self.top = 300
        self.left = 800
        self.width = 860
        self.height = 980

        self.setGeometry(self.left, self.top, self.width, self.height)
        
        # window title
        self.setWindowTitle("Hello")


        # sets up main layout -- splitters
        self.initUILayout()  
        self.initUIToolbar()

        self.populatePDF(pdfPath, pageNumber)

        self.show()


    def initUILayout(self):

        # set left-side, Dynamic View
        self.dynamicViewDisplay = QLabel()

        self.vBoxA = QVBoxLayout()
        self.vBoxA.addWidget(self.dynamicViewDisplay)
        
        self.groupA = QGroupBox()
        self.groupA.setTitle("Dynamic Veiw")
        self.groupA.setLayout(self.vBoxA)
        
        # set left-side, Static View
        self.staticViewDisplay = QLabel()
        
        self.vBoxB = QVBoxLayout()
        self.vBoxB.addWidget(self.staticViewDisplay)

        self.groupB = QGroupBox()
        self.groupB.setTitle("Static View")
        self.groupB.setLayout(self.vBoxB)


        # add Dynamic and Static Views to resizeable left-side Splitter
        self.altViewSplit = QSplitter(Qt.Vertical)
        self.altViewSplit.addWidget(self.groupA)
        self.altViewSplit.addWidget(self.groupB)
        


        # set up Tools View section
        self.toolsTabView = QTabWidget()
        self.toolsTabView.setTabsClosable(True)
        self.toolsTabView.setMovable(True)
        self.toolsTabView.setDocumentMode(True)

        # self.toolsTabView.setTabBarAutoHide(True)

        # add attribute for storing page notes
        self.notesDB = []
        self.notesDisplay = QListWidget(self)
        self.notesDisplay.setMaximumHeight(200)

        # add ToC to Tools View
        self.ToCListView = QListWidget()
        self.toolsTabView.addTab(self.ToCListView, "Table of Contents")

        # add notes list to tools view
        self.toolsTabView.addTab(self.notesDisplay, "Notes")

        # add tools view to the left-side splitter
        self.altViewSplit.addWidget(self.toolsTabView)




        # set right-side view -- SVG Viewer
        self.mainDisplay = QSvgWidget()

        
        self.vBoxMain = QVBoxLayout()
        self.vBoxMain.addWidget(self.mainDisplay)

        self.notesArea = QLineEdit()
        self.notesArea.setPlaceholderText("Add a note about this page...")
        self.notesArea.returnPressed.connect(self.onAddNote)
        
        self.vBoxMain.addWidget(self.notesArea)

        self.mainViewGroup = QGroupBox()
        self.mainViewGroup.setTitle("Main View")
        self.mainViewGroup.setLayout(self.vBoxMain)


        # join both sides together
        self.leftRightSplit = QSplitter(Qt.Horizontal)
        self.leftRightSplit.addWidget(self.altViewSplit)
        self.leftRightSplit.addWidget(self.mainViewGroup)        


        self.setCentralWidget(self.leftRightSplit)







    def initUIToolbar(self):

        mainMenu = self.menuBar() # get the menu bar already in use by this QMainWindow class
        
        fileMenu = mainMenu.addMenu("File")
        editMenu = mainMenu.addMenu("Edit")
        LayoutMenu = mainMenu.addMenu("Layout")
        AboutMenu = mainMenu.addMenu("About")

        saveAction = fileMenu.addAction("Save")
        quitAction = fileMenu.addAction("Exit Bettersheets")
        quitAction.triggered.connect(self.quitApp)
        copyAction = editMenu.addAction("Copy")
        resetAction = LayoutMenu.addAction("Reset Default Layout")

        # mainMenu.setNativeMenuBar(True)
        # mainMenu.show()

        self. toolBar = self.addToolBar("Tools")
        self.toolBar.addAction(saveAction)
        self.toolBar.addAction(copyAction)
        



    def contextMenuEvent(self, event):
        # return super().contextMenuEvent(event)
        contextMenu = QMenu()
        
        selectAction = contextMenu.addAction("Select Area")
        extractAction = contextMenu.addAction("Extract Content")
        openAction = contextMenu.addAction("Open PDF")
        closeAction = contextMenu.addAction("Close PDF")
        quitAction = contextMenu.addAction("Quit")

        triggered_action = contextMenu.exec_(self.mapToGlobal(event.pos()))

        if triggered_action == quitAction:
            self.quitApp()

    def quitApp(self):
        self.close()


    def onAddNote(self):
        print("note added")

        text = self.notesArea.text()

        if text:
            self.notesDB.append(text)
            self.notesDisplay.clear()
            self.notesDisplay.addItems(self.notesDB)
            self.notesArea.clear()

    def populatePDF(self, pdfPath, pageNumber):

        if pdfPath:
            self.document = PDFContext(pdfPath, pageNumber)
            
            ToC = self.document.getToC()
            ToC_headings_list = [x[1] for x in ToC]
            self.ToCListView.clear()
            self.ToCListView.addItems(ToC_headings_list)

            # display page in main view
            self.document.openPDF(pdfPath, pageNumber)
            self.SVGString = self.document.getRender(self.document.currentPageNumber)

            # set filename of current PDF
            self.pdfName = path.split(pdfPath)[1].split('.')[0]

            # write current page to .svg file
            file_loc = self._writeSVGToFile_(self.pdfName, pageNumber, self.SVGString)

            # open the file we just wrote to
            self.mainDisplay.load(file_loc)
            

    @staticmethod
    def _writeSVGToFile_(pdfName: str, pageNumber: int, svg_string: str) -> str:
        """
        return the full file path we just wrote
        """
        
        file_loc = f"./src/main/files/{pdfName}-page-{pageNumber}.svg"

        with open(file_loc , 'w') as f:  
            f.write(svg_string)

        print("File_loc: ", file_loc)
        return file_loc
コード例 #8
0
ファイル: main.py プロジェクト: optfil/CircDiagram
class Form(QMainWindow):
    def __init__(self, parent=None):
        super(Form, self).__init__(parent)

        self.svg_style = SvgStyle()

        self.temp_svg_file = QTemporaryFile()
        if not self.temp_svg_file.open():  # need to obtain temp file name
            raise RuntimeError('Cannot create temporary file for svg object')
        self.temp_svg_file.close()

        self.setWindowTitle(u'Круговая диаграмма')

        self.model = CustomTableModel()
        self.table_view = QTableView()
        self.table_view.horizontalHeader().setSectionResizeMode(QHeaderView.ResizeToContents)
        self.table_view.verticalHeader().setSectionResizeMode(QHeaderView.ResizeToContents)

        self.widget_svg = QSvgWidget()
        self.widget_style = StyleWidget()
        self.widget_style.style_changed.connect(self.style_updated)

        # central widget layout
        layout = QHBoxLayout()
        # size = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred)
        # size.setHorizontalStretch(1)
        # self.table_view.setSizePolicy(size)
        layout.addWidget(self.table_view)
        layout.addWidget(self.widget_svg)
        layout.addWidget(self.widget_style)

        self.widget_svg.setFixedSize(500, 500)

        widget_central = QWidget()
        widget_central.setLayout(layout)

        self.setCentralWidget(widget_central)

        # main menu
        self.menu = self.menuBar()
        self.menu_file = self.menu.addMenu("File")

        # load QAction
        action_load = QAction('Open', self)
        action_load.setShortcut(QKeySequence.Open)
        action_load.triggered.connect(self.load_data)
        self.menu_file.addAction(action_load)

        self.statusBar()

        # exit QAction
        action_exit = QAction('Exit', self)
        action_exit.setShortcut(QKeySequence.Quit)
        action_exit.triggered.connect(self.close)
        self.menu_file.addAction(action_exit)

        # window dimensions
        # geometry = qApp.desktop().availableGeometry(self)
        # self.setFixedSize(geometry.width() * 0.5, geometry.height() * 0.5)

    def load_data(self) -> None:
        filename, _ = QFileDialog.getOpenFileName(self, "Load data", dir="./tests",
                                                  filter="Text files (*.txt);;Excel data (*csv)")
        if filename:
            country_data: CountryData = read_data(filename)
            self.model = CustomTableModel(country_data)
            self.table_view.setModel(self.model)
            self.statusBar().showMessage("Data loaded and plotted")
            self.draw_diagram()

    def load_svg(self, filename) -> None:
        self.widget_svg.load(filename)

    def draw_diagram(self) -> None:
        n_countries: int = self.model.rowCount()
        if n_countries > 0:
            style: SvgStyle = self.svg_style
            delta_angle: float = 2.0*math.pi/n_countries
            max_value: float = max(self.model.values)
            dwg = Drawing(self.temp_svg_file.fileName(), profile='tiny', viewBox='-250 -250 500 500')
            for idx, v in enumerate(self.model.values):
                x: float = style.line_length * v/max_value * math.sin(idx * delta_angle)
                y: float = -style.line_length * v/max_value * math.cos(idx * delta_angle)
                dwg.add(shapes.Line(start=(0, 0), end=(x, y),
                                    stroke=style.line_color, stroke_width=style.line_width))
                radius: float = style.circle_rad
                if style.circle_rad_normalization:
                    radius *= v/max_value
                dwg.add(shapes.Circle(center=(x, y), r=radius,
                                      stroke=style.circle_stroke_color, stroke_width=style.circle_stroke_width,
                                      fill=style.circle_fill_color))
            dwg.save(pretty=True)
            self.load_svg(self.temp_svg_file.fileName())

    @Slot()
    def style_updated(self, style: SvgStyle):
        self.svg_style = style
        self.draw_diagram()
コード例 #9
0
class MainWindow(QWidget):
    """
        Main UI Window
    """
    def __init__(self, parent=None):
        """
        Initialize the chess board.
        """
        super().__init__(parent)
        ## NN param set
        self.device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
        print('Processing device: ',self.device)
        self.path = "best_policy.model"
        self.learning_rate   = 0.0001
        self.mcts_iteration = 100
        #self.Chess_read     = CHESS_READ()
        ##
        self.setWindowTitle("GrandmasterFLEX")
        self.resize(1280, 720)
        self.svgWidget = QSvgWidget(parent=self)
        self.svgWidget.setGeometry(10, 10, 700, 700)
        self.boardSize = min(self.svgWidget.width(), self.svgWidget.height())
        self.margin = 0.05 * self.boardSize 
        self.squareSize = (self.boardSize - 2*self.margin)/8
        self.board = chess.Board()
        self.lastmove = None
        self.pieceToMove = [None, None]
        self.drawBoard()
        self.enginePath = "./stockfish.exe"
        self.time = 0.1

        self.pbar = QProgressBar(self)
        self.pbarlabel = QLabel('Training Progress: ')
        self.maxtimelabel = QLabel("Max number of examples from ./Training Games")
        self.engineLabel = QLabel("Selfplay games#")
        self.engineButton = QPushButton("Find move")
        self.moveButton = QPushButton("Make move")
        self.undoButton = QPushButton("Undo move")
        self.testButton = QPushButton("Selfplay")
        self.gendataButton = QPushButton("Generate Dataset")
        self.trainButton = QPushButton("Train AI")
        self.newgameButton = QPushButton("New Game")
        self.undoButton.setMaximumWidth(175)
        self.pathField = QLineEdit()
        self.pathField1 = QLabel("0")
        self.examples = QLineEdit()
        self.engineResult = QLineEdit()
        self.pathField.setText("5")
        self.examples.setText('10000000')
        self.pbar.setValue(0)

        self.main_layout = QHBoxLayout()
        self.tool_layout = QGridLayout()
        ### widget design
        ##QT top row
        self.tool_layout.addWidget(self.engineLabel, 0, 0)
        self.tool_layout.addWidget(self.pathField, 0, 1)
        self.tool_layout.addWidget(self.pathField1, 0, 2) 
        self.tool_layout.addWidget(self.testButton, 0, 3)
        #second row
        self.tool_layout.addWidget(self.maxtimelabel, 1, 0)
        self.tool_layout.addWidget(self.examples, 1, 1)
        self.tool_layout.addWidget(self.gendataButton, 1, 2)
        self.tool_layout.addWidget(self.trainButton, 1, 3)
        #third row
        self.tool_layout.addWidget(self.pbarlabel, 2, 0)
        self.tool_layout.addWidget(self.pbar, 2, 1)
        #4th row
        self.tool_layout.addWidget(self.engineButton, 3, 0)
        self.tool_layout.addWidget(self.moveButton, 3, 1)
        self.tool_layout.addWidget(self.engineResult, 3, 2)
        self.tool_layout.addWidget(self.undoButton, 3, 3)
        self.tool_layout.addWidget(self.newgameButton, 3, 4)
        
        ###
        self.main_layout.addWidget(self.svgWidget, 55)
        self.main_layout.addLayout(self.tool_layout, 45)        
        self.setLayout(self.main_layout)

        self.engineButton.clicked.connect(self.find_move)
        self.moveButton.clicked.connect(self.make_move)
        self.undoButton.clicked.connect(self.undo_move)
        self.testButton.clicked.connect(self.selfplay)
        self.gendataButton.clicked.connect(self.gendata)
        self.trainButton.clicked.connect(self.trainnet)
        self.newgameButton.clicked.connect(self.newgame)
        
        #self.NN         = NEURAL_NETWORK(self.learning_rate, self.path, self.device)
        #self.mcts_tree  = MCTS(self.mcts_iteration, self.NN, self.Chess_read, self.device)
    def updarepbar(epoch1):
        self.pbar.setValue(epoch1)

    def gendata(self):
        numexamples = int(self.examples.text())
        gendata.get_dataset(numexamples)
        print(colored('Model saved','green'))

    def trainnet(self):
        with open("train.py") as f:
            code = compile(f.read(), "train.py", 'exec')
            exec(code)

    def selfplay(self):
        x = self.pathField.text()
        if x == '':
            print('no games')
            return
        else:
            self.itr = 1
            while self.itr <= int(x):
                while not self.board.is_game_over():
                    self.pathField1.setText('#games played: '+ str(self.itr))
                    go = self.make_move()
                    if go =='gameover':
                        self.post()
                        self.itr += 1
                        return
                print("GAME OVER: game: ",str(self.itr))
                self.newgame()

                
    def newgame(self):
        moves = []
        x1 = np.array([0])
        y1 = np.array([0])
        viz.line(x1,y1,update='replace',opts=layoutb,name='GrandmasterFlex - BLACK',win='GrandmasterFlex3')
        viz.line(x1,y1,update='replace',opts=layoutw,name='GrandmasterFlex - WHITE',win='GrandmasterFlex2')
        self.board.reset()
        s.board.reset()
        with open('si.pickle', 'wb') as p:
            pickle.dump(s, p)
        i = 0
        with open('rnd.pickle','wb') as rnd:
            pickle.dump(i,rnd)
        with open('g.pickle','wb')as g:
            moves = []
            pickle.dump(moves, g)

    @Slot(QWidget)
    def mousePressEvent(self, event):
        """
        Handles the left mouse click and enables moving the chess pieces by first clicking on the chess
        piece and then on the target square. 
        """
        if not self.board.is_game_over():
            if event.x() <= self.boardSize and event.y() <= self.boardSize:
                if self.margin<event.x()<self.boardSize-self.margin and self.margin<event.y()<self.boardSize-self.margin:
                    if event.buttons()==Qt.LeftButton:
                        file = int((event.x() - self.margin) / self.squareSize)
                        rank = 7 - int((event.y() - self.margin) / self.squareSize)
                        square = chess.square(file, rank)
                        piece = self.board.piece_at(square)
                        coordinates = "{}{}".format(chr(file + 97), str(rank + 1))
                        if self.pieceToMove[0] is not None:
                            move = chess.Move.from_uci("{}{}".format(self.pieceToMove[1], coordinates))
                            if move in self.board.legal_moves:
                                self.board.push(move)
                                s.board.push(move)
                            self.lastmove = str(self.pieceToMove[1]) + str(coordinates)
                            print('Last Move: ',self.lastmove)
                            piece = None
                            coordinates = None
                            with open('rnd.pickle','rb') as rnd:
                                i = pickle.load(rnd)
                                i = 1 + i
                            with open('rnd.pickle','wb') as rnd:
                                pickle.dump(i,rnd)
                            print(colored("move: " + str(i),'yellow'))
                        self.pieceToMove = [piece, coordinates]
                        self.drawBoard()
                        go = self.make_move()
                        if go == 'gameover':
                            print(colored(Style.BRIGHT + "********************* GAME IS OVER *********************",'red'))
                            self.post()
    
    def drawBoard(self):
        """
        Draw a chess board for the starting position and then redraw it for every move.
        """
        self.svgBoard = self.board._repr_svg_().encode("UTF-8")
        self.svgDrawBoard = self.svgWidget.load(self.svgBoard)  
        return self.svgDrawBoard


    def find_move(self,lastmove):
        """
        Calculate the best move according to Stockfish
        """
        #spinner = Halo(text='SEARCHING MINDSTATE',text_color='cyan', spinner='simpleDotsScrolling',color='cyan')
        #spinner.start()
        with open('si.pickle', 'rb') as f:
            s = pickle.load(f)
        try:
            times = float(self.engineTime.text())
        except:
            times = float(1)
        self.time = times
        #engine = chess.engine.SimpleEngine.popen_uci(self.enginePath)
        #result = engine.play(self.board, chess.engine.Limit(time=self.time))
        print(self.board,'\n',self.lastmove)
        #move, prob = self.mcts_tree.play(self.board, self.lastmove)
        move,s,prob = computer_move(s, v)
        self.engineResult.setText(str(move))
        #engine.quit()
        #spinner.stop()
        return move,s, prob
        


    def make_move(self):
        """
        Finds and plays the best move
        """
        try:
            with open('rnd.pickle','rb') as rnd:
                i = pickle.load(rnd)
                i = 1 + i
        except:
            i = 0
        with open('rnd.pickle','wb') as rnd:
            pickle.dump(i,rnd)
        try:
            move,s,prob = self.find_move(self.lastmove)
            print(colored('move: ' + str(i),'yellow'))
            if (i % 2) == 0:
                prob1 = np.array([float(prob)])
                i1 = np.array([(i/2)])
                #viz.line(prob1,i1,update='append',opts=layoutb,name='GrandmasterFlex - BLACK',win='GrandmasterFlex3')
                plotter.plot('Round', 'Prob', 'Win Probability - Black' , i1, prob)
            else:
                prob1 = np.array([float(prob)])
                i1 = np.array([(i/2)])
                #viz.line(prob1,i1,update='append',opts=layoutw,name='GrandmasterFlex - WHITE',win='GrandmasterFlex2')
                plotter.plot('Round', 'Prob', 'Win Probability - White' , i1, prob)
            #print(move)
            nf3 = chess.Move.from_uci(move)
            #print('uci eq: ',nf3)
            #x = input('waiting')
            with open('g.pickle','rb')as g:
                    moves = pickle.load(g)
                    moves.append(move)
            with open('g.pickle','wb')as g:
                pickle.dump(moves, g)
                print(colored(moves,'cyan'))

            self.board.push(nf3)
            s.board.push(nf3)
            self.drawBoard()
            time.sleep(0.2)
            QApplication.processEvents()
            self.lastmove = move
            with open('si.pickle', 'wb') as p:
                pickle.dump(s, p)
        except:
            print(colored(Style.BRIGHT + "********************* GAME IS OVER *********************",'red'))
            #self.post()
            return 'gameover'
        

    def undo_move(self):
        """
        Undo the last move played on the board
        """
        self.board.pop()
        s = self
        self.drawBoard()

    def post(self):
        game = chess.pgn.Game()
        game.headers["Event"] = "GMFLEX"
        game.headers["Site"] = "local"
        game.headers["Date"] = datetime.now()
        game.headers["White"] = "White"
        game.headers["Black"] = "Black"
        with open('g.pickle','rb')as g:
            moves = pickle.load(g)
            i = 0
            for move in moves:
                i += 1
                if i == 1:
                    print(move)
                    node = game.add_variation(chess.Move.from_uci(move))
                else:
                    node = node.add_variation(chess.Move.from_uci(move))
        with open('si.pickle', 'rb') as f:
            si = pickle.load(f)
            b = si.board
            # game over values
            if b.result() == "1-0":
                game.headers["Result"] = "1-0"
                winner = "WHITE"
            elif b.result() == "0-1":
                game.headers["Result"] = "0-1"
                winner = "BLACK"
            else: 
                winner = "BLACK"
            win = open('winner.txt', 'a')
            stamp = str(datetime.now()).replace(":","_")
            log = open('TrainingGames/'+ stamp +".pgn", 'w')
            print(game, file=log, end="\n\n")
            try:
                sgame = "Final Board:\n" + str(game)
            except:
                print(colored(Style.BRIGHT + "Save Game Fail",'red'))
            win.write(winner + ":\n" + sgame)
            if winner == "BLACK":
                res1 = 0
                res2 = 1
            else:
                res1 = 1
                res2 = 0
        with open('w.pickle','rb')as w:
                wins = pickle.load(w)
        win1 = pd.DataFrame({'W':[res1],'B':[res2],'Winner':[winner]})
        pd.DataFrame.append(wins,win1)
        with open('w.pickle','wb')as w:
            pickle.dump(wins,w)
        with open('rnd.pickle','wb') as rnd:
            pickle.dump(i,rnd)
        with open('g.pickle','wb')as g:
            moves = []
            pickle.dump(moves, g)
    def update(self):
        """Update the gui with the current value."""
                  
        self.drawBoard()
コード例 #10
0
class MainWindow(QWidget):
    """
        Main UI Window
    """
    def __init__(self, parent=None):
        """
        Initialize the chess board.
        """
        super().__init__(parent)
        self.setWindowTitle("PyChess")
        self.resize(1280, 720)
        self.svgWidget = QSvgWidget(parent=self)
        self.svgWidget.setGeometry(10, 10, 700, 700)
        self.boardSize = min(self.svgWidget.width(), self.svgWidget.height())
        self.margin = 0.05 * self.boardSize
        self.squareSize = (self.boardSize - 2 * self.margin) / 8
        self.board = chess.Board()
        self.pieceToMove = [None, None]
        self.drawBoard()
        self.enginePath = "Use double \ instead of \ when on Windows system."
        self.time = 0.1

        self.maxtimelabel = QLabel("Max. time per move(in s):")
        self.engineLabel = QLabel("Enter path to engine:")
        self.engineButton = QPushButton("Find move")
        self.moveButton = QPushButton("Make move")
        self.undoButton = QPushButton("Undo move")
        self.undoButton.setMaximumWidth(175)
        self.pathField = QLineEdit()
        self.engineTime = QLineEdit()
        self.engineResult = QLineEdit()
        self.pathField.setText(
            "Use double \ instead of \ when on Windows system.")

        self.main_layout = QHBoxLayout()
        self.tool_layout = QGridLayout()

        self.tool_layout.addWidget(self.engineLabel, 0, 0)
        self.tool_layout.addWidget(self.pathField, 0, 1)
        self.tool_layout.addWidget(self.maxtimelabel, 1, 0)
        self.tool_layout.addWidget(self.engineTime, 1, 1)
        self.tool_layout.addWidget(self.engineButton, 2, 0)
        self.tool_layout.addWidget(self.engineResult, 2, 1)
        self.tool_layout.addWidget(self.moveButton, 3, 0)
        self.tool_layout.addWidget(self.undoButton, 3, 1)

        self.main_layout.addWidget(self.svgWidget, 55)
        self.main_layout.addLayout(self.tool_layout, 45)
        self.setLayout(self.main_layout)

        self.engineButton.clicked.connect(self.find_move)
        self.moveButton.clicked.connect(self.make_move)
        self.undoButton.clicked.connect(self.undo_move)

    @Slot(QWidget)
    def mousePressEvent(self, event):
        """
        Handles the left mouse click and enables moving the chess pieces by first clicking on the chess
        piece and then on the target square. 
        """
        if event.x() <= self.boardSize and event.y() <= self.boardSize:
            if self.margin < event.x(
            ) < self.boardSize - self.margin and self.margin < event.y(
            ) < self.boardSize - self.margin:
                if event.buttons() == Qt.LeftButton:
                    file = int((event.x() - self.margin) / self.squareSize)
                    rank = 7 - int((event.y() - self.margin) / self.squareSize)
                    square = chess.square(file, rank)
                    piece = self.board.piece_at(square)
                    coordinates = "{}{}".format(chr(file + 97), str(rank + 1))
                    if self.pieceToMove[0] is not None:
                        move = chess.Move.from_uci("{}{}".format(
                            self.pieceToMove[1], coordinates))
                        if move in self.board.legal_moves:
                            self.board.push(move)
                        piece = None
                        coordinates = None
                    self.pieceToMove = [piece, coordinates]
                    self.drawBoard()

    def drawBoard(self):
        """
        Draw a chess board for the starting position and then redraw it for every move.
        """
        self.svgBoard = self.board._repr_svg_().encode("UTF-8")
        self.svgDrawBoard = self.svgWidget.load(self.svgBoard)
        return self.svgDrawBoard

    def find_move(self):
        """
        Calculate the best move according to Stockfish
        """
        self.enginePath = self.pathField.text()
        self.time = float(self.engineTime.text())
        engine = chess.engine.SimpleEngine.popen_uci(self.enginePath)
        result = engine.play(self.board, chess.engine.Limit(time=self.time))
        self.engineResult.setText(str(result.move))
        engine.quit()
        return result.move

    def make_move(self):
        """
        Finds and plays the best move
        """
        move = self.find_move()
        self.board.push(move)
        self.drawBoard()

    def undo_move(self):
        """
        Undo the last move played on the board
        """
        self.board.pop()
        self.drawBoard()